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[WIP] NaviLinker (under construction) - Thoughts?


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Hello everyone!

I'm currently working on a small program. The concept here is that a person can use it in order to edit their navi_link_krpri.lub / navi_link_krsak.lub files in an orderly manner.

The way the program is going to work - is that it's going to be taking in entries (from which maps your custom map should be accessible) as well as the in-and-out coordinates.

It will then create entries within the file, following the pattern of how it's currently built, therefore not breaking the current incrementing index values inside of it.

image.png.55b3f7da0c602d88273eae7c6560c8d8.png

 

My question to you guys is - What are your thoughts on it? Reckon it's a good idea?

If yes, should I perhaps also expand it - so that the user can also use it to edit other "navi_*" files?

I personally believe it would make adding navigation data to the Projects a lot easier. ?

Edited by Shinsei
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I appreciate this tool, no doubt, I was tired of these "navi_*" files

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2 minutes ago, rongmauhong said:

I appreciate this tool, no doubt, I was tired of these "navi_*" files

Glad to hear that ? 

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May more people come with good ideas like you!

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Hi good idea, but maybe it's better to base your software on npc warp scripts directly inside NPC folder... ?

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17 hours ago, Vykimo said:

Hi good idea, but maybe it's better to base your software on npc warp scripts directly inside NPC folder... ?

Hm, you do have a point ? I'll take a look into it, but first I want to get it done to function like so. Afterwards I'll be looking into optimizing and expanding. Thanks

9 hours ago, wakefield21 said:

this idea is great!

Thanks, glad to hear ?

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Not necessary set directly inside NPC folder.
Just created the file with structure for system or npc ?

Great idea man ❤️ 

Edited by Gladius
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