iraciz Posted March 31, 2020 Share Posted March 31, 2020 (edited) I will share this revert of magnum break duration2 effect. The ancient behavior of this mood is: The after-skill cast, provides a 10 seconds duration2 buff; this duration2 imbues the caster with a 20% Fire damage element "perfect hit" "(Never Miss)" "(Flee Ignoring)" . While fighting ghost monsters you may miss your total attack but you will hit with the 20% damage. While figthing high flee monsters like wanderman you can use magnum and buff youself, and then apply the stun with bash (fatalblow). Always hit, this is intended for pre-renewal servers. How to change? Go the scr/map/battle.cpp if (sc && sc->data[SC_WATK_ELEMENT] && (wd->damage || wd->damage2)) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] above the line 3015, this part: // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] remove "&& (wd->damage || wd->damage2)" It should end like this: if (sc && sc->data[SC_WATK_ELEMENT]) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] After this change is made, compile the server and test the reverted behavior, heres the picture, hitting ghost during the skill duration2. Edited April 2, 2020 by iraciz fix typo 1 1 Quote Link to comment Share on other sites More sharing options...