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Gramps - [Error]: quest_add: quest 62837 not found in DB.


drakulya

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Hello everybody!

I hope you're all doing well, as always!

I need some help with the Gramps NPC because after a massive search on the forum i couldn't find an answer by myself /sob

The problem:

As soon as I click the NPC and answer his questions the following errors are written on the mapserver

[Status]: Map-server connected to char-server 'MeuServidorLocal'.
[Status]: Map Server is now online.
[Info]: Received Fame List of '0' characters.
[Status]: Received '44' guild castles from char-server.
[Status]: Received '4' clans from char-server.
[Info]: 'TEST' logged in. (AID/CID: '2000004/150012', IP: '127.0.0.1', Group '99').
[Error]: quest_add: quest 62837 not found in DB.
[Debug]: Source (NPC): Gramps#Eden at moc_para01 (29,35)
[Debug]: Function: setquest (1 parameter):
[Debug]: Data: number value=62837
[Error]: quest_update_status: Character 150012 doesn't have quest 62837.

Since I am using 20180620RE Hexed, The first thing i did was check if the quest exists on my OngoingQuestInfoList.lub System file and its here (full file attached):

image.png.0672447cf4936630d2a3b3b998cd9ea8.png

Second, i've checked in the quest_db.txt file if the quest 62837 exists:

i've put the file in this folder: \rathena\db\import\quest_db.txt (pasted its last lines on the next spoiler, full file attached)

Spoiler

60868,0,2369,400,0,0,0,0,0,0,0,0,0,0,0,0,0,"Lichtern (Red) Hunting"
60869,0,2367,400,0,0,0,0,0,0,0,0,0,0,0,0,0,"Lichtern (Blue) Hunting"
62832,0,2073,400,0,0,0,0,0,0,0,0,0,0,0,0,0,"Toucan Hunting"
62833,0,2199,400,0,0,0,0,0,0,0,0,0,0,0,0,0,"Siorava Hunting"
62837,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Gramps GM Notice"

I don't know what I am missing... I couldn't find more information about this. Thanks for your help!

 

(NPC Code)

Spoiler

//===== Atlantis Script ======================================
//= iRO Gramps - Weekly Turn-In Events
//===== By: ================================================== 
//= Ragno (AtlantisRO)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: ===================================== 
//= rAthena
//===== iRO Wiki Summary: ====================================
// Each week, a hunting quest (also called a "Turn-In") is
// rotated. The Gramps NPC in the Eden Group HQ is offering
// the quest. They require the player to kill 400 times a
// monster. The monsters involved will give their normal EXP.
// The player must be within a certain level range to obtain
// the quest, but he can get the reward at any level. The
// quest will give as much EXP as all the monsters killed
// (formula : &00*(monster exp/jexp)).
// iRO Wiki Page:
// http://irowiki.org/wiki/Weekly_Turn-In_Events
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

moc_para01,29,35,3    script    Gramps#Eden    866,{
    if (eaclass()&EAJL_THIRD){
        mes "^FF0000Up on reaching Job Level 50 or Base Level 150 Gramps will no longer award experience points of the type that has reached his maximum.^000000";
        next;
        mes "Gramps will also not allow those points to be redistributed.";
        next;
    }
    if (checkquest(62837) != 2)
        callsub S_GM_Notice;
    setarray .@Timer, 60444, 60495, 60449, 60450, 60486, 60487;
    for (.@i = 0; .@i < getarraysize(.@Timer); .@i++){
        if (checkquest(.@Timer[.@i],PLAYTIME) == 2)
            erasequest .@Timer[.@i];
    }
    mes "[Gramps]";
    mes "When you get to being my age, you become bitter.";
    mes "Too long I've done nothing about the monsters that roam around Rune Midgard.";
    next;
    mes "[Gramps]";
    mes "That's why I'm asking you wippersnappers to help me hunt some monsters.";
    mes "Will you help me young adventurer?";
    next;
    switch(select("Yes, I'll help.", "Reward Me!", "^FF0000I want to quit hunting^000000", "^0000FFCan you warp me?^000000", "Can you erase the timer?", "What missions are you giving", "Give me Limited 3 day VIP", "Tell me more about the VIP Access", "No thanks pops.")){
        case 1:    //Yes, I'll help.
            mes "[Gramps]";
            mes "Ok, I've got a monster in mind that I need help exterminating.";
            next;
            mes "[Gramps]";
            mes "Waddya say kid?";
            mes "Want to hunt something for me?";
            next;
            .@map = select("I'll hunt at " + .Gramps_MapName$[0] + "[70-100]", "I'll hunt at " + .Gramps_MapName$[1] + "[101-125]", "I'll hunt at " + .Gramps_MapName$[2] + "[126-150]", "No thanks pops.") - 1;
            if (.@map == 3){
                mes "[Gramps]";
                mes "Suit yourself kid.";
                close;
            }
            callsub S_CheckLevel, .@map;
            mes "[Gramps]";
            mes "Ok, kid.";
            mes "Hunt monsters at " + .Gramps_MapName$[.@map] + " and I can die a happy old man.";
            next;
            mes "[Gramps]";
            mes "Ask me to teleport you and I will send you to a special hunting area.";
            mes "So what do you want to hunt?";
            next;
            if (vip_status(1) || checkquest(60810,PLAYTIME) == 1)
                .@vip_status = 1;
            .@loc = 4 * .@map;
            .@Turn_1 = .Gramps_Turn[.@loc];     .@mob1 = .Gramps_Turn[.@loc + 1];
            .@Turn_2 = .Gramps_Turn[.@loc + 2]; .@mob2 = .Gramps_Turn[.@loc + 3];
            .@hunt = select(getmonsterinfo(.@mob1,MOB_NAME), getmonsterinfo(.@mob2,MOB_NAME), (.@vip_status?"Hunt All":""), "Cancel");
            if (.@hunt == 4)
                close;
            setarray .@Timer1, 60444, 60449, 60486;
            setarray .@Timer2, 60495, 60450, 60487;
            .@Timer1 = .@Timer1[.@map];
            .@Timer2 = .@Timer2[.@map];
            if (.@hunt == 3){
                if (checkquest(.@Turn_1) < 0 && checkquest(.@Timer1) < 0 && checkquest(.@Turn_2) < 0 && checkquest(.@Timer2) < 0){
                    setquest .@Turn_1;
                    setquest .@Timer1;
                    setquest .@Turn_2;
                    setquest .@Timer2;
                    close;
                }
                .@hunt = 1;
            }
            .@Turn = (.@hunt == 1 ? .@Turn_1 : .@Turn_2);
            .@Timer = (.@hunt == 1 ? .@Timer1 : .@Timer2);
            if (checkquest(.@Turn,HUNTING) == 2){
                mes "[Gramps]";
                mes "You have finished this mission.";
                mes "All you have to do is tell me that you're done.";
            } else if (checkquest(.@Turn,HUNTING) == 1){
                if (.@vip_status){
                    mes "[Gramps]";
                    mes "You are already on this mission.";
                    mes "Do you want me to warp you there?";
                    next;
                    if (select("Send me now!", "Not right now.") == 1){
                        close2;
                        warp .Gramps_MapWarp$[.@map], .Gramps_MapX[.@map], .Gramps_MapY[.@map];
                        end;
                    }
                } else {
                    mes "[Gramps]";
                    mes "Tell me to warp you and I will send you to the special hunting grounds.";
                    mes "You are already on this mission.";
                }
            } else if (checkquest(.@Timer,PLAYTIME) == 1){
                mes "[Gramps]";
                mes "Wait a second!";
                mes "You have to wait 23 hours before I can let you do this mission again.";
            } else if ((checkquest(.@Timer1,PLAYTIME) == 1 || checkquest(.@Timer2,PLAYTIME) == 1) && !.@vip_status){
                mes "[Gramps]";
                mes "I'm sorry but I can only give you one mission at a time in this category.";
                mes "If you had a VIP membership, I can give you both missions and a free warp to the area.";
            } else {
                if (!.@vip_status){
                    mes "[Gramps]";
                    mes "Tell me to warp you and I will send you to the special hunting grounds.";
                }
                setquest .@Turn;
                setquest .@Timer;
            }
            close;
        case 2:    //Reward Me!
            mes "[Gramps]";
            mes "I'll check for all of the missions that I've given so far.";
            next;
            for (.@i = 0; .@i < getarraysize(.quest_id); .@i++){
                if (checkquest(.quest_id[.@i], HUNTING) == 2){
                    if (checkquest(60819,PLAYTIME) != 1){
                        if (checkquest(60819) > 0)
                            erasequest 60819;
                        mes "[Gramps]";
                        mes "I will give you a random buff for completing a hunting quest.";
                        mes "I can give this buff to you once every 16 hours.";
                        sc_start SC_DEXFOOD,1800000,12;
                        sc_start SC_ATKPOTION,1800000,0;
                        sc_start SC_MATKPOTION,1800000,0;
                        sc_start SC_SPEEDUP0,1800000,25;
                        setquest 60819; // Hunting Daily Timer
                        next;
                    }
                    .@monster$ = getmonsterinfo(.monster_id[.@i],MOB_NAME);
                    mes "[Gramps]";
                    mes "Hmm... let me see~";
                    mes "You HAVE completed the '" + .@monster$ + " Hunting' mission.";
                    .@boost = 600;
                    if (vip_status(1)){
                        mes "Do you want both Base and Job experience or split?";
                        next;
                        .@vip_reward = select("^FF0000Both Base and Job EXP^000000", "^0000FFI want Base EXP only.^000000", "^FFA400I want Job EXP only.^000000");
                        .@boost = 1000;
                        mes "[Gramps]";
                        mes "Here is your reward.";
                    }
                    erasequest .quest_id[.@i];
                    .@BaseExp = getmonsterinfo(.monster_id[.@i], MOB_BASEEXP) * .@boost;
                    .@JobExp = getmonsterinfo(.monster_id[.@i], MOB_JOBEXP) * .@boost;
                    if (eaclass()&EAJL_THIRD && BaseLevel > 149)
                        .@BaseExp = 0;
                    if (eaclass()&EAJL_THIRD && JobLevel > 49)
                        .@JobExp = 0;
                    switch(.@vip_reward){
                        case 2:
                            getexp .@BaseExp,0;
                            getexp .@JobExp,0;
                            break;
                        case 3:
                            getexp 0,.@BaseExp;
                            getexp 0,.@JobExp;
                            break;
                        default:
                            getexp .@BaseExp,.@JobExp;
                            break;
                    }
                    getitem "Para_Logro_Badge", (.@vip_reward ? 2 : 1);
                    next;
                }
            }
            close;
        case 3:    //I want to quit hunting
            mes "[Gramps]";
            mes "I'll check what missions that you've taken so far.";
            mes "Tell me which one you want to quit doing.";
            next;
            for (.@i = 0; .@i < getarraysize(.quest_id); .@i++){
                if (checkquest(.quest_id[.@i], HUNTING) == 1){
                    .@monster$ = getmonsterinfo(.monster_id[.@i],MOB_NAME);
                    mes "[Gramps]";
                    mes "You have NOT completed the '" + .@monster$ + " Hunting' mission.";
                    mes "Do you want to continue or quit?";
                    next;
                    if (select("Keep hunting " + .@monster$, "^FF0000Get rid of my quest^000000") == 2){
                        erasequest .quest_id[.@i];
                        mes "[Gramps]";
                        mes "All of your records for this quest have been deleted.";
                        close2;
                        .@questerased = 1;
                    }
                }
            }
            if (.@questerased)
                end;
            close;
        case 4:    //Can you warp me?
            mes "[Gramps]";
            mes "Where would you like me to send you to?";
            mes "The area I will send you to is not the normal area but a special hunting grounds.";
            next;
            mes "[Gramps]";
            mes "In addition, as long as you have the 23 hour timer active, I will still warp you to the hunting grounds area but you still have to wait for the timer to expire before I can give you the hunting mission again.";
            next;
            .@map = select(.Gramps_MapName$[0] + "[70-100]", .Gramps_MapName$[1] + "[101-125]", .Gramps_MapName$[2] + "[126-150]", "Cancel") - 1;
            if (.@map == 3)
                close;
            .@loc = 4 * .@map;
            .@Turn_1 = .Gramps_Turn[.@loc];
            .@Turn_2 = .Gramps_Turn[.@loc + 2];
            setarray .@Timer1, 60444, 60449, 60486;
            setarray .@Timer2, 60495, 60450, 60487;
            .@Timer1 = .@Timer1[.@map];
            .@Timer2 = .@Timer2[.@map];
            if (checkquest(.@Turn_1) < 0 && checkquest(.@Timer1) < 0 && checkquest(.@Turn_2) < 0 && checkquest(.@Timer2) < 0){
                mes "[Gramps]";
                mes "I won't send you there because you're either not doing that mission or you haven't recently done this mission.";
                close;
            }
            mes "[Gramps]";
            mes "Sending you now.";
            close2;
            warp .Gramps_MapWarp$[.@map], .Gramps_MapX[.@map], .Gramps_MapY[.@map];
            end;
        case 5:    //Can you erase the timer?
            mes "[Gramps]";
            mes "I can erase the daily timer for the quests if you give me 1 Reset Stone.";
            mes "So what do you say kid?";
            next;
            if (select("Here's 1 Reset Stone", "No thanks, I'll just wait.") == 1){
                if (!countitem("Premium_Reset_Stone")){
                    mes "[Gramps]";
                    mes "Come now, I won't do this for free.";
                    mes "You can get the Reset Stones from the Kafra Consumables Employee upstairs.";
                } else {
                    if (checkquest(60574,PLAYTIME) == 1){
                        mes "[Gramps]";
                        mes "I can only let you reset your hunting timers once every 3 hours.";
                        mes "Wait for the timer to expire before you try reseting.";
                    } else {
                        setarray .@quest_erase, 60444, 60495, 60449, 60450, 60486, 60487, 60574;
                        for (.@i = 0; .@i < getarraysize(.@quest_erase); .@i++){
                            if (checkquest(.@quest_erase[.@i]) > 0)
                                erasequest .@quest_erase[.@i];
                        }
                        mes "[Gramps]";
                        mes "All of your daily timers have been deleted.";
                        delitem "Premium_Reset_Stone", 1;
                        setquest 60574;
                    }
                }
            }
            close;
        case 6:    //What missions are you giving
            mes "[Gramps]";
            mes "I am giving several hunting missions.";
            next;
            mes "[Gramps]";
            mes "This week's monster areas are:";
            mes "70-100 "  + .Gramps_MapName$[0];
            mes "Hunt " + getmonsterinfo(.Gramps_Turn[1],MOB_NAME) + " & " + getmonsterinfo(.Gramps_Turn[3],MOB_NAME);
            mes "101-125 " + .Gramps_MapName$[1];
            mes "Hunt " + getmonsterinfo(.Gramps_Turn[5],MOB_NAME) + " & " + getmonsterinfo(.Gramps_Turn[7],MOB_NAME);
            mes "126-150 " + .Gramps_MapName$[2];
            mes "Hunt " + getmonsterinfo(.Gramps_Turn[9],MOB_NAME) + " & " + getmonsterinfo(.Gramps_Turn[11],MOB_NAME);
            close;
        case 7:    //Give me Limited 3 day VIP
            if (countitem("Premium_Reset_Stone") < 2){
                mes "[Gramps]";
                mes "You need to bring 2 Reset Stones to get this service.";
                mes "Open the Cash Shop and purchase them from there.";
            } else if (checkquest(60810,PLAYTIME) == 1){
                mes "[Gramps]";
                mes "It seems that you already have the limited access activated.";
                mes "Your access ends when the timer expires.";
            } else {
                if (checkquest(60810) > 0)
                    erasequest 60810;
                mes "[Gramps]";
                mes "Ok, you will now have limited 3 day VIP Access from this point on.";
                mes "Ask me about specific details to find out more about this access.";
                delitem "Premium_Reset_Stone", 2;
                setquest 60810;
            }
            close;
        case 8:    //Tell me more about the VIP Access
            mes "[Gramps]";
            mes "Ok, if you give me 2 Reset Stones you will have limited VIP Access to certain VIP only NPCs.";
            next;
            mes "[Gramps]";
            mes "This includes access to extra Kafra Services, discounted warps to different areas and even the use of Primo d'Buffer here at Eden Group.";
            next;
            mes "[Gramps]";
            mes "Additionally, I will allow you to get both hunting quests while you have this VIP Access active.";
            next;
            mes "[Gramps]";
            mes "The only catch is that you will NOT receive some of the benefits of a VIP such as EXP Boost as well and extra storage.";
            close;
        case 9:    //No thanks pops.
            mes "[Gramps]";
            mes "Pops?";
            mes "You better learn some respect there kiddo.";
            close;
    }
    end;

S_CheckLevel:
    setarray .@BaseMin,  70, 101, 126;
    setarray .@BaseMax, 100, 125, 150;
    if (BaseLevel >= .@BaseMin[getarg(0)] && BaseLevel <= .@BaseMax[getarg(0)])
        return;
    mes "[Gramps]";
    mes "Sorry, but I'm only giving this mission to Adventurers who are between level " + .@BaseMin[getarg(0)] + "-" + .@BaseMax[getarg(0)] + ".";
    close;

S_GM_Notice:
    while(1){
        mes "[Gramps]";
        mes "Hold it there! I have a message that I will only display this one time after you answer some questions correctly.";
        next;
        mes "[Gramps]";
        mes "Information about the GM Team!";
        next;
        mes "[Rules]";
        mes "1. The ONLY way to become a GM is to be hired by our California Office. We do not recruit players to be GMs!";
        next;
        mes "[Rules]";
        mes "2. The GM team will NEVER ask for your password!";
        next;
        mes "[Rules]";
        mes "3. If someone demands a ransom to keep your account in good standing they are not members of the GM tema. DO NOT PAY THEM!";
        mes "The GM team will never ask you to contact them outside the ticket system. If they are demanding via instant messengers or social media ignore them!";
        next;
        mes "[Rules]";
        mes "4. The GM team will NEVER ask you to install and use Teamviewer!";
        next;
        mes "[Rules]";
        mes "5. You will always be able to see a GM team member in a chat room if they are there. They have no special way to be invisible!";
        next;
        mes "[Rules]";
        mes "6. The GM team will always be willing to show the GM sprite. If they refuse they can be ignored.";
        next;
        mes "[Questionaire # 1]";
        mes "Does the GM team recruit players to be GMs?";
        next;
        if (select("Yes", "No") == 2){ .@n++; }
        mes "[Questionaire # 2]";
        mes "Will the GM team ask you for password?";
        next;
        if (select("Yes", "No") == 2){ .@n++; }
        mes "[Questionaire # 3]";
        mes "Will the GM team demand cash from you, in game or via instant messagers or social media?";
        next;
        if (select("No", "Yes") == 1){ .@n++; }
        mes "[Questionaire # 4]";
        mes "Should you install Teamviewer because a GM ask you to?";
        next;
        if (select("No", "Yes") == 1){ .@n++; }
        mes "[Questionaire # 5]";
        mes "Can a GM team member be invisible in a chat room?";
        next;
        if (select("Maybe", "No", "Yes") == 2){ .@n++; }
        mes "[Questionaire # 6]";
        mes "Can you ask to see the GM sprite in order to verify a GM's identity?";
        next;
        if (select("No", "Yes") == 2){ .@n++; }
        if (.@n == 6)
            break;
        else
            .@n = 0;
    }
    setquest 62837;
    completequest 62837;
    return;

OnInit:
    setarray .Gramps_MapName$, "Payon Dungeon", "Geffen Dungeon", "Moscovia Dungeon";
    setarray .Gramps_MapWarp$, "epay_dun00l", "egef_dun03m", "emos_dun02h";
    setarray .Gramps_MapX, 22, 138, 156;
    setarray .Gramps_MapY, 181, 117, 47;
    setarray .Gramps_Turn, 60602, 1102, 60508, 1617, 60594, 1772, 60502, 1208, 60470, 1716, 60485, 1653;
    setarray .monster_id,  1193,  1106,  1410,  1417,  1370,  1374,  2083,  2084,  1778,
             1777,  1752,  1753,  2085,  2086,  1402,  1403,  1504,  1505,  1713,  1716,
             1614,  1615,  1714,  1717,  1657,  1654,  1652,  1655,  1656,  1653,  1316,
             1314,  1736,  1737,  1987,  2024,  1163,  1208,  1780,  1781,  2019,  2021,
             1622,  1617,  1670,  1671,  1672,  1673,  1838,  1837,  1627,  1782,  1769,
             1770,  1638,  1635,  1637,  1634,  1639,  1636,  1613,  1619,  1676,  1677,
             1678,  1679,  1867,  1870,  1253,  1194,  1215,  1162,  1699,  1698,  1986,
             2092,  1133,  1134,  1135,  1833,  1831,  1143,  1109,  1194,  1297,  1384,
             1385,  1773,  1774,  1196,  1257,  2015,  1993,  1509,  1510,  1836,  1680,
             1256,  1148,  1989,  1282,  1390,  1715,  1668,  1988,  2133,  2132,  1718,
             1992,  2137,  2136,  1318,  1315,  1367,  1366,  1295,  1771,  1772,  1865,
             1864,  1883,  1102,  1379,  1206,  1703,  1201,  1735,  1155,  1884,  1995,
             1775,  1682,  1132,  1408,  1866,  1213,  1319,  2013,  1628,  1377,  2134,
             1776,  1197,  1117,  1219,  1401,  1376,  1406,  1869,  1796,  1797,  1375,
             1405,  2071,  1198,  1098,  1512,  1513,  1309,  2153,  1291,  1999,  1154,
             2315,  2313,  1386,  2365,  2366,  1199,  2363,  2370,  2309,  2310,  2364,
             1692,  1255,  2204,  1305,  2369,  2367,  2073,  2199;
    setarray .quest_id,   60443, 60445, 60451, 60452, 60453, 60454, 60455, 60456, 60459,
            60460, 60461, 60462, 60463, 60464, 60465, 60466, 60467, 60468, 60469, 60470,
            60476, 60477, 60478, 60479, 60480, 60481, 60482, 60483, 60484, 60485, 60488,
            60489, 60490, 60491, 60492, 60493, 60501, 60502, 60503, 60504, 60505, 60506,
            60507, 60508, 60509, 60510, 60511, 60512, 60513, 60514, 60515, 60516, 60517,
            60518, 60519, 60520, 60521, 60522, 60523, 60524, 60525, 60526, 60527, 60528,
            60529, 60530, 60531, 60532, 60535, 60536, 60537, 60538, 60539, 60540, 60541,
            60542, 60543, 60544, 60545, 60546, 60547, 60549, 60550, 60551, 60552, 60553,
            60554, 60555, 60556, 60557, 60558, 60559, 60560, 60561, 60562, 60565, 60570,
            60571, 60572, 60573, 60575, 60576, 60579, 60580, 60581, 60582, 60583, 60584,
            60585, 60586, 60587, 60588, 60589, 60590, 60591, 60592, 60593, 60594, 60595,
            60596, 60601, 60602, 60603, 60604, 60605, 60608, 60609, 60610, 60611, 60612,
            60614, 60815, 60816, 60817, 60818, 60820, 60821, 60822, 60824, 60825, 60826,
            60827, 60828, 60830, 60831, 60832, 60833, 60834, 60835, 60836, 60837, 60838,
            60839, 60840, 60841, 60842, 60843, 60844, 60845, 60846, 60848, 60849, 60851,
            60853, 60854, 60855, 60856, 60857, 60858, 60859, 60860, 60861, 60862, 60863,
            60864, 60865, 60866, 60867, 60868, 60869, 62832, 62833;
    end;

}

-    script    Return to Eden#template    -1,{
    mes "sending you back to Eden Group";
    close2;
    warp "moc_para01", 31, 14;
    end;
}

epay_dun00l,22,186,3    duplicate(Return to Eden#template)    Return to Eden#paydun00l    707
egef_dun03m,136,117,3    duplicate(Return to Eden#template)    Return to Eden#gefdun03m    707
emos_dun02h,155,44,3    duplicate(Return to Eden#template)    Return to Eden#mosdun02h    707
 

OngoingQuestInfoList_True.lub OngoingQuestInfoList.lub OngoingQuestInfoList_Sakray.lub quest_db.txt

Edited by drakulya
Forgot to attach the npc, sorry.
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do you use latest rAthena ?
now it's using quest_db.yml instead of quest.txt

Edited by kodkodkub
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Oh! @kodkodkubThank you very much for your answer! Yes, I use the latest rAthena, but I didn't know that i must use this other file... I am always searching for the answers on the forum and unfortunately the answers are old and some of them points to a file that no longer are used /sob

I will test it now! thank you again!!!

Thank you @kodkodkub csv2yaml.bat worked like a charm! Solved!

 

Edited by drakulya
Tested - Solved
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fyi you can use csv2yaml.bat inside of rathena folder
to convert quest_db.txt into quest_db.yml

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hai, can i have the quest-db for this, i cant find it anywhere. mine is outdated

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