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Magnum Break Buff No Miss & hit Ghost with damage %


iraciz

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I will share this revert of magnum break duration2 effect. 

The ancient behavior of this mood is:

The after-skill cast, provides a 10 seconds duration2 buff;  this duration2 imbues the caster with  a 20% Fire damage element "perfect hit" "(Never Miss)" "(Flee Ignoring)" . While fighting ghost monsters you may miss your total attack but you will hit with the 20% damage.
While figthing high flee monsters like wanderman you can use magnum and buff youself, and then apply the stun with bash (fatalblow).

Always hit, this is intended for pre-renewal servers.

How to change?

Go the scr/map/battle.cpp

if (sc && sc->data[SC_WATK_ELEMENT] && (wd->damage || wd->damage2)) {
		// Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]

above the line 3015, this part: // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]

remove "&& (wd->damage || wd->damage2)"

 

It should end like this:

if (sc && sc->data[SC_WATK_ELEMENT]) {
 // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]

 

After this change is made, compile the server and test the reverted behavior, heres the picture, hitting ghost during the skill duration2.

magnum.png.e82665eac85a22e9693d50a37e33f6df.png

 

Edited by iraciz
fix typo
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  • 3 years later...

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Hey, sorry for bringing up an old post.

I was wondering, the newest revision of rAthena has this already implemented - sorta~

Tho, it still doesn't work as intended on pre-renewal. Is this now a part of the status.yml?

Perfect Hit isn't applied, if i remember correct - when using Magnum Break, it should give you 20% perfect hit. (Fire Element attack) & 100% hit-rate.

Or am i missing something? o:

 

regards

Idun

Edited by Idun
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