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PVP, WoE, GVG: Euphy's WoE Controller + @woe command


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Euphy's WoE Controller + @woe command


Report all error/bugs in the forum post not in the PM for faster fix, Thanks!

By downloading this file, you agree with my Terms of Service:

• You are not allowed remove my signature from any of the included files.
• You are not allowed claim my work as yours.
• I can give you support, but please, do not message me.

If you like it, give me a ?


 

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Great release i love it!

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i love it thanks for this

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easy to use than talking in the npc. i love it thank you for this release

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Nice one thank you!

Edited by Han25
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Hi,

Newbie here, I've been using this script but no rewards given after woe ended.

here's my reward option.

    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;

    // Rewards per castle.
    //   setarray .reward_id[0],     <itemID>{,<itemID>,...}
    //   setarray .reward_amount[0], <amount>{,<amount>,...}
    setarray .reward_id[0],14003;
    setarray .reward_amount[0],10;

    // Zeny reward:
    .reward_zeny = 1000000;

 

Also, when I use the below default woe_controller, with the same reward options, reward after woe is working properly.

https://github.com/rathena/rathena/blob/master/npc/custom/woe_controller.txt

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Hi @BeWan. Can you update this to the current one that comes in the latest git? Thanks much! 

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can we add with waiting room pub 

"WOE STARTS in "  something like that 

 

woestartsxin.PNG

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Why no prize for winning guild?

// Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|2;

    // Rewards per castle.
    //   setarray .reward_id[0],     <itemID>{,<itemID>,...}
    //   setarray .reward_amount[0], <amount>{,<amount>,...}
    setarray .reward_id[0],14003;
    setarray .reward_amount[0],1;
 

It should be all players of the winning guild will get 1x of ESB via RoDex right? but no prize given after WOE.

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@Sergardo you can add any pub you want in the script. ?

@gidzdlcrz @Loke wait for the admin to accept the new update.

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On 4/29/2020 at 1:03 PM, BeWan said:

@Sergardo you can add any pub you want in the script. ?

can u give me script hehe 

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The latest update @woe is bug when woe is active. please check

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Do you use it for WoE TE too? for me it shows only the first two castles in Gloria 1 and Gloria 2. I can include the others when building up a session but in the schedule screen it wont show any of them.

Any help would be really welcome. thank you in advance

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On 5/6/2020 at 12:38 PM, Loke said:

The latest update @woe is bug when woe is active. please check

what kind of bug?

 

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[Error]:  Loading NPC file: npc/custom/test.txt
script error on npc/custom/test.txt line 317
    parse_line: expect command, missing function name or calling undeclared function
   312 :                        getguildmember( .@gid, 1, .@cid );
   313 :                        .@size_guild = getguildmember( .@gid, 2, .@aid );
   314 :
   315 :                        if( .Options&4 ){
   316 :                                .@master_cid = getguildmasterid( .@gid );
*  317 :                                .@index = inarray('.'@cid, .@master_cid);
   318 :                                .@master_aid = .@aid[.@index];
   319 :
   320 :                                cleararray( .@cid, 0, .@size_guild );
   321 :                                cleararray( .@aid, 0, .@size_guild );
   322 :
[Info]: Done loading '11023' NPCs:
        -'3090' Warps
        -'223' Shops
        -'7709' Scripts
        -'4014' Spawn sets
        -'40697' Mobs Cached
        -'0' Mobs Not Cached
[Status]: Event 'OnInit' executed with '1400' NPCs.
[Status]: Event 'OnInterIfInit' executed with '0' NPCs.
[Error]: npc_event: event not found [WOE_CONTROL::OnMenu]
[Error]: npc_event: event not found [WOE_CONTROL::OnMenu]

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1 hour ago, Sikdope said:

[Error]:  Loading NPC file: npc/custom/test.txt
script error on npc/custom/test.txt line 317
    parse_line: expect command, missing function name or calling undeclared function
   312 :                        getguildmember( .@gid, 1, .@cid );
   313 :                        .@size_guild = getguildmember( .@gid, 2, .@aid );
   314 :
   315 :                        if( .Options&4 ){
   316 :                                .@master_cid = getguildmasterid( .@gid );
*  317 :                                .@index = inarray('.'@cid, .@master_cid);
   318 :                                .@master_aid = .@aid[.@index];
   319 :
   320 :                                cleararray( .@cid, 0, .@size_guild );
   321 :                                cleararray( .@aid, 0, .@size_guild );
   322 :
[Info]: Done loading '11023' NPCs:
        -'3090' Warps
        -'223' Shops
        -'7709' Scripts
        -'4014' Spawn sets
        -'40697' Mobs Cached
        -'0' Mobs Not Cached
[Status]: Event 'OnInit' executed with '1400' NPCs.
[Status]: Event 'OnInterIfInit' executed with '0' NPCs.
[Error]: npc_event: event not found [WOE_CONTROL::OnMenu]
[Error]: npc_event: event not found [WOE_CONTROL::OnMenu]

this is not part of my custom mod on this script. but anyway what git version you using?

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On 5/6/2020 at 4:38 AM, Loke said:

The latest update @woe is bug when woe is active. please check

@BeWan I also have this bug when using @woe while is active, an empty menu will appear.

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On 11/27/2020 at 1:24 PM, Brizyous said:

@BeWan I also have this bug when using @woe while is active, an empty menu will appear.

did you try the other version file?

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4 hours ago, BeWan said:

did you try the other version file?

Yes, v1.2 works, but 1.3 has that problem.

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no prize after woe end

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script update. don't forget to react on the file ?

Edited by BeWan
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Hello, I got this error in my console, any idea??  and the @woe doesn't work 

I'm using the latest version February 21

image.png

image.png

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How do I check the player that is in the clan is not open for sale? There are players drilling leaving the character on @autotrade

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It would be much faster if getting rid of the first menu and straight to the castle how to do that?

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