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Question about map server crashes & exception handling.


behelit

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Today, I encountered a issue where a player was causing my map server to crash. Luckily, they were communicative and I was able to figure out what they were doing... They were simply using the "remove trap" skill. But there were several other people online and it just looked bad all around, in my opinion. I got the code fix from here https://github.com/rathena/rathena/issues/4605 , recompiled my server and everything was fine. However, this raises a question. How can something like the use of a common hunter skill cause the entire map server to crash? Doesn't C++ have some form of exception handling to prevent this?

Edited by behelit
Got warning about uninformative title, adding clarification.
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Um... I asked two questions and that isn't the answer to either one of them. I know how to enable crashcore dumps.

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