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Polygon limit


Tio Akima

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What is the limit of polygons in a model?

Is there a limit of polygons per map?


I have 3 models with 60k polygons each ... And the client is not working (client 2019)
it crashes when trying to display the models.

I used the proOptmize modifier, but it still didn't work.

Are there any other customer restrictions regarding 3D models other than polygons?

 

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Per-model, RO's polygon limit is very low- It's about 2000, and generally you'll probably want to limit it to about 1600-1800. I don't know if there is a limit per map, but I've found in the past that the framerate starts to get very bad around 8-10,000 models on a single map. (Models, not polygons)

It's doubtful you will ever reach that many models on a map intentionally, as even my most detailed maps ever tend to only half half as many models as that (around 4-5000). If you want to make use of complicated, detailed 3D models with higher polycounts, you'll have to split them up into several individual models that you piece together in browedit.

I hope that helps.

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On 1/30/2020 at 8:12 PM, Sage said:

Per-model, RO's polygon limit is very low- It's about 2000, and generally you'll probably want to limit it to about 1600-1800. I don't know if there is a limit per map, but I've found in the past that the framerate starts to get very bad around 8-10,000 models on a single map. (Models, not polygons)

It's doubtful you will ever reach that many models on a map intentionally, as even my most detailed maps ever tend to only half half as many models as that (around 4-5000). If you want to make use of complicated, detailed 3D models with higher polycounts, you'll have to split them up into several individual models that you piece together in browedit.

I hope that helps.

great answer, thanks sage.
solved

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