Hello guys. My server setup is 255/120 and the max stat parameters is 255. This is about EXTREME VACUUM skill. The thing is its pretty useless on my server. It works as intended dont get me wrong. But i want to buff it so it can be usable in my server setup.
If i have 180 STR. The skill wont work anymore.
if i have 1 STR = the skill will last 12 seconds
if i have 100 STR = the skill will last 6 seconds
My concern is this. Since my server is high rate. I want to buff it so it will work for those who have 255 STR.
Here is the skill.c about the skill
case UNT_VACUUM_EXTREME:
if (tsc && (tsc->data[SC_HALLUCINATIONWALK] || tsc->data[SC_HOVERING] || tsc->data[SC_VACUUM_EXTREME] ||
(tsc->data[SC_VACUUM_EXTREME_POSTDELAY] && tsc->data[SC_VACUUM_EXTREME_POSTDELAY]->val2 == sg->group_id))) // Ignore post delay from other vacuum (this will make stack effect enabled)
return 0;
if (unit_bl2ud(bl)->walktimer == INVALID_TIMER) // Apply effect and suck non-walking targets one-by-one each n seconds
sc_start4(ss, bl, type, 100, sg->skill_lv, sg->group_id, (sg->val1<<16)|(sg->val2), ++sg->val3*500, (sg->limit - DIFF_TICK(tick, sg->tick)));
break;
What should i change here? Im pretty clueless. Tried to explore it little bit but no effect.
Question
Gidz Cross
Hello guys. My server setup is 255/120 and the max stat parameters is 255. This is about EXTREME VACUUM skill. The thing is its pretty useless on my server. It works as intended dont get me wrong. But i want to buff it so it can be usable in my server setup.
If i have 180 STR. The skill wont work anymore.
if i have 1 STR = the skill will last 12 seconds
if i have 100 STR = the skill will last 6 seconds
My concern is this. Since my server is high rate. I want to buff it so it will work for those who have 255 STR.
Here is the skill.c about the skill
case UNT_VACUUM_EXTREME: if (tsc && (tsc->data[SC_HALLUCINATIONWALK] || tsc->data[SC_HOVERING] || tsc->data[SC_VACUUM_EXTREME] || (tsc->data[SC_VACUUM_EXTREME_POSTDELAY] && tsc->data[SC_VACUUM_EXTREME_POSTDELAY]->val2 == sg->group_id))) // Ignore post delay from other vacuum (this will make stack effect enabled) return 0; if (unit_bl2ud(bl)->walktimer == INVALID_TIMER) // Apply effect and suck non-walking targets one-by-one each n seconds sc_start4(ss, bl, type, 100, sg->skill_lv, sg->group_id, (sg->val1<<16)|(sg->val2), ++sg->val3*500, (sg->limit - DIFF_TICK(tick, sg->tick))); break;
What should i change here? Im pretty clueless. Tried to explore it little bit but no effect.
Edited by gidzdlcrzThanks for the help friends!
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