daShiru Posted April 28, 2020 Share Posted April 28, 2020 pa request nmn po ng Barricades para sa Training Grounds. On and Off Thank You, Quote Link to comment Share on other sites More sharing options...
shatowolf Posted April 28, 2020 Share Posted April 28, 2020 - script Barricade 78,{ OnInit: bindatcmd "gate", strnpcinfo(0)+"::Oncommand", 99,99; setcell "new_5-1",68,113,68,110,cell_walkable,0; //non walkable monster "new_5-1",68,113,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,112,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,111,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,110,""+getmonsterinfo(1905,0)+"",1905,1; end; Oncommand: if(compare([email protected]_parameters$, "open" )) goto L_open; else if(compare( [email protected]_parameters$, "close")) goto L_close; else{ dispbottom "type - '@gate open' to open the gate"; dispbottom "type - '@gate close' to close the gate"; } end; L_close: setcell "new_5-1",68,113,68,110,cell_walkable,0; //non walkable monster "new_5-1",68,113,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,112,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,111,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,110,""+getmonsterinfo(1905,0)+"",1905,1; end; L_open: announce "The Gate is now OPEN. Good Luck Adventurer.", bc_all; setcell "new_5-1",68,113,68,110,cell_walkable,1; //non walkable atcommand "@killmonster2"; end; } yo mate. 2 Quote Link to comment Share on other sites More sharing options...
daShiru Posted April 29, 2020 Author Share Posted April 29, 2020 @shatowolf You're the best bro! Quote Link to comment Share on other sites More sharing options...
GM Winter Posted January 8, 2021 Share Posted January 8, 2021 thanks for this Quote Link to comment Share on other sites More sharing options...