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Euphy's WOE Controller TIme Modification


AHMADSHIDQI

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//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
poblacion,167,161,4	script	WOE Information	2_BULLETIN_BOARD,{
	doevent "WOE_CONTROL::OnMenu";
	end;
OnAgitStart:
	while(agitcheck()) {
		specialeffect 32;
		sleep 425;
	}
	end;
OnInit:
	waitingroom "~ WoE Schedule ~",0;
	end;
}

// Script Core
//============================================================
-	script	WOE_CONTROL	-1,{
function Disp_Owner; function Add_Zero;

OnInit:
// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,1; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.

// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

	// Combine values as needed (e.g. 1|8 = 1+8 = 9).
	set .Options, 1|4;

	// Rewards per castle.
	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
	// -- via mail (option 2): <itemID>,<amount>,<Zeny>
	setarray .Reward[0],6376,2000;

// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

	set .Size, getarraysize($WOE_CONTROL);
	if (.AutoKick || .NoOwner)
		for(set .@i,0; .@i<30; set .@i,.@i+1) {
			setmapflag .Castles$[.@i], mf_loadevent;
			setd "."+.Castles$[.@i], .@i;
		}
	if (!agitcheck() && !agitcheck2()) sleep 4000;
	set .Init,1;

OnMinute00:
	freeloop(1);
	if (agitcheck() || agitcheck2()) {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
			OnWOEEnd:
				announce "The War Of Emperium is over!",bc_all|bc_woe;
				AgitEnd; AgitEnd2;
				sleep 1000;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
				}
				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
				deletearray .Active[0],2;
				if (.ForceEnd) { set .ForceEnd,0; end; }
				break;
			}
	}
	if ((!agitcheck() && !agitcheck2()) || .Init) {
		if (!agitcheck() && !agitcheck2()) set .Init,0;
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
				deletearray .Active[0],2;
				set .Active[0], $WOE_CONTROL[.@i+3];
				if (.Init) { AgitEnd; AgitEnd2; }
				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
				sleep 1000;
				AgitStart; AgitStart2;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) {
						if (!.Init) Disp_Owner(.Castles$[.@j],0);
						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
					} else {
						if (.@j<20) {
							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
						} else {
							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
						}
					}
				}
				break;
			}
	}
	set .Init,0;
	end;

function Disp_Owner {
	set .@o, getcastledata(getarg(0),1);
	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
	return;
}
function Add_Zero {
	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnReward:
	set .@sql$, ((.Options&4)?"position = 0":"online = 1");
	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
	freeloop(1);
	for(set .@i,0; .@i<30; set .@i,.@i+1)
		if (getarg(0)&(1<<.@i)) {
			set .@gid, getcastledata(.Castles$[.@i],1);
			if (!.@gid) continue;
			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
				if ((.Options&8) && !(.Options&4)) {
					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
					setd ".@ip_"+.@i+"_"+.@ip$,1;
				}
				if (.Options&2) {
					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
						setd ".@str_"+.@cid[.@j],1;
						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
					}
				} else if (isloggedin(.@aid[.@j])) {
					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
				}
			}
		}
	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
	return;

OnPCLoadMapEvent:
	if (!compare(strcharinfo(3),"g_cas")) end;
	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
		sleep2 500;
		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
		sleep2 1500;
		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
	}
	end;

OnMenu:
while(1) {
	mes "[WOE Information]";
	if (agitcheck() || agitcheck2()) {
		if (.Active[0]) {
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
					set .@i, $WOE_CONTROL[.@i+2];
					break;
				}
			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
			mes " ";
			for(set .@i,0; .@i<6; set .@i,.@i+1)
				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
		} else
			mes "The War of Emperium is ^0055FFactive^000000.";
	} else {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
				break;
			}
		if (!getarraysize(.@time))
			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
		mes "The War of Emperium is ^777777inactive^000000.";
		if (.Size) {
			mes " ";
			mes "The next session will begin";
			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
		}
	}
	next;
	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
	case 1:
		if (.CastleWarp) set .@clr$,"^0055FF";
		set .@menu$,"";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
			set .@menu$, .@menu$+":";
		}
		set .@i, select(.@menu$)-1;
		set .@menu$,"";
		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
			if (.CastleWarp || .Active[0]&(1<<.@j))
				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
			set .@menu$, .@menu$+":";
		}
		set .@j, select(.@menu$)-1;
		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
		close;
	case 2:
		mes "[Schedule]";
		if (.Size) {
			freeloop(1);
			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
				for(set .@j,0; .@j<30; set .@j,.@j+1)
					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
				if (.@i+4 < .Size) mes " ";
			}
			freeloop(0);
		} else
			mes "No times are configured.";
		next;
		break;
	case 3:
		mes "[Castle Ownership]";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			set .@k, .@i*5;
			mes "> ^FF0000"+.Regions$[.@i]+"^000000";
			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
				set .@t, getcastledata(.Castles$[.@j],1);
				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
			}
			if (.@i < 5) mes " ";
		}
		next;
		break;
	case 4:
	while(1) {
		mes "[Session Manager]";
		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
		mes "What would you like to do?";
		next;
		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
		case 1:
			mes "[New Session]";
			if (.Size > 127) {
				mes "You have already reached the maximum of 32 sessions.";
				next;
				break;
			}
			mes "Select a day.";
			next;
			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
			mes "[New Session]";
			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<23; set .@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@Start, select(.@menu$)-1;
			mes "[New Session]";
			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@End, select(.@menu$)+.@Start;
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (.@Day == $WOE_CONTROL[.@i] &&
				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
					mes "[New Session]";
					mes "The chosen times overlap with an existing session.";
					next;
					set .@d,1;
					break;
				}
			if (.@d) { set .@d,0; break; }
			set .@Castle,0;
			while(1) {
				mes "[New Session]";
				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
				mes " > Castles:";
				if (!.@Castle)
					mes "   ~ ^777777(none selected)^000000";
				else for(set .@i,0; .@i<30; set .@i,.@i+1)
					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
				next;
				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
				for(set .@i,0; .@i<30; set .@i,.@i+1)
					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
				set .@i, select(.@menu$)-1;
				if (.@i)
					set .@Castle, .@Castle^(1<<(.@i-1));
				else {
					mes "[New Session]";
					mes "Are you sure?";
					next;
					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
					case 1:
						for(set .@i,0; .@i<.Size; set .@i,.@i+4)
							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
								set .@d,1;
								break;
							}
						if (!.@d) { set .@d,1; set .@i,.Size; }
						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
						set .Size, getarraysize($WOE_CONTROL);
					case 3:
						mes "[New Session]";
						mes ((.@d)?"Session added.":"cancelled.");
						next;
						set .@d,1;
					case 2:
						break;
					}
					if (.@d) { set .@d,0; break; }
				}
			}
			break;
		case 2:
			mes "[Remove Session]";
			if (!.Size) {
				mes "There are no sessions configured.";
				next;
				break;
			}
			mes "Select a session to remove.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			set .@i, select(.@menu$)-1;
			if (.@i == (.Size/4)) break;
			mes "[Remove Session]";
			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
			mes "This action cannot be undone.";
			next;
			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
			mes "[Remove Session]";
			if (.@j == 2)
				mes "cancelled.";
			else {
				deletearray $WOE_CONTROL[.@i*4],4;
				set .Size, getarraysize($WOE_CONTROL);
				mes "Session deleted.";
			}
			next;
			break;
		case 3:
			mes "[Reload Settings]";
			mes "This will trigger all events related to new session configurations, if any.";
			if (agitcheck() || agitcheck2()) {
				mes " ";
				mes "Be aware that this will disrupt the current WOE session.";
			}
			next;
			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
			mes "[Reload Settings]";
			if (.@i == 2) mes "cancelled.";
			else {
				set .Init,1;
				donpcevent "WOE_CONTROL::OnMinute00";
				mes "Variables have been re-initialized.";
			}
			next;
			break;
		case 4:
			mes "[Force Agit End]";
			if (!agitcheck() && !agitcheck2())  {
				mes "WOE has already ended.";
				next;
				break;
			}
			mes "This command will safely execute all AgitEnd events.";
			mes " ";
			mes "Kill the current WOE session?";
			next;
			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
			mes "[Force Agit End]";
			if (.@i == 3)
				mes "cancelled.";
			else {
				set .ForceEnd, .@i;
				donpcevent "WOE_CONTROL::OnWOEEnd";
				mes "WOE session terminated.";
			}
			next;
			break;
		case 5:
			set .@d,1; break;
		}
		if (.@d) { set .@d,0; break; }
		} break;
	case 5:
		close;
	} }
}

I need help. I have tried many things to modify time settings in this script but it seemed i really failed ? . someone please help me if you dont mind. i need a half hour time options in the NPC. so for example i can set WoE starts from 20:00 and ends at 21:30.
Thanks in advance

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2 hours ago, AHMADSHIDQI said:

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
poblacion,167,161,4	script	WOE Information	2_BULLETIN_BOARD,{
	doevent "WOE_CONTROL::OnMenu";
	end;
OnAgitStart:
	while(agitcheck()) {
		specialeffect 32;
		sleep 425;
	}
	end;
OnInit:
	waitingroom "~ WoE Schedule ~",0;
	end;
}

// Script Core
//============================================================
-	script	WOE_CONTROL	-1,{
function Disp_Owner; function Add_Zero;

OnInit:
// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,1; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.

// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

	// Combine values as needed (e.g. 1|8 = 1+8 = 9).
	set .Options, 1|4;

	// Rewards per castle.
	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
	// -- via mail (option 2): <itemID>,<amount>,<Zeny>
	setarray .Reward[0],6376,2000;

// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

	set .Size, getarraysize($WOE_CONTROL);
	if (.AutoKick || .NoOwner)
		for(set .@i,0; .@i<30; set .@i,.@i+1) {
			setmapflag .Castles$[.@i], mf_loadevent;
			setd "."+.Castles$[.@i], .@i;
		}
	if (!agitcheck() && !agitcheck2()) sleep 4000;
	set .Init,1;

OnMinute00:
	freeloop(1);
	if (agitcheck() || agitcheck2()) {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
			OnWOEEnd:
				announce "The War Of Emperium is over!",bc_all|bc_woe;
				AgitEnd; AgitEnd2;
				sleep 1000;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
				}
				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
				deletearray .Active[0],2;
				if (.ForceEnd) { set .ForceEnd,0; end; }
				break;
			}
	}
	if ((!agitcheck() && !agitcheck2()) || .Init) {
		if (!agitcheck() && !agitcheck2()) set .Init,0;
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
				deletearray .Active[0],2;
				set .Active[0], $WOE_CONTROL[.@i+3];
				if (.Init) { AgitEnd; AgitEnd2; }
				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
				sleep 1000;
				AgitStart; AgitStart2;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) {
						if (!.Init) Disp_Owner(.Castles$[.@j],0);
						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
					} else {
						if (.@j<20) {
							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
						} else {
							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
						}
					}
				}
				break;
			}
	}
	set .Init,0;
	end;

function Disp_Owner {
	set .@o, getcastledata(getarg(0),1);
	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
	return;
}
function Add_Zero {
	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnReward:
	set .@sql$, ((.Options&4)?"position = 0":"online = 1");
	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
	freeloop(1);
	for(set .@i,0; .@i<30; set .@i,.@i+1)
		if (getarg(0)&(1<<.@i)) {
			set .@gid, getcastledata(.Castles$[.@i],1);
			if (!.@gid) continue;
			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
				if ((.Options&8) && !(.Options&4)) {
					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
					setd ".@ip_"+.@i+"_"+.@ip$,1;
				}
				if (.Options&2) {
					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
						setd ".@str_"+.@cid[.@j],1;
						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
					}
				} else if (isloggedin(.@aid[.@j])) {
					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
				}
			}
		}
	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
	return;

OnPCLoadMapEvent:
	if (!compare(strcharinfo(3),"g_cas")) end;
	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
		sleep2 500;
		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
		sleep2 1500;
		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
	}
	end;

OnMenu:
while(1) {
	mes "[WOE Information]";
	if (agitcheck() || agitcheck2()) {
		if (.Active[0]) {
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
					set .@i, $WOE_CONTROL[.@i+2];
					break;
				}
			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
			mes " ";
			for(set .@i,0; .@i<6; set .@i,.@i+1)
				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
		} else
			mes "The War of Emperium is ^0055FFactive^000000.";
	} else {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
				break;
			}
		if (!getarraysize(.@time))
			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
		mes "The War of Emperium is ^777777inactive^000000.";
		if (.Size) {
			mes " ";
			mes "The next session will begin";
			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
		}
	}
	next;
	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
	case 1:
		if (.CastleWarp) set .@clr$,"^0055FF";
		set .@menu$,"";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
			set .@menu$, .@menu$+":";
		}
		set .@i, select(.@menu$)-1;
		set .@menu$,"";
		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
			if (.CastleWarp || .Active[0]&(1<<.@j))
				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
			set .@menu$, .@menu$+":";
		}
		set .@j, select(.@menu$)-1;
		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
		close;
	case 2:
		mes "[Schedule]";
		if (.Size) {
			freeloop(1);
			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
				for(set .@j,0; .@j<30; set .@j,.@j+1)
					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
				if (.@i+4 < .Size) mes " ";
			}
			freeloop(0);
		} else
			mes "No times are configured.";
		next;
		break;
	case 3:
		mes "[Castle Ownership]";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			set .@k, .@i*5;
			mes "> ^FF0000"+.Regions$[.@i]+"^000000";
			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
				set .@t, getcastledata(.Castles$[.@j],1);
				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
			}
			if (.@i < 5) mes " ";
		}
		next;
		break;
	case 4:
	while(1) {
		mes "[Session Manager]";
		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
		mes "What would you like to do?";
		next;
		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
		case 1:
			mes "[New Session]";
			if (.Size > 127) {
				mes "You have already reached the maximum of 32 sessions.";
				next;
				break;
			}
			mes "Select a day.";
			next;
			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
			mes "[New Session]";
			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<23; set .@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@Start, select(.@menu$)-1;
			mes "[New Session]";
			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@End, select(.@menu$)+.@Start;
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (.@Day == $WOE_CONTROL[.@i] &&
				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
					mes "[New Session]";
					mes "The chosen times overlap with an existing session.";
					next;
					set .@d,1;
					break;
				}
			if (.@d) { set .@d,0; break; }
			set .@Castle,0;
			while(1) {
				mes "[New Session]";
				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
				mes " > Castles:";
				if (!.@Castle)
					mes "   ~ ^777777(none selected)^000000";
				else for(set .@i,0; .@i<30; set .@i,.@i+1)
					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
				next;
				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
				for(set .@i,0; .@i<30; set .@i,.@i+1)
					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
				set .@i, select(.@menu$)-1;
				if (.@i)
					set .@Castle, .@Castle^(1<<(.@i-1));
				else {
					mes "[New Session]";
					mes "Are you sure?";
					next;
					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
					case 1:
						for(set .@i,0; .@i<.Size; set .@i,.@i+4)
							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
								set .@d,1;
								break;
							}
						if (!.@d) { set .@d,1; set .@i,.Size; }
						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
						set .Size, getarraysize($WOE_CONTROL);
					case 3:
						mes "[New Session]";
						mes ((.@d)?"Session added.":"cancelled.");
						next;
						set .@d,1;
					case 2:
						break;
					}
					if (.@d) { set .@d,0; break; }
				}
			}
			break;
		case 2:
			mes "[Remove Session]";
			if (!.Size) {
				mes "There are no sessions configured.";
				next;
				break;
			}
			mes "Select a session to remove.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			set .@i, select(.@menu$)-1;
			if (.@i == (.Size/4)) break;
			mes "[Remove Session]";
			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
			mes "This action cannot be undone.";
			next;
			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
			mes "[Remove Session]";
			if (.@j == 2)
				mes "cancelled.";
			else {
				deletearray $WOE_CONTROL[.@i*4],4;
				set .Size, getarraysize($WOE_CONTROL);
				mes "Session deleted.";
			}
			next;
			break;
		case 3:
			mes "[Reload Settings]";
			mes "This will trigger all events related to new session configurations, if any.";
			if (agitcheck() || agitcheck2()) {
				mes " ";
				mes "Be aware that this will disrupt the current WOE session.";
			}
			next;
			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
			mes "[Reload Settings]";
			if (.@i == 2) mes "cancelled.";
			else {
				set .Init,1;
				donpcevent "WOE_CONTROL::OnMinute00";
				mes "Variables have been re-initialized.";
			}
			next;
			break;
		case 4:
			mes "[Force Agit End]";
			if (!agitcheck() && !agitcheck2())  {
				mes "WOE has already ended.";
				next;
				break;
			}
			mes "This command will safely execute all AgitEnd events.";
			mes " ";
			mes "Kill the current WOE session?";
			next;
			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
			mes "[Force Agit End]";
			if (.@i == 3)
				mes "cancelled.";
			else {
				set .ForceEnd, .@i;
				donpcevent "WOE_CONTROL::OnWOEEnd";
				mes "WOE session terminated.";
			}
			next;
			break;
		case 5:
			set .@d,1; break;
		}
		if (.@d) { set .@d,0; break; }
		} break;
	case 5:
		close;
	} }
}

I need help. I have tried many things to modify time settings in this script but it seemed i really failed ? . someone please help me if you dont mind. i need a half hour time options in the NPC. so for example i can set WoE starts from 20:00 and ends at 21:30.
Thanks in advance

Im pretty sure this WoE scripts requireds to be set in game and not in the actual script.

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12 hours ago, Radian said:

Im pretty sure this WoE scripts requireds to be set in game and not in the actual script.

yes sir. i can set it in game but the WoE time options available is only in hour. and i need my WoE time to be 1 and a half hour. it has no half hour option

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12 minutes ago, AHMADSHIDQI said:

yes sir. i can set it in game but the WoE time options available is only in hour. and i need my WoE time to be 1 and a half hour. it has no half hour option

Yeah, I forgot how this script works. if you want to add another extra 30 minutes on the schedule you need to modfy the script which is im not sure how to do it. but lets wait for others to help you out with this.+

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