Tiraga Posted April 2, 2020 Share Posted April 2, 2020 Hi, i got the following problem. the mado costume sprite under: data\sprite\Àΰ£Á·\¸öÅë\¿©\¸¶µµ±â¾î_¿©_1.act wont use the palette: data\palette\¸ö\costume_1\¸¶µµ±â¾î_¿©_0_1.pal but instead use the palette: data\palette\¸ö\costume_1\¹ÌÄÉ´Ð_¿©_0_1.pal the result looks like this: one way to solve this would be to remake the palette "¹ÌÄÉ´Ð_¿©_0_1.pal" but since there is a specific palette for the mado gear costume sprite wich is working in Act Editor i would like to to make a change so that the sprite looks for the correct palette. does anyone know how to do this? Quote Link to comment Share on other sites More sharing options...
0 Tiraga Posted April 5, 2020 Author Share Posted April 5, 2020 with older clients i found the option to patch the exe that the client will read PCPals.lub and in there is the connection between sprite and palette but on newer client you cant patch it and i doubt that there isnt anywhere saved wich sprite is looking for wich palette. Quote Link to comment Share on other sites More sharing options...
Hi,
i got the following problem. the mado costume sprite under:
data\sprite\Àΰ£Á·\¸öÅë\¿©\¸¶µµ±â¾î_¿©_1.act
wont use the palette:
data\palette\¸ö\costume_1\¸¶µµ±â¾î_¿©_0_1.pal
but instead use the palette:
data\palette\¸ö\costume_1\¹ÌÄÉ´Ð_¿©_0_1.pal
the result looks like this:
one way to solve this would be to remake the palette "¹ÌÄÉ´Ð_¿©_0_1.pal" but since there is a specific palette for the mado gear costume sprite wich is working in Act Editor i would like to to make a change so that the sprite looks for the correct palette.
does anyone know how to do this?
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