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Account Bound but Vendable Item


mawjustin

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Is there a possibility to do this?

Make an item account bound, which in essence cannot be traded, or stored in guild storage, but can be vended.

I'm trying to materialize a flow like this:

1. Buy proof of donation

2. Proof of donation is Account Bound.

3. Proof of donation Cannot be traded.

4. But, Proof of donation can be vended using Vend skill.

I'm trying to force players into using zeny as the main currency and avoid using Proof of donation as main currency.

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when u allow the item to be vendable, in same term, it mean that item is transferable ....

no point of making it account bound because its no longer account bounded when you attempt to vend it.

beside, what the video said and what you're doing are different.

the video mentioned about itemA convert to itemB before it could be transfer to another person.

In your case, its just itemA involved all this time. You're not following what the video suggested.

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if you really want to make Zeny high value , limit the amount of Zeny that the players can obtain per time (like limit per day or week[BTW no one like limits]), and make players have to use the Zeny with Npcs/system or anything , if your implementation is right good for you , you just saved your self a lot

if your implementation was wrong or the players didn't like it , you will end up with an empty server

 

The easier way is to create your own coin and balance it in a way to replace Zeny, in my opinion you can't balance Zeny without 180 degree changes from the start of the server (for example if you decide that no npc can by items they just sell items ,and you make Zeny obtainable in a more balanced and limited way) , ofc big ideas need too muck thinking before implementing!

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what's the point of make it account bound when you want to allow it vend-able?

if you want it to freely transfer here and there, then dont use bounded items.

 

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3 hours ago, Emistry said:

what's the point of make it account bound when you want to allow it vend-able?

if you want it to freely transfer here and there, then dont use bounded items.

 

I want the players to use zeny as main mode of trading, instead of directly using Proof of Donation as main currency.

I'm following this concept. Check at 5:02

 

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Thank you for the answers guys, this had me thinking about this. I will look for a way to implement this properly. 

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