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Request map announce


qtdan

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i have this code from 

but

it still announces on Teleport or Fly wing on same map

can anyone make this to only announce once upon entering a Map?

-	script	where_am_i	-1,{
OnPCLoadMapEvent:
	set .@map$, replacestr(replacestr(strcharinfo(3), "@","_"), "-","_");
	if (getd("."+.@map$+"$") != "")
		announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
	end;

OnInit:
	set .06guild_01$, "Guild War Arena";
	set .06guild_02$, "Guild War Arena";
	set .06guild_03$, "Guild War Arena";
	set .06guild_04$, "Guild War Arena";
	set .06guild_05$, "Guild War Arena";
	set .06guild_06$, "Guild War Arena";
	set .06guild_07$, "Guild War Arena";
	set .06guild_08$, "Guild War Arena";
	set .06guild_r$, "Guild War Arena - Waiting Room";
	set .1_cash$, "Octopus Cave";
	set .1_cata$, "Catacomb";
	// set .1_ecl$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç";
	set .1_ma_b$, "Bakonawa Hideout";
	set .1_ma_c$, "Buwaya Cave";
	set .1_ma_h$, "Bangungot Hospital 2F";
	set .1_mist$, "The Hazy Maze Forest";
	set .1_nyd$, "Nidhoggur's Nest";
	set .1_orcs$, "Subterranean Orc Cave";
	set .1_pump$, "Drain";
	set .1_tower$, "Endless Tower";
	set .2007rwc_01$, "2007 USRC Arena";
	set .2007rwc_02$, "2007 USRC Arena";
	set .2007rwc_03$, "2007 USRC Arena";
	set .2007rwc_04$, "2007 USRC Arena";
	set .2007rwc_05$, "2007 USRC Arena";
	set .2007rwc_06$, "2007 USRC Arena";
	set .2007rwc_07$, "2007 USRC Arena";
	set .2007rwc_08$, "2007 USRC Arena";
	set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9";
	set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10";
	set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room";
	set .2009rwc_01$, "RWC Arena";
	set .2009rwc_02$, "RWC Arena";
	set .2009rwc_03$, "RWC Arena";
	set .2009rwc_04$, "RWC Arena";
	set .2009rwc_05$, "RWC Arena";
	set .2009rwc_06$, "RWC Arena";
	set .2009rwc_07$, "RWC Arena";
	set .2009rwc_08$, "RWC Arena";
	set .2009rwc_f01$, "RWC Arena";
	set .2009rwc_f02$, "RWC Arena";
	set .2009rwc_r$, "RWC Arena";
	set .2010rwc_01$, "RWC Arena";
	set .2010rwc_02$, "RWC Arena";
	set .2010rwc_03$, "RWC Arena";
	set .2010rwc_04$, "RWC Arena";
	set .2010rwc_05$, "RWC Arena";
	set .2010rwc_06$, "RWC Arena";
	set .2010rwc_07$, "RWC Arena";
	set .2010rwc_08$, "RWC Arena";
	set .2010rwc_r$, "RWC Arena";
	set .2_cata$, "Sealed Shrine";
	set .2_nyd$, "Nidhoggur's Nest";
	set .2_orcs$, "Subterranean Orc Cave";
	set .2_pump$, "Drain";
	set .2_tower$, "Endless Tower";
	set .3_tower$, "Endless Tower";
	set .4_tower$, "Endless Tower";
	set .5_tower$, "Endless Tower";
	set .6_tower$, "Endless Tower(Unknown Area)";
	set .abbey01$, "Cursed Monastery";
	set .abbey02$, "Cursed Monastery";
	set .abbey03$, "Cursed Monastery";
	set .abyss_01$, "Abyss Lake Underground Cave";
	set .abyss_02$, "Abyss Lake Underground Cave";
	set .abyss_03$, "Abyss Lake Underground Cave";
	set .airplane$, "Airship";
	set .airplane_01$, "Airship";
	set .airport$, "Airport";
	set .alb2trea$, " Alberta Island";
	set .alberta$, "Alberta";
	set .alberta_d$, "Alberta";
	set .alberta_in$, "Inside Alberta";
	set .alberta_x$, "Alberta";
	set .alb_ship$, "Alberta Ship";
	set .aldebaran$, " Al De Baran";
	set .aldebaran_x$, "Aldebaran";
	set .aldeba_in$, "Inside Al De Baran";
	set .aldeg_cas01$, "Luina Guild";
	set .aldeg_cas02$, "Luina Guild";
	set .aldeg_cas03$, "Luina Guild";
	set .aldeg_cas04$, "Luina Guild";
	set .aldeg_cas05$, "Luina Guild";
	set .alde_alche$, "Alchemist Realm";
	set .alde_dun01$, "Clock Tower B1f";
	set .alde_dun02$, "Clock Tower B2f";
	set .alde_dun03$, "Clock Tower B3f";
	set .alde_dun04$, "Clock Tower B4f";
	set .alde_gld$, "Luina the satellite of Al De Baran";
	set .amatsu$, "Amatsu, the Land of Destiny";
	set .ama_dun01$, "Tatami Maze";
	set .ama_dun02$, "Battle Field in the Underground Forest";
	set .ama_dun03$, "Amatsu Underground Shrine";
	set .ama_fild01$, "Amatsu Field";
	set .ama_in01$, "Inside Amatsu";
	set .ama_in02$, "Inside Himezi Castle";
	set .ama_test$, "Momotaro Experience Place";
	set .anothership$, "Another Ship";
	set .anthell01$, "Ant Hell";
	set .anthell02$, "Ant Hell";
	set .arena_room$, "Waiting room";
	set .arug_cas01$, "Valfreyja Guild";
	set .arug_cas02$, "Valfreyja Guild";
	set .arug_cas03$, "Valfreyja Guild";
	set .arug_cas04$, "Valfreyja Guild";
	set .arug_cas05$, "Valfreyja Guild";
	set .arug_dun01$, "Subterranean Guild Dungeon";
	set .arug_que01$, "Morestone Prairie";
	set .aru_gld$, "Valfreyja";
	set .auction_01$, "Auction Hall";
	set .auction_02$, "Auction Hall";
	set .ayothaya$, "Ayotaya";
	set .ayothaya_e$, "Ayothaya Excavation Site";
	set .ayo_dun01$, "Ancient Shrine Maze";
	set .ayo_dun02$, "Inside Ancient Shrine";
	set .ayo_fild01$, "Ayotaya Field";
	set .ayo_fild02$, "Ayotaya Field";
	set .ayo_in01$, "Inside Ayotaya";
	set .ayo_in02$, "Inside Ayotaya";
	set .baby_para$, "Playground";
	set .bat_a01$, "Tierra Canyon";
	set .bat_a02$, "Tierra Canyon";
	set .bat_b01$, "Flavian";
	set .bat_b02$, "Flavian";
	set .bat_c01$, "Krieger von Midgards";
	set .bat_c02$, "Krieger von Midgards";
	set .bat_c03$, "Krieger von Midgards";
	set .bat_room$, "Battle Field Waiting Room";
	set .beach_dun$, "Karu, the West cave";
	set .beach_dun2$, "Ruande the northern cave";
	set .beach_dun3$, "Mao, the East Cave";
	set .bif_fild01$, "Bifrost Bridge";
	set .bif_fild02$, "Bifrost Bridge";
	set .bossnia_01$, "Bossnia";
	set .bossnia_02$, "Bossnia";
	set .bossnia_03$, "Bossnia";
	set .bossnia_04$, "Bossnia";
	set .brasilis$, "Brasilis";
	set .bra_dun01$, "Beyond the Waterfall";
	set .bra_dun02$, "Beyond the Waterfall";
	set .bra_fild01$, "Brasilis Field";
	set .bra_in01$, "Inside Brasilis";
	set .cave$, "Cave Village";
	set .cmd_fild01$, "Papuchicha Forest";
	set .cmd_fild02$, "Kokomo beach";
	set .cmd_fild03$, "Zenhai Marsh";
	set .cmd_fild04$, "Kokomo beach";
	set .cmd_fild05$, "Border of Papuchica forest";
	set .cmd_fild06$, "Fortress Saint Darmain(West)";
	set .cmd_fild07$, "Beacon Island, Pharos";
	set .cmd_fild08$, "Fortress Saint Darmain (East)";
	set .cmd_fild09$, "Fortress Saint Darmain (South)";
	set .cmd_in01$, "Inside Comodo";
	set .cmd_in02$, "Inside Comodo";
	set .comodo$, "Beach town,Comodo";
	set .c_tower1$, "Clock Tower 1f";
	set .c_tower2$, "Clock Tower 2f";
	set .c_tower3$, "Clock Tower 3f";
	set .c_tower4$, "Clock Tower 4f";
	set .darkness_z$, "Darkness Island";
	set .dewata$, "Dewata";
	set .dew_dun01$, "Volcanic Island of Krakatoa";
	set .dew_dun02$, "Tina Grace Cave";
	set .dew_fild01$, "Dewata Field (Tribal Village)";
	set .dew_in01$, "Inside Dewata";
	set .dicastes01$, "El Dicastes, the Sapha Capital";
	set .dicastes02$, "Dicastes Diel";
	set .dic_dun01$, "Kamidal Tunnel";
	set .dic_dun02$, "Scaraba Hall";
	set .dic_dun03$, "Scaraba Hole - Nightmare Mode";
	set .dic_fild01$, "Outskirts of Kamidal Mountain";
	set .dic_fild02$, "Outskirts of Kamidal Mountain";
	set .dic_in01$, "Inside of El Dicastes";
	set .dragon_nes2$, "Evil Dragon Nest";
	set .dragon_nest$, "Evil Dragon Nest";
	// set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÃê";
	// set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÃö";
	// set .ecl_hub01$, "¿¡Å¬¶óÃê µÑ·¹±æ";
	// set .ecl_in01$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in02$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in03$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in04$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_tdun01$, "ºñÇ÷νºÆ® ž 1Ãþ";
	// set .ecl_tdun02$, "ºñÇ÷νºÆ® ž 2Ãþ";
	// set .ecl_tdun03$, "ºñÇ÷νºÆ® ž 3Ãþ";
	// set .ecl_tdun04$, "ºñÇ÷νºÆ® ž 4Ãþ";
	set .einbech$, "Einbech, the mining village";
	set .einbroch$, "Einbroch, the city of steel";
	set .ein_dun01$, "Mine Dungeon";
	set .ein_dun02$, "Mine Dungeon";
	set .ein_fild01$, "Einbroch Field";
	set .ein_fild02$, "Einbroch Field";
	set .ein_fild03$, "Einbroch Field";
	set .ein_fild04$, "Einbroch Field";
	set .ein_fild05$, "Einbroch Field";
	set .ein_fild06$, "Einbroch Field";
	set .ein_fild07$, "Einbroch Field";
	set .ein_fild08$, "Einbroch Field";
	set .ein_fild09$, "Einbroch Field";
	set .ein_fild10$, "Einbroch Field";
	set .ein_in01$, "Inside Einbroch";
	set .ein_polu$, "Indoor";
	set .evt_hello$, "Dead Angel's landing";
	set .evt_xmas$, "Toy Factory";
	set .evt_zombie$, "Run_From_Zombies";
	set .e_tower$, "Misty Island";
	set .fay_vilg00$, "Payon Village";
	set .fay_vilg01$, "Payon Village";
	set .force_1_1$, "Time Limit Fight";
	set .force_1_2$, "Time Limit Fight";
	set .force_1_3$, "Time Limit Fight";
	set .force_2_1$, "Time Limit Fight";
	set .force_2_2$, "Time Limit Fight";
	set .force_2_3$, "Time Limit Fight";
	set .force_3_1$, "Time Limit Fight";
	set .force_3_2$, "Time Limit Fight";
	set .force_3_3$, "Time Limit Fight";
	set .force_map1$, "Time Limit Fight";
	set .force_map2$, "Time Limit Fight";
	set .force_map3$, "Time Limit Fight";
	set .gefenia01$, "Geffenia";
	set .gefenia02$, "Geffenia";
	set .gefenia03$, "Geffenia";
	set .gefenia04$, "Geffenia";
	set .geffen$, "Geffen";
	set .geffen_in$, "Inside Geffen";
	set .geffen_x$, "Geffen";
	set .gefg_cas01$, "Britoniah Guild";
	set .gefg_cas02$, "Britoniah Guild";
	set .gefg_cas03$, "Britoniah Guild";
	set .gefg_cas04$, "Britoniah Guild";
	set .gefg_cas05$, "Britoniah Guild";
	set .gef_dun00$, "Geffen Dungeon";
	set .gef_dun01$, "Geffen Dungeon";
	set .gef_dun02$, "Geffenia";
	set .gef_dun03$, "Geffenia";
	set .gef_fild00$, "Geffen Field";
	set .gef_fild01$, "Geffen Field";
	set .gef_fild02$, "Geffen Field";
	set .gef_fild03$, "Geffen Field";
	set .gef_fild04$, "Geffen Field";
	set .gef_fild05$, "Geffen Field";
	set .gef_fild06$, "Geffen Field";
	set .gef_fild07$, "Geffen Field";
	set .gef_fild08$, "Geffen Field";
	set .gef_fild09$, "Geffen Field";
	set .gef_fild10$, "Geffen Field";
	set .gef_fild11$, "Geffen Field";
	set .gef_fild12$, "Kordt Forest";
	set .gef_fild13$, "Britoniah";
	set .gef_fild14$, "West Orc Village";
	set .gef_tower$, "Geffen Tower";
	set .gef_vilg00$, "Geffen Village";
	set .gef_vilg01$, "Geffen Village";
	set .glast_01$, "Glast Heim";
	// set .gld2_ald$, "½É¿¬ÀÇ È¸¶û : ¿µ¿õÀÇ ´«¹°";
	// set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÃÀÚÀÇ ¾ð´ö";
	// set .gld2_pay$, "½É¿¬ÀÇ È¸¶û : Å°íÀÇ ¹Ù¶÷";
	// set .gld2_prt$, "½É¿¬ÀÇ È¸¶û : Àü»çÀÇ ±æ";
	set .gld_dun01$, "Guild Dungeon";
	// set .gld_dun01_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun02$, "Guild Dungeon";
	// set .gld_dun02_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun03$, "Guild Dungeon";
	// set .gld_dun03_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun04$, "Guild Dungeon";
	// set .gld_dun04_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gl_cas01$, "Glast Heim 1f";
	set .gl_cas02$, "Glast Heim 2f";
	set .gl_church$, "Glast Heim St. Abbey";
	set .gl_chyard$, "Glast Heim Churchyard";
	set .gl_dun01$, "The Lowest Cave in Glast Heim";
	set .gl_dun02$, "The Lowest Cave in Glast Heim";
	set .gl_in01$, "Inside Glast Heim";
	set .gl_in01_ev$, "Event Crazy Drops";
	set .gl_knt01$, "Inside Glast Heim Chivalry";
	set .gl_knt02$, "Inside Glast Heim Chivalry";
	set .gl_prison$, "Glast Heim Underprison";
	set .gl_prison1$, "Glast Heim Underprison";
	set .gl_sew01$, "Glast Heim Culvert";
	set .gl_sew02$, "Glast Heim Culvert";
	set .gl_sew03$, "Glast Heim Culvert";
	set .gl_sew04$, "Glast Heim Culvert";
	set .gl_step$, "Glast Heim Staircase Dungeon";
	set .gonryun$, "Gonryun, the Hermit Land";
	set .gon_dun01$, "Shrine of Gonryun Queen";
	set .gon_dun02$, "Hermit's Checkers";
	set .gon_dun03$, "Arcadia";
	set .gon_fild01$, "Gonryun Field";
	set .gon_in$, "Inside Gonryun";
	set .gon_test$, "Arena";
	set .guild_room$, "Guild Arena Waiting Room";
	set .guild_rwc1$, "Training Room";
	set .guild_rwc2$, "Training Room";
	set .guild_rwc3$, "Training Room";
	set .guild_rwc4$, "Training Room";
	set .guild_rwc5$, "Training Room";
	set .guild_vs01$, "RWC Arena";
	set .guild_vs02$, "RWC Arena";
	set .guild_vs03$, "RWC Arena";
	set .guild_vs04$, "RWC Arena";
	set .guild_vs1$, "Guild Arena";
	set .guild_vs1_1$, "Guild Arena";
	set .guild_vs1_2$, "Guild Arena";
	set .guild_vs1_3$, "Guild Arena";
	set .guild_vs1_4$, "Guild Arena";
	set .guild_vs2$, "Guild Arena";
	set .guild_vs2_1$, "Guild Arena";
	set .guild_vs2_2$, "Guild Arena";
	set .guild_vs2ga$, "Geffen Room A";
	set .guild_vs2gb$, "Geffen Room B";
	set .guild_vs2gc$, "Geffen Room C";
	set .guild_vs2ia$, "Izlude Room A";
	set .guild_vs2ib$, "Izlude Room B";
	set .guild_vs2ic$, "Izlude Room C";
	set .guild_vs2ma$, "Morocc Room A";
	set .guild_vs2mb$, "Morocc Room B";
	set .guild_vs2mc$, "Morocc Room C";
	set .guild_vs2pa$, "Prontera Room A";
	set .guild_vs2pb$, "Prontera Room B";
	set .guild_vs2pc$, "Prontera Room C";
	set .guild_vs3$, "Guild Arena";
	set .guild_vs4$, "Guild Arena";
	set .guild_vs5$, "Guild Arena";
	set .g_room1_1$, "Quiz Revolution";
	set .g_room1_2$, "Quiz Revolution";
	set .g_room1_3$, "Quiz Revolution";
	set .g_room2$, "Quiz Revolution";
	set .himinn$, "Valkyrie Hall (Himinn)";
	set .holy_gold$, "Gold Sanctuary";
	set .holy_silver$, "Silver Sanctuary";
	set .hugel$, "Hugel, the Quaint Garden Village";
	set .hunter_1_1$, "Hunter Guild";
	set .hunter_2_1$, "Hunter Guild";
	set .hunter_3_1$, "Hunter Guild";
	set .hu_fild01$, "Thanatos Tower";
	set .hu_fild02$, "Hugel Field";
	set .hu_fild03$, "Hugel Field";
	set .hu_fild04$, "Hugel Field";
	set .hu_fild05$, "The Abyss Lake";
	set .hu_fild06$, "Hugel Field";
	set .hu_fild07$, "Hugel Field";
	set .hu_in01$, "Inside Hugel";
	set .ice_dun01$, "Ice Cave";
	set .ice_dun02$, "Ice Cave";
	set .ice_dun03$, "Ice Cave";
	set .ice_dun04$, "Ice Cave";
	set .in_hunter$, "Hunter Guild";
	set .in_moc_16$, "Assassin Clan";
	set .in_orcs01$, "Orc village";
	set .in_rogue$, "Inside the Rogue Guild";
	set .in_sphinx1$, "Sphinx";
	set .in_sphinx2$, "Sphinx";
	set .in_sphinx3$, "Sphinx";
	set .in_sphinx4$, "Sphinx";
	set .in_sphinx5$, "Sphinx";
	set .itemmall$, "Kafra Shop";
	set .itemmall_p$, "Item mall";
	set .itemmall_s$, "Item mall";
	set .izlu2dun$, "Byalan Island";
	set .izlude$, "Izlude Town";
	set .izlude07$, "Izlude Town";
	// set .izlude_a$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_b$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_c$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_d$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	set .izlude_in$, "Inside Izlude";
	set .izlude_x$, "Izlude Town";
	// set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	set .iz_dun00$, "Undersea Tunnel";
	set .iz_dun00t$, "Overlook Water Dungeon";
	set .iz_dun01$, "Undersea Tunnel";
	set .iz_dun01t$, "Overlook Water Dungeon";
	set .iz_dun02$, "Undersea Tunnel";
	set .iz_dun02t$, "Overlook Water Dungeon";
	set .iz_dun03$, "Undersea Tunnel";
	set .iz_dun03t$, "Overlook Water Dungeon";
	set .iz_dun04$, "Undersea Tunnel";
	set .iz_dun04t$, "Overlook Water Dungeon";
	set .iz_dun05$, "Undersea Tunnel";
	// set .iz_int$, "ÀÎÆ®·Î";
	// set .iz_int01$, "ÀÎÆ®·Î";
	// set .iz_int02$, "ÀÎÆ®·Î";
	// set .iz_int03$, "ÀÎÆ®·Î";
	// set .iz_int04$, "ÀÎÆ®·Î";
	// set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê";
	set .jawaii$, "Jawaii, the Honeymoon Island";
	set .jawaii_in$, "Inside Jawaii";
	set .job3_arch01$, "Waiting room for Arch Bishop Job Change";
	set .job3_arch02$, "Odin Temple";
	set .job3_arch03$, "Waiting room for Arch Bishop Job Change";
	set .job3_gen01$, "Geneticist Lab";
	set .job3_guil01$, "Secret Tavern";
	set .job3_guil02$, "Inside the Old Warehouse";
	set .job3_guil03$, "An isolated mansion";
	set .job3_rang01$, "Waiting room for Ranger Job Change";
	set .job3_rang02$, "Test room for Ranger Job Change";
	set .job3_rune01$, "Inside of Rune Knight Templar";
	set .job3_rune02$, "Test room for Rune Knight Job Change";
	set .job3_rune03$, "Test room for Rune Knight Job Change";
	set .job3_war01$, "Test room for Warlock Job Change";
	set .job3_war02$, "Test room for Warlock Job Change";
	set .job_cru$, "Crusader Realm";
	set .job_duncer$, "Comodo Theatre";
	set .job_hunte$, "Hunter Job Change Place";
	set .job_hunter$, "Hunter Guild";
	set .job_knight$, "The Chivalry";
	set .job_knt$, "Knight Realm";
	set .job_ko$, "Hidden Place";
	set .job_monk$, "Saint Capitolina Abbey";
	set .job_priest$, "The Sanctum";
	set .job_prist$, "Priest Realm";
	set .job_sage$, "Sage Realm";
	set .job_soul$, "Your Heart";
	set .job_star$, "The Sun, the Moon and the Stars";
	set .job_sword1$, "Swordman Test Hall";
	set .job_thief1$, "Mushroom Farm";
	set .job_wiz$, "Wizard Realm";
	set .job_wizard$, "Wizard Academy";
	set .jp_castle$, "Halloween Castle";
	set .jp_dress_a$, "Back Stage A";
	set .jp_dress_b$, "Back Stage B";
	set .jp_event02$, "Japanese Event 2";
	set .jp_event03$, "Japanese Event 3";
	set .jp_event04$, "Japanese Event 4";
	set .jp_event05$, "Japanese Event 5";
	set .jp_event06$, "Japanese Event 6";
	set .jp_magic$, "House of Magical";
	set .jp_ruins$, "Sandy Beach of Ruins";
	set .jp_stage_a$, "Stage A";
	set .jp_stage_b$, "Stage B";
	set .juperos_01$, "Ruins of Juperos";
	set .juperos_02$, "Ruins of Juperos";
	set .jupe_area1$, "Juperos, Restricted Zone";
	set .jupe_area2$, "Juperos, Restricted Zone";
	set .jupe_cave$, "Ruins of Juperos Entrance";
	set .jupe_core$, "Center of Juperos";
	set .jupe_core2$, "The center of Juperos";
	set .jupe_ele$, "Juperos Elevator";
	set .jupe_ele_r$, "Juperos Elevator";
	set .jupe_gate$, "Juperos, Restricted Zone";
	set .kh_dun01$, "Robot Factory level 1";
	set .kh_dun02$, "Robot Factory level 2";
	set .kh_kiehl01$, "Kiehl's Room";
	set .kh_kiehl02$, "Kiehl's Room";
	set .kh_mansion$, "Kiel Hyre's Mansion";
	set .kh_rossi$, "The Rosimier's Mansion";
	set .kh_school$, "Kiel Hyre Academy";
	set .kh_vila$, "Kiel Hyre's Cottage";
	set .knight_1_1$, "The Chivalry";
	set .knight_2_1$, "The Chivalry";
	set .knight_3_1$, "The Chivalry";
	set .lhz_airport$, "Lighthalzen Airport";
	set .lhz_cube$, "Cube Room";
	set .lhz_dun01$, "Somatology Laboratory";
	set .lhz_dun02$, "Somatology Laboratory";
	set .lhz_dun03$, "Somatology Laboratory";
	set .lhz_dun04$, "Somatology Laboratory";
	set .lhz_fild01$, "Lighthalzen Field";
	set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)";
	set .lhz_fild03$, "Lighthalzen Field";
	set .lhz_in01$, "Rekenber Corporation Headquarters";
	set .lhz_in02$, "Inside Lighthalzen";
	set .lhz_in03$, "Inside Lighthalzen";
	set .lhz_que01$, "Inside Lighthalzen";
	set .lighthalzen$, "Lightharlzen, the City-State of Prosperity";
	set .louyang$, "Louyang, the highland";
	set .louyang_e$, "Louyang Excavation Site";
	set .lou_dun01$, "The Royal Tomb";
	set .lou_dun02$, "Inside the Royal Tomb";
	set .lou_dun03$, "Suei Long Gon";
	set .lou_fild01$, "Louyang Field";
	set .lou_in01$, "Inside Louyang";
	set .lou_in02$, "Inside Louyang";
	set .mag_dun01$, "Nogg Road";
	set .mag_dun02$, "Nogg Road";
	set .malangdo$, "Malangdo Island";
	set .malaya$, "Port Malaya";
	set .mal_dun01$, "Lagoon in the Stars";
	set .mal_in01$, "Inside Malangdo Island";
	set .mal_in02$, "Inside Ship";
	set .manuk$, "Manuk";
	set .man_fild01$, "Manuk Field";
	set .man_fild02$, "Manuk Field";
	set .man_fild03$, "Manuk Field";
	set .man_in01$, "Inside Manuk";
	set .ma_dun01$, "Bangungot Hospital 1F";
	set .ma_fild01$, "Baryo Mahiwaga";
	set .ma_fild02$, "Forest";
	set .ma_in01$, "Inside of Malaya";
	set .ma_scene01$, "Bakonawa Lake";
	set .ma_zif01$, "Inside of Jeepney";
	set .ma_zif02$, "Inside of Jeepney";
	set .ma_zif03$, "Inside of Jeepney";
	set .ma_zif04$, "Inside of Jeepney";
	set .ma_zif05$, "Inside of Jeepney";
	set .ma_zif06$, "Inside of Jeepney";
	set .ma_zif07$, "Inside of Jeepney";
	set .ma_zif08$, "Inside of Jeepney";
	set .ma_zif09$, "Inside of Jeepney";
	set .mid_camp$, "Rune Midgard Allied Forces Post";
	set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post";
	set .mjolnir_01$, "Mt.Mjolnir";
	set .mjolnir_02$, "Mt.Mjolnir";
	set .mjolnir_03$, "Mt.Mjolnir";
	set .mjolnir_04$, "Mt.Mjolnir";
	set .mjolnir_05$, "Mt.Mjolnir";
	set .mjolnir_06$, "Mt.Mjolnir";
	set .mjolnir_07$, "Mt.Mjolnir";
	set .mjolnir_08$, "Mt.Mjolnir";
	set .mjolnir_09$, "Mt.Mjolnir";
	set .mjolnir_10$, "Mt.Mjolnir";
	set .mjolnir_11$, "Mt.Mjolnir";
	set .mjolnir_12$, "Mt.Mjolnir";
	set .mjo_dun01$, "Mjolnir Dead Pit";
	set .mjo_dun02$, "Mjolnir Dead Pit";
	set .mjo_dun03$, "Mjolnir Dead Pit";
	set .moc_castle$, "Morroc Castle";
	set .moc_dugn01$, "Morocc Dungeon";
	set .moc_dugn02$, "Morocc Dungeon";
	set .moc_fild01$, "Sograt Desert";
	set .moc_fild02$, "Sograt Desert";
	set .moc_fild03$, "Sograt Desert";
	set .moc_fild04$, "Sograt Desert";
	set .moc_fild05$, "Sograt Desert";
	set .moc_fild06$, "Sograt Desert";
	set .moc_fild07$, "Sograt Desert";
	set .moc_fild08$, "Sograt Desert";
	set .moc_fild09$, "Sograt Desert";
	set .moc_fild10$, "Sograt Desert";
	set .moc_fild11$, "Sograt Desert";
	set .moc_fild12$, "Sograt Desert";
	set .moc_fild13$, "Sograt Desert";
	set .moc_fild14$, "Sograt Desert";
	set .moc_fild15$, "Sograt Desert";
	set .moc_fild16$, "Sograt Desert";
	set .moc_fild17$, "Sograt Desert";
	set .moc_fild18$, "Sograt Desert";
	set .moc_fild19$, "Sograt Desert";
	set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine";
	set .moc_fild21$, "Dimensional Gorge";
	set .moc_fild22$, "Dimensional Gorge";
	set .moc_fild22b$, "Dimensional Gorge";
	set .moc_intr00$, "Inside Morocc";
	set .moc_intr01$, "Inside Morocc";
	set .moc_intr02$, "Inside Morocc";
	set .moc_intr04$, "Inside Morocc";
	set .moc_para01$, "Inside of Paradise Group Building in Morroc";
	set .moc_pryd01$, "Inside Pyramid";
	set .moc_pryd02$, "Inside Pyramid";
	set .moc_pryd03$, "Inside Pyramid";
	set .moc_pryd04$, "Inside Pyramid";
	set .moc_pryd05$, "Inside Pyramid";
	set .moc_pryd06$, "Inside Pyramid";
	set .moc_prydb1$, "Thief Guild";
	// set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 1Ãþ - ³ªÀÌÆ®";
	// set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 2Ãþ - ³ªÀÌÆ®";
	set .moc_ruins$, "Morroc Ruins";
	set .moc_vilg00$, "Morocc Village";
	set .moc_vilg01$, "Morocc Village";
	set .moc_vilg02$, "Morocc Village";
	set .monk_in$, "Inside St. Abbey";
	set .monk_test$, "Saint Capitolina Abbey";
	set .moonlight_a$, "Moonlight A";
	set .mora$, "Mora Village";
	set .morocc$, "Morroc Town";
	set .morocc_in$, "Inside Morroc";
	set .morocc_mem$, "Memory of Morroc";
	set .moscovia$, "Moscovia";
	set .mosk_dun01$, "Les Forest";
	set .mosk_dun02$, "Temny Forest";
	set .mosk_dun03$, "Dremuci Forest";
	set .mosk_fild01$, "somewhere in Moscovia";
	set .mosk_fild02$, "Okrestnosti of Moscovia";
	set .mosk_in$, "Inside Moscovia";
	set .mosk_que$, "Marozka's Cave";
	set .mosk_ship$, "Charabel";
	set .nameless_i$, "Nameless Island";
	set .nameless_in$, "Inside Nameless Island";
	set .nameless_n$, "Nameless Island";
	set .new_1_1$, "Training Ground";
	set .new_1_2$, "Training Ground";
	set .new_1_3$, "Training Ground";
	set .new_1_4$, "Training Ground";
	set .new_2_1$, "Training Ground";
	set .new_2_2$, "Training Ground";
	set .new_2_3$, "Training Ground";
	set .new_2_4$, "Training Ground";
	set .new_3_1$, "Training Ground";
	set .new_3_2$, "Training Ground";
	set .new_3_3$, "Training Ground";
	set .new_3_4$, "Training Ground";
	set .new_4_1$, "Training Ground";
	set .new_4_2$, "Training Ground";
	set .new_4_3$, "Training Ground";
	set .new_4_4$, "Training Ground";
	set .new_5_1$, "Training Ground";
	set .new_5_2$, "Training Ground";
	set .new_5_3$, "Training Ground";
	set .new_5_4$, "Training Ground";
	set .new_zone01$, "Training Ground";
	set .new_zone02$, "Training Ground";
	set .new_zone03$, "Training Ground";
	set .new_zone04$, "Training Ground";
	set .niflheim$, "Nifflheim, Realm of the Dead";
	set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim";
	set .nif_fild02$, "Vally of Gyoll";
	set .nif_in$, "Inside Nifflheim";
	set .nyd_dun01$, "Yggdrasil Root";
	set .nyd_dun02$, "Yggdrasil Root";
	set .odin_tem01$, "Odin Shirine";
	set .odin_tem02$, "Odin Shirine";
	set .odin_tem03$, "Odin Shirine";
	set .oldpayon$, "Old Payon";
	set .oldpay_in01$, "Inside Old Payon";
	set .oldpay_in02$, "Inside Old Payon";
	set .orcsdun01$, "Orc Dungeon";
	set .orcsdun02$, "Orc Dungeon";
	set .ordeal_1_1$, "Battle Ordeal Mode";
	set .ordeal_1_2$, "Battle Ordeal Mode";
	set .ordeal_1_3$, "Battle Ordeal Mode";
	set .ordeal_1_4$, "Battle Ordeal Mode";
	set .ordeal_2_1$, "Battle Ordeal Mode";
	set .ordeal_2_2$, "Battle Ordeal Mode";
	set .ordeal_2_3$, "Battle Ordeal Mode";
	set .ordeal_2_4$, "Battle Ordeal Mode";
	set .ordeal_3_1$, "Battle Ordeal Mode";
	set .ordeal_3_2$, "Battle Ordeal Mode";
	set .ordeal_3_3$, "Battle Ordeal Mode";
	set .ordeal_3_4$, "Battle Ordeal Mode";
	set .ordeal_a00$, "Battle Ordeal Mode";
	set .ordeal_a02$, "Battle Ordeal Mode";
	set .payg_cas01$, "Greenwood Lake Guild";
	set .payg_cas02$, "Greenwood Lake Guild";
	set .payg_cas03$, "Greenwood Lake Guild";
	set .payg_cas04$, "Greenwood Lake Guild";
	set .payg_cas05$, "Greenwood Lake Guild";
	set .payon$, "Payon Town";
	set .payon_in01$, "Inside Payon";
	set .payon_in02$, "Inside Payon";
	set .payon_in03$, "Inside Payon ";
	set .payon_mem$, "Memory of Payon";
	set .pay_arche$, "Archer Village";
	set .pay_arche_s$, "Archer Village";
	set .pay_dun00$, "Payon Cave";
	set .pay_dun01$, "Payon Cave";
	set .pay_dun02$, "Payon Cave";
	set .pay_dun03$, "Payon Cave";
	set .pay_dun04$, "Payon Cave";
	set .pay_fild01$, "Payon Forest";
	set .pay_fild02$, "Payon Forest";
	set .pay_fild03$, "Payon Forest";
	set .pay_fild04$, "Sograt Desert";
	set .pay_fild05$, "Payon Forest";
	set .pay_fild06$, "Payon Forest";
	set .pay_fild07$, "Payon Forest";
	set .pay_fild08$, "Payon Forest";
	set .pay_fild09$, "Payon Forest";
	set .pay_fild10$, "Payon Forest";
	set .pay_fild11$, "Payon Forest";
	set .pay_gld$, "Greenwood Lake";
	set .poring_c01$, "Poring Waiting Room";
	set .poring_c02$, "Poring Market";
	set .poring_w01$, "Poring War - Waiting Room";
	set .poring_w02$, "Poring War";
	set .priest_1_1$, "The Sanctum";
	set .priest_2_1$, "The Sanctum";
	set .priest_3_1$, "The Sanctum";
	set .probemap$, "Probe Map 1";
	set .probemap02$, "Probe Map 2";
	set .prontera$, "Prontera City, Capitol of Rune-Midgarts";
	set .prontera_s$, "Prontera City, Capital of Rune Midgard";
	set .prontera_x$, "Prontera City, Capital of Rune Midgard";
	set .prtg_cas01$, "Valkyrie Realm Guild";
	set .prtg_cas02$, "Valkyrie Realm Guild";
	set .prtg_cas03$, "Valkyrie Realm Guild";
	set .prtg_cas04$, "Valkyrie Realm Guild";
	set .prtg_cas05$, "Valkyrie Realm Guild";
	set .prt_are01$, "ARENA";
	set .prt_arena01$, "ARENA";
	set .prt_are_in$, "Waiting room";
	set .prt_castle$, "Prontera Castle";
	set .prt_church$, "the Sanctuary";
	set .prt_church_x$, "The Sanctuary";
	set .prt_cstl01$, "Prontera Castle";
	set .prt_dugn00$, "Prontera Dungeon";
	set .prt_dugn01$, "Prontera Dungeon";
	set .prt_fild00$, "Prontera Field";
	set .prt_fild01$, "Prontera Field";
	set .prt_fild02$, "Prontera Field";
	set .prt_fild03$, "Prontera Field";
	set .prt_fild04$, "Prontera Field";
	set .prt_fild05$, "Prontera Field";
	set .prt_fild06$, "Prontera Field";
	set .prt_fild07$, "Prontera Field";
	set .prt_fild08$, "Prontera Field";
	set .prt_fild08a$, "Prontera Field";
	set .prt_fild08b$, "Prontera Field";
	set .prt_fild08c$, "Prontera Field";
	set .prt_fild08d$, "Prontera Field";
	set .prt_fild09$, "Prontera Field";
	set .prt_fild10$, "Prontera Field";
	set .prt_fild11$, "Prontera Field";
	set .prt_gld$, "Valkyrie Realm";
	set .prt_in$, "Inside Prontera";
	set .prt_intr01$, "Inside Prontera";
	set .prt_intr01_a$, "Inside Prontera";
	set .prt_intr02$, "Inside Prontera";
	set .prt_maze01$, "Labyrinth Forest";
	set .prt_maze02$, "Labyrinth Forest";
	set .prt_maze03$, "Labyrinth Forest";
	set .prt_monk$, "St. Capitolina Abbey";
	set .prt_sewb1$, "Prontera Culvert";
	set .prt_sewb2$, "Prontera Culvert";
	set .prt_sewb3$, "Prontera Culvert";
	set .prt_sewb4$, "Prontera Culvert";
	set .prt_vilg00$, "Prontera Village";
	set .prt_vilg01$, "Prontera Village";
	set .prt_vilg02$, "Prontera Village";
	set .pvp_2vs2$, "PvP : Event Coliseum";
	set .pvp_2vs2b$, "PvP : Event Coliseum";
	set .pvp_2vs2c$, "PvP : Event Coliseum";
	set .pvp_c_room$, "PvP : Waiting Room";
	set .pvp_n_1_1$, "PvP : Room Sandwich";
	set .pvp_n_1_2$, "PvP : Room Rock On";
	set .pvp_n_1_3$, "PvP : Four Room";
	set .pvp_n_1_4$, "PvP : Room Undercross";
	set .pvp_n_1_5$, "PvP : Room Copass";
	set .pvp_n_2_1$, "PvP : Room Sandwich";
	set .pvp_n_2_2$, "PvP : Room Rock On";
	set .pvp_n_2_3$, "PvP : Four Room";
	set .pvp_n_2_4$, "PvP : Room Undercross";
	set .pvp_n_2_5$, "PvP : Room Copass";
	set .pvp_n_3_1$, "PvP : Room Sandwich";
	set .pvp_n_3_2$, "PvP : Room Rock On";
	set .pvp_n_3_3$, "PvP : Four Room";
	set .pvp_n_3_4$, "PvP : Room Undercross";
	set .pvp_n_3_5$, "PvP : Room Copass";
	set .pvp_n_4_1$, "PvP : Room Sandwich";
	set .pvp_n_4_2$, "PvP : Room Rock On";
	set .pvp_n_4_3$, "PvP : Four Room";
	set .pvp_n_4_4$, "PvP : Room Undercross";
	set .pvp_n_4_5$, "PvP : Room Copass";
	set .pvp_n_5_1$, "PvP : Room Sandwich";
	set .pvp_n_5_2$, "PvP : Room Rock On";
	set .pvp_n_5_3$, "PvP : Four Room";
	set .pvp_n_5_4$, "PvP : Room Undercross";
	set .pvp_n_5_5$, "PvP : Room Copass";
	set .pvp_n_6_1$, "PvP : Room Sandwich";
	set .pvp_n_6_2$, "PvP : Room Rock On";
	set .pvp_n_6_3$, "PvP : Four Room";
	set .pvp_n_6_4$, "PvP : Room Undercross";
	set .pvp_n_6_5$, "PvP : Room Copass";
	set .pvp_n_7_1$, "PvP : Room Sandwich";
	set .pvp_n_7_2$, "PvP : Room Rock On";
	set .pvp_n_7_3$, "PvP : Four Room";
	set .pvp_n_7_4$, "PvP : Room Undercross";
	set .pvp_n_7_5$, "PvP : Room Copass";
	set .pvp_n_8_1$, "PvP : Room Sandwich";
	set .pvp_n_8_2$, "PvP : Room Rock On";
	set .pvp_n_8_3$, "PvP : Four Room";
	set .pvp_n_8_4$, "PvP : Room Undercross";
	set .pvp_n_8_5$, "PvP : Room Copass";
	set .pvp_n_room$, "PvP : Waiting Room";
	set .pvp_room$, "PvP : Waiting Room";
	set .pvp_y_1_1$, "PvP : Room Prontera";
	set .pvp_y_1_2$, "PvP : Room Izlude";
	set .pvp_y_1_3$, "PvP : Room Payon";
	set .pvp_y_1_4$, "PvP : Room Alberta";
	set .pvp_y_1_5$, "PvP : Room Morroc";
	set .pvp_y_2_1$, "PvP : Room Prontera";
	set .pvp_y_2_2$, "PvP : Room Izlude";
	set .pvp_y_2_3$, "PvP : Room Payon";
	set .pvp_y_2_4$, "PvP : Room Alberta";
	set .pvp_y_2_5$, "PvP : Room Morroc";
	set .pvp_y_3_1$, "PvP : Room Prontera";
	set .pvp_y_3_2$, "PvP : Room Izlude";
	set .pvp_y_3_3$, "PvP : Room Payon";
	set .pvp_y_3_4$, "PvP : Room Alberta";
	set .pvp_y_3_5$, "PvP : Room Morroc";
	set .pvp_y_4_1$, "PvP : Room Prontera";
	set .pvp_y_4_2$, "PvP : Room Izlude";
	set .pvp_y_4_3$, "PvP : Room Payon";
	set .pvp_y_4_4$, "PvP : Room Alberta";
	set .pvp_y_4_5$, "PvP : Room Morroc";
	set .pvp_y_5_1$, "PvP : Room Prontera";
	set .pvp_y_5_2$, "PvP : Room Izlude";
	set .pvp_y_5_3$, "PvP : Room Payon";
	set .pvp_y_5_4$, "PvP : Room Alberta";
	set .pvp_y_5_5$, "PvP : Room Morroc";
	set .pvp_y_6_1$, "PvP : Room Prontera";
	set .pvp_y_6_2$, "PvP : Room Izlude";
	set .pvp_y_6_3$, "PvP : Room Payon";
	set .pvp_y_6_4$, "PvP : Room Alberta";
	set .pvp_y_6_5$, "PvP : Room Morroc";
	set .pvp_y_7_1$, "PvP : Room Prontera";
	set .pvp_y_7_2$, "PvP : Room Izlude";
	set .pvp_y_7_3$, "PvP : Room Payon";
	set .pvp_y_7_4$, "PvP : Room Alberta";
	set .pvp_y_7_5$, "PvP : Room Morroc";
	set .pvp_y_8_1$, "PvP : Room Prontera";
	set .pvp_y_8_2$, "PvP : Room Izlude";
	set .pvp_y_8_3$, "PvP : Room Payon";
	set .pvp_y_8_4$, "PvP : Room Alberta";
	set .pvp_y_8_5$, "PvP : Room Morroc";
	set .pvp_y_room$, "PvP : Waiting Room";
	set .p_track01$, "Monster Race Arena";
	set .p_track02$, "Monster Race Arena";
	// set .que_avan01$, "¿¡À̹ÃÆ® ¿¬±¸½Ç";
	set .que_ba$, "Unknown";
	set .que_bingo$, "Bingo Game Room";
	set .que_dan01$, "Hugel Field";
	set .que_dan02$, "Inside of the Abandoned House in Juno";
	set .que_god01$, "Quest Map";
	set .que_god01t$, "Quest Map";
	set .que_god02$, "Quest Map";
	set .que_house_s$, "Strange House";
	set .que_hugel$, "Odin Shrine's Underground";
	set .que_job01$, "Private Pub";
	set .que_job02$, "Job Quest 2";
	set .que_job03$, "Job Quest 3";
	// set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÃöÇà 4Ãþ";
	set .que_moc_16$, "Moon Palace, Mob Area";
	set .que_moon$, "Moon Palace";
	set .que_new01$, "New Year Day Place";
	set .que_new02$, "New Year Day Place";
	set .que_ng$, "Ninja - Gunslinger map";
	set .que_qaru01$, "Fallacious Okolnir";
	set .que_qaru02$, "Fallacious Okolnir";
	set .que_qaru03$, "Fallacious Okolnir";
	set .que_qaru04$, "Fallacious Okolnir";
	set .que_qaru05$, "Fallacious Okolnir";
	set .que_qsch01$, "Fallacious Okolnir";
	set .que_qsch02$, "Fallacious Okolnir";
	set .que_qsch03$, "Fallacious Okolnir";
	set .que_qsch04$, "Fallacious Okolnir";
	set .que_qsch05$, "Fallacious Okolnir";
	set .que_rachel$, "Inside Temple";
	set .que_san04$, "Inside Freya's Temple";
	set .que_sign02$, "Valley of Gyoll";
	set .que_temsky$, "Pope's Office - The Garden of Heaven";
	set .que_thor$, "Thor Volcano Dungeon";
	set .quiz_00$, "Quiz Revolrution";
	set .quiz_01$, "Quiz Revolrutiona";
	set .quiz_02$, "Quiz Arena";
	set .quiz_test$, "Quiz Hall";
	set .rachel$, "Capital of Arunafeltz States, Rachel";
	set .ra_fild01$, "Audhumbla Grassland";
	set .ra_fild02$, "Od Canyon";
	set .ra_fild03$, "The Plain of Ida";
	set .ra_fild04$, "Audhumbla Grassland";
	set .ra_fild05$, "Audhumbla Grassland";
	set .ra_fild06$, "Portus Luna";
	set .ra_fild07$, "Od Canyon";
	set .ra_fild08$, "The Plain of Ida";
	set .ra_fild09$, "Audhumbla Grassland";
	set .ra_fild10$, "Od Canyon";
	set .ra_fild11$, "The Plain of Ida";
	set .ra_fild12$, "The Plain of Ida";
	set .ra_fild13$, "Shore of Tears";
	set .ra_in01$, "Inside Rachel";
	set .ra_san01$, "Holy Ground";
	set .ra_san02$, "Holy Ground";
	set .ra_san03$, "Holy Ground";
	set .ra_san04$, "Holy Ground";
	set .ra_san05$, "Holy Ground";
	set .ra_temin$, "Inside Temple";
	set .ra_temple$, "Freya Grand Temple - Cheshrumnir";
	set .ra_temsky$, "Pope's Office - The Garden of Heaven";
	set .room_00$, "Room 0";
	set .room_01$, "Room 1";
	set .room_02$, "Room 2";
	set .rwc01$, "Ragnarok World Championship Arena 1";
	set .rwc02$, "Ragnarok World Championship Arena 2";
	set .rwc03$, "Ragnarok World Championship Arena 3";
	set .schg_cas01$, "Nidhoggur Guild";
	set .schg_cas02$, "Nidhoggur Guild";
	set .schg_cas03$, "Nidhoggur Guild";
	set .schg_cas04$, "Nidhoggur Guild";
	set .schg_cas05$, "Nidhoggur Guild";
	set .schg_dun01$, "Subterranean Guild Dungeon";
	set .schg_que01$, "Morestone Prairie";
	set .sch_gld$, "Nidhoggur";
	set .sec_in01$, "Inside Valhalla";
	set .sec_in02$, "Inside Valhalla";
	set .sec_pri$, "Room of Meditation (Valhalla Prison)";
	set .splendide$, "Splendide";
	set .spl_fild01$, "Splendide Field";
	set .spl_fild02$, "Splendide Field";
	set .spl_fild03$, "Splendide Field";
	set .spl_in01$, "Inside Splendide";
	set .spl_in02$, "Inside Splendide";
	set .sword_1_1$, "Swordman Test Hall";
	set .sword_2_1$, "Swordman Test Hall";
	set .sword_3_1$, "Swordman Test Hall";
	set .s_atelier$, "Shadow Workshop";
	set .tank_test$, "Tank Test 1";
	set .tank_test2$, "Tank Test 2";
	// set .teg_dun01$, "±æµå ÃöÇà ´øÀü";
	// set .teg_dun02$, "±æµå ÃöÇà ´øÀü";
	// set .test$, "Test Map";
	// set .te_aldecas1$, "±Û¶ó¸®½º";
	// set .te_aldecas2$, "µðÆ÷¸£Å×";
	// set .te_aldecas3$, "¼Ò¸°";
	// set .te_aldecas4$, "ºñ´Ö";
	// set .te_aldecas5$, "´õºí·ù";
	// set .te_alde_gld$, "Ä«Çöó°¡ÅÙ";
	// set .te_prtcas01$, "°Ô¿Àº¸¸£±×";
	// set .te_prtcas02$, "¸®Çø£Æ®";
	// set .te_prtcas03$, "À§±×³Ê";
	// set .te_prtcas04$, "ÇÃÀ̳×";
	// set .te_prtcas05$, "³×¸®¿ì½º";
	// set .te_prt_gld$, "±Û·Î¸®¾Æ";
	set .thana_boss$, "Thanatos Tower - Unknown Area";
	set .thana_scene01$, "Thanatos Tower Entrance";
	set .thana_step$, "Thanatos Tower - Upper Level";
	set .tha_scene01$, "Thanatos Tower Entrance";
	set .tha_t01$, "Thanatos Tower - Lower Level";
	set .tha_t02$, "Thanatos Tower - Lower Level";
	set .tha_t03$, "Thanatos Tower - Lower Level";
	set .tha_t04$, "Thanatos Tower - Lower Level";
	set .tha_t05$, "Thanatos Tower - Upper Level";
	set .tha_t06$, "Thanatos Tower - Upper Level";
	set .tha_t07$, "Thanatos Tower - Upper Level";
	set .tha_t08$, "Thanatos Tower - Upper Level";
	set .tha_t09$, "Thanatos Tower - Upper Level";
	set .tha_t10$, "Thanatos Tower - Upper Level";
	set .tha_t11$, "Thanatos Tower - Upper Level";
	set .tha_t12$, "Thanatos Tower - Upper Level";
	set .thor_camp$, "Thor Volcano Camp";
	set .thor_v01$, "Thor Volcano Dungeon";
	set .thor_v02$, "Thor Volcano Dungeon";
	set .thor_v03$, "Thor Volcano Dungeon";
	set .tower_a0$, "Tower A0";
	set .tower_a1$, "Tower A1";
	set .tower_a10$, "Tower A10";
	set .tower_a11$, "Tower A11";
	set .tower_a12$, "Tower A12";
	set .tower_a2$, "Tower A2";
	set .tower_a3$, "Tower A3";
	set .tower_a4$, "Tower A4";
	set .tower_a5$, "Tower A5";
	set .tower_a6$, "Tower A6";
	set .tower_a7$, "Tower A7";
	set .tower_a8$, "Tower A8";
	set .tower_a9$, "Tower A9";
	set .tower_b0$, "Tower B0";
	set .tower_b1$, "Tower B1";
	set .tower_b10$, "Tower B10";
	set .tower_b11$, "Tower B11";
	set .tower_b12$, "Tower B12";
	set .tower_b2$, "Tower B2";
	set .tower_b3$, "Tower B3";
	set .tower_b4$, "Tower B4";
	set .tower_b5$, "Tower B5";
	set .tower_b6$, "Tower B6";
	set .tower_b7$, "Tower B7";
	set .tower_b8$, "Tower B8";
	set .tower_b9$, "Tower B9";
	set .tower_c0$, "Tower C0";
	set .tower_c1$, "Tower C1";
	set .tower_c10$, "Tower C10";
	set .tower_c11$, "Tower C11";
	set .tower_c12$, "Tower C12";
	set .tower_c2$, "Tower C2";
	set .tower_c3$, "Tower C3";
	set .tower_c4$, "Tower C4";
	set .tower_c5$, "Tower C5";
	set .tower_c6$, "Tower C6";
	set .tower_c7$, "Tower C7";
	set .tower_c8$, "Tower C8";
	set .tower_c9$, "Tower C9";
	set .tower_d0$, "Tower D0";
	set .tower_d1$, "Tower D1";
	set .tower_d10$, "Tower D10";
	set .tower_d11$, "Tower D11";
	set .tower_d12$, "Tower D12";
	set .tower_d2$, "Tower D2";
	set .tower_d3$, "Tower D3";
	set .tower_d4$, "Tower D4";
	set .tower_d5$, "Tower D5";
	set .tower_d6$, "Tower D6";
	set .tower_d7$, "Tower D7";
	set .tower_d8$, "Tower D8";
	set .tower_d9$, "Tower D9";
	set .treasure01$, "Sunken Ship";
	set .treasure02$, "Sunken Ship";
	set .treasure_n1$, "ÀÌÃî·çµå ³­Æļ± 1Ãþ";
	set .treasure_n2$, "ÀÌÃî·çµå ³­Æļ± 2Ãþ";
	set .turbo_e_16$, "Turbo Track Stadium";
	set .turbo_e_4$, "Turbo Track Stadium";
	set .turbo_e_8$, "Turbo Track Stadium";
	set .turbo_n_1$, "Turbo Track Stadium";
	set .turbo_n_16$, "Turbo Track Stadium";
	set .turbo_n_4$, "Turbo Track Stadium";
	set .turbo_n_8$, "Turbo Track Stadium";
	set .turbo_room$, "Waiting Room";
	set .tur_dun01$, "Turtle Island";
	set .tur_dun02$, "Turtle Island Dungeon";
	set .tur_dun03$, "Good Turtles Village";
	set .tur_dun04$, "Turtle Palace";
	set .tur_dun05$, "Underground swamp zone";
	set .tur_dun06$, "Underground swamp zone";
	set .umbala$, "Wootan Tribe's Village, Umbala";
	set .um_dun01$, "Carpenter's Shop in the Tree";
	set .um_dun02$, "Passage to a Foreign World";
	set .um_fild01$, "Luluka Forest";
	set .um_fild02$, "Hoomga Forest";
	set .um_fild03$, "Kalala Swamp";
	set .um_fild04$, "Hoomga Jungle";
	set .um_in$, "Inside Umbala";
	set .valkyrie$, "Valkyrie Hall, the Hall of Honor";
	set .veins$, "Veins, the Canyon Village";
	set .ve_fild01$, "Veins Field";
	set .ve_fild02$, "Veins Field";
	set .ve_fild03$, "Veins Field";
	set .ve_fild04$, "Veins Field";
	set .ve_fild05$, "Veins Field";
	set .ve_fild06$, "Veins Field";
	set .ve_fild07$, "Veins Field";
	set .ve_in$, "Inside Veins";
	set .ve_in02$, "Inside Veins";
	set .wizard_1_1$, "Wizard Academy";
	set .wizard_2_1$, "Wizard Academy";
	set .wizard_3_1$, "Wizard Academy";
	set .xmas$, "Lutie, Snow Village";
	set .xmas_dun01$, "Toy Factory Warehouse";
	set .xmas_dun02$, "Toy Monitoring Room";
	set .xmas_fild01$, "Lutie Field";
	set .xmas_in$, "Inside Lutie";
	set .xmas_x$, "Lutie, the Snow Village";
	set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)";
	set .yuno$, "Juno, the capital of Schwarzwald Republic";
	set .yuno_fild01$, "Border Posts";
	set .yuno_fild02$, "Kiel Hyre's Cottage";
	set .yuno_fild03$, "El Mes Plateau";
	set .yuno_fild04$, "El Mes Plateau";
	set .yuno_fild05$, "El Mes Plateau";
	set .yuno_fild06$, "El Mes Plateau";
	set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)";
	set .yuno_fild08$, "Kiel Hyre's Academy";
	set .yuno_fild09$, "Schwaltzwald Guards Camp";
	set .yuno_fild10$, "Juno Field";
	set .yuno_fild11$, "Juno Field";
	set .yuno_fild12$, "Border Checkpoint";
	set .yuno_in01$, "Inside Juno";
	set .yuno_in02$, "Inside the Sage Castle";
	set .yuno_in03$, "Inside Juno";
	set .yuno_in04$, "Republic Library";
	set .yuno_in05$, "Power Plant of Ymir's Heart";
	set .yuno_pre$, "Schwaltzvalt Government Buildings";
	set .y_airport$, "Juno Airport";
	set .z_agit$, "Z Gang's Hideout";
	set .aretnorp$, "Guardian Prontera, New Capital of Rune-Migarts";
	end;
}

 

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1 hour ago, mharkeke said:


i have this code from 

but

it still announces on Teleport or Fly wing on same map

can anyone make this to only announce once upon entering a Map?


-	script	where_am_i	-1,{
OnPCLoadMapEvent:
	set .@map$, replacestr(replacestr(strcharinfo(3), "@","_"), "-","_");
	if (getd("."+.@map$+"$") != "")
		announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
	end;

OnInit:
	set .06guild_01$, "Guild War Arena";
	set .06guild_02$, "Guild War Arena";
	set .06guild_03$, "Guild War Arena";
	set .06guild_04$, "Guild War Arena";
	set .06guild_05$, "Guild War Arena";
	set .06guild_06$, "Guild War Arena";
	set .06guild_07$, "Guild War Arena";
	set .06guild_08$, "Guild War Arena";
	set .06guild_r$, "Guild War Arena - Waiting Room";
	set .1_cash$, "Octopus Cave";
	set .1_cata$, "Catacomb";
	// set .1_ecl$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç";
	set .1_ma_b$, "Bakonawa Hideout";
	set .1_ma_c$, "Buwaya Cave";
	set .1_ma_h$, "Bangungot Hospital 2F";
	set .1_mist$, "The Hazy Maze Forest";
	set .1_nyd$, "Nidhoggur's Nest";
	set .1_orcs$, "Subterranean Orc Cave";
	set .1_pump$, "Drain";
	set .1_tower$, "Endless Tower";
	set .2007rwc_01$, "2007 USRC Arena";
	set .2007rwc_02$, "2007 USRC Arena";
	set .2007rwc_03$, "2007 USRC Arena";
	set .2007rwc_04$, "2007 USRC Arena";
	set .2007rwc_05$, "2007 USRC Arena";
	set .2007rwc_06$, "2007 USRC Arena";
	set .2007rwc_07$, "2007 USRC Arena";
	set .2007rwc_08$, "2007 USRC Arena";
	set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9";
	set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10";
	set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room";
	set .2009rwc_01$, "RWC Arena";
	set .2009rwc_02$, "RWC Arena";
	set .2009rwc_03$, "RWC Arena";
	set .2009rwc_04$, "RWC Arena";
	set .2009rwc_05$, "RWC Arena";
	set .2009rwc_06$, "RWC Arena";
	set .2009rwc_07$, "RWC Arena";
	set .2009rwc_08$, "RWC Arena";
	set .2009rwc_f01$, "RWC Arena";
	set .2009rwc_f02$, "RWC Arena";
	set .2009rwc_r$, "RWC Arena";
	set .2010rwc_01$, "RWC Arena";
	set .2010rwc_02$, "RWC Arena";
	set .2010rwc_03$, "RWC Arena";
	set .2010rwc_04$, "RWC Arena";
	set .2010rwc_05$, "RWC Arena";
	set .2010rwc_06$, "RWC Arena";
	set .2010rwc_07$, "RWC Arena";
	set .2010rwc_08$, "RWC Arena";
	set .2010rwc_r$, "RWC Arena";
	set .2_cata$, "Sealed Shrine";
	set .2_nyd$, "Nidhoggur's Nest";
	set .2_orcs$, "Subterranean Orc Cave";
	set .2_pump$, "Drain";
	set .2_tower$, "Endless Tower";
	set .3_tower$, "Endless Tower";
	set .4_tower$, "Endless Tower";
	set .5_tower$, "Endless Tower";
	set .6_tower$, "Endless Tower(Unknown Area)";
	set .abbey01$, "Cursed Monastery";
	set .abbey02$, "Cursed Monastery";
	set .abbey03$, "Cursed Monastery";
	set .abyss_01$, "Abyss Lake Underground Cave";
	set .abyss_02$, "Abyss Lake Underground Cave";
	set .abyss_03$, "Abyss Lake Underground Cave";
	set .airplane$, "Airship";
	set .airplane_01$, "Airship";
	set .airport$, "Airport";
	set .alb2trea$, " Alberta Island";
	set .alberta$, "Alberta";
	set .alberta_d$, "Alberta";
	set .alberta_in$, "Inside Alberta";
	set .alberta_x$, "Alberta";
	set .alb_ship$, "Alberta Ship";
	set .aldebaran$, " Al De Baran";
	set .aldebaran_x$, "Aldebaran";
	set .aldeba_in$, "Inside Al De Baran";
	set .aldeg_cas01$, "Luina Guild";
	set .aldeg_cas02$, "Luina Guild";
	set .aldeg_cas03$, "Luina Guild";
	set .aldeg_cas04$, "Luina Guild";
	set .aldeg_cas05$, "Luina Guild";
	set .alde_alche$, "Alchemist Realm";
	set .alde_dun01$, "Clock Tower B1f";
	set .alde_dun02$, "Clock Tower B2f";
	set .alde_dun03$, "Clock Tower B3f";
	set .alde_dun04$, "Clock Tower B4f";
	set .alde_gld$, "Luina the satellite of Al De Baran";
	set .amatsu$, "Amatsu, the Land of Destiny";
	set .ama_dun01$, "Tatami Maze";
	set .ama_dun02$, "Battle Field in the Underground Forest";
	set .ama_dun03$, "Amatsu Underground Shrine";
	set .ama_fild01$, "Amatsu Field";
	set .ama_in01$, "Inside Amatsu";
	set .ama_in02$, "Inside Himezi Castle";
	set .ama_test$, "Momotaro Experience Place";
	set .anothership$, "Another Ship";
	set .anthell01$, "Ant Hell";
	set .anthell02$, "Ant Hell";
	set .arena_room$, "Waiting room";
	set .arug_cas01$, "Valfreyja Guild";
	set .arug_cas02$, "Valfreyja Guild";
	set .arug_cas03$, "Valfreyja Guild";
	set .arug_cas04$, "Valfreyja Guild";
	set .arug_cas05$, "Valfreyja Guild";
	set .arug_dun01$, "Subterranean Guild Dungeon";
	set .arug_que01$, "Morestone Prairie";
	set .aru_gld$, "Valfreyja";
	set .auction_01$, "Auction Hall";
	set .auction_02$, "Auction Hall";
	set .ayothaya$, "Ayotaya";
	set .ayothaya_e$, "Ayothaya Excavation Site";
	set .ayo_dun01$, "Ancient Shrine Maze";
	set .ayo_dun02$, "Inside Ancient Shrine";
	set .ayo_fild01$, "Ayotaya Field";
	set .ayo_fild02$, "Ayotaya Field";
	set .ayo_in01$, "Inside Ayotaya";
	set .ayo_in02$, "Inside Ayotaya";
	set .baby_para$, "Playground";
	set .bat_a01$, "Tierra Canyon";
	set .bat_a02$, "Tierra Canyon";
	set .bat_b01$, "Flavian";
	set .bat_b02$, "Flavian";
	set .bat_c01$, "Krieger von Midgards";
	set .bat_c02$, "Krieger von Midgards";
	set .bat_c03$, "Krieger von Midgards";
	set .bat_room$, "Battle Field Waiting Room";
	set .beach_dun$, "Karu, the West cave";
	set .beach_dun2$, "Ruande the northern cave";
	set .beach_dun3$, "Mao, the East Cave";
	set .bif_fild01$, "Bifrost Bridge";
	set .bif_fild02$, "Bifrost Bridge";
	set .bossnia_01$, "Bossnia";
	set .bossnia_02$, "Bossnia";
	set .bossnia_03$, "Bossnia";
	set .bossnia_04$, "Bossnia";
	set .brasilis$, "Brasilis";
	set .bra_dun01$, "Beyond the Waterfall";
	set .bra_dun02$, "Beyond the Waterfall";
	set .bra_fild01$, "Brasilis Field";
	set .bra_in01$, "Inside Brasilis";
	set .cave$, "Cave Village";
	set .cmd_fild01$, "Papuchicha Forest";
	set .cmd_fild02$, "Kokomo beach";
	set .cmd_fild03$, "Zenhai Marsh";
	set .cmd_fild04$, "Kokomo beach";
	set .cmd_fild05$, "Border of Papuchica forest";
	set .cmd_fild06$, "Fortress Saint Darmain(West)";
	set .cmd_fild07$, "Beacon Island, Pharos";
	set .cmd_fild08$, "Fortress Saint Darmain (East)";
	set .cmd_fild09$, "Fortress Saint Darmain (South)";
	set .cmd_in01$, "Inside Comodo";
	set .cmd_in02$, "Inside Comodo";
	set .comodo$, "Beach town,Comodo";
	set .c_tower1$, "Clock Tower 1f";
	set .c_tower2$, "Clock Tower 2f";
	set .c_tower3$, "Clock Tower 3f";
	set .c_tower4$, "Clock Tower 4f";
	set .darkness_z$, "Darkness Island";
	set .dewata$, "Dewata";
	set .dew_dun01$, "Volcanic Island of Krakatoa";
	set .dew_dun02$, "Tina Grace Cave";
	set .dew_fild01$, "Dewata Field (Tribal Village)";
	set .dew_in01$, "Inside Dewata";
	set .dicastes01$, "El Dicastes, the Sapha Capital";
	set .dicastes02$, "Dicastes Diel";
	set .dic_dun01$, "Kamidal Tunnel";
	set .dic_dun02$, "Scaraba Hall";
	set .dic_dun03$, "Scaraba Hole - Nightmare Mode";
	set .dic_fild01$, "Outskirts of Kamidal Mountain";
	set .dic_fild02$, "Outskirts of Kamidal Mountain";
	set .dic_in01$, "Inside of El Dicastes";
	set .dragon_nes2$, "Evil Dragon Nest";
	set .dragon_nest$, "Evil Dragon Nest";
	// set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÃê";
	// set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÃö";
	// set .ecl_hub01$, "¿¡Å¬¶óÃê µÑ·¹±æ";
	// set .ecl_in01$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in02$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in03$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in04$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_tdun01$, "ºñÇ÷νºÆ® ž 1Ãþ";
	// set .ecl_tdun02$, "ºñÇ÷νºÆ® ž 2Ãþ";
	// set .ecl_tdun03$, "ºñÇ÷νºÆ® ž 3Ãþ";
	// set .ecl_tdun04$, "ºñÇ÷νºÆ® ž 4Ãþ";
	set .einbech$, "Einbech, the mining village";
	set .einbroch$, "Einbroch, the city of steel";
	set .ein_dun01$, "Mine Dungeon";
	set .ein_dun02$, "Mine Dungeon";
	set .ein_fild01$, "Einbroch Field";
	set .ein_fild02$, "Einbroch Field";
	set .ein_fild03$, "Einbroch Field";
	set .ein_fild04$, "Einbroch Field";
	set .ein_fild05$, "Einbroch Field";
	set .ein_fild06$, "Einbroch Field";
	set .ein_fild07$, "Einbroch Field";
	set .ein_fild08$, "Einbroch Field";
	set .ein_fild09$, "Einbroch Field";
	set .ein_fild10$, "Einbroch Field";
	set .ein_in01$, "Inside Einbroch";
	set .ein_polu$, "Indoor";
	set .evt_hello$, "Dead Angel's landing";
	set .evt_xmas$, "Toy Factory";
	set .evt_zombie$, "Run_From_Zombies";
	set .e_tower$, "Misty Island";
	set .fay_vilg00$, "Payon Village";
	set .fay_vilg01$, "Payon Village";
	set .force_1_1$, "Time Limit Fight";
	set .force_1_2$, "Time Limit Fight";
	set .force_1_3$, "Time Limit Fight";
	set .force_2_1$, "Time Limit Fight";
	set .force_2_2$, "Time Limit Fight";
	set .force_2_3$, "Time Limit Fight";
	set .force_3_1$, "Time Limit Fight";
	set .force_3_2$, "Time Limit Fight";
	set .force_3_3$, "Time Limit Fight";
	set .force_map1$, "Time Limit Fight";
	set .force_map2$, "Time Limit Fight";
	set .force_map3$, "Time Limit Fight";
	set .gefenia01$, "Geffenia";
	set .gefenia02$, "Geffenia";
	set .gefenia03$, "Geffenia";
	set .gefenia04$, "Geffenia";
	set .geffen$, "Geffen";
	set .geffen_in$, "Inside Geffen";
	set .geffen_x$, "Geffen";
	set .gefg_cas01$, "Britoniah Guild";
	set .gefg_cas02$, "Britoniah Guild";
	set .gefg_cas03$, "Britoniah Guild";
	set .gefg_cas04$, "Britoniah Guild";
	set .gefg_cas05$, "Britoniah Guild";
	set .gef_dun00$, "Geffen Dungeon";
	set .gef_dun01$, "Geffen Dungeon";
	set .gef_dun02$, "Geffenia";
	set .gef_dun03$, "Geffenia";
	set .gef_fild00$, "Geffen Field";
	set .gef_fild01$, "Geffen Field";
	set .gef_fild02$, "Geffen Field";
	set .gef_fild03$, "Geffen Field";
	set .gef_fild04$, "Geffen Field";
	set .gef_fild05$, "Geffen Field";
	set .gef_fild06$, "Geffen Field";
	set .gef_fild07$, "Geffen Field";
	set .gef_fild08$, "Geffen Field";
	set .gef_fild09$, "Geffen Field";
	set .gef_fild10$, "Geffen Field";
	set .gef_fild11$, "Geffen Field";
	set .gef_fild12$, "Kordt Forest";
	set .gef_fild13$, "Britoniah";
	set .gef_fild14$, "West Orc Village";
	set .gef_tower$, "Geffen Tower";
	set .gef_vilg00$, "Geffen Village";
	set .gef_vilg01$, "Geffen Village";
	set .glast_01$, "Glast Heim";
	// set .gld2_ald$, "½É¿¬ÀÇ È¸¶û : ¿µ¿õÀÇ ´«¹°";
	// set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÃÀÚÀÇ ¾ð´ö";
	// set .gld2_pay$, "½É¿¬ÀÇ È¸¶û : Å°íÀÇ ¹Ù¶÷";
	// set .gld2_prt$, "½É¿¬ÀÇ È¸¶û : Àü»çÀÇ ±æ";
	set .gld_dun01$, "Guild Dungeon";
	// set .gld_dun01_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun02$, "Guild Dungeon";
	// set .gld_dun02_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun03$, "Guild Dungeon";
	// set .gld_dun03_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun04$, "Guild Dungeon";
	// set .gld_dun04_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gl_cas01$, "Glast Heim 1f";
	set .gl_cas02$, "Glast Heim 2f";
	set .gl_church$, "Glast Heim St. Abbey";
	set .gl_chyard$, "Glast Heim Churchyard";
	set .gl_dun01$, "The Lowest Cave in Glast Heim";
	set .gl_dun02$, "The Lowest Cave in Glast Heim";
	set .gl_in01$, "Inside Glast Heim";
	set .gl_in01_ev$, "Event Crazy Drops";
	set .gl_knt01$, "Inside Glast Heim Chivalry";
	set .gl_knt02$, "Inside Glast Heim Chivalry";
	set .gl_prison$, "Glast Heim Underprison";
	set .gl_prison1$, "Glast Heim Underprison";
	set .gl_sew01$, "Glast Heim Culvert";
	set .gl_sew02$, "Glast Heim Culvert";
	set .gl_sew03$, "Glast Heim Culvert";
	set .gl_sew04$, "Glast Heim Culvert";
	set .gl_step$, "Glast Heim Staircase Dungeon";
	set .gonryun$, "Gonryun, the Hermit Land";
	set .gon_dun01$, "Shrine of Gonryun Queen";
	set .gon_dun02$, "Hermit's Checkers";
	set .gon_dun03$, "Arcadia";
	set .gon_fild01$, "Gonryun Field";
	set .gon_in$, "Inside Gonryun";
	set .gon_test$, "Arena";
	set .guild_room$, "Guild Arena Waiting Room";
	set .guild_rwc1$, "Training Room";
	set .guild_rwc2$, "Training Room";
	set .guild_rwc3$, "Training Room";
	set .guild_rwc4$, "Training Room";
	set .guild_rwc5$, "Training Room";
	set .guild_vs01$, "RWC Arena";
	set .guild_vs02$, "RWC Arena";
	set .guild_vs03$, "RWC Arena";
	set .guild_vs04$, "RWC Arena";
	set .guild_vs1$, "Guild Arena";
	set .guild_vs1_1$, "Guild Arena";
	set .guild_vs1_2$, "Guild Arena";
	set .guild_vs1_3$, "Guild Arena";
	set .guild_vs1_4$, "Guild Arena";
	set .guild_vs2$, "Guild Arena";
	set .guild_vs2_1$, "Guild Arena";
	set .guild_vs2_2$, "Guild Arena";
	set .guild_vs2ga$, "Geffen Room A";
	set .guild_vs2gb$, "Geffen Room B";
	set .guild_vs2gc$, "Geffen Room C";
	set .guild_vs2ia$, "Izlude Room A";
	set .guild_vs2ib$, "Izlude Room B";
	set .guild_vs2ic$, "Izlude Room C";
	set .guild_vs2ma$, "Morocc Room A";
	set .guild_vs2mb$, "Morocc Room B";
	set .guild_vs2mc$, "Morocc Room C";
	set .guild_vs2pa$, "Prontera Room A";
	set .guild_vs2pb$, "Prontera Room B";
	set .guild_vs2pc$, "Prontera Room C";
	set .guild_vs3$, "Guild Arena";
	set .guild_vs4$, "Guild Arena";
	set .guild_vs5$, "Guild Arena";
	set .g_room1_1$, "Quiz Revolution";
	set .g_room1_2$, "Quiz Revolution";
	set .g_room1_3$, "Quiz Revolution";
	set .g_room2$, "Quiz Revolution";
	set .himinn$, "Valkyrie Hall (Himinn)";
	set .holy_gold$, "Gold Sanctuary";
	set .holy_silver$, "Silver Sanctuary";
	set .hugel$, "Hugel, the Quaint Garden Village";
	set .hunter_1_1$, "Hunter Guild";
	set .hunter_2_1$, "Hunter Guild";
	set .hunter_3_1$, "Hunter Guild";
	set .hu_fild01$, "Thanatos Tower";
	set .hu_fild02$, "Hugel Field";
	set .hu_fild03$, "Hugel Field";
	set .hu_fild04$, "Hugel Field";
	set .hu_fild05$, "The Abyss Lake";
	set .hu_fild06$, "Hugel Field";
	set .hu_fild07$, "Hugel Field";
	set .hu_in01$, "Inside Hugel";
	set .ice_dun01$, "Ice Cave";
	set .ice_dun02$, "Ice Cave";
	set .ice_dun03$, "Ice Cave";
	set .ice_dun04$, "Ice Cave";
	set .in_hunter$, "Hunter Guild";
	set .in_moc_16$, "Assassin Clan";
	set .in_orcs01$, "Orc village";
	set .in_rogue$, "Inside the Rogue Guild";
	set .in_sphinx1$, "Sphinx";
	set .in_sphinx2$, "Sphinx";
	set .in_sphinx3$, "Sphinx";
	set .in_sphinx4$, "Sphinx";
	set .in_sphinx5$, "Sphinx";
	set .itemmall$, "Kafra Shop";
	set .itemmall_p$, "Item mall";
	set .itemmall_s$, "Item mall";
	set .izlu2dun$, "Byalan Island";
	set .izlude$, "Izlude Town";
	set .izlude07$, "Izlude Town";
	// set .izlude_a$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_b$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_c$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_d$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	set .izlude_in$, "Inside Izlude";
	set .izlude_x$, "Izlude Town";
	// set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	set .iz_dun00$, "Undersea Tunnel";
	set .iz_dun00t$, "Overlook Water Dungeon";
	set .iz_dun01$, "Undersea Tunnel";
	set .iz_dun01t$, "Overlook Water Dungeon";
	set .iz_dun02$, "Undersea Tunnel";
	set .iz_dun02t$, "Overlook Water Dungeon";
	set .iz_dun03$, "Undersea Tunnel";
	set .iz_dun03t$, "Overlook Water Dungeon";
	set .iz_dun04$, "Undersea Tunnel";
	set .iz_dun04t$, "Overlook Water Dungeon";
	set .iz_dun05$, "Undersea Tunnel";
	// set .iz_int$, "ÀÎÆ®·Î";
	// set .iz_int01$, "ÀÎÆ®·Î";
	// set .iz_int02$, "ÀÎÆ®·Î";
	// set .iz_int03$, "ÀÎÆ®·Î";
	// set .iz_int04$, "ÀÎÆ®·Î";
	// set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê";
	set .jawaii$, "Jawaii, the Honeymoon Island";
	set .jawaii_in$, "Inside Jawaii";
	set .job3_arch01$, "Waiting room for Arch Bishop Job Change";
	set .job3_arch02$, "Odin Temple";
	set .job3_arch03$, "Waiting room for Arch Bishop Job Change";
	set .job3_gen01$, "Geneticist Lab";
	set .job3_guil01$, "Secret Tavern";
	set .job3_guil02$, "Inside the Old Warehouse";
	set .job3_guil03$, "An isolated mansion";
	set .job3_rang01$, "Waiting room for Ranger Job Change";
	set .job3_rang02$, "Test room for Ranger Job Change";
	set .job3_rune01$, "Inside of Rune Knight Templar";
	set .job3_rune02$, "Test room for Rune Knight Job Change";
	set .job3_rune03$, "Test room for Rune Knight Job Change";
	set .job3_war01$, "Test room for Warlock Job Change";
	set .job3_war02$, "Test room for Warlock Job Change";
	set .job_cru$, "Crusader Realm";
	set .job_duncer$, "Comodo Theatre";
	set .job_hunte$, "Hunter Job Change Place";
	set .job_hunter$, "Hunter Guild";
	set .job_knight$, "The Chivalry";
	set .job_knt$, "Knight Realm";
	set .job_ko$, "Hidden Place";
	set .job_monk$, "Saint Capitolina Abbey";
	set .job_priest$, "The Sanctum";
	set .job_prist$, "Priest Realm";
	set .job_sage$, "Sage Realm";
	set .job_soul$, "Your Heart";
	set .job_star$, "The Sun, the Moon and the Stars";
	set .job_sword1$, "Swordman Test Hall";
	set .job_thief1$, "Mushroom Farm";
	set .job_wiz$, "Wizard Realm";
	set .job_wizard$, "Wizard Academy";
	set .jp_castle$, "Halloween Castle";
	set .jp_dress_a$, "Back Stage A";
	set .jp_dress_b$, "Back Stage B";
	set .jp_event02$, "Japanese Event 2";
	set .jp_event03$, "Japanese Event 3";
	set .jp_event04$, "Japanese Event 4";
	set .jp_event05$, "Japanese Event 5";
	set .jp_event06$, "Japanese Event 6";
	set .jp_magic$, "House of Magical";
	set .jp_ruins$, "Sandy Beach of Ruins";
	set .jp_stage_a$, "Stage A";
	set .jp_stage_b$, "Stage B";
	set .juperos_01$, "Ruins of Juperos";
	set .juperos_02$, "Ruins of Juperos";
	set .jupe_area1$, "Juperos, Restricted Zone";
	set .jupe_area2$, "Juperos, Restricted Zone";
	set .jupe_cave$, "Ruins of Juperos Entrance";
	set .jupe_core$, "Center of Juperos";
	set .jupe_core2$, "The center of Juperos";
	set .jupe_ele$, "Juperos Elevator";
	set .jupe_ele_r$, "Juperos Elevator";
	set .jupe_gate$, "Juperos, Restricted Zone";
	set .kh_dun01$, "Robot Factory level 1";
	set .kh_dun02$, "Robot Factory level 2";
	set .kh_kiehl01$, "Kiehl's Room";
	set .kh_kiehl02$, "Kiehl's Room";
	set .kh_mansion$, "Kiel Hyre's Mansion";
	set .kh_rossi$, "The Rosimier's Mansion";
	set .kh_school$, "Kiel Hyre Academy";
	set .kh_vila$, "Kiel Hyre's Cottage";
	set .knight_1_1$, "The Chivalry";
	set .knight_2_1$, "The Chivalry";
	set .knight_3_1$, "The Chivalry";
	set .lhz_airport$, "Lighthalzen Airport";
	set .lhz_cube$, "Cube Room";
	set .lhz_dun01$, "Somatology Laboratory";
	set .lhz_dun02$, "Somatology Laboratory";
	set .lhz_dun03$, "Somatology Laboratory";
	set .lhz_dun04$, "Somatology Laboratory";
	set .lhz_fild01$, "Lighthalzen Field";
	set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)";
	set .lhz_fild03$, "Lighthalzen Field";
	set .lhz_in01$, "Rekenber Corporation Headquarters";
	set .lhz_in02$, "Inside Lighthalzen";
	set .lhz_in03$, "Inside Lighthalzen";
	set .lhz_que01$, "Inside Lighthalzen";
	set .lighthalzen$, "Lightharlzen, the City-State of Prosperity";
	set .louyang$, "Louyang, the highland";
	set .louyang_e$, "Louyang Excavation Site";
	set .lou_dun01$, "The Royal Tomb";
	set .lou_dun02$, "Inside the Royal Tomb";
	set .lou_dun03$, "Suei Long Gon";
	set .lou_fild01$, "Louyang Field";
	set .lou_in01$, "Inside Louyang";
	set .lou_in02$, "Inside Louyang";
	set .mag_dun01$, "Nogg Road";
	set .mag_dun02$, "Nogg Road";
	set .malangdo$, "Malangdo Island";
	set .malaya$, "Port Malaya";
	set .mal_dun01$, "Lagoon in the Stars";
	set .mal_in01$, "Inside Malangdo Island";
	set .mal_in02$, "Inside Ship";
	set .manuk$, "Manuk";
	set .man_fild01$, "Manuk Field";
	set .man_fild02$, "Manuk Field";
	set .man_fild03$, "Manuk Field";
	set .man_in01$, "Inside Manuk";
	set .ma_dun01$, "Bangungot Hospital 1F";
	set .ma_fild01$, "Baryo Mahiwaga";
	set .ma_fild02$, "Forest";
	set .ma_in01$, "Inside of Malaya";
	set .ma_scene01$, "Bakonawa Lake";
	set .ma_zif01$, "Inside of Jeepney";
	set .ma_zif02$, "Inside of Jeepney";
	set .ma_zif03$, "Inside of Jeepney";
	set .ma_zif04$, "Inside of Jeepney";
	set .ma_zif05$, "Inside of Jeepney";
	set .ma_zif06$, "Inside of Jeepney";
	set .ma_zif07$, "Inside of Jeepney";
	set .ma_zif08$, "Inside of Jeepney";
	set .ma_zif09$, "Inside of Jeepney";
	set .mid_camp$, "Rune Midgard Allied Forces Post";
	set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post";
	set .mjolnir_01$, "Mt.Mjolnir";
	set .mjolnir_02$, "Mt.Mjolnir";
	set .mjolnir_03$, "Mt.Mjolnir";
	set .mjolnir_04$, "Mt.Mjolnir";
	set .mjolnir_05$, "Mt.Mjolnir";
	set .mjolnir_06$, "Mt.Mjolnir";
	set .mjolnir_07$, "Mt.Mjolnir";
	set .mjolnir_08$, "Mt.Mjolnir";
	set .mjolnir_09$, "Mt.Mjolnir";
	set .mjolnir_10$, "Mt.Mjolnir";
	set .mjolnir_11$, "Mt.Mjolnir";
	set .mjolnir_12$, "Mt.Mjolnir";
	set .mjo_dun01$, "Mjolnir Dead Pit";
	set .mjo_dun02$, "Mjolnir Dead Pit";
	set .mjo_dun03$, "Mjolnir Dead Pit";
	set .moc_castle$, "Morroc Castle";
	set .moc_dugn01$, "Morocc Dungeon";
	set .moc_dugn02$, "Morocc Dungeon";
	set .moc_fild01$, "Sograt Desert";
	set .moc_fild02$, "Sograt Desert";
	set .moc_fild03$, "Sograt Desert";
	set .moc_fild04$, "Sograt Desert";
	set .moc_fild05$, "Sograt Desert";
	set .moc_fild06$, "Sograt Desert";
	set .moc_fild07$, "Sograt Desert";
	set .moc_fild08$, "Sograt Desert";
	set .moc_fild09$, "Sograt Desert";
	set .moc_fild10$, "Sograt Desert";
	set .moc_fild11$, "Sograt Desert";
	set .moc_fild12$, "Sograt Desert";
	set .moc_fild13$, "Sograt Desert";
	set .moc_fild14$, "Sograt Desert";
	set .moc_fild15$, "Sograt Desert";
	set .moc_fild16$, "Sograt Desert";
	set .moc_fild17$, "Sograt Desert";
	set .moc_fild18$, "Sograt Desert";
	set .moc_fild19$, "Sograt Desert";
	set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine";
	set .moc_fild21$, "Dimensional Gorge";
	set .moc_fild22$, "Dimensional Gorge";
	set .moc_fild22b$, "Dimensional Gorge";
	set .moc_intr00$, "Inside Morocc";
	set .moc_intr01$, "Inside Morocc";
	set .moc_intr02$, "Inside Morocc";
	set .moc_intr04$, "Inside Morocc";
	set .moc_para01$, "Inside of Paradise Group Building in Morroc";
	set .moc_pryd01$, "Inside Pyramid";
	set .moc_pryd02$, "Inside Pyramid";
	set .moc_pryd03$, "Inside Pyramid";
	set .moc_pryd04$, "Inside Pyramid";
	set .moc_pryd05$, "Inside Pyramid";
	set .moc_pryd06$, "Inside Pyramid";
	set .moc_prydb1$, "Thief Guild";
	// set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 1Ãþ - ³ªÀÌÆ®";
	// set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 2Ãþ - ³ªÀÌÆ®";
	set .moc_ruins$, "Morroc Ruins";
	set .moc_vilg00$, "Morocc Village";
	set .moc_vilg01$, "Morocc Village";
	set .moc_vilg02$, "Morocc Village";
	set .monk_in$, "Inside St. Abbey";
	set .monk_test$, "Saint Capitolina Abbey";
	set .moonlight_a$, "Moonlight A";
	set .mora$, "Mora Village";
	set .morocc$, "Morroc Town";
	set .morocc_in$, "Inside Morroc";
	set .morocc_mem$, "Memory of Morroc";
	set .moscovia$, "Moscovia";
	set .mosk_dun01$, "Les Forest";
	set .mosk_dun02$, "Temny Forest";
	set .mosk_dun03$, "Dremuci Forest";
	set .mosk_fild01$, "somewhere in Moscovia";
	set .mosk_fild02$, "Okrestnosti of Moscovia";
	set .mosk_in$, "Inside Moscovia";
	set .mosk_que$, "Marozka's Cave";
	set .mosk_ship$, "Charabel";
	set .nameless_i$, "Nameless Island";
	set .nameless_in$, "Inside Nameless Island";
	set .nameless_n$, "Nameless Island";
	set .new_1_1$, "Training Ground";
	set .new_1_2$, "Training Ground";
	set .new_1_3$, "Training Ground";
	set .new_1_4$, "Training Ground";
	set .new_2_1$, "Training Ground";
	set .new_2_2$, "Training Ground";
	set .new_2_3$, "Training Ground";
	set .new_2_4$, "Training Ground";
	set .new_3_1$, "Training Ground";
	set .new_3_2$, "Training Ground";
	set .new_3_3$, "Training Ground";
	set .new_3_4$, "Training Ground";
	set .new_4_1$, "Training Ground";
	set .new_4_2$, "Training Ground";
	set .new_4_3$, "Training Ground";
	set .new_4_4$, "Training Ground";
	set .new_5_1$, "Training Ground";
	set .new_5_2$, "Training Ground";
	set .new_5_3$, "Training Ground";
	set .new_5_4$, "Training Ground";
	set .new_zone01$, "Training Ground";
	set .new_zone02$, "Training Ground";
	set .new_zone03$, "Training Ground";
	set .new_zone04$, "Training Ground";
	set .niflheim$, "Nifflheim, Realm of the Dead";
	set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim";
	set .nif_fild02$, "Vally of Gyoll";
	set .nif_in$, "Inside Nifflheim";
	set .nyd_dun01$, "Yggdrasil Root";
	set .nyd_dun02$, "Yggdrasil Root";
	set .odin_tem01$, "Odin Shirine";
	set .odin_tem02$, "Odin Shirine";
	set .odin_tem03$, "Odin Shirine";
	set .oldpayon$, "Old Payon";
	set .oldpay_in01$, "Inside Old Payon";
	set .oldpay_in02$, "Inside Old Payon";
	set .orcsdun01$, "Orc Dungeon";
	set .orcsdun02$, "Orc Dungeon";
	set .ordeal_1_1$, "Battle Ordeal Mode";
	set .ordeal_1_2$, "Battle Ordeal Mode";
	set .ordeal_1_3$, "Battle Ordeal Mode";
	set .ordeal_1_4$, "Battle Ordeal Mode";
	set .ordeal_2_1$, "Battle Ordeal Mode";
	set .ordeal_2_2$, "Battle Ordeal Mode";
	set .ordeal_2_3$, "Battle Ordeal Mode";
	set .ordeal_2_4$, "Battle Ordeal Mode";
	set .ordeal_3_1$, "Battle Ordeal Mode";
	set .ordeal_3_2$, "Battle Ordeal Mode";
	set .ordeal_3_3$, "Battle Ordeal Mode";
	set .ordeal_3_4$, "Battle Ordeal Mode";
	set .ordeal_a00$, "Battle Ordeal Mode";
	set .ordeal_a02$, "Battle Ordeal Mode";
	set .payg_cas01$, "Greenwood Lake Guild";
	set .payg_cas02$, "Greenwood Lake Guild";
	set .payg_cas03$, "Greenwood Lake Guild";
	set .payg_cas04$, "Greenwood Lake Guild";
	set .payg_cas05$, "Greenwood Lake Guild";
	set .payon$, "Payon Town";
	set .payon_in01$, "Inside Payon";
	set .payon_in02$, "Inside Payon";
	set .payon_in03$, "Inside Payon ";
	set .payon_mem$, "Memory of Payon";
	set .pay_arche$, "Archer Village";
	set .pay_arche_s$, "Archer Village";
	set .pay_dun00$, "Payon Cave";
	set .pay_dun01$, "Payon Cave";
	set .pay_dun02$, "Payon Cave";
	set .pay_dun03$, "Payon Cave";
	set .pay_dun04$, "Payon Cave";
	set .pay_fild01$, "Payon Forest";
	set .pay_fild02$, "Payon Forest";
	set .pay_fild03$, "Payon Forest";
	set .pay_fild04$, "Sograt Desert";
	set .pay_fild05$, "Payon Forest";
	set .pay_fild06$, "Payon Forest";
	set .pay_fild07$, "Payon Forest";
	set .pay_fild08$, "Payon Forest";
	set .pay_fild09$, "Payon Forest";
	set .pay_fild10$, "Payon Forest";
	set .pay_fild11$, "Payon Forest";
	set .pay_gld$, "Greenwood Lake";
	set .poring_c01$, "Poring Waiting Room";
	set .poring_c02$, "Poring Market";
	set .poring_w01$, "Poring War - Waiting Room";
	set .poring_w02$, "Poring War";
	set .priest_1_1$, "The Sanctum";
	set .priest_2_1$, "The Sanctum";
	set .priest_3_1$, "The Sanctum";
	set .probemap$, "Probe Map 1";
	set .probemap02$, "Probe Map 2";
	set .prontera$, "Prontera City, Capitol of Rune-Midgarts";
	set .prontera_s$, "Prontera City, Capital of Rune Midgard";
	set .prontera_x$, "Prontera City, Capital of Rune Midgard";
	set .prtg_cas01$, "Valkyrie Realm Guild";
	set .prtg_cas02$, "Valkyrie Realm Guild";
	set .prtg_cas03$, "Valkyrie Realm Guild";
	set .prtg_cas04$, "Valkyrie Realm Guild";
	set .prtg_cas05$, "Valkyrie Realm Guild";
	set .prt_are01$, "ARENA";
	set .prt_arena01$, "ARENA";
	set .prt_are_in$, "Waiting room";
	set .prt_castle$, "Prontera Castle";
	set .prt_church$, "the Sanctuary";
	set .prt_church_x$, "The Sanctuary";
	set .prt_cstl01$, "Prontera Castle";
	set .prt_dugn00$, "Prontera Dungeon";
	set .prt_dugn01$, "Prontera Dungeon";
	set .prt_fild00$, "Prontera Field";
	set .prt_fild01$, "Prontera Field";
	set .prt_fild02$, "Prontera Field";
	set .prt_fild03$, "Prontera Field";
	set .prt_fild04$, "Prontera Field";
	set .prt_fild05$, "Prontera Field";
	set .prt_fild06$, "Prontera Field";
	set .prt_fild07$, "Prontera Field";
	set .prt_fild08$, "Prontera Field";
	set .prt_fild08a$, "Prontera Field";
	set .prt_fild08b$, "Prontera Field";
	set .prt_fild08c$, "Prontera Field";
	set .prt_fild08d$, "Prontera Field";
	set .prt_fild09$, "Prontera Field";
	set .prt_fild10$, "Prontera Field";
	set .prt_fild11$, "Prontera Field";
	set .prt_gld$, "Valkyrie Realm";
	set .prt_in$, "Inside Prontera";
	set .prt_intr01$, "Inside Prontera";
	set .prt_intr01_a$, "Inside Prontera";
	set .prt_intr02$, "Inside Prontera";
	set .prt_maze01$, "Labyrinth Forest";
	set .prt_maze02$, "Labyrinth Forest";
	set .prt_maze03$, "Labyrinth Forest";
	set .prt_monk$, "St. Capitolina Abbey";
	set .prt_sewb1$, "Prontera Culvert";
	set .prt_sewb2$, "Prontera Culvert";
	set .prt_sewb3$, "Prontera Culvert";
	set .prt_sewb4$, "Prontera Culvert";
	set .prt_vilg00$, "Prontera Village";
	set .prt_vilg01$, "Prontera Village";
	set .prt_vilg02$, "Prontera Village";
	set .pvp_2vs2$, "PvP : Event Coliseum";
	set .pvp_2vs2b$, "PvP : Event Coliseum";
	set .pvp_2vs2c$, "PvP : Event Coliseum";
	set .pvp_c_room$, "PvP : Waiting Room";
	set .pvp_n_1_1$, "PvP : Room Sandwich";
	set .pvp_n_1_2$, "PvP : Room Rock On";
	set .pvp_n_1_3$, "PvP : Four Room";
	set .pvp_n_1_4$, "PvP : Room Undercross";
	set .pvp_n_1_5$, "PvP : Room Copass";
	set .pvp_n_2_1$, "PvP : Room Sandwich";
	set .pvp_n_2_2$, "PvP : Room Rock On";
	set .pvp_n_2_3$, "PvP : Four Room";
	set .pvp_n_2_4$, "PvP : Room Undercross";
	set .pvp_n_2_5$, "PvP : Room Copass";
	set .pvp_n_3_1$, "PvP : Room Sandwich";
	set .pvp_n_3_2$, "PvP : Room Rock On";
	set .pvp_n_3_3$, "PvP : Four Room";
	set .pvp_n_3_4$, "PvP : Room Undercross";
	set .pvp_n_3_5$, "PvP : Room Copass";
	set .pvp_n_4_1$, "PvP : Room Sandwich";
	set .pvp_n_4_2$, "PvP : Room Rock On";
	set .pvp_n_4_3$, "PvP : Four Room";
	set .pvp_n_4_4$, "PvP : Room Undercross";
	set .pvp_n_4_5$, "PvP : Room Copass";
	set .pvp_n_5_1$, "PvP : Room Sandwich";
	set .pvp_n_5_2$, "PvP : Room Rock On";
	set .pvp_n_5_3$, "PvP : Four Room";
	set .pvp_n_5_4$, "PvP : Room Undercross";
	set .pvp_n_5_5$, "PvP : Room Copass";
	set .pvp_n_6_1$, "PvP : Room Sandwich";
	set .pvp_n_6_2$, "PvP : Room Rock On";
	set .pvp_n_6_3$, "PvP : Four Room";
	set .pvp_n_6_4$, "PvP : Room Undercross";
	set .pvp_n_6_5$, "PvP : Room Copass";
	set .pvp_n_7_1$, "PvP : Room Sandwich";
	set .pvp_n_7_2$, "PvP : Room Rock On";
	set .pvp_n_7_3$, "PvP : Four Room";
	set .pvp_n_7_4$, "PvP : Room Undercross";
	set .pvp_n_7_5$, "PvP : Room Copass";
	set .pvp_n_8_1$, "PvP : Room Sandwich";
	set .pvp_n_8_2$, "PvP : Room Rock On";
	set .pvp_n_8_3$, "PvP : Four Room";
	set .pvp_n_8_4$, "PvP : Room Undercross";
	set .pvp_n_8_5$, "PvP : Room Copass";
	set .pvp_n_room$, "PvP : Waiting Room";
	set .pvp_room$, "PvP : Waiting Room";
	set .pvp_y_1_1$, "PvP : Room Prontera";
	set .pvp_y_1_2$, "PvP : Room Izlude";
	set .pvp_y_1_3$, "PvP : Room Payon";
	set .pvp_y_1_4$, "PvP : Room Alberta";
	set .pvp_y_1_5$, "PvP : Room Morroc";
	set .pvp_y_2_1$, "PvP : Room Prontera";
	set .pvp_y_2_2$, "PvP : Room Izlude";
	set .pvp_y_2_3$, "PvP : Room Payon";
	set .pvp_y_2_4$, "PvP : Room Alberta";
	set .pvp_y_2_5$, "PvP : Room Morroc";
	set .pvp_y_3_1$, "PvP : Room Prontera";
	set .pvp_y_3_2$, "PvP : Room Izlude";
	set .pvp_y_3_3$, "PvP : Room Payon";
	set .pvp_y_3_4$, "PvP : Room Alberta";
	set .pvp_y_3_5$, "PvP : Room Morroc";
	set .pvp_y_4_1$, "PvP : Room Prontera";
	set .pvp_y_4_2$, "PvP : Room Izlude";
	set .pvp_y_4_3$, "PvP : Room Payon";
	set .pvp_y_4_4$, "PvP : Room Alberta";
	set .pvp_y_4_5$, "PvP : Room Morroc";
	set .pvp_y_5_1$, "PvP : Room Prontera";
	set .pvp_y_5_2$, "PvP : Room Izlude";
	set .pvp_y_5_3$, "PvP : Room Payon";
	set .pvp_y_5_4$, "PvP : Room Alberta";
	set .pvp_y_5_5$, "PvP : Room Morroc";
	set .pvp_y_6_1$, "PvP : Room Prontera";
	set .pvp_y_6_2$, "PvP : Room Izlude";
	set .pvp_y_6_3$, "PvP : Room Payon";
	set .pvp_y_6_4$, "PvP : Room Alberta";
	set .pvp_y_6_5$, "PvP : Room Morroc";
	set .pvp_y_7_1$, "PvP : Room Prontera";
	set .pvp_y_7_2$, "PvP : Room Izlude";
	set .pvp_y_7_3$, "PvP : Room Payon";
	set .pvp_y_7_4$, "PvP : Room Alberta";
	set .pvp_y_7_5$, "PvP : Room Morroc";
	set .pvp_y_8_1$, "PvP : Room Prontera";
	set .pvp_y_8_2$, "PvP : Room Izlude";
	set .pvp_y_8_3$, "PvP : Room Payon";
	set .pvp_y_8_4$, "PvP : Room Alberta";
	set .pvp_y_8_5$, "PvP : Room Morroc";
	set .pvp_y_room$, "PvP : Waiting Room";
	set .p_track01$, "Monster Race Arena";
	set .p_track02$, "Monster Race Arena";
	// set .que_avan01$, "¿¡À̹ÃÆ® ¿¬±¸½Ç";
	set .que_ba$, "Unknown";
	set .que_bingo$, "Bingo Game Room";
	set .que_dan01$, "Hugel Field";
	set .que_dan02$, "Inside of the Abandoned House in Juno";
	set .que_god01$, "Quest Map";
	set .que_god01t$, "Quest Map";
	set .que_god02$, "Quest Map";
	set .que_house_s$, "Strange House";
	set .que_hugel$, "Odin Shrine's Underground";
	set .que_job01$, "Private Pub";
	set .que_job02$, "Job Quest 2";
	set .que_job03$, "Job Quest 3";
	// set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÃöÇà 4Ãþ";
	set .que_moc_16$, "Moon Palace, Mob Area";
	set .que_moon$, "Moon Palace";
	set .que_new01$, "New Year Day Place";
	set .que_new02$, "New Year Day Place";
	set .que_ng$, "Ninja - Gunslinger map";
	set .que_qaru01$, "Fallacious Okolnir";
	set .que_qaru02$, "Fallacious Okolnir";
	set .que_qaru03$, "Fallacious Okolnir";
	set .que_qaru04$, "Fallacious Okolnir";
	set .que_qaru05$, "Fallacious Okolnir";
	set .que_qsch01$, "Fallacious Okolnir";
	set .que_qsch02$, "Fallacious Okolnir";
	set .que_qsch03$, "Fallacious Okolnir";
	set .que_qsch04$, "Fallacious Okolnir";
	set .que_qsch05$, "Fallacious Okolnir";
	set .que_rachel$, "Inside Temple";
	set .que_san04$, "Inside Freya's Temple";
	set .que_sign02$, "Valley of Gyoll";
	set .que_temsky$, "Pope's Office - The Garden of Heaven";
	set .que_thor$, "Thor Volcano Dungeon";
	set .quiz_00$, "Quiz Revolrution";
	set .quiz_01$, "Quiz Revolrutiona";
	set .quiz_02$, "Quiz Arena";
	set .quiz_test$, "Quiz Hall";
	set .rachel$, "Capital of Arunafeltz States, Rachel";
	set .ra_fild01$, "Audhumbla Grassland";
	set .ra_fild02$, "Od Canyon";
	set .ra_fild03$, "The Plain of Ida";
	set .ra_fild04$, "Audhumbla Grassland";
	set .ra_fild05$, "Audhumbla Grassland";
	set .ra_fild06$, "Portus Luna";
	set .ra_fild07$, "Od Canyon";
	set .ra_fild08$, "The Plain of Ida";
	set .ra_fild09$, "Audhumbla Grassland";
	set .ra_fild10$, "Od Canyon";
	set .ra_fild11$, "The Plain of Ida";
	set .ra_fild12$, "The Plain of Ida";
	set .ra_fild13$, "Shore of Tears";
	set .ra_in01$, "Inside Rachel";
	set .ra_san01$, "Holy Ground";
	set .ra_san02$, "Holy Ground";
	set .ra_san03$, "Holy Ground";
	set .ra_san04$, "Holy Ground";
	set .ra_san05$, "Holy Ground";
	set .ra_temin$, "Inside Temple";
	set .ra_temple$, "Freya Grand Temple - Cheshrumnir";
	set .ra_temsky$, "Pope's Office - The Garden of Heaven";
	set .room_00$, "Room 0";
	set .room_01$, "Room 1";
	set .room_02$, "Room 2";
	set .rwc01$, "Ragnarok World Championship Arena 1";
	set .rwc02$, "Ragnarok World Championship Arena 2";
	set .rwc03$, "Ragnarok World Championship Arena 3";
	set .schg_cas01$, "Nidhoggur Guild";
	set .schg_cas02$, "Nidhoggur Guild";
	set .schg_cas03$, "Nidhoggur Guild";
	set .schg_cas04$, "Nidhoggur Guild";
	set .schg_cas05$, "Nidhoggur Guild";
	set .schg_dun01$, "Subterranean Guild Dungeon";
	set .schg_que01$, "Morestone Prairie";
	set .sch_gld$, "Nidhoggur";
	set .sec_in01$, "Inside Valhalla";
	set .sec_in02$, "Inside Valhalla";
	set .sec_pri$, "Room of Meditation (Valhalla Prison)";
	set .splendide$, "Splendide";
	set .spl_fild01$, "Splendide Field";
	set .spl_fild02$, "Splendide Field";
	set .spl_fild03$, "Splendide Field";
	set .spl_in01$, "Inside Splendide";
	set .spl_in02$, "Inside Splendide";
	set .sword_1_1$, "Swordman Test Hall";
	set .sword_2_1$, "Swordman Test Hall";
	set .sword_3_1$, "Swordman Test Hall";
	set .s_atelier$, "Shadow Workshop";
	set .tank_test$, "Tank Test 1";
	set .tank_test2$, "Tank Test 2";
	// set .teg_dun01$, "±æµå ÃöÇà ´øÀü";
	// set .teg_dun02$, "±æµå ÃöÇà ´øÀü";
	// set .test$, "Test Map";
	// set .te_aldecas1$, "±Û¶ó¸®½º";
	// set .te_aldecas2$, "µðÆ÷¸£Å×";
	// set .te_aldecas3$, "¼Ò¸°";
	// set .te_aldecas4$, "ºñ´Ö";
	// set .te_aldecas5$, "´õºí·ù";
	// set .te_alde_gld$, "Ä«Çöó°¡ÅÙ";
	// set .te_prtcas01$, "°Ô¿Àº¸¸£±×";
	// set .te_prtcas02$, "¸®Çø£Æ®";
	// set .te_prtcas03$, "À§±×³Ê";
	// set .te_prtcas04$, "ÇÃÀ̳×";
	// set .te_prtcas05$, "³×¸®¿ì½º";
	// set .te_prt_gld$, "±Û·Î¸®¾Æ";
	set .thana_boss$, "Thanatos Tower - Unknown Area";
	set .thana_scene01$, "Thanatos Tower Entrance";
	set .thana_step$, "Thanatos Tower - Upper Level";
	set .tha_scene01$, "Thanatos Tower Entrance";
	set .tha_t01$, "Thanatos Tower - Lower Level";
	set .tha_t02$, "Thanatos Tower - Lower Level";
	set .tha_t03$, "Thanatos Tower - Lower Level";
	set .tha_t04$, "Thanatos Tower - Lower Level";
	set .tha_t05$, "Thanatos Tower - Upper Level";
	set .tha_t06$, "Thanatos Tower - Upper Level";
	set .tha_t07$, "Thanatos Tower - Upper Level";
	set .tha_t08$, "Thanatos Tower - Upper Level";
	set .tha_t09$, "Thanatos Tower - Upper Level";
	set .tha_t10$, "Thanatos Tower - Upper Level";
	set .tha_t11$, "Thanatos Tower - Upper Level";
	set .tha_t12$, "Thanatos Tower - Upper Level";
	set .thor_camp$, "Thor Volcano Camp";
	set .thor_v01$, "Thor Volcano Dungeon";
	set .thor_v02$, "Thor Volcano Dungeon";
	set .thor_v03$, "Thor Volcano Dungeon";
	set .tower_a0$, "Tower A0";
	set .tower_a1$, "Tower A1";
	set .tower_a10$, "Tower A10";
	set .tower_a11$, "Tower A11";
	set .tower_a12$, "Tower A12";
	set .tower_a2$, "Tower A2";
	set .tower_a3$, "Tower A3";
	set .tower_a4$, "Tower A4";
	set .tower_a5$, "Tower A5";
	set .tower_a6$, "Tower A6";
	set .tower_a7$, "Tower A7";
	set .tower_a8$, "Tower A8";
	set .tower_a9$, "Tower A9";
	set .tower_b0$, "Tower B0";
	set .tower_b1$, "Tower B1";
	set .tower_b10$, "Tower B10";
	set .tower_b11$, "Tower B11";
	set .tower_b12$, "Tower B12";
	set .tower_b2$, "Tower B2";
	set .tower_b3$, "Tower B3";
	set .tower_b4$, "Tower B4";
	set .tower_b5$, "Tower B5";
	set .tower_b6$, "Tower B6";
	set .tower_b7$, "Tower B7";
	set .tower_b8$, "Tower B8";
	set .tower_b9$, "Tower B9";
	set .tower_c0$, "Tower C0";
	set .tower_c1$, "Tower C1";
	set .tower_c10$, "Tower C10";
	set .tower_c11$, "Tower C11";
	set .tower_c12$, "Tower C12";
	set .tower_c2$, "Tower C2";
	set .tower_c3$, "Tower C3";
	set .tower_c4$, "Tower C4";
	set .tower_c5$, "Tower C5";
	set .tower_c6$, "Tower C6";
	set .tower_c7$, "Tower C7";
	set .tower_c8$, "Tower C8";
	set .tower_c9$, "Tower C9";
	set .tower_d0$, "Tower D0";
	set .tower_d1$, "Tower D1";
	set .tower_d10$, "Tower D10";
	set .tower_d11$, "Tower D11";
	set .tower_d12$, "Tower D12";
	set .tower_d2$, "Tower D2";
	set .tower_d3$, "Tower D3";
	set .tower_d4$, "Tower D4";
	set .tower_d5$, "Tower D5";
	set .tower_d6$, "Tower D6";
	set .tower_d7$, "Tower D7";
	set .tower_d8$, "Tower D8";
	set .tower_d9$, "Tower D9";
	set .treasure01$, "Sunken Ship";
	set .treasure02$, "Sunken Ship";
	set .treasure_n1$, "ÀÌÃî·çµå ³­Æļ± 1Ãþ";
	set .treasure_n2$, "ÀÌÃî·çµå ³­Æļ± 2Ãþ";
	set .turbo_e_16$, "Turbo Track Stadium";
	set .turbo_e_4$, "Turbo Track Stadium";
	set .turbo_e_8$, "Turbo Track Stadium";
	set .turbo_n_1$, "Turbo Track Stadium";
	set .turbo_n_16$, "Turbo Track Stadium";
	set .turbo_n_4$, "Turbo Track Stadium";
	set .turbo_n_8$, "Turbo Track Stadium";
	set .turbo_room$, "Waiting Room";
	set .tur_dun01$, "Turtle Island";
	set .tur_dun02$, "Turtle Island Dungeon";
	set .tur_dun03$, "Good Turtles Village";
	set .tur_dun04$, "Turtle Palace";
	set .tur_dun05$, "Underground swamp zone";
	set .tur_dun06$, "Underground swamp zone";
	set .umbala$, "Wootan Tribe's Village, Umbala";
	set .um_dun01$, "Carpenter's Shop in the Tree";
	set .um_dun02$, "Passage to a Foreign World";
	set .um_fild01$, "Luluka Forest";
	set .um_fild02$, "Hoomga Forest";
	set .um_fild03$, "Kalala Swamp";
	set .um_fild04$, "Hoomga Jungle";
	set .um_in$, "Inside Umbala";
	set .valkyrie$, "Valkyrie Hall, the Hall of Honor";
	set .veins$, "Veins, the Canyon Village";
	set .ve_fild01$, "Veins Field";
	set .ve_fild02$, "Veins Field";
	set .ve_fild03$, "Veins Field";
	set .ve_fild04$, "Veins Field";
	set .ve_fild05$, "Veins Field";
	set .ve_fild06$, "Veins Field";
	set .ve_fild07$, "Veins Field";
	set .ve_in$, "Inside Veins";
	set .ve_in02$, "Inside Veins";
	set .wizard_1_1$, "Wizard Academy";
	set .wizard_2_1$, "Wizard Academy";
	set .wizard_3_1$, "Wizard Academy";
	set .xmas$, "Lutie, Snow Village";
	set .xmas_dun01$, "Toy Factory Warehouse";
	set .xmas_dun02$, "Toy Monitoring Room";
	set .xmas_fild01$, "Lutie Field";
	set .xmas_in$, "Inside Lutie";
	set .xmas_x$, "Lutie, the Snow Village";
	set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)";
	set .yuno$, "Juno, the capital of Schwarzwald Republic";
	set .yuno_fild01$, "Border Posts";
	set .yuno_fild02$, "Kiel Hyre's Cottage";
	set .yuno_fild03$, "El Mes Plateau";
	set .yuno_fild04$, "El Mes Plateau";
	set .yuno_fild05$, "El Mes Plateau";
	set .yuno_fild06$, "El Mes Plateau";
	set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)";
	set .yuno_fild08$, "Kiel Hyre's Academy";
	set .yuno_fild09$, "Schwaltzwald Guards Camp";
	set .yuno_fild10$, "Juno Field";
	set .yuno_fild11$, "Juno Field";
	set .yuno_fild12$, "Border Checkpoint";
	set .yuno_in01$, "Inside Juno";
	set .yuno_in02$, "Inside the Sage Castle";
	set .yuno_in03$, "Inside Juno";
	set .yuno_in04$, "Republic Library";
	set .yuno_in05$, "Power Plant of Ymir's Heart";
	set .yuno_pre$, "Schwaltzvalt Government Buildings";
	set .y_airport$, "Juno Airport";
	set .z_agit$, "Z Gang's Hideout";
	set .aretnorp$, "Guardian Prontera, New Capital of Rune-Migarts";
	end;
}

 

Hi @mharkeke

Have a try on this script.

OnPCLoadMapEvent:
	if (getd("."+.@map$+"$") != "")
		if( strcharinfo(3) != .@map$ ){
			announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
		}
		end;

Enjoy /no1

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6 minutes ago, HaARiZz said:

Hi @mharkeke

Have a try on this script.


OnPCLoadMapEvent:
	if (getd("."+.@map$+"$") != "")
		if( strcharinfo(3) != .@map$ ){
			announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
		}
		end;

Enjoy /no1

doesn't work

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2 hours ago, mharkeke said:

doesn't work

@mharkeke I'm so sorry for post script without test it first.

As you wish, have a try then please let me know either it work or not.

-	script	where_am_i	-1,{
OnPCLoadMapEvent:
	set .@map$, replacestr(replacestr(strcharinfo(3), "@","_"), "-","_");
	if (getd("."+.@map$+"$") != ""){
		set $newPosition$, strcharinfo(3);
		if( $newPosition$ != $lastPosition$ ){
			announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
			set $lastPosition$, strcharinfo(3);
		}	
	}
	end;
OnInit:
	set .06guild_01$, "Guild War Arena";
	set .06guild_02$, "Guild War Arena";
	set .06guild_03$, "Guild War Arena";
	set .06guild_04$, "Guild War Arena";
	set .06guild_05$, "Guild War Arena";
	set .06guild_06$, "Guild War Arena";
	set .06guild_07$, "Guild War Arena";
	set .06guild_08$, "Guild War Arena";
	set .06guild_r$, "Guild War Arena - Waiting Room";
	set .1_cash$, "Octopus Cave";
	set .1_cata$, "Catacomb";
	// set .1_ecl$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç";
	set .1_ma_b$, "Bakonawa Hideout";
	set .1_ma_c$, "Buwaya Cave";
	set .1_ma_h$, "Bangungot Hospital 2F";
	set .1_mist$, "The Hazy Maze Forest";
	set .1_nyd$, "Nidhoggur's Nest";
	set .1_orcs$, "Subterranean Orc Cave";
	set .1_pump$, "Drain";
	set .1_tower$, "Endless Tower";
	set .2007rwc_01$, "2007 USRC Arena";
	set .2007rwc_02$, "2007 USRC Arena";
	set .2007rwc_03$, "2007 USRC Arena";
	set .2007rwc_04$, "2007 USRC Arena";
	set .2007rwc_05$, "2007 USRC Arena";
	set .2007rwc_06$, "2007 USRC Arena";
	set .2007rwc_07$, "2007 USRC Arena";
	set .2007rwc_08$, "2007 USRC Arena";
	set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9";
	set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10";
	set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room";
	set .2009rwc_01$, "RWC Arena";
	set .2009rwc_02$, "RWC Arena";
	set .2009rwc_03$, "RWC Arena";
	set .2009rwc_04$, "RWC Arena";
	set .2009rwc_05$, "RWC Arena";
	set .2009rwc_06$, "RWC Arena";
	set .2009rwc_07$, "RWC Arena";
	set .2009rwc_08$, "RWC Arena";
	set .2009rwc_f01$, "RWC Arena";
	set .2009rwc_f02$, "RWC Arena";
	set .2009rwc_r$, "RWC Arena";
	set .2010rwc_01$, "RWC Arena";
	set .2010rwc_02$, "RWC Arena";
	set .2010rwc_03$, "RWC Arena";
	set .2010rwc_04$, "RWC Arena";
	set .2010rwc_05$, "RWC Arena";
	set .2010rwc_06$, "RWC Arena";
	set .2010rwc_07$, "RWC Arena";
	set .2010rwc_08$, "RWC Arena";
	set .2010rwc_r$, "RWC Arena";
	set .2_cata$, "Sealed Shrine";
	set .2_nyd$, "Nidhoggur's Nest";
	set .2_orcs$, "Subterranean Orc Cave";
	set .2_pump$, "Drain";
	set .2_tower$, "Endless Tower";
	set .3_tower$, "Endless Tower";
	set .4_tower$, "Endless Tower";
	set .5_tower$, "Endless Tower";
	set .6_tower$, "Endless Tower(Unknown Area)";
	set .abbey01$, "Cursed Monastery";
	set .abbey02$, "Cursed Monastery";
	set .abbey03$, "Cursed Monastery";
	set .abyss_01$, "Abyss Lake Underground Cave";
	set .abyss_02$, "Abyss Lake Underground Cave";
	set .abyss_03$, "Abyss Lake Underground Cave";
	set .airplane$, "Airship";
	set .airplane_01$, "Airship";
	set .airport$, "Airport";
	set .alb2trea$, " Alberta Island";
	set .alberta$, "Alberta";
	set .alberta_d$, "Alberta";
	set .alberta_in$, "Inside Alberta";
	set .alberta_x$, "Alberta";
	set .alb_ship$, "Alberta Ship";
	set .aldebaran$, " Al De Baran";
	set .aldebaran_x$, "Aldebaran";
	set .aldeba_in$, "Inside Al De Baran";
	set .aldeg_cas01$, "Luina Guild";
	set .aldeg_cas02$, "Luina Guild";
	set .aldeg_cas03$, "Luina Guild";
	set .aldeg_cas04$, "Luina Guild";
	set .aldeg_cas05$, "Luina Guild";
	set .alde_alche$, "Alchemist Realm";
	set .alde_dun01$, "Clock Tower B1f";
	set .alde_dun02$, "Clock Tower B2f";
	set .alde_dun03$, "Clock Tower B3f";
	set .alde_dun04$, "Clock Tower B4f";
	set .alde_gld$, "Luina the satellite of Al De Baran";
	set .amatsu$, "Amatsu, the Land of Destiny";
	set .ama_dun01$, "Tatami Maze";
	set .ama_dun02$, "Battle Field in the Underground Forest";
	set .ama_dun03$, "Amatsu Underground Shrine";
	set .ama_fild01$, "Amatsu Field";
	set .ama_in01$, "Inside Amatsu";
	set .ama_in02$, "Inside Himezi Castle";
	set .ama_test$, "Momotaro Experience Place";
	set .anothership$, "Another Ship";
	set .anthell01$, "Ant Hell";
	set .anthell02$, "Ant Hell";
	set .arena_room$, "Waiting room";
	set .arug_cas01$, "Valfreyja Guild";
	set .arug_cas02$, "Valfreyja Guild";
	set .arug_cas03$, "Valfreyja Guild";
	set .arug_cas04$, "Valfreyja Guild";
	set .arug_cas05$, "Valfreyja Guild";
	set .arug_dun01$, "Subterranean Guild Dungeon";
	set .arug_que01$, "Morestone Prairie";
	set .aru_gld$, "Valfreyja";
	set .auction_01$, "Auction Hall";
	set .auction_02$, "Auction Hall";
	set .ayothaya$, "Ayotaya";
	set .ayothaya_e$, "Ayothaya Excavation Site";
	set .ayo_dun01$, "Ancient Shrine Maze";
	set .ayo_dun02$, "Inside Ancient Shrine";
	set .ayo_fild01$, "Ayotaya Field";
	set .ayo_fild02$, "Ayotaya Field";
	set .ayo_in01$, "Inside Ayotaya";
	set .ayo_in02$, "Inside Ayotaya";
	set .baby_para$, "Playground";
	set .bat_a01$, "Tierra Canyon";
	set .bat_a02$, "Tierra Canyon";
	set .bat_b01$, "Flavian";
	set .bat_b02$, "Flavian";
	set .bat_c01$, "Krieger von Midgards";
	set .bat_c02$, "Krieger von Midgards";
	set .bat_c03$, "Krieger von Midgards";
	set .bat_room$, "Battle Field Waiting Room";
	set .beach_dun$, "Karu, the West cave";
	set .beach_dun2$, "Ruande the northern cave";
	set .beach_dun3$, "Mao, the East Cave";
	set .bif_fild01$, "Bifrost Bridge";
	set .bif_fild02$, "Bifrost Bridge";
	set .bossnia_01$, "Bossnia";
	set .bossnia_02$, "Bossnia";
	set .bossnia_03$, "Bossnia";
	set .bossnia_04$, "Bossnia";
	set .brasilis$, "Brasilis";
	set .bra_dun01$, "Beyond the Waterfall";
	set .bra_dun02$, "Beyond the Waterfall";
	set .bra_fild01$, "Brasilis Field";
	set .bra_in01$, "Inside Brasilis";
	set .cave$, "Cave Village";
	set .cmd_fild01$, "Papuchicha Forest";
	set .cmd_fild02$, "Kokomo beach";
	set .cmd_fild03$, "Zenhai Marsh";
	set .cmd_fild04$, "Kokomo beach";
	set .cmd_fild05$, "Border of Papuchica forest";
	set .cmd_fild06$, "Fortress Saint Darmain(West)";
	set .cmd_fild07$, "Beacon Island, Pharos";
	set .cmd_fild08$, "Fortress Saint Darmain (East)";
	set .cmd_fild09$, "Fortress Saint Darmain (South)";
	set .cmd_in01$, "Inside Comodo";
	set .cmd_in02$, "Inside Comodo";
	set .comodo$, "Beach town,Comodo";
	set .c_tower1$, "Clock Tower 1f";
	set .c_tower2$, "Clock Tower 2f";
	set .c_tower3$, "Clock Tower 3f";
	set .c_tower4$, "Clock Tower 4f";
	set .darkness_z$, "Darkness Island";
	set .dewata$, "Dewata";
	set .dew_dun01$, "Volcanic Island of Krakatoa";
	set .dew_dun02$, "Tina Grace Cave";
	set .dew_fild01$, "Dewata Field (Tribal Village)";
	set .dew_in01$, "Inside Dewata";
	set .dicastes01$, "El Dicastes, the Sapha Capital";
	set .dicastes02$, "Dicastes Diel";
	set .dic_dun01$, "Kamidal Tunnel";
	set .dic_dun02$, "Scaraba Hall";
	set .dic_dun03$, "Scaraba Hole - Nightmare Mode";
	set .dic_fild01$, "Outskirts of Kamidal Mountain";
	set .dic_fild02$, "Outskirts of Kamidal Mountain";
	set .dic_in01$, "Inside of El Dicastes";
	set .dragon_nes2$, "Evil Dragon Nest";
	set .dragon_nest$, "Evil Dragon Nest";
	// set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÃê";
	// set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÃö";
	// set .ecl_hub01$, "¿¡Å¬¶óÃê µÑ·¹±æ";
	// set .ecl_in01$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in02$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in03$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in04$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_tdun01$, "ºñÇ÷νºÆ® ž 1Ãþ";
	// set .ecl_tdun02$, "ºñÇ÷νºÆ® ž 2Ãþ";
	// set .ecl_tdun03$, "ºñÇ÷νºÆ® ž 3Ãþ";
	// set .ecl_tdun04$, "ºñÇ÷νºÆ® ž 4Ãþ";
	set .einbech$, "Einbech, the mining village";
	set .einbroch$, "Einbroch, the city of steel";
	set .ein_dun01$, "Mine Dungeon";
	set .ein_dun02$, "Mine Dungeon";
	set .ein_fild01$, "Einbroch Field";
	set .ein_fild02$, "Einbroch Field";
	set .ein_fild03$, "Einbroch Field";
	set .ein_fild04$, "Einbroch Field";
	set .ein_fild05$, "Einbroch Field";
	set .ein_fild06$, "Einbroch Field";
	set .ein_fild07$, "Einbroch Field";
	set .ein_fild08$, "Einbroch Field";
	set .ein_fild09$, "Einbroch Field";
	set .ein_fild10$, "Einbroch Field";
	set .ein_in01$, "Inside Einbroch";
	set .ein_polu$, "Indoor";
	set .evt_hello$, "Dead Angel's landing";
	set .evt_xmas$, "Toy Factory";
	set .evt_zombie$, "Run_From_Zombies";
	set .e_tower$, "Misty Island";
	set .fay_vilg00$, "Payon Village";
	set .fay_vilg01$, "Payon Village";
	set .force_1_1$, "Time Limit Fight";
	set .force_1_2$, "Time Limit Fight";
	set .force_1_3$, "Time Limit Fight";
	set .force_2_1$, "Time Limit Fight";
	set .force_2_2$, "Time Limit Fight";
	set .force_2_3$, "Time Limit Fight";
	set .force_3_1$, "Time Limit Fight";
	set .force_3_2$, "Time Limit Fight";
	set .force_3_3$, "Time Limit Fight";
	set .force_map1$, "Time Limit Fight";
	set .force_map2$, "Time Limit Fight";
	set .force_map3$, "Time Limit Fight";
	set .gefenia01$, "Geffenia";
	set .gefenia02$, "Geffenia";
	set .gefenia03$, "Geffenia";
	set .gefenia04$, "Geffenia";
	set .geffen$, "Geffen";
	set .geffen_in$, "Inside Geffen";
	set .geffen_x$, "Geffen";
	set .gefg_cas01$, "Britoniah Guild";
	set .gefg_cas02$, "Britoniah Guild";
	set .gefg_cas03$, "Britoniah Guild";
	set .gefg_cas04$, "Britoniah Guild";
	set .gefg_cas05$, "Britoniah Guild";
	set .gef_dun00$, "Geffen Dungeon";
	set .gef_dun01$, "Geffen Dungeon";
	set .gef_dun02$, "Geffenia";
	set .gef_dun03$, "Geffenia";
	set .gef_fild00$, "Geffen Field";
	set .gef_fild01$, "Geffen Field";
	set .gef_fild02$, "Geffen Field";
	set .gef_fild03$, "Geffen Field";
	set .gef_fild04$, "Geffen Field";
	set .gef_fild05$, "Geffen Field";
	set .gef_fild06$, "Geffen Field";
	set .gef_fild07$, "Geffen Field";
	set .gef_fild08$, "Geffen Field";
	set .gef_fild09$, "Geffen Field";
	set .gef_fild10$, "Geffen Field";
	set .gef_fild11$, "Geffen Field";
	set .gef_fild12$, "Kordt Forest";
	set .gef_fild13$, "Britoniah";
	set .gef_fild14$, "West Orc Village";
	set .gef_tower$, "Geffen Tower";
	set .gef_vilg00$, "Geffen Village";
	set .gef_vilg01$, "Geffen Village";
	set .glast_01$, "Glast Heim";
	// set .gld2_ald$, "½É¿¬ÀÇ È¸¶û : ¿µ¿õÀÇ ´«¹°";
	// set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÃÀÚÀÇ ¾ð´ö";
	// set .gld2_pay$, "½É¿¬ÀÇ È¸¶û : Å°íÀÇ ¹Ù¶÷";
	// set .gld2_prt$, "½É¿¬ÀÇ È¸¶û : Àü»çÀÇ ±æ";
	set .gld_dun01$, "Guild Dungeon";
	// set .gld_dun01_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun02$, "Guild Dungeon";
	// set .gld_dun02_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun03$, "Guild Dungeon";
	// set .gld_dun03_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun04$, "Guild Dungeon";
	// set .gld_dun04_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gl_cas01$, "Glast Heim 1f";
	set .gl_cas02$, "Glast Heim 2f";
	set .gl_church$, "Glast Heim St. Abbey";
	set .gl_chyard$, "Glast Heim Churchyard";
	set .gl_dun01$, "The Lowest Cave in Glast Heim";
	set .gl_dun02$, "The Lowest Cave in Glast Heim";
	set .gl_in01$, "Inside Glast Heim";
	set .gl_in01_ev$, "Event Crazy Drops";
	set .gl_knt01$, "Inside Glast Heim Chivalry";
	set .gl_knt02$, "Inside Glast Heim Chivalry";
	set .gl_prison$, "Glast Heim Underprison";
	set .gl_prison1$, "Glast Heim Underprison";
	set .gl_sew01$, "Glast Heim Culvert";
	set .gl_sew02$, "Glast Heim Culvert";
	set .gl_sew03$, "Glast Heim Culvert";
	set .gl_sew04$, "Glast Heim Culvert";
	set .gl_step$, "Glast Heim Staircase Dungeon";
	set .gonryun$, "Gonryun, the Hermit Land";
	set .gon_dun01$, "Shrine of Gonryun Queen";
	set .gon_dun02$, "Hermit's Checkers";
	set .gon_dun03$, "Arcadia";
	set .gon_fild01$, "Gonryun Field";
	set .gon_in$, "Inside Gonryun";
	set .gon_test$, "Arena";
	set .guild_room$, "Guild Arena Waiting Room";
	set .guild_rwc1$, "Training Room";
	set .guild_rwc2$, "Training Room";
	set .guild_rwc3$, "Training Room";
	set .guild_rwc4$, "Training Room";
	set .guild_rwc5$, "Training Room";
	set .guild_vs01$, "RWC Arena";
	set .guild_vs02$, "RWC Arena";
	set .guild_vs03$, "RWC Arena";
	set .guild_vs04$, "RWC Arena";
	set .guild_vs1$, "Guild Arena";
	set .guild_vs1_1$, "Guild Arena";
	set .guild_vs1_2$, "Guild Arena";
	set .guild_vs1_3$, "Guild Arena";
	set .guild_vs1_4$, "Guild Arena";
	set .guild_vs2$, "Guild Arena";
	set .guild_vs2_1$, "Guild Arena";
	set .guild_vs2_2$, "Guild Arena";
	set .guild_vs2ga$, "Geffen Room A";
	set .guild_vs2gb$, "Geffen Room B";
	set .guild_vs2gc$, "Geffen Room C";
	set .guild_vs2ia$, "Izlude Room A";
	set .guild_vs2ib$, "Izlude Room B";
	set .guild_vs2ic$, "Izlude Room C";
	set .guild_vs2ma$, "Morocc Room A";
	set .guild_vs2mb$, "Morocc Room B";
	set .guild_vs2mc$, "Morocc Room C";
	set .guild_vs2pa$, "Prontera Room A";
	set .guild_vs2pb$, "Prontera Room B";
	set .guild_vs2pc$, "Prontera Room C";
	set .guild_vs3$, "Guild Arena";
	set .guild_vs4$, "Guild Arena";
	set .guild_vs5$, "Guild Arena";
	set .g_room1_1$, "Quiz Revolution";
	set .g_room1_2$, "Quiz Revolution";
	set .g_room1_3$, "Quiz Revolution";
	set .g_room2$, "Quiz Revolution";
	set .himinn$, "Valkyrie Hall (Himinn)";
	set .holy_gold$, "Gold Sanctuary";
	set .holy_silver$, "Silver Sanctuary";
	set .hugel$, "Hugel, the Quaint Garden Village";
	set .hunter_1_1$, "Hunter Guild";
	set .hunter_2_1$, "Hunter Guild";
	set .hunter_3_1$, "Hunter Guild";
	set .hu_fild01$, "Thanatos Tower";
	set .hu_fild02$, "Hugel Field";
	set .hu_fild03$, "Hugel Field";
	set .hu_fild04$, "Hugel Field";
	set .hu_fild05$, "The Abyss Lake";
	set .hu_fild06$, "Hugel Field";
	set .hu_fild07$, "Hugel Field";
	set .hu_in01$, "Inside Hugel";
	set .ice_dun01$, "Ice Cave";
	set .ice_dun02$, "Ice Cave";
	set .ice_dun03$, "Ice Cave";
	set .ice_dun04$, "Ice Cave";
	set .in_hunter$, "Hunter Guild";
	set .in_moc_16$, "Assassin Clan";
	set .in_orcs01$, "Orc village";
	set .in_rogue$, "Inside the Rogue Guild";
	set .in_sphinx1$, "Sphinx";
	set .in_sphinx2$, "Sphinx";
	set .in_sphinx3$, "Sphinx";
	set .in_sphinx4$, "Sphinx";
	set .in_sphinx5$, "Sphinx";
	set .itemmall$, "Kafra Shop";
	set .itemmall_p$, "Item mall";
	set .itemmall_s$, "Item mall";
	set .izlu2dun$, "Byalan Island";
	set .izlude$, "Izlude Town";
	set .izlude07$, "Izlude Town";
	// set .izlude_a$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_b$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_c$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_d$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	set .izlude_in$, "Inside Izlude";
	set .izlude_x$, "Izlude Town";
	// set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	set .iz_dun00$, "Undersea Tunnel";
	set .iz_dun00t$, "Overlook Water Dungeon";
	set .iz_dun01$, "Undersea Tunnel";
	set .iz_dun01t$, "Overlook Water Dungeon";
	set .iz_dun02$, "Undersea Tunnel";
	set .iz_dun02t$, "Overlook Water Dungeon";
	set .iz_dun03$, "Undersea Tunnel";
	set .iz_dun03t$, "Overlook Water Dungeon";
	set .iz_dun04$, "Undersea Tunnel";
	set .iz_dun04t$, "Overlook Water Dungeon";
	set .iz_dun05$, "Undersea Tunnel";
	// set .iz_int$, "ÀÎÆ®·Î";
	// set .iz_int01$, "ÀÎÆ®·Î";
	// set .iz_int02$, "ÀÎÆ®·Î";
	// set .iz_int03$, "ÀÎÆ®·Î";
	// set .iz_int04$, "ÀÎÆ®·Î";
	// set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê";
	set .jawaii$, "Jawaii, the Honeymoon Island";
	set .jawaii_in$, "Inside Jawaii";
	set .job3_arch01$, "Waiting room for Arch Bishop Job Change";
	set .job3_arch02$, "Odin Temple";
	set .job3_arch03$, "Waiting room for Arch Bishop Job Change";
	set .job3_gen01$, "Geneticist Lab";
	set .job3_guil01$, "Secret Tavern";
	set .job3_guil02$, "Inside the Old Warehouse";
	set .job3_guil03$, "An isolated mansion";
	set .job3_rang01$, "Waiting room for Ranger Job Change";
	set .job3_rang02$, "Test room for Ranger Job Change";
	set .job3_rune01$, "Inside of Rune Knight Templar";
	set .job3_rune02$, "Test room for Rune Knight Job Change";
	set .job3_rune03$, "Test room for Rune Knight Job Change";
	set .job3_war01$, "Test room for Warlock Job Change";
	set .job3_war02$, "Test room for Warlock Job Change";
	set .job_cru$, "Crusader Realm";
	set .job_duncer$, "Comodo Theatre";
	set .job_hunte$, "Hunter Job Change Place";
	set .job_hunter$, "Hunter Guild";
	set .job_knight$, "The Chivalry";
	set .job_knt$, "Knight Realm";
	set .job_ko$, "Hidden Place";
	set .job_monk$, "Saint Capitolina Abbey";
	set .job_priest$, "The Sanctum";
	set .job_prist$, "Priest Realm";
	set .job_sage$, "Sage Realm";
	set .job_soul$, "Your Heart";
	set .job_star$, "The Sun, the Moon and the Stars";
	set .job_sword1$, "Swordman Test Hall";
	set .job_thief1$, "Mushroom Farm";
	set .job_wiz$, "Wizard Realm";
	set .job_wizard$, "Wizard Academy";
	set .jp_castle$, "Halloween Castle";
	set .jp_dress_a$, "Back Stage A";
	set .jp_dress_b$, "Back Stage B";
	set .jp_event02$, "Japanese Event 2";
	set .jp_event03$, "Japanese Event 3";
	set .jp_event04$, "Japanese Event 4";
	set .jp_event05$, "Japanese Event 5";
	set .jp_event06$, "Japanese Event 6";
	set .jp_magic$, "House of Magical";
	set .jp_ruins$, "Sandy Beach of Ruins";
	set .jp_stage_a$, "Stage A";
	set .jp_stage_b$, "Stage B";
	set .juperos_01$, "Ruins of Juperos";
	set .juperos_02$, "Ruins of Juperos";
	set .jupe_area1$, "Juperos, Restricted Zone";
	set .jupe_area2$, "Juperos, Restricted Zone";
	set .jupe_cave$, "Ruins of Juperos Entrance";
	set .jupe_core$, "Center of Juperos";
	set .jupe_core2$, "The center of Juperos";
	set .jupe_ele$, "Juperos Elevator";
	set .jupe_ele_r$, "Juperos Elevator";
	set .jupe_gate$, "Juperos, Restricted Zone";
	set .kh_dun01$, "Robot Factory level 1";
	set .kh_dun02$, "Robot Factory level 2";
	set .kh_kiehl01$, "Kiehl's Room";
	set .kh_kiehl02$, "Kiehl's Room";
	set .kh_mansion$, "Kiel Hyre's Mansion";
	set .kh_rossi$, "The Rosimier's Mansion";
	set .kh_school$, "Kiel Hyre Academy";
	set .kh_vila$, "Kiel Hyre's Cottage";
	set .knight_1_1$, "The Chivalry";
	set .knight_2_1$, "The Chivalry";
	set .knight_3_1$, "The Chivalry";
	set .lhz_airport$, "Lighthalzen Airport";
	set .lhz_cube$, "Cube Room";
	set .lhz_dun01$, "Somatology Laboratory";
	set .lhz_dun02$, "Somatology Laboratory";
	set .lhz_dun03$, "Somatology Laboratory";
	set .lhz_dun04$, "Somatology Laboratory";
	set .lhz_fild01$, "Lighthalzen Field";
	set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)";
	set .lhz_fild03$, "Lighthalzen Field";
	set .lhz_in01$, "Rekenber Corporation Headquarters";
	set .lhz_in02$, "Inside Lighthalzen";
	set .lhz_in03$, "Inside Lighthalzen";
	set .lhz_que01$, "Inside Lighthalzen";
	set .lighthalzen$, "Lightharlzen, the City-State of Prosperity";
	set .louyang$, "Louyang, the highland";
	set .louyang_e$, "Louyang Excavation Site";
	set .lou_dun01$, "The Royal Tomb";
	set .lou_dun02$, "Inside the Royal Tomb";
	set .lou_dun03$, "Suei Long Gon";
	set .lou_fild01$, "Louyang Field";
	set .lou_in01$, "Inside Louyang";
	set .lou_in02$, "Inside Louyang";
	set .mag_dun01$, "Nogg Road";
	set .mag_dun02$, "Nogg Road";
	set .malangdo$, "Malangdo Island";
	set .malaya$, "Port Malaya";
	set .mal_dun01$, "Lagoon in the Stars";
	set .mal_in01$, "Inside Malangdo Island";
	set .mal_in02$, "Inside Ship";
	set .manuk$, "Manuk";
	set .man_fild01$, "Manuk Field";
	set .man_fild02$, "Manuk Field";
	set .man_fild03$, "Manuk Field";
	set .man_in01$, "Inside Manuk";
	set .ma_dun01$, "Bangungot Hospital 1F";
	set .ma_fild01$, "Baryo Mahiwaga";
	set .ma_fild02$, "Forest";
	set .ma_in01$, "Inside of Malaya";
	set .ma_scene01$, "Bakonawa Lake";
	set .ma_zif01$, "Inside of Jeepney";
	set .ma_zif02$, "Inside of Jeepney";
	set .ma_zif03$, "Inside of Jeepney";
	set .ma_zif04$, "Inside of Jeepney";
	set .ma_zif05$, "Inside of Jeepney";
	set .ma_zif06$, "Inside of Jeepney";
	set .ma_zif07$, "Inside of Jeepney";
	set .ma_zif08$, "Inside of Jeepney";
	set .ma_zif09$, "Inside of Jeepney";
	set .mid_camp$, "Rune Midgard Allied Forces Post";
	set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post";
	set .mjolnir_01$, "Mt.Mjolnir";
	set .mjolnir_02$, "Mt.Mjolnir";
	set .mjolnir_03$, "Mt.Mjolnir";
	set .mjolnir_04$, "Mt.Mjolnir";
	set .mjolnir_05$, "Mt.Mjolnir";
	set .mjolnir_06$, "Mt.Mjolnir";
	set .mjolnir_07$, "Mt.Mjolnir";
	set .mjolnir_08$, "Mt.Mjolnir";
	set .mjolnir_09$, "Mt.Mjolnir";
	set .mjolnir_10$, "Mt.Mjolnir";
	set .mjolnir_11$, "Mt.Mjolnir";
	set .mjolnir_12$, "Mt.Mjolnir";
	set .mjo_dun01$, "Mjolnir Dead Pit";
	set .mjo_dun02$, "Mjolnir Dead Pit";
	set .mjo_dun03$, "Mjolnir Dead Pit";
	set .moc_castle$, "Morroc Castle";
	set .moc_dugn01$, "Morocc Dungeon";
	set .moc_dugn02$, "Morocc Dungeon";
	set .moc_fild01$, "Sograt Desert";
	set .moc_fild02$, "Sograt Desert";
	set .moc_fild03$, "Sograt Desert";
	set .moc_fild04$, "Sograt Desert";
	set .moc_fild05$, "Sograt Desert";
	set .moc_fild06$, "Sograt Desert";
	set .moc_fild07$, "Sograt Desert";
	set .moc_fild08$, "Sograt Desert";
	set .moc_fild09$, "Sograt Desert";
	set .moc_fild10$, "Sograt Desert";
	set .moc_fild11$, "Sograt Desert";
	set .moc_fild12$, "Sograt Desert";
	set .moc_fild13$, "Sograt Desert";
	set .moc_fild14$, "Sograt Desert";
	set .moc_fild15$, "Sograt Desert";
	set .moc_fild16$, "Sograt Desert";
	set .moc_fild17$, "Sograt Desert";
	set .moc_fild18$, "Sograt Desert";
	set .moc_fild19$, "Sograt Desert";
	set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine";
	set .moc_fild21$, "Dimensional Gorge";
	set .moc_fild22$, "Dimensional Gorge";
	set .moc_fild22b$, "Dimensional Gorge";
	set .moc_intr00$, "Inside Morocc";
	set .moc_intr01$, "Inside Morocc";
	set .moc_intr02$, "Inside Morocc";
	set .moc_intr04$, "Inside Morocc";
	set .moc_para01$, "Inside of Paradise Group Building in Morroc";
	set .moc_pryd01$, "Inside Pyramid";
	set .moc_pryd02$, "Inside Pyramid";
	set .moc_pryd03$, "Inside Pyramid";
	set .moc_pryd04$, "Inside Pyramid";
	set .moc_pryd05$, "Inside Pyramid";
	set .moc_pryd06$, "Inside Pyramid";
	set .moc_prydb1$, "Thief Guild";
	// set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 1Ãþ - ³ªÀÌÆ®";
	// set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 2Ãþ - ³ªÀÌÆ®";
	set .moc_ruins$, "Morroc Ruins";
	set .moc_vilg00$, "Morocc Village";
	set .moc_vilg01$, "Morocc Village";
	set .moc_vilg02$, "Morocc Village";
	set .monk_in$, "Inside St. Abbey";
	set .monk_test$, "Saint Capitolina Abbey";
	set .moonlight_a$, "Moonlight A";
	set .mora$, "Mora Village";
	set .morocc$, "Morroc Town";
	set .morocc_in$, "Inside Morroc";
	set .morocc_mem$, "Memory of Morroc";
	set .moscovia$, "Moscovia";
	set .mosk_dun01$, "Les Forest";
	set .mosk_dun02$, "Temny Forest";
	set .mosk_dun03$, "Dremuci Forest";
	set .mosk_fild01$, "somewhere in Moscovia";
	set .mosk_fild02$, "Okrestnosti of Moscovia";
	set .mosk_in$, "Inside Moscovia";
	set .mosk_que$, "Marozka's Cave";
	set .mosk_ship$, "Charabel";
	set .nameless_i$, "Nameless Island";
	set .nameless_in$, "Inside Nameless Island";
	set .nameless_n$, "Nameless Island";
	set .new_1_1$, "Training Ground";
	set .new_1_2$, "Training Ground";
	set .new_1_3$, "Training Ground";
	set .new_1_4$, "Training Ground";
	set .new_2_1$, "Training Ground";
	set .new_2_2$, "Training Ground";
	set .new_2_3$, "Training Ground";
	set .new_2_4$, "Training Ground";
	set .new_3_1$, "Training Ground";
	set .new_3_2$, "Training Ground";
	set .new_3_3$, "Training Ground";
	set .new_3_4$, "Training Ground";
	set .new_4_1$, "Training Ground";
	set .new_4_2$, "Training Ground";
	set .new_4_3$, "Training Ground";
	set .new_4_4$, "Training Ground";
	set .new_5_1$, "Training Ground";
	set .new_5_2$, "Training Ground";
	set .new_5_3$, "Training Ground";
	set .new_5_4$, "Training Ground";
	set .new_zone01$, "Training Ground";
	set .new_zone02$, "Training Ground";
	set .new_zone03$, "Training Ground";
	set .new_zone04$, "Training Ground";
	set .niflheim$, "Nifflheim, Realm of the Dead";
	set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim";
	set .nif_fild02$, "Vally of Gyoll";
	set .nif_in$, "Inside Nifflheim";
	set .nyd_dun01$, "Yggdrasil Root";
	set .nyd_dun02$, "Yggdrasil Root";
	set .odin_tem01$, "Odin Shirine";
	set .odin_tem02$, "Odin Shirine";
	set .odin_tem03$, "Odin Shirine";
	set .oldpayon$, "Old Payon";
	set .oldpay_in01$, "Inside Old Payon";
	set .oldpay_in02$, "Inside Old Payon";
	set .orcsdun01$, "Orc Dungeon";
	set .orcsdun02$, "Orc Dungeon";
	set .ordeal_1_1$, "Battle Ordeal Mode";
	set .ordeal_1_2$, "Battle Ordeal Mode";
	set .ordeal_1_3$, "Battle Ordeal Mode";
	set .ordeal_1_4$, "Battle Ordeal Mode";
	set .ordeal_2_1$, "Battle Ordeal Mode";
	set .ordeal_2_2$, "Battle Ordeal Mode";
	set .ordeal_2_3$, "Battle Ordeal Mode";
	set .ordeal_2_4$, "Battle Ordeal Mode";
	set .ordeal_3_1$, "Battle Ordeal Mode";
	set .ordeal_3_2$, "Battle Ordeal Mode";
	set .ordeal_3_3$, "Battle Ordeal Mode";
	set .ordeal_3_4$, "Battle Ordeal Mode";
	set .ordeal_a00$, "Battle Ordeal Mode";
	set .ordeal_a02$, "Battle Ordeal Mode";
	set .payg_cas01$, "Greenwood Lake Guild";
	set .payg_cas02$, "Greenwood Lake Guild";
	set .payg_cas03$, "Greenwood Lake Guild";
	set .payg_cas04$, "Greenwood Lake Guild";
	set .payg_cas05$, "Greenwood Lake Guild";
	set .payon$, "Payon Town";
	set .payon_in01$, "Inside Payon";
	set .payon_in02$, "Inside Payon";
	set .payon_in03$, "Inside Payon ";
	set .payon_mem$, "Memory of Payon";
	set .pay_arche$, "Archer Village";
	set .pay_arche_s$, "Archer Village";
	set .pay_dun00$, "Payon Cave";
	set .pay_dun01$, "Payon Cave";
	set .pay_dun02$, "Payon Cave";
	set .pay_dun03$, "Payon Cave";
	set .pay_dun04$, "Payon Cave";
	set .pay_fild01$, "Payon Forest";
	set .pay_fild02$, "Payon Forest";
	set .pay_fild03$, "Payon Forest";
	set .pay_fild04$, "Sograt Desert";
	set .pay_fild05$, "Payon Forest";
	set .pay_fild06$, "Payon Forest";
	set .pay_fild07$, "Payon Forest";
	set .pay_fild08$, "Payon Forest";
	set .pay_fild09$, "Payon Forest";
	set .pay_fild10$, "Payon Forest";
	set .pay_fild11$, "Payon Forest";
	set .pay_gld$, "Greenwood Lake";
	set .poring_c01$, "Poring Waiting Room";
	set .poring_c02$, "Poring Market";
	set .poring_w01$, "Poring War - Waiting Room";
	set .poring_w02$, "Poring War";
	set .priest_1_1$, "The Sanctum";
	set .priest_2_1$, "The Sanctum";
	set .priest_3_1$, "The Sanctum";
	set .probemap$, "Probe Map 1";
	set .probemap02$, "Probe Map 2";
	set .prontera$, "Prontera City, Capitol of Rune-Midgarts";
	set .prontera_s$, "Prontera City, Capital of Rune Midgard";
	set .prontera_x$, "Prontera City, Capital of Rune Midgard";
	set .prtg_cas01$, "Valkyrie Realm Guild";
	set .prtg_cas02$, "Valkyrie Realm Guild";
	set .prtg_cas03$, "Valkyrie Realm Guild";
	set .prtg_cas04$, "Valkyrie Realm Guild";
	set .prtg_cas05$, "Valkyrie Realm Guild";
	set .prt_are01$, "ARENA";
	set .prt_arena01$, "ARENA";
	set .prt_are_in$, "Waiting room";
	set .prt_castle$, "Prontera Castle";
	set .prt_church$, "the Sanctuary";
	set .prt_church_x$, "The Sanctuary";
	set .prt_cstl01$, "Prontera Castle";
	set .prt_dugn00$, "Prontera Dungeon";
	set .prt_dugn01$, "Prontera Dungeon";
	set .prt_fild00$, "Prontera Field";
	set .prt_fild01$, "Prontera Field";
	set .prt_fild02$, "Prontera Field";
	set .prt_fild03$, "Prontera Field";
	set .prt_fild04$, "Prontera Field";
	set .prt_fild05$, "Prontera Field";
	set .prt_fild06$, "Prontera Field";
	set .prt_fild07$, "Prontera Field";
	set .prt_fild08$, "Prontera Field";
	set .prt_fild08a$, "Prontera Field";
	set .prt_fild08b$, "Prontera Field";
	set .prt_fild08c$, "Prontera Field";
	set .prt_fild08d$, "Prontera Field";
	set .prt_fild09$, "Prontera Field";
	set .prt_fild10$, "Prontera Field";
	set .prt_fild11$, "Prontera Field";
	set .prt_gld$, "Valkyrie Realm";
	set .prt_in$, "Inside Prontera";
	set .prt_intr01$, "Inside Prontera";
	set .prt_intr01_a$, "Inside Prontera";
	set .prt_intr02$, "Inside Prontera";
	set .prt_maze01$, "Labyrinth Forest";
	set .prt_maze02$, "Labyrinth Forest";
	set .prt_maze03$, "Labyrinth Forest";
	set .prt_monk$, "St. Capitolina Abbey";
	set .prt_sewb1$, "Prontera Culvert";
	set .prt_sewb2$, "Prontera Culvert";
	set .prt_sewb3$, "Prontera Culvert";
	set .prt_sewb4$, "Prontera Culvert";
	set .prt_vilg00$, "Prontera Village";
	set .prt_vilg01$, "Prontera Village";
	set .prt_vilg02$, "Prontera Village";
	set .pvp_2vs2$, "PvP : Event Coliseum";
	set .pvp_2vs2b$, "PvP : Event Coliseum";
	set .pvp_2vs2c$, "PvP : Event Coliseum";
	set .pvp_c_room$, "PvP : Waiting Room";
	set .pvp_n_1_1$, "PvP : Room Sandwich";
	set .pvp_n_1_2$, "PvP : Room Rock On";
	set .pvp_n_1_3$, "PvP : Four Room";
	set .pvp_n_1_4$, "PvP : Room Undercross";
	set .pvp_n_1_5$, "PvP : Room Copass";
	set .pvp_n_2_1$, "PvP : Room Sandwich";
	set .pvp_n_2_2$, "PvP : Room Rock On";
	set .pvp_n_2_3$, "PvP : Four Room";
	set .pvp_n_2_4$, "PvP : Room Undercross";
	set .pvp_n_2_5$, "PvP : Room Copass";
	set .pvp_n_3_1$, "PvP : Room Sandwich";
	set .pvp_n_3_2$, "PvP : Room Rock On";
	set .pvp_n_3_3$, "PvP : Four Room";
	set .pvp_n_3_4$, "PvP : Room Undercross";
	set .pvp_n_3_5$, "PvP : Room Copass";
	set .pvp_n_4_1$, "PvP : Room Sandwich";
	set .pvp_n_4_2$, "PvP : Room Rock On";
	set .pvp_n_4_3$, "PvP : Four Room";
	set .pvp_n_4_4$, "PvP : Room Undercross";
	set .pvp_n_4_5$, "PvP : Room Copass";
	set .pvp_n_5_1$, "PvP : Room Sandwich";
	set .pvp_n_5_2$, "PvP : Room Rock On";
	set .pvp_n_5_3$, "PvP : Four Room";
	set .pvp_n_5_4$, "PvP : Room Undercross";
	set .pvp_n_5_5$, "PvP : Room Copass";
	set .pvp_n_6_1$, "PvP : Room Sandwich";
	set .pvp_n_6_2$, "PvP : Room Rock On";
	set .pvp_n_6_3$, "PvP : Four Room";
	set .pvp_n_6_4$, "PvP : Room Undercross";
	set .pvp_n_6_5$, "PvP : Room Copass";
	set .pvp_n_7_1$, "PvP : Room Sandwich";
	set .pvp_n_7_2$, "PvP : Room Rock On";
	set .pvp_n_7_3$, "PvP : Four Room";
	set .pvp_n_7_4$, "PvP : Room Undercross";
	set .pvp_n_7_5$, "PvP : Room Copass";
	set .pvp_n_8_1$, "PvP : Room Sandwich";
	set .pvp_n_8_2$, "PvP : Room Rock On";
	set .pvp_n_8_3$, "PvP : Four Room";
	set .pvp_n_8_4$, "PvP : Room Undercross";
	set .pvp_n_8_5$, "PvP : Room Copass";
	set .pvp_n_room$, "PvP : Waiting Room";
	set .pvp_room$, "PvP : Waiting Room";
	set .pvp_y_1_1$, "PvP : Room Prontera";
	set .pvp_y_1_2$, "PvP : Room Izlude";
	set .pvp_y_1_3$, "PvP : Room Payon";
	set .pvp_y_1_4$, "PvP : Room Alberta";
	set .pvp_y_1_5$, "PvP : Room Morroc";
	set .pvp_y_2_1$, "PvP : Room Prontera";
	set .pvp_y_2_2$, "PvP : Room Izlude";
	set .pvp_y_2_3$, "PvP : Room Payon";
	set .pvp_y_2_4$, "PvP : Room Alberta";
	set .pvp_y_2_5$, "PvP : Room Morroc";
	set .pvp_y_3_1$, "PvP : Room Prontera";
	set .pvp_y_3_2$, "PvP : Room Izlude";
	set .pvp_y_3_3$, "PvP : Room Payon";
	set .pvp_y_3_4$, "PvP : Room Alberta";
	set .pvp_y_3_5$, "PvP : Room Morroc";
	set .pvp_y_4_1$, "PvP : Room Prontera";
	set .pvp_y_4_2$, "PvP : Room Izlude";
	set .pvp_y_4_3$, "PvP : Room Payon";
	set .pvp_y_4_4$, "PvP : Room Alberta";
	set .pvp_y_4_5$, "PvP : Room Morroc";
	set .pvp_y_5_1$, "PvP : Room Prontera";
	set .pvp_y_5_2$, "PvP : Room Izlude";
	set .pvp_y_5_3$, "PvP : Room Payon";
	set .pvp_y_5_4$, "PvP : Room Alberta";
	set .pvp_y_5_5$, "PvP : Room Morroc";
	set .pvp_y_6_1$, "PvP : Room Prontera";
	set .pvp_y_6_2$, "PvP : Room Izlude";
	set .pvp_y_6_3$, "PvP : Room Payon";
	set .pvp_y_6_4$, "PvP : Room Alberta";
	set .pvp_y_6_5$, "PvP : Room Morroc";
	set .pvp_y_7_1$, "PvP : Room Prontera";
	set .pvp_y_7_2$, "PvP : Room Izlude";
	set .pvp_y_7_3$, "PvP : Room Payon";
	set .pvp_y_7_4$, "PvP : Room Alberta";
	set .pvp_y_7_5$, "PvP : Room Morroc";
	set .pvp_y_8_1$, "PvP : Room Prontera";
	set .pvp_y_8_2$, "PvP : Room Izlude";
	set .pvp_y_8_3$, "PvP : Room Payon";
	set .pvp_y_8_4$, "PvP : Room Alberta";
	set .pvp_y_8_5$, "PvP : Room Morroc";
	set .pvp_y_room$, "PvP : Waiting Room";
	set .p_track01$, "Monster Race Arena";
	set .p_track02$, "Monster Race Arena";
	// set .que_avan01$, "¿¡À̹ÃÆ® ¿¬±¸½Ç";
	set .que_ba$, "Unknown";
	set .que_bingo$, "Bingo Game Room";
	set .que_dan01$, "Hugel Field";
	set .que_dan02$, "Inside of the Abandoned House in Juno";
	set .que_god01$, "Quest Map";
	set .que_god01t$, "Quest Map";
	set .que_god02$, "Quest Map";
	set .que_house_s$, "Strange House";
	set .que_hugel$, "Odin Shrine's Underground";
	set .que_job01$, "Private Pub";
	set .que_job02$, "Job Quest 2";
	set .que_job03$, "Job Quest 3";
	// set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÃöÇà 4Ãþ";
	set .que_moc_16$, "Moon Palace, Mob Area";
	set .que_moon$, "Moon Palace";
	set .que_new01$, "New Year Day Place";
	set .que_new02$, "New Year Day Place";
	set .que_ng$, "Ninja - Gunslinger map";
	set .que_qaru01$, "Fallacious Okolnir";
	set .que_qaru02$, "Fallacious Okolnir";
	set .que_qaru03$, "Fallacious Okolnir";
	set .que_qaru04$, "Fallacious Okolnir";
	set .que_qaru05$, "Fallacious Okolnir";
	set .que_qsch01$, "Fallacious Okolnir";
	set .que_qsch02$, "Fallacious Okolnir";
	set .que_qsch03$, "Fallacious Okolnir";
	set .que_qsch04$, "Fallacious Okolnir";
	set .que_qsch05$, "Fallacious Okolnir";
	set .que_rachel$, "Inside Temple";
	set .que_san04$, "Inside Freya's Temple";
	set .que_sign02$, "Valley of Gyoll";
	set .que_temsky$, "Pope's Office - The Garden of Heaven";
	set .que_thor$, "Thor Volcano Dungeon";
	set .quiz_00$, "Quiz Revolrution";
	set .quiz_01$, "Quiz Revolrutiona";
	set .quiz_02$, "Quiz Arena";
	set .quiz_test$, "Quiz Hall";
	set .rachel$, "Capital of Arunafeltz States, Rachel";
	set .ra_fild01$, "Audhumbla Grassland";
	set .ra_fild02$, "Od Canyon";
	set .ra_fild03$, "The Plain of Ida";
	set .ra_fild04$, "Audhumbla Grassland";
	set .ra_fild05$, "Audhumbla Grassland";
	set .ra_fild06$, "Portus Luna";
	set .ra_fild07$, "Od Canyon";
	set .ra_fild08$, "The Plain of Ida";
	set .ra_fild09$, "Audhumbla Grassland";
	set .ra_fild10$, "Od Canyon";
	set .ra_fild11$, "The Plain of Ida";
	set .ra_fild12$, "The Plain of Ida";
	set .ra_fild13$, "Shore of Tears";
	set .ra_in01$, "Inside Rachel";
	set .ra_san01$, "Holy Ground";
	set .ra_san02$, "Holy Ground";
	set .ra_san03$, "Holy Ground";
	set .ra_san04$, "Holy Ground";
	set .ra_san05$, "Holy Ground";
	set .ra_temin$, "Inside Temple";
	set .ra_temple$, "Freya Grand Temple - Cheshrumnir";
	set .ra_temsky$, "Pope's Office - The Garden of Heaven";
	set .room_00$, "Room 0";
	set .room_01$, "Room 1";
	set .room_02$, "Room 2";
	set .rwc01$, "Ragnarok World Championship Arena 1";
	set .rwc02$, "Ragnarok World Championship Arena 2";
	set .rwc03$, "Ragnarok World Championship Arena 3";
	set .schg_cas01$, "Nidhoggur Guild";
	set .schg_cas02$, "Nidhoggur Guild";
	set .schg_cas03$, "Nidhoggur Guild";
	set .schg_cas04$, "Nidhoggur Guild";
	set .schg_cas05$, "Nidhoggur Guild";
	set .schg_dun01$, "Subterranean Guild Dungeon";
	set .schg_que01$, "Morestone Prairie";
	set .sch_gld$, "Nidhoggur";
	set .sec_in01$, "Inside Valhalla";
	set .sec_in02$, "Inside Valhalla";
	set .sec_pri$, "Room of Meditation (Valhalla Prison)";
	set .splendide$, "Splendide";
	set .spl_fild01$, "Splendide Field";
	set .spl_fild02$, "Splendide Field";
	set .spl_fild03$, "Splendide Field";
	set .spl_in01$, "Inside Splendide";
	set .spl_in02$, "Inside Splendide";
	set .sword_1_1$, "Swordman Test Hall";
	set .sword_2_1$, "Swordman Test Hall";
	set .sword_3_1$, "Swordman Test Hall";
	set .s_atelier$, "Shadow Workshop";
	set .tank_test$, "Tank Test 1";
	set .tank_test2$, "Tank Test 2";
	// set .teg_dun01$, "±æµå ÃöÇà ´øÀü";
	// set .teg_dun02$, "±æµå ÃöÇà ´øÀü";
	// set .test$, "Test Map";
	// set .te_aldecas1$, "±Û¶ó¸®½º";
	// set .te_aldecas2$, "µðÆ÷¸£Å×";
	// set .te_aldecas3$, "¼Ò¸°";
	// set .te_aldecas4$, "ºñ´Ö";
	// set .te_aldecas5$, "´õºí·ù";
	// set .te_alde_gld$, "Ä«Çöó°¡ÅÙ";
	// set .te_prtcas01$, "°Ô¿Àº¸¸£±×";
	// set .te_prtcas02$, "¸®Çø£Æ®";
	// set .te_prtcas03$, "À§±×³Ê";
	// set .te_prtcas04$, "ÇÃÀ̳×";
	// set .te_prtcas05$, "³×¸®¿ì½º";
	// set .te_prt_gld$, "±Û·Î¸®¾Æ";
	set .thana_boss$, "Thanatos Tower - Unknown Area";
	set .thana_scene01$, "Thanatos Tower Entrance";
	set .thana_step$, "Thanatos Tower - Upper Level";
	set .tha_scene01$, "Thanatos Tower Entrance";
	set .tha_t01$, "Thanatos Tower - Lower Level";
	set .tha_t02$, "Thanatos Tower - Lower Level";
	set .tha_t03$, "Thanatos Tower - Lower Level";
	set .tha_t04$, "Thanatos Tower - Lower Level";
	set .tha_t05$, "Thanatos Tower - Upper Level";
	set .tha_t06$, "Thanatos Tower - Upper Level";
	set .tha_t07$, "Thanatos Tower - Upper Level";
	set .tha_t08$, "Thanatos Tower - Upper Level";
	set .tha_t09$, "Thanatos Tower - Upper Level";
	set .tha_t10$, "Thanatos Tower - Upper Level";
	set .tha_t11$, "Thanatos Tower - Upper Level";
	set .tha_t12$, "Thanatos Tower - Upper Level";
	set .thor_camp$, "Thor Volcano Camp";
	set .thor_v01$, "Thor Volcano Dungeon";
	set .thor_v02$, "Thor Volcano Dungeon";
	set .thor_v03$, "Thor Volcano Dungeon";
	set .tower_a0$, "Tower A0";
	set .tower_a1$, "Tower A1";
	set .tower_a10$, "Tower A10";
	set .tower_a11$, "Tower A11";
	set .tower_a12$, "Tower A12";
	set .tower_a2$, "Tower A2";
	set .tower_a3$, "Tower A3";
	set .tower_a4$, "Tower A4";
	set .tower_a5$, "Tower A5";
	set .tower_a6$, "Tower A6";
	set .tower_a7$, "Tower A7";
	set .tower_a8$, "Tower A8";
	set .tower_a9$, "Tower A9";
	set .tower_b0$, "Tower B0";
	set .tower_b1$, "Tower B1";
	set .tower_b10$, "Tower B10";
	set .tower_b11$, "Tower B11";
	set .tower_b12$, "Tower B12";
	set .tower_b2$, "Tower B2";
	set .tower_b3$, "Tower B3";
	set .tower_b4$, "Tower B4";
	set .tower_b5$, "Tower B5";
	set .tower_b6$, "Tower B6";
	set .tower_b7$, "Tower B7";
	set .tower_b8$, "Tower B8";
	set .tower_b9$, "Tower B9";
	set .tower_c0$, "Tower C0";
	set .tower_c1$, "Tower C1";
	set .tower_c10$, "Tower C10";
	set .tower_c11$, "Tower C11";
	set .tower_c12$, "Tower C12";
	set .tower_c2$, "Tower C2";
	set .tower_c3$, "Tower C3";
	set .tower_c4$, "Tower C4";
	set .tower_c5$, "Tower C5";
	set .tower_c6$, "Tower C6";
	set .tower_c7$, "Tower C7";
	set .tower_c8$, "Tower C8";
	set .tower_c9$, "Tower C9";
	set .tower_d0$, "Tower D0";
	set .tower_d1$, "Tower D1";
	set .tower_d10$, "Tower D10";
	set .tower_d11$, "Tower D11";
	set .tower_d12$, "Tower D12";
	set .tower_d2$, "Tower D2";
	set .tower_d3$, "Tower D3";
	set .tower_d4$, "Tower D4";
	set .tower_d5$, "Tower D5";
	set .tower_d6$, "Tower D6";
	set .tower_d7$, "Tower D7";
	set .tower_d8$, "Tower D8";
	set .tower_d9$, "Tower D9";
	set .treasure01$, "Sunken Ship";
	set .treasure02$, "Sunken Ship";
	set .treasure_n1$, "ÀÌÃî·çµå ³­Æļ± 1Ãþ";
	set .treasure_n2$, "ÀÌÃî·çµå ³­Æļ± 2Ãþ";
	set .turbo_e_16$, "Turbo Track Stadium";
	set .turbo_e_4$, "Turbo Track Stadium";
	set .turbo_e_8$, "Turbo Track Stadium";
	set .turbo_n_1$, "Turbo Track Stadium";
	set .turbo_n_16$, "Turbo Track Stadium";
	set .turbo_n_4$, "Turbo Track Stadium";
	set .turbo_n_8$, "Turbo Track Stadium";
	set .turbo_room$, "Waiting Room";
	set .tur_dun01$, "Turtle Island";
	set .tur_dun02$, "Turtle Island Dungeon";
	set .tur_dun03$, "Good Turtles Village";
	set .tur_dun04$, "Turtle Palace";
	set .tur_dun05$, "Underground swamp zone";
	set .tur_dun06$, "Underground swamp zone";
	set .umbala$, "Wootan Tribe's Village, Umbala";
	set .um_dun01$, "Carpenter's Shop in the Tree";
	set .um_dun02$, "Passage to a Foreign World";
	set .um_fild01$, "Luluka Forest";
	set .um_fild02$, "Hoomga Forest";
	set .um_fild03$, "Kalala Swamp";
	set .um_fild04$, "Hoomga Jungle";
	set .um_in$, "Inside Umbala";
	set .valkyrie$, "Valkyrie Hall, the Hall of Honor";
	set .veins$, "Veins, the Canyon Village";
	set .ve_fild01$, "Veins Field";
	set .ve_fild02$, "Veins Field";
	set .ve_fild03$, "Veins Field";
	set .ve_fild04$, "Veins Field";
	set .ve_fild05$, "Veins Field";
	set .ve_fild06$, "Veins Field";
	set .ve_fild07$, "Veins Field";
	set .ve_in$, "Inside Veins";
	set .ve_in02$, "Inside Veins";
	set .wizard_1_1$, "Wizard Academy";
	set .wizard_2_1$, "Wizard Academy";
	set .wizard_3_1$, "Wizard Academy";
	set .xmas$, "Lutie, Snow Village";
	set .xmas_dun01$, "Toy Factory Warehouse";
	set .xmas_dun02$, "Toy Monitoring Room";
	set .xmas_fild01$, "Lutie Field";
	set .xmas_in$, "Inside Lutie";
	set .xmas_x$, "Lutie, the Snow Village";
	set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)";
	set .yuno$, "Juno, the capital of Schwarzwald Republic";
	set .yuno_fild01$, "Border Posts";
	set .yuno_fild02$, "Kiel Hyre's Cottage";
	set .yuno_fild03$, "El Mes Plateau";
	set .yuno_fild04$, "El Mes Plateau";
	set .yuno_fild05$, "El Mes Plateau";
	set .yuno_fild06$, "El Mes Plateau";
	set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)";
	set .yuno_fild08$, "Kiel Hyre's Academy";
	set .yuno_fild09$, "Schwaltzwald Guards Camp";
	set .yuno_fild10$, "Juno Field";
	set .yuno_fild11$, "Juno Field";
	set .yuno_fild12$, "Border Checkpoint";
	set .yuno_in01$, "Inside Juno";
	set .yuno_in02$, "Inside the Sage Castle";
	set .yuno_in03$, "Inside Juno";
	set .yuno_in04$, "Republic Library";
	set .yuno_in05$, "Power Plant of Ymir's Heart";
	set .yuno_pre$, "Schwaltzvalt Government Buildings";
	set .y_airport$, "Juno Airport";
	set .z_agit$, "Z Gang's Hideout";
	set .aretnorp$, "Guardian Prontera, New Capital of Rune-Migarts";
	end;
}

Cheers! /gawi

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2 hours ago, HaARiZz said:

@mharkeke I'm so sorry for post script without test it first.

As you wish, have a try then please let me know either it work or not.


-	script	where_am_i	-1,{
OnPCLoadMapEvent:
	set .@map$, replacestr(replacestr(strcharinfo(3), "@","_"), "-","_");
	if (getd("."+.@map$+"$") != ""){
		set $newPosition$, strcharinfo(3);
		if( $newPosition$ != $lastPosition$ ){
			announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
			set $lastPosition$, strcharinfo(3);
		}	
	}
	end;
OnInit:
	set .06guild_01$, "Guild War Arena";
	set .06guild_02$, "Guild War Arena";
	set .06guild_03$, "Guild War Arena";
	set .06guild_04$, "Guild War Arena";
	set .06guild_05$, "Guild War Arena";
	set .06guild_06$, "Guild War Arena";
	set .06guild_07$, "Guild War Arena";
	set .06guild_08$, "Guild War Arena";
	set .06guild_r$, "Guild War Arena - Waiting Room";
	set .1_cash$, "Octopus Cave";
	set .1_cata$, "Catacomb";
	// set .1_ecl$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç";
	set .1_ma_b$, "Bakonawa Hideout";
	set .1_ma_c$, "Buwaya Cave";
	set .1_ma_h$, "Bangungot Hospital 2F";
	set .1_mist$, "The Hazy Maze Forest";
	set .1_nyd$, "Nidhoggur's Nest";
	set .1_orcs$, "Subterranean Orc Cave";
	set .1_pump$, "Drain";
	set .1_tower$, "Endless Tower";
	set .2007rwc_01$, "2007 USRC Arena";
	set .2007rwc_02$, "2007 USRC Arena";
	set .2007rwc_03$, "2007 USRC Arena";
	set .2007rwc_04$, "2007 USRC Arena";
	set .2007rwc_05$, "2007 USRC Arena";
	set .2007rwc_06$, "2007 USRC Arena";
	set .2007rwc_07$, "2007 USRC Arena";
	set .2007rwc_08$, "2007 USRC Arena";
	set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9";
	set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10";
	set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room";
	set .2009rwc_01$, "RWC Arena";
	set .2009rwc_02$, "RWC Arena";
	set .2009rwc_03$, "RWC Arena";
	set .2009rwc_04$, "RWC Arena";
	set .2009rwc_05$, "RWC Arena";
	set .2009rwc_06$, "RWC Arena";
	set .2009rwc_07$, "RWC Arena";
	set .2009rwc_08$, "RWC Arena";
	set .2009rwc_f01$, "RWC Arena";
	set .2009rwc_f02$, "RWC Arena";
	set .2009rwc_r$, "RWC Arena";
	set .2010rwc_01$, "RWC Arena";
	set .2010rwc_02$, "RWC Arena";
	set .2010rwc_03$, "RWC Arena";
	set .2010rwc_04$, "RWC Arena";
	set .2010rwc_05$, "RWC Arena";
	set .2010rwc_06$, "RWC Arena";
	set .2010rwc_07$, "RWC Arena";
	set .2010rwc_08$, "RWC Arena";
	set .2010rwc_r$, "RWC Arena";
	set .2_cata$, "Sealed Shrine";
	set .2_nyd$, "Nidhoggur's Nest";
	set .2_orcs$, "Subterranean Orc Cave";
	set .2_pump$, "Drain";
	set .2_tower$, "Endless Tower";
	set .3_tower$, "Endless Tower";
	set .4_tower$, "Endless Tower";
	set .5_tower$, "Endless Tower";
	set .6_tower$, "Endless Tower(Unknown Area)";
	set .abbey01$, "Cursed Monastery";
	set .abbey02$, "Cursed Monastery";
	set .abbey03$, "Cursed Monastery";
	set .abyss_01$, "Abyss Lake Underground Cave";
	set .abyss_02$, "Abyss Lake Underground Cave";
	set .abyss_03$, "Abyss Lake Underground Cave";
	set .airplane$, "Airship";
	set .airplane_01$, "Airship";
	set .airport$, "Airport";
	set .alb2trea$, " Alberta Island";
	set .alberta$, "Alberta";
	set .alberta_d$, "Alberta";
	set .alberta_in$, "Inside Alberta";
	set .alberta_x$, "Alberta";
	set .alb_ship$, "Alberta Ship";
	set .aldebaran$, " Al De Baran";
	set .aldebaran_x$, "Aldebaran";
	set .aldeba_in$, "Inside Al De Baran";
	set .aldeg_cas01$, "Luina Guild";
	set .aldeg_cas02$, "Luina Guild";
	set .aldeg_cas03$, "Luina Guild";
	set .aldeg_cas04$, "Luina Guild";
	set .aldeg_cas05$, "Luina Guild";
	set .alde_alche$, "Alchemist Realm";
	set .alde_dun01$, "Clock Tower B1f";
	set .alde_dun02$, "Clock Tower B2f";
	set .alde_dun03$, "Clock Tower B3f";
	set .alde_dun04$, "Clock Tower B4f";
	set .alde_gld$, "Luina the satellite of Al De Baran";
	set .amatsu$, "Amatsu, the Land of Destiny";
	set .ama_dun01$, "Tatami Maze";
	set .ama_dun02$, "Battle Field in the Underground Forest";
	set .ama_dun03$, "Amatsu Underground Shrine";
	set .ama_fild01$, "Amatsu Field";
	set .ama_in01$, "Inside Amatsu";
	set .ama_in02$, "Inside Himezi Castle";
	set .ama_test$, "Momotaro Experience Place";
	set .anothership$, "Another Ship";
	set .anthell01$, "Ant Hell";
	set .anthell02$, "Ant Hell";
	set .arena_room$, "Waiting room";
	set .arug_cas01$, "Valfreyja Guild";
	set .arug_cas02$, "Valfreyja Guild";
	set .arug_cas03$, "Valfreyja Guild";
	set .arug_cas04$, "Valfreyja Guild";
	set .arug_cas05$, "Valfreyja Guild";
	set .arug_dun01$, "Subterranean Guild Dungeon";
	set .arug_que01$, "Morestone Prairie";
	set .aru_gld$, "Valfreyja";
	set .auction_01$, "Auction Hall";
	set .auction_02$, "Auction Hall";
	set .ayothaya$, "Ayotaya";
	set .ayothaya_e$, "Ayothaya Excavation Site";
	set .ayo_dun01$, "Ancient Shrine Maze";
	set .ayo_dun02$, "Inside Ancient Shrine";
	set .ayo_fild01$, "Ayotaya Field";
	set .ayo_fild02$, "Ayotaya Field";
	set .ayo_in01$, "Inside Ayotaya";
	set .ayo_in02$, "Inside Ayotaya";
	set .baby_para$, "Playground";
	set .bat_a01$, "Tierra Canyon";
	set .bat_a02$, "Tierra Canyon";
	set .bat_b01$, "Flavian";
	set .bat_b02$, "Flavian";
	set .bat_c01$, "Krieger von Midgards";
	set .bat_c02$, "Krieger von Midgards";
	set .bat_c03$, "Krieger von Midgards";
	set .bat_room$, "Battle Field Waiting Room";
	set .beach_dun$, "Karu, the West cave";
	set .beach_dun2$, "Ruande the northern cave";
	set .beach_dun3$, "Mao, the East Cave";
	set .bif_fild01$, "Bifrost Bridge";
	set .bif_fild02$, "Bifrost Bridge";
	set .bossnia_01$, "Bossnia";
	set .bossnia_02$, "Bossnia";
	set .bossnia_03$, "Bossnia";
	set .bossnia_04$, "Bossnia";
	set .brasilis$, "Brasilis";
	set .bra_dun01$, "Beyond the Waterfall";
	set .bra_dun02$, "Beyond the Waterfall";
	set .bra_fild01$, "Brasilis Field";
	set .bra_in01$, "Inside Brasilis";
	set .cave$, "Cave Village";
	set .cmd_fild01$, "Papuchicha Forest";
	set .cmd_fild02$, "Kokomo beach";
	set .cmd_fild03$, "Zenhai Marsh";
	set .cmd_fild04$, "Kokomo beach";
	set .cmd_fild05$, "Border of Papuchica forest";
	set .cmd_fild06$, "Fortress Saint Darmain(West)";
	set .cmd_fild07$, "Beacon Island, Pharos";
	set .cmd_fild08$, "Fortress Saint Darmain (East)";
	set .cmd_fild09$, "Fortress Saint Darmain (South)";
	set .cmd_in01$, "Inside Comodo";
	set .cmd_in02$, "Inside Comodo";
	set .comodo$, "Beach town,Comodo";
	set .c_tower1$, "Clock Tower 1f";
	set .c_tower2$, "Clock Tower 2f";
	set .c_tower3$, "Clock Tower 3f";
	set .c_tower4$, "Clock Tower 4f";
	set .darkness_z$, "Darkness Island";
	set .dewata$, "Dewata";
	set .dew_dun01$, "Volcanic Island of Krakatoa";
	set .dew_dun02$, "Tina Grace Cave";
	set .dew_fild01$, "Dewata Field (Tribal Village)";
	set .dew_in01$, "Inside Dewata";
	set .dicastes01$, "El Dicastes, the Sapha Capital";
	set .dicastes02$, "Dicastes Diel";
	set .dic_dun01$, "Kamidal Tunnel";
	set .dic_dun02$, "Scaraba Hall";
	set .dic_dun03$, "Scaraba Hole - Nightmare Mode";
	set .dic_fild01$, "Outskirts of Kamidal Mountain";
	set .dic_fild02$, "Outskirts of Kamidal Mountain";
	set .dic_in01$, "Inside of El Dicastes";
	set .dragon_nes2$, "Evil Dragon Nest";
	set .dragon_nest$, "Evil Dragon Nest";
	// set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÃê";
	// set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÃö";
	// set .ecl_hub01$, "¿¡Å¬¶óÃê µÑ·¹±æ";
	// set .ecl_in01$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in02$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in03$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_in04$, "¿¡Å¬¶óÃê ³»ºÎ";
	// set .ecl_tdun01$, "ºñÇ÷νºÆ® ž 1Ãþ";
	// set .ecl_tdun02$, "ºñÇ÷νºÆ® ž 2Ãþ";
	// set .ecl_tdun03$, "ºñÇ÷νºÆ® ž 3Ãþ";
	// set .ecl_tdun04$, "ºñÇ÷νºÆ® ž 4Ãþ";
	set .einbech$, "Einbech, the mining village";
	set .einbroch$, "Einbroch, the city of steel";
	set .ein_dun01$, "Mine Dungeon";
	set .ein_dun02$, "Mine Dungeon";
	set .ein_fild01$, "Einbroch Field";
	set .ein_fild02$, "Einbroch Field";
	set .ein_fild03$, "Einbroch Field";
	set .ein_fild04$, "Einbroch Field";
	set .ein_fild05$, "Einbroch Field";
	set .ein_fild06$, "Einbroch Field";
	set .ein_fild07$, "Einbroch Field";
	set .ein_fild08$, "Einbroch Field";
	set .ein_fild09$, "Einbroch Field";
	set .ein_fild10$, "Einbroch Field";
	set .ein_in01$, "Inside Einbroch";
	set .ein_polu$, "Indoor";
	set .evt_hello$, "Dead Angel's landing";
	set .evt_xmas$, "Toy Factory";
	set .evt_zombie$, "Run_From_Zombies";
	set .e_tower$, "Misty Island";
	set .fay_vilg00$, "Payon Village";
	set .fay_vilg01$, "Payon Village";
	set .force_1_1$, "Time Limit Fight";
	set .force_1_2$, "Time Limit Fight";
	set .force_1_3$, "Time Limit Fight";
	set .force_2_1$, "Time Limit Fight";
	set .force_2_2$, "Time Limit Fight";
	set .force_2_3$, "Time Limit Fight";
	set .force_3_1$, "Time Limit Fight";
	set .force_3_2$, "Time Limit Fight";
	set .force_3_3$, "Time Limit Fight";
	set .force_map1$, "Time Limit Fight";
	set .force_map2$, "Time Limit Fight";
	set .force_map3$, "Time Limit Fight";
	set .gefenia01$, "Geffenia";
	set .gefenia02$, "Geffenia";
	set .gefenia03$, "Geffenia";
	set .gefenia04$, "Geffenia";
	set .geffen$, "Geffen";
	set .geffen_in$, "Inside Geffen";
	set .geffen_x$, "Geffen";
	set .gefg_cas01$, "Britoniah Guild";
	set .gefg_cas02$, "Britoniah Guild";
	set .gefg_cas03$, "Britoniah Guild";
	set .gefg_cas04$, "Britoniah Guild";
	set .gefg_cas05$, "Britoniah Guild";
	set .gef_dun00$, "Geffen Dungeon";
	set .gef_dun01$, "Geffen Dungeon";
	set .gef_dun02$, "Geffenia";
	set .gef_dun03$, "Geffenia";
	set .gef_fild00$, "Geffen Field";
	set .gef_fild01$, "Geffen Field";
	set .gef_fild02$, "Geffen Field";
	set .gef_fild03$, "Geffen Field";
	set .gef_fild04$, "Geffen Field";
	set .gef_fild05$, "Geffen Field";
	set .gef_fild06$, "Geffen Field";
	set .gef_fild07$, "Geffen Field";
	set .gef_fild08$, "Geffen Field";
	set .gef_fild09$, "Geffen Field";
	set .gef_fild10$, "Geffen Field";
	set .gef_fild11$, "Geffen Field";
	set .gef_fild12$, "Kordt Forest";
	set .gef_fild13$, "Britoniah";
	set .gef_fild14$, "West Orc Village";
	set .gef_tower$, "Geffen Tower";
	set .gef_vilg00$, "Geffen Village";
	set .gef_vilg01$, "Geffen Village";
	set .glast_01$, "Glast Heim";
	// set .gld2_ald$, "½É¿¬ÀÇ È¸¶û : ¿µ¿õÀÇ ´«¹°";
	// set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÃÀÚÀÇ ¾ð´ö";
	// set .gld2_pay$, "½É¿¬ÀÇ È¸¶û : Å°íÀÇ ¹Ù¶÷";
	// set .gld2_prt$, "½É¿¬ÀÇ È¸¶û : Àü»çÀÇ ±æ";
	set .gld_dun01$, "Guild Dungeon";
	// set .gld_dun01_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun02$, "Guild Dungeon";
	// set .gld_dun02_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun03$, "Guild Dungeon";
	// set .gld_dun03_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gld_dun04$, "Guild Dungeon";
	// set .gld_dun04_2$, "±æµå ÃöÇà ´øÀü 2Ãþ";
	set .gl_cas01$, "Glast Heim 1f";
	set .gl_cas02$, "Glast Heim 2f";
	set .gl_church$, "Glast Heim St. Abbey";
	set .gl_chyard$, "Glast Heim Churchyard";
	set .gl_dun01$, "The Lowest Cave in Glast Heim";
	set .gl_dun02$, "The Lowest Cave in Glast Heim";
	set .gl_in01$, "Inside Glast Heim";
	set .gl_in01_ev$, "Event Crazy Drops";
	set .gl_knt01$, "Inside Glast Heim Chivalry";
	set .gl_knt02$, "Inside Glast Heim Chivalry";
	set .gl_prison$, "Glast Heim Underprison";
	set .gl_prison1$, "Glast Heim Underprison";
	set .gl_sew01$, "Glast Heim Culvert";
	set .gl_sew02$, "Glast Heim Culvert";
	set .gl_sew03$, "Glast Heim Culvert";
	set .gl_sew04$, "Glast Heim Culvert";
	set .gl_step$, "Glast Heim Staircase Dungeon";
	set .gonryun$, "Gonryun, the Hermit Land";
	set .gon_dun01$, "Shrine of Gonryun Queen";
	set .gon_dun02$, "Hermit's Checkers";
	set .gon_dun03$, "Arcadia";
	set .gon_fild01$, "Gonryun Field";
	set .gon_in$, "Inside Gonryun";
	set .gon_test$, "Arena";
	set .guild_room$, "Guild Arena Waiting Room";
	set .guild_rwc1$, "Training Room";
	set .guild_rwc2$, "Training Room";
	set .guild_rwc3$, "Training Room";
	set .guild_rwc4$, "Training Room";
	set .guild_rwc5$, "Training Room";
	set .guild_vs01$, "RWC Arena";
	set .guild_vs02$, "RWC Arena";
	set .guild_vs03$, "RWC Arena";
	set .guild_vs04$, "RWC Arena";
	set .guild_vs1$, "Guild Arena";
	set .guild_vs1_1$, "Guild Arena";
	set .guild_vs1_2$, "Guild Arena";
	set .guild_vs1_3$, "Guild Arena";
	set .guild_vs1_4$, "Guild Arena";
	set .guild_vs2$, "Guild Arena";
	set .guild_vs2_1$, "Guild Arena";
	set .guild_vs2_2$, "Guild Arena";
	set .guild_vs2ga$, "Geffen Room A";
	set .guild_vs2gb$, "Geffen Room B";
	set .guild_vs2gc$, "Geffen Room C";
	set .guild_vs2ia$, "Izlude Room A";
	set .guild_vs2ib$, "Izlude Room B";
	set .guild_vs2ic$, "Izlude Room C";
	set .guild_vs2ma$, "Morocc Room A";
	set .guild_vs2mb$, "Morocc Room B";
	set .guild_vs2mc$, "Morocc Room C";
	set .guild_vs2pa$, "Prontera Room A";
	set .guild_vs2pb$, "Prontera Room B";
	set .guild_vs2pc$, "Prontera Room C";
	set .guild_vs3$, "Guild Arena";
	set .guild_vs4$, "Guild Arena";
	set .guild_vs5$, "Guild Arena";
	set .g_room1_1$, "Quiz Revolution";
	set .g_room1_2$, "Quiz Revolution";
	set .g_room1_3$, "Quiz Revolution";
	set .g_room2$, "Quiz Revolution";
	set .himinn$, "Valkyrie Hall (Himinn)";
	set .holy_gold$, "Gold Sanctuary";
	set .holy_silver$, "Silver Sanctuary";
	set .hugel$, "Hugel, the Quaint Garden Village";
	set .hunter_1_1$, "Hunter Guild";
	set .hunter_2_1$, "Hunter Guild";
	set .hunter_3_1$, "Hunter Guild";
	set .hu_fild01$, "Thanatos Tower";
	set .hu_fild02$, "Hugel Field";
	set .hu_fild03$, "Hugel Field";
	set .hu_fild04$, "Hugel Field";
	set .hu_fild05$, "The Abyss Lake";
	set .hu_fild06$, "Hugel Field";
	set .hu_fild07$, "Hugel Field";
	set .hu_in01$, "Inside Hugel";
	set .ice_dun01$, "Ice Cave";
	set .ice_dun02$, "Ice Cave";
	set .ice_dun03$, "Ice Cave";
	set .ice_dun04$, "Ice Cave";
	set .in_hunter$, "Hunter Guild";
	set .in_moc_16$, "Assassin Clan";
	set .in_orcs01$, "Orc village";
	set .in_rogue$, "Inside the Rogue Guild";
	set .in_sphinx1$, "Sphinx";
	set .in_sphinx2$, "Sphinx";
	set .in_sphinx3$, "Sphinx";
	set .in_sphinx4$, "Sphinx";
	set .in_sphinx5$, "Sphinx";
	set .itemmall$, "Kafra Shop";
	set .itemmall_p$, "Item mall";
	set .itemmall_s$, "Item mall";
	set .izlu2dun$, "Byalan Island";
	set .izlude$, "Izlude Town";
	set .izlude07$, "Izlude Town";
	// set .izlude_a$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_b$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_c$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	// set .izlude_d$, "À§¼ºµµ½Ã ÀÌÃî·çµå";
	set .izlude_in$, "Inside Izlude";
	set .izlude_x$, "Izlude Town";
	// set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ";
	// set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	// set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ";
	set .iz_dun00$, "Undersea Tunnel";
	set .iz_dun00t$, "Overlook Water Dungeon";
	set .iz_dun01$, "Undersea Tunnel";
	set .iz_dun01t$, "Overlook Water Dungeon";
	set .iz_dun02$, "Undersea Tunnel";
	set .iz_dun02t$, "Overlook Water Dungeon";
	set .iz_dun03$, "Undersea Tunnel";
	set .iz_dun03t$, "Overlook Water Dungeon";
	set .iz_dun04$, "Undersea Tunnel";
	set .iz_dun04t$, "Overlook Water Dungeon";
	set .iz_dun05$, "Undersea Tunnel";
	// set .iz_int$, "ÀÎÆ®·Î";
	// set .iz_int01$, "ÀÎÆ®·Î";
	// set .iz_int02$, "ÀÎÆ®·Î";
	// set .iz_int03$, "ÀÎÆ®·Î";
	// set .iz_int04$, "ÀÎÆ®·Î";
	// set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê";
	set .jawaii$, "Jawaii, the Honeymoon Island";
	set .jawaii_in$, "Inside Jawaii";
	set .job3_arch01$, "Waiting room for Arch Bishop Job Change";
	set .job3_arch02$, "Odin Temple";
	set .job3_arch03$, "Waiting room for Arch Bishop Job Change";
	set .job3_gen01$, "Geneticist Lab";
	set .job3_guil01$, "Secret Tavern";
	set .job3_guil02$, "Inside the Old Warehouse";
	set .job3_guil03$, "An isolated mansion";
	set .job3_rang01$, "Waiting room for Ranger Job Change";
	set .job3_rang02$, "Test room for Ranger Job Change";
	set .job3_rune01$, "Inside of Rune Knight Templar";
	set .job3_rune02$, "Test room for Rune Knight Job Change";
	set .job3_rune03$, "Test room for Rune Knight Job Change";
	set .job3_war01$, "Test room for Warlock Job Change";
	set .job3_war02$, "Test room for Warlock Job Change";
	set .job_cru$, "Crusader Realm";
	set .job_duncer$, "Comodo Theatre";
	set .job_hunte$, "Hunter Job Change Place";
	set .job_hunter$, "Hunter Guild";
	set .job_knight$, "The Chivalry";
	set .job_knt$, "Knight Realm";
	set .job_ko$, "Hidden Place";
	set .job_monk$, "Saint Capitolina Abbey";
	set .job_priest$, "The Sanctum";
	set .job_prist$, "Priest Realm";
	set .job_sage$, "Sage Realm";
	set .job_soul$, "Your Heart";
	set .job_star$, "The Sun, the Moon and the Stars";
	set .job_sword1$, "Swordman Test Hall";
	set .job_thief1$, "Mushroom Farm";
	set .job_wiz$, "Wizard Realm";
	set .job_wizard$, "Wizard Academy";
	set .jp_castle$, "Halloween Castle";
	set .jp_dress_a$, "Back Stage A";
	set .jp_dress_b$, "Back Stage B";
	set .jp_event02$, "Japanese Event 2";
	set .jp_event03$, "Japanese Event 3";
	set .jp_event04$, "Japanese Event 4";
	set .jp_event05$, "Japanese Event 5";
	set .jp_event06$, "Japanese Event 6";
	set .jp_magic$, "House of Magical";
	set .jp_ruins$, "Sandy Beach of Ruins";
	set .jp_stage_a$, "Stage A";
	set .jp_stage_b$, "Stage B";
	set .juperos_01$, "Ruins of Juperos";
	set .juperos_02$, "Ruins of Juperos";
	set .jupe_area1$, "Juperos, Restricted Zone";
	set .jupe_area2$, "Juperos, Restricted Zone";
	set .jupe_cave$, "Ruins of Juperos Entrance";
	set .jupe_core$, "Center of Juperos";
	set .jupe_core2$, "The center of Juperos";
	set .jupe_ele$, "Juperos Elevator";
	set .jupe_ele_r$, "Juperos Elevator";
	set .jupe_gate$, "Juperos, Restricted Zone";
	set .kh_dun01$, "Robot Factory level 1";
	set .kh_dun02$, "Robot Factory level 2";
	set .kh_kiehl01$, "Kiehl's Room";
	set .kh_kiehl02$, "Kiehl's Room";
	set .kh_mansion$, "Kiel Hyre's Mansion";
	set .kh_rossi$, "The Rosimier's Mansion";
	set .kh_school$, "Kiel Hyre Academy";
	set .kh_vila$, "Kiel Hyre's Cottage";
	set .knight_1_1$, "The Chivalry";
	set .knight_2_1$, "The Chivalry";
	set .knight_3_1$, "The Chivalry";
	set .lhz_airport$, "Lighthalzen Airport";
	set .lhz_cube$, "Cube Room";
	set .lhz_dun01$, "Somatology Laboratory";
	set .lhz_dun02$, "Somatology Laboratory";
	set .lhz_dun03$, "Somatology Laboratory";
	set .lhz_dun04$, "Somatology Laboratory";
	set .lhz_fild01$, "Lighthalzen Field";
	set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)";
	set .lhz_fild03$, "Lighthalzen Field";
	set .lhz_in01$, "Rekenber Corporation Headquarters";
	set .lhz_in02$, "Inside Lighthalzen";
	set .lhz_in03$, "Inside Lighthalzen";
	set .lhz_que01$, "Inside Lighthalzen";
	set .lighthalzen$, "Lightharlzen, the City-State of Prosperity";
	set .louyang$, "Louyang, the highland";
	set .louyang_e$, "Louyang Excavation Site";
	set .lou_dun01$, "The Royal Tomb";
	set .lou_dun02$, "Inside the Royal Tomb";
	set .lou_dun03$, "Suei Long Gon";
	set .lou_fild01$, "Louyang Field";
	set .lou_in01$, "Inside Louyang";
	set .lou_in02$, "Inside Louyang";
	set .mag_dun01$, "Nogg Road";
	set .mag_dun02$, "Nogg Road";
	set .malangdo$, "Malangdo Island";
	set .malaya$, "Port Malaya";
	set .mal_dun01$, "Lagoon in the Stars";
	set .mal_in01$, "Inside Malangdo Island";
	set .mal_in02$, "Inside Ship";
	set .manuk$, "Manuk";
	set .man_fild01$, "Manuk Field";
	set .man_fild02$, "Manuk Field";
	set .man_fild03$, "Manuk Field";
	set .man_in01$, "Inside Manuk";
	set .ma_dun01$, "Bangungot Hospital 1F";
	set .ma_fild01$, "Baryo Mahiwaga";
	set .ma_fild02$, "Forest";
	set .ma_in01$, "Inside of Malaya";
	set .ma_scene01$, "Bakonawa Lake";
	set .ma_zif01$, "Inside of Jeepney";
	set .ma_zif02$, "Inside of Jeepney";
	set .ma_zif03$, "Inside of Jeepney";
	set .ma_zif04$, "Inside of Jeepney";
	set .ma_zif05$, "Inside of Jeepney";
	set .ma_zif06$, "Inside of Jeepney";
	set .ma_zif07$, "Inside of Jeepney";
	set .ma_zif08$, "Inside of Jeepney";
	set .ma_zif09$, "Inside of Jeepney";
	set .mid_camp$, "Rune Midgard Allied Forces Post";
	set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post";
	set .mjolnir_01$, "Mt.Mjolnir";
	set .mjolnir_02$, "Mt.Mjolnir";
	set .mjolnir_03$, "Mt.Mjolnir";
	set .mjolnir_04$, "Mt.Mjolnir";
	set .mjolnir_05$, "Mt.Mjolnir";
	set .mjolnir_06$, "Mt.Mjolnir";
	set .mjolnir_07$, "Mt.Mjolnir";
	set .mjolnir_08$, "Mt.Mjolnir";
	set .mjolnir_09$, "Mt.Mjolnir";
	set .mjolnir_10$, "Mt.Mjolnir";
	set .mjolnir_11$, "Mt.Mjolnir";
	set .mjolnir_12$, "Mt.Mjolnir";
	set .mjo_dun01$, "Mjolnir Dead Pit";
	set .mjo_dun02$, "Mjolnir Dead Pit";
	set .mjo_dun03$, "Mjolnir Dead Pit";
	set .moc_castle$, "Morroc Castle";
	set .moc_dugn01$, "Morocc Dungeon";
	set .moc_dugn02$, "Morocc Dungeon";
	set .moc_fild01$, "Sograt Desert";
	set .moc_fild02$, "Sograt Desert";
	set .moc_fild03$, "Sograt Desert";
	set .moc_fild04$, "Sograt Desert";
	set .moc_fild05$, "Sograt Desert";
	set .moc_fild06$, "Sograt Desert";
	set .moc_fild07$, "Sograt Desert";
	set .moc_fild08$, "Sograt Desert";
	set .moc_fild09$, "Sograt Desert";
	set .moc_fild10$, "Sograt Desert";
	set .moc_fild11$, "Sograt Desert";
	set .moc_fild12$, "Sograt Desert";
	set .moc_fild13$, "Sograt Desert";
	set .moc_fild14$, "Sograt Desert";
	set .moc_fild15$, "Sograt Desert";
	set .moc_fild16$, "Sograt Desert";
	set .moc_fild17$, "Sograt Desert";
	set .moc_fild18$, "Sograt Desert";
	set .moc_fild19$, "Sograt Desert";
	set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine";
	set .moc_fild21$, "Dimensional Gorge";
	set .moc_fild22$, "Dimensional Gorge";
	set .moc_fild22b$, "Dimensional Gorge";
	set .moc_intr00$, "Inside Morocc";
	set .moc_intr01$, "Inside Morocc";
	set .moc_intr02$, "Inside Morocc";
	set .moc_intr04$, "Inside Morocc";
	set .moc_para01$, "Inside of Paradise Group Building in Morroc";
	set .moc_pryd01$, "Inside Pyramid";
	set .moc_pryd02$, "Inside Pyramid";
	set .moc_pryd03$, "Inside Pyramid";
	set .moc_pryd04$, "Inside Pyramid";
	set .moc_pryd05$, "Inside Pyramid";
	set .moc_pryd06$, "Inside Pyramid";
	set .moc_prydb1$, "Thief Guild";
	// set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 1Ãþ - ³ªÀÌÆ®";
	// set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 2Ãþ - ³ªÀÌÆ®";
	set .moc_ruins$, "Morroc Ruins";
	set .moc_vilg00$, "Morocc Village";
	set .moc_vilg01$, "Morocc Village";
	set .moc_vilg02$, "Morocc Village";
	set .monk_in$, "Inside St. Abbey";
	set .monk_test$, "Saint Capitolina Abbey";
	set .moonlight_a$, "Moonlight A";
	set .mora$, "Mora Village";
	set .morocc$, "Morroc Town";
	set .morocc_in$, "Inside Morroc";
	set .morocc_mem$, "Memory of Morroc";
	set .moscovia$, "Moscovia";
	set .mosk_dun01$, "Les Forest";
	set .mosk_dun02$, "Temny Forest";
	set .mosk_dun03$, "Dremuci Forest";
	set .mosk_fild01$, "somewhere in Moscovia";
	set .mosk_fild02$, "Okrestnosti of Moscovia";
	set .mosk_in$, "Inside Moscovia";
	set .mosk_que$, "Marozka's Cave";
	set .mosk_ship$, "Charabel";
	set .nameless_i$, "Nameless Island";
	set .nameless_in$, "Inside Nameless Island";
	set .nameless_n$, "Nameless Island";
	set .new_1_1$, "Training Ground";
	set .new_1_2$, "Training Ground";
	set .new_1_3$, "Training Ground";
	set .new_1_4$, "Training Ground";
	set .new_2_1$, "Training Ground";
	set .new_2_2$, "Training Ground";
	set .new_2_3$, "Training Ground";
	set .new_2_4$, "Training Ground";
	set .new_3_1$, "Training Ground";
	set .new_3_2$, "Training Ground";
	set .new_3_3$, "Training Ground";
	set .new_3_4$, "Training Ground";
	set .new_4_1$, "Training Ground";
	set .new_4_2$, "Training Ground";
	set .new_4_3$, "Training Ground";
	set .new_4_4$, "Training Ground";
	set .new_5_1$, "Training Ground";
	set .new_5_2$, "Training Ground";
	set .new_5_3$, "Training Ground";
	set .new_5_4$, "Training Ground";
	set .new_zone01$, "Training Ground";
	set .new_zone02$, "Training Ground";
	set .new_zone03$, "Training Ground";
	set .new_zone04$, "Training Ground";
	set .niflheim$, "Nifflheim, Realm of the Dead";
	set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim";
	set .nif_fild02$, "Vally of Gyoll";
	set .nif_in$, "Inside Nifflheim";
	set .nyd_dun01$, "Yggdrasil Root";
	set .nyd_dun02$, "Yggdrasil Root";
	set .odin_tem01$, "Odin Shirine";
	set .odin_tem02$, "Odin Shirine";
	set .odin_tem03$, "Odin Shirine";
	set .oldpayon$, "Old Payon";
	set .oldpay_in01$, "Inside Old Payon";
	set .oldpay_in02$, "Inside Old Payon";
	set .orcsdun01$, "Orc Dungeon";
	set .orcsdun02$, "Orc Dungeon";
	set .ordeal_1_1$, "Battle Ordeal Mode";
	set .ordeal_1_2$, "Battle Ordeal Mode";
	set .ordeal_1_3$, "Battle Ordeal Mode";
	set .ordeal_1_4$, "Battle Ordeal Mode";
	set .ordeal_2_1$, "Battle Ordeal Mode";
	set .ordeal_2_2$, "Battle Ordeal Mode";
	set .ordeal_2_3$, "Battle Ordeal Mode";
	set .ordeal_2_4$, "Battle Ordeal Mode";
	set .ordeal_3_1$, "Battle Ordeal Mode";
	set .ordeal_3_2$, "Battle Ordeal Mode";
	set .ordeal_3_3$, "Battle Ordeal Mode";
	set .ordeal_3_4$, "Battle Ordeal Mode";
	set .ordeal_a00$, "Battle Ordeal Mode";
	set .ordeal_a02$, "Battle Ordeal Mode";
	set .payg_cas01$, "Greenwood Lake Guild";
	set .payg_cas02$, "Greenwood Lake Guild";
	set .payg_cas03$, "Greenwood Lake Guild";
	set .payg_cas04$, "Greenwood Lake Guild";
	set .payg_cas05$, "Greenwood Lake Guild";
	set .payon$, "Payon Town";
	set .payon_in01$, "Inside Payon";
	set .payon_in02$, "Inside Payon";
	set .payon_in03$, "Inside Payon ";
	set .payon_mem$, "Memory of Payon";
	set .pay_arche$, "Archer Village";
	set .pay_arche_s$, "Archer Village";
	set .pay_dun00$, "Payon Cave";
	set .pay_dun01$, "Payon Cave";
	set .pay_dun02$, "Payon Cave";
	set .pay_dun03$, "Payon Cave";
	set .pay_dun04$, "Payon Cave";
	set .pay_fild01$, "Payon Forest";
	set .pay_fild02$, "Payon Forest";
	set .pay_fild03$, "Payon Forest";
	set .pay_fild04$, "Sograt Desert";
	set .pay_fild05$, "Payon Forest";
	set .pay_fild06$, "Payon Forest";
	set .pay_fild07$, "Payon Forest";
	set .pay_fild08$, "Payon Forest";
	set .pay_fild09$, "Payon Forest";
	set .pay_fild10$, "Payon Forest";
	set .pay_fild11$, "Payon Forest";
	set .pay_gld$, "Greenwood Lake";
	set .poring_c01$, "Poring Waiting Room";
	set .poring_c02$, "Poring Market";
	set .poring_w01$, "Poring War - Waiting Room";
	set .poring_w02$, "Poring War";
	set .priest_1_1$, "The Sanctum";
	set .priest_2_1$, "The Sanctum";
	set .priest_3_1$, "The Sanctum";
	set .probemap$, "Probe Map 1";
	set .probemap02$, "Probe Map 2";
	set .prontera$, "Prontera City, Capitol of Rune-Midgarts";
	set .prontera_s$, "Prontera City, Capital of Rune Midgard";
	set .prontera_x$, "Prontera City, Capital of Rune Midgard";
	set .prtg_cas01$, "Valkyrie Realm Guild";
	set .prtg_cas02$, "Valkyrie Realm Guild";
	set .prtg_cas03$, "Valkyrie Realm Guild";
	set .prtg_cas04$, "Valkyrie Realm Guild";
	set .prtg_cas05$, "Valkyrie Realm Guild";
	set .prt_are01$, "ARENA";
	set .prt_arena01$, "ARENA";
	set .prt_are_in$, "Waiting room";
	set .prt_castle$, "Prontera Castle";
	set .prt_church$, "the Sanctuary";
	set .prt_church_x$, "The Sanctuary";
	set .prt_cstl01$, "Prontera Castle";
	set .prt_dugn00$, "Prontera Dungeon";
	set .prt_dugn01$, "Prontera Dungeon";
	set .prt_fild00$, "Prontera Field";
	set .prt_fild01$, "Prontera Field";
	set .prt_fild02$, "Prontera Field";
	set .prt_fild03$, "Prontera Field";
	set .prt_fild04$, "Prontera Field";
	set .prt_fild05$, "Prontera Field";
	set .prt_fild06$, "Prontera Field";
	set .prt_fild07$, "Prontera Field";
	set .prt_fild08$, "Prontera Field";
	set .prt_fild08a$, "Prontera Field";
	set .prt_fild08b$, "Prontera Field";
	set .prt_fild08c$, "Prontera Field";
	set .prt_fild08d$, "Prontera Field";
	set .prt_fild09$, "Prontera Field";
	set .prt_fild10$, "Prontera Field";
	set .prt_fild11$, "Prontera Field";
	set .prt_gld$, "Valkyrie Realm";
	set .prt_in$, "Inside Prontera";
	set .prt_intr01$, "Inside Prontera";
	set .prt_intr01_a$, "Inside Prontera";
	set .prt_intr02$, "Inside Prontera";
	set .prt_maze01$, "Labyrinth Forest";
	set .prt_maze02$, "Labyrinth Forest";
	set .prt_maze03$, "Labyrinth Forest";
	set .prt_monk$, "St. Capitolina Abbey";
	set .prt_sewb1$, "Prontera Culvert";
	set .prt_sewb2$, "Prontera Culvert";
	set .prt_sewb3$, "Prontera Culvert";
	set .prt_sewb4$, "Prontera Culvert";
	set .prt_vilg00$, "Prontera Village";
	set .prt_vilg01$, "Prontera Village";
	set .prt_vilg02$, "Prontera Village";
	set .pvp_2vs2$, "PvP : Event Coliseum";
	set .pvp_2vs2b$, "PvP : Event Coliseum";
	set .pvp_2vs2c$, "PvP : Event Coliseum";
	set .pvp_c_room$, "PvP : Waiting Room";
	set .pvp_n_1_1$, "PvP : Room Sandwich";
	set .pvp_n_1_2$, "PvP : Room Rock On";
	set .pvp_n_1_3$, "PvP : Four Room";
	set .pvp_n_1_4$, "PvP : Room Undercross";
	set .pvp_n_1_5$, "PvP : Room Copass";
	set .pvp_n_2_1$, "PvP : Room Sandwich";
	set .pvp_n_2_2$, "PvP : Room Rock On";
	set .pvp_n_2_3$, "PvP : Four Room";
	set .pvp_n_2_4$, "PvP : Room Undercross";
	set .pvp_n_2_5$, "PvP : Room Copass";
	set .pvp_n_3_1$, "PvP : Room Sandwich";
	set .pvp_n_3_2$, "PvP : Room Rock On";
	set .pvp_n_3_3$, "PvP : Four Room";
	set .pvp_n_3_4$, "PvP : Room Undercross";
	set .pvp_n_3_5$, "PvP : Room Copass";
	set .pvp_n_4_1$, "PvP : Room Sandwich";
	set .pvp_n_4_2$, "PvP : Room Rock On";
	set .pvp_n_4_3$, "PvP : Four Room";
	set .pvp_n_4_4$, "PvP : Room Undercross";
	set .pvp_n_4_5$, "PvP : Room Copass";
	set .pvp_n_5_1$, "PvP : Room Sandwich";
	set .pvp_n_5_2$, "PvP : Room Rock On";
	set .pvp_n_5_3$, "PvP : Four Room";
	set .pvp_n_5_4$, "PvP : Room Undercross";
	set .pvp_n_5_5$, "PvP : Room Copass";
	set .pvp_n_6_1$, "PvP : Room Sandwich";
	set .pvp_n_6_2$, "PvP : Room Rock On";
	set .pvp_n_6_3$, "PvP : Four Room";
	set .pvp_n_6_4$, "PvP : Room Undercross";
	set .pvp_n_6_5$, "PvP : Room Copass";
	set .pvp_n_7_1$, "PvP : Room Sandwich";
	set .pvp_n_7_2$, "PvP : Room Rock On";
	set .pvp_n_7_3$, "PvP : Four Room";
	set .pvp_n_7_4$, "PvP : Room Undercross";
	set .pvp_n_7_5$, "PvP : Room Copass";
	set .pvp_n_8_1$, "PvP : Room Sandwich";
	set .pvp_n_8_2$, "PvP : Room Rock On";
	set .pvp_n_8_3$, "PvP : Four Room";
	set .pvp_n_8_4$, "PvP : Room Undercross";
	set .pvp_n_8_5$, "PvP : Room Copass";
	set .pvp_n_room$, "PvP : Waiting Room";
	set .pvp_room$, "PvP : Waiting Room";
	set .pvp_y_1_1$, "PvP : Room Prontera";
	set .pvp_y_1_2$, "PvP : Room Izlude";
	set .pvp_y_1_3$, "PvP : Room Payon";
	set .pvp_y_1_4$, "PvP : Room Alberta";
	set .pvp_y_1_5$, "PvP : Room Morroc";
	set .pvp_y_2_1$, "PvP : Room Prontera";
	set .pvp_y_2_2$, "PvP : Room Izlude";
	set .pvp_y_2_3$, "PvP : Room Payon";
	set .pvp_y_2_4$, "PvP : Room Alberta";
	set .pvp_y_2_5$, "PvP : Room Morroc";
	set .pvp_y_3_1$, "PvP : Room Prontera";
	set .pvp_y_3_2$, "PvP : Room Izlude";
	set .pvp_y_3_3$, "PvP : Room Payon";
	set .pvp_y_3_4$, "PvP : Room Alberta";
	set .pvp_y_3_5$, "PvP : Room Morroc";
	set .pvp_y_4_1$, "PvP : Room Prontera";
	set .pvp_y_4_2$, "PvP : Room Izlude";
	set .pvp_y_4_3$, "PvP : Room Payon";
	set .pvp_y_4_4$, "PvP : Room Alberta";
	set .pvp_y_4_5$, "PvP : Room Morroc";
	set .pvp_y_5_1$, "PvP : Room Prontera";
	set .pvp_y_5_2$, "PvP : Room Izlude";
	set .pvp_y_5_3$, "PvP : Room Payon";
	set .pvp_y_5_4$, "PvP : Room Alberta";
	set .pvp_y_5_5$, "PvP : Room Morroc";
	set .pvp_y_6_1$, "PvP : Room Prontera";
	set .pvp_y_6_2$, "PvP : Room Izlude";
	set .pvp_y_6_3$, "PvP : Room Payon";
	set .pvp_y_6_4$, "PvP : Room Alberta";
	set .pvp_y_6_5$, "PvP : Room Morroc";
	set .pvp_y_7_1$, "PvP : Room Prontera";
	set .pvp_y_7_2$, "PvP : Room Izlude";
	set .pvp_y_7_3$, "PvP : Room Payon";
	set .pvp_y_7_4$, "PvP : Room Alberta";
	set .pvp_y_7_5$, "PvP : Room Morroc";
	set .pvp_y_8_1$, "PvP : Room Prontera";
	set .pvp_y_8_2$, "PvP : Room Izlude";
	set .pvp_y_8_3$, "PvP : Room Payon";
	set .pvp_y_8_4$, "PvP : Room Alberta";
	set .pvp_y_8_5$, "PvP : Room Morroc";
	set .pvp_y_room$, "PvP : Waiting Room";
	set .p_track01$, "Monster Race Arena";
	set .p_track02$, "Monster Race Arena";
	// set .que_avan01$, "¿¡À̹ÃÆ® ¿¬±¸½Ç";
	set .que_ba$, "Unknown";
	set .que_bingo$, "Bingo Game Room";
	set .que_dan01$, "Hugel Field";
	set .que_dan02$, "Inside of the Abandoned House in Juno";
	set .que_god01$, "Quest Map";
	set .que_god01t$, "Quest Map";
	set .que_god02$, "Quest Map";
	set .que_house_s$, "Strange House";
	set .que_hugel$, "Odin Shrine's Underground";
	set .que_job01$, "Private Pub";
	set .que_job02$, "Job Quest 2";
	set .que_job03$, "Job Quest 3";
	// set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÃöÇà 4Ãþ";
	set .que_moc_16$, "Moon Palace, Mob Area";
	set .que_moon$, "Moon Palace";
	set .que_new01$, "New Year Day Place";
	set .que_new02$, "New Year Day Place";
	set .que_ng$, "Ninja - Gunslinger map";
	set .que_qaru01$, "Fallacious Okolnir";
	set .que_qaru02$, "Fallacious Okolnir";
	set .que_qaru03$, "Fallacious Okolnir";
	set .que_qaru04$, "Fallacious Okolnir";
	set .que_qaru05$, "Fallacious Okolnir";
	set .que_qsch01$, "Fallacious Okolnir";
	set .que_qsch02$, "Fallacious Okolnir";
	set .que_qsch03$, "Fallacious Okolnir";
	set .que_qsch04$, "Fallacious Okolnir";
	set .que_qsch05$, "Fallacious Okolnir";
	set .que_rachel$, "Inside Temple";
	set .que_san04$, "Inside Freya's Temple";
	set .que_sign02$, "Valley of Gyoll";
	set .que_temsky$, "Pope's Office - The Garden of Heaven";
	set .que_thor$, "Thor Volcano Dungeon";
	set .quiz_00$, "Quiz Revolrution";
	set .quiz_01$, "Quiz Revolrutiona";
	set .quiz_02$, "Quiz Arena";
	set .quiz_test$, "Quiz Hall";
	set .rachel$, "Capital of Arunafeltz States, Rachel";
	set .ra_fild01$, "Audhumbla Grassland";
	set .ra_fild02$, "Od Canyon";
	set .ra_fild03$, "The Plain of Ida";
	set .ra_fild04$, "Audhumbla Grassland";
	set .ra_fild05$, "Audhumbla Grassland";
	set .ra_fild06$, "Portus Luna";
	set .ra_fild07$, "Od Canyon";
	set .ra_fild08$, "The Plain of Ida";
	set .ra_fild09$, "Audhumbla Grassland";
	set .ra_fild10$, "Od Canyon";
	set .ra_fild11$, "The Plain of Ida";
	set .ra_fild12$, "The Plain of Ida";
	set .ra_fild13$, "Shore of Tears";
	set .ra_in01$, "Inside Rachel";
	set .ra_san01$, "Holy Ground";
	set .ra_san02$, "Holy Ground";
	set .ra_san03$, "Holy Ground";
	set .ra_san04$, "Holy Ground";
	set .ra_san05$, "Holy Ground";
	set .ra_temin$, "Inside Temple";
	set .ra_temple$, "Freya Grand Temple - Cheshrumnir";
	set .ra_temsky$, "Pope's Office - The Garden of Heaven";
	set .room_00$, "Room 0";
	set .room_01$, "Room 1";
	set .room_02$, "Room 2";
	set .rwc01$, "Ragnarok World Championship Arena 1";
	set .rwc02$, "Ragnarok World Championship Arena 2";
	set .rwc03$, "Ragnarok World Championship Arena 3";
	set .schg_cas01$, "Nidhoggur Guild";
	set .schg_cas02$, "Nidhoggur Guild";
	set .schg_cas03$, "Nidhoggur Guild";
	set .schg_cas04$, "Nidhoggur Guild";
	set .schg_cas05$, "Nidhoggur Guild";
	set .schg_dun01$, "Subterranean Guild Dungeon";
	set .schg_que01$, "Morestone Prairie";
	set .sch_gld$, "Nidhoggur";
	set .sec_in01$, "Inside Valhalla";
	set .sec_in02$, "Inside Valhalla";
	set .sec_pri$, "Room of Meditation (Valhalla Prison)";
	set .splendide$, "Splendide";
	set .spl_fild01$, "Splendide Field";
	set .spl_fild02$, "Splendide Field";
	set .spl_fild03$, "Splendide Field";
	set .spl_in01$, "Inside Splendide";
	set .spl_in02$, "Inside Splendide";
	set .sword_1_1$, "Swordman Test Hall";
	set .sword_2_1$, "Swordman Test Hall";
	set .sword_3_1$, "Swordman Test Hall";
	set .s_atelier$, "Shadow Workshop";
	set .tank_test$, "Tank Test 1";
	set .tank_test2$, "Tank Test 2";
	// set .teg_dun01$, "±æµå ÃöÇà ´øÀü";
	// set .teg_dun02$, "±æµå ÃöÇà ´øÀü";
	// set .test$, "Test Map";
	// set .te_aldecas1$, "±Û¶ó¸®½º";
	// set .te_aldecas2$, "µðÆ÷¸£Å×";
	// set .te_aldecas3$, "¼Ò¸°";
	// set .te_aldecas4$, "ºñ´Ö";
	// set .te_aldecas5$, "´õºí·ù";
	// set .te_alde_gld$, "Ä«Çöó°¡ÅÙ";
	// set .te_prtcas01$, "°Ô¿Àº¸¸£±×";
	// set .te_prtcas02$, "¸®Çø£Æ®";
	// set .te_prtcas03$, "À§±×³Ê";
	// set .te_prtcas04$, "ÇÃÀ̳×";
	// set .te_prtcas05$, "³×¸®¿ì½º";
	// set .te_prt_gld$, "±Û·Î¸®¾Æ";
	set .thana_boss$, "Thanatos Tower - Unknown Area";
	set .thana_scene01$, "Thanatos Tower Entrance";
	set .thana_step$, "Thanatos Tower - Upper Level";
	set .tha_scene01$, "Thanatos Tower Entrance";
	set .tha_t01$, "Thanatos Tower - Lower Level";
	set .tha_t02$, "Thanatos Tower - Lower Level";
	set .tha_t03$, "Thanatos Tower - Lower Level";
	set .tha_t04$, "Thanatos Tower - Lower Level";
	set .tha_t05$, "Thanatos Tower - Upper Level";
	set .tha_t06$, "Thanatos Tower - Upper Level";
	set .tha_t07$, "Thanatos Tower - Upper Level";
	set .tha_t08$, "Thanatos Tower - Upper Level";
	set .tha_t09$, "Thanatos Tower - Upper Level";
	set .tha_t10$, "Thanatos Tower - Upper Level";
	set .tha_t11$, "Thanatos Tower - Upper Level";
	set .tha_t12$, "Thanatos Tower - Upper Level";
	set .thor_camp$, "Thor Volcano Camp";
	set .thor_v01$, "Thor Volcano Dungeon";
	set .thor_v02$, "Thor Volcano Dungeon";
	set .thor_v03$, "Thor Volcano Dungeon";
	set .tower_a0$, "Tower A0";
	set .tower_a1$, "Tower A1";
	set .tower_a10$, "Tower A10";
	set .tower_a11$, "Tower A11";
	set .tower_a12$, "Tower A12";
	set .tower_a2$, "Tower A2";
	set .tower_a3$, "Tower A3";
	set .tower_a4$, "Tower A4";
	set .tower_a5$, "Tower A5";
	set .tower_a6$, "Tower A6";
	set .tower_a7$, "Tower A7";
	set .tower_a8$, "Tower A8";
	set .tower_a9$, "Tower A9";
	set .tower_b0$, "Tower B0";
	set .tower_b1$, "Tower B1";
	set .tower_b10$, "Tower B10";
	set .tower_b11$, "Tower B11";
	set .tower_b12$, "Tower B12";
	set .tower_b2$, "Tower B2";
	set .tower_b3$, "Tower B3";
	set .tower_b4$, "Tower B4";
	set .tower_b5$, "Tower B5";
	set .tower_b6$, "Tower B6";
	set .tower_b7$, "Tower B7";
	set .tower_b8$, "Tower B8";
	set .tower_b9$, "Tower B9";
	set .tower_c0$, "Tower C0";
	set .tower_c1$, "Tower C1";
	set .tower_c10$, "Tower C10";
	set .tower_c11$, "Tower C11";
	set .tower_c12$, "Tower C12";
	set .tower_c2$, "Tower C2";
	set .tower_c3$, "Tower C3";
	set .tower_c4$, "Tower C4";
	set .tower_c5$, "Tower C5";
	set .tower_c6$, "Tower C6";
	set .tower_c7$, "Tower C7";
	set .tower_c8$, "Tower C8";
	set .tower_c9$, "Tower C9";
	set .tower_d0$, "Tower D0";
	set .tower_d1$, "Tower D1";
	set .tower_d10$, "Tower D10";
	set .tower_d11$, "Tower D11";
	set .tower_d12$, "Tower D12";
	set .tower_d2$, "Tower D2";
	set .tower_d3$, "Tower D3";
	set .tower_d4$, "Tower D4";
	set .tower_d5$, "Tower D5";
	set .tower_d6$, "Tower D6";
	set .tower_d7$, "Tower D7";
	set .tower_d8$, "Tower D8";
	set .tower_d9$, "Tower D9";
	set .treasure01$, "Sunken Ship";
	set .treasure02$, "Sunken Ship";
	set .treasure_n1$, "ÀÌÃî·çµå ³­Æļ± 1Ãþ";
	set .treasure_n2$, "ÀÌÃî·çµå ³­Æļ± 2Ãþ";
	set .turbo_e_16$, "Turbo Track Stadium";
	set .turbo_e_4$, "Turbo Track Stadium";
	set .turbo_e_8$, "Turbo Track Stadium";
	set .turbo_n_1$, "Turbo Track Stadium";
	set .turbo_n_16$, "Turbo Track Stadium";
	set .turbo_n_4$, "Turbo Track Stadium";
	set .turbo_n_8$, "Turbo Track Stadium";
	set .turbo_room$, "Waiting Room";
	set .tur_dun01$, "Turtle Island";
	set .tur_dun02$, "Turtle Island Dungeon";
	set .tur_dun03$, "Good Turtles Village";
	set .tur_dun04$, "Turtle Palace";
	set .tur_dun05$, "Underground swamp zone";
	set .tur_dun06$, "Underground swamp zone";
	set .umbala$, "Wootan Tribe's Village, Umbala";
	set .um_dun01$, "Carpenter's Shop in the Tree";
	set .um_dun02$, "Passage to a Foreign World";
	set .um_fild01$, "Luluka Forest";
	set .um_fild02$, "Hoomga Forest";
	set .um_fild03$, "Kalala Swamp";
	set .um_fild04$, "Hoomga Jungle";
	set .um_in$, "Inside Umbala";
	set .valkyrie$, "Valkyrie Hall, the Hall of Honor";
	set .veins$, "Veins, the Canyon Village";
	set .ve_fild01$, "Veins Field";
	set .ve_fild02$, "Veins Field";
	set .ve_fild03$, "Veins Field";
	set .ve_fild04$, "Veins Field";
	set .ve_fild05$, "Veins Field";
	set .ve_fild06$, "Veins Field";
	set .ve_fild07$, "Veins Field";
	set .ve_in$, "Inside Veins";
	set .ve_in02$, "Inside Veins";
	set .wizard_1_1$, "Wizard Academy";
	set .wizard_2_1$, "Wizard Academy";
	set .wizard_3_1$, "Wizard Academy";
	set .xmas$, "Lutie, Snow Village";
	set .xmas_dun01$, "Toy Factory Warehouse";
	set .xmas_dun02$, "Toy Monitoring Room";
	set .xmas_fild01$, "Lutie Field";
	set .xmas_in$, "Inside Lutie";
	set .xmas_x$, "Lutie, the Snow Village";
	set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)";
	set .yuno$, "Juno, the capital of Schwarzwald Republic";
	set .yuno_fild01$, "Border Posts";
	set .yuno_fild02$, "Kiel Hyre's Cottage";
	set .yuno_fild03$, "El Mes Plateau";
	set .yuno_fild04$, "El Mes Plateau";
	set .yuno_fild05$, "El Mes Plateau";
	set .yuno_fild06$, "El Mes Plateau";
	set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)";
	set .yuno_fild08$, "Kiel Hyre's Academy";
	set .yuno_fild09$, "Schwaltzwald Guards Camp";
	set .yuno_fild10$, "Juno Field";
	set .yuno_fild11$, "Juno Field";
	set .yuno_fild12$, "Border Checkpoint";
	set .yuno_in01$, "Inside Juno";
	set .yuno_in02$, "Inside the Sage Castle";
	set .yuno_in03$, "Inside Juno";
	set .yuno_in04$, "Republic Library";
	set .yuno_in05$, "Power Plant of Ymir's Heart";
	set .yuno_pre$, "Schwaltzvalt Government Buildings";
	set .y_airport$, "Juno Airport";
	set .z_agit$, "Z Gang's Hideout";
	set .aretnorp$, "Guardian Prontera, New Capital of Rune-Migarts";
	end;
}

Cheers! /gawi

still doesn't work ?

Edited by mharkeke
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@mharkeke did you had edit clif.cpp so OnPCLoadMapEvent always triggers?

I have tested this script on my server. It always triggered when I change between map.

If you want to make it announce once you login.

//Add at the end of line before curly bracket "}"
OnPCLoginEvent:
	announce "[ " + strcharinfo(3) + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
	end;

 

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its working thanks @HaARiZz you're so great. /no1

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the reason your script doesn't announce because your map doesn't have the load event mapflag that trigger the OnPCLoadMapEvent ...

https://pastebin.com/edit/BiYsXSjG

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