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RAGNAROK 4K (Ai upscale)


Alberan

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Looking good.

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Interesting... 

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OMG ?

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the power of deep learning ?

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Damn, this looks great

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OMG !!!! 

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Yeah recently I just replaced the damage numbers to HD one. High definition must be the trending to RO, and AI would be a critical tool.

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great

 

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Thats fucking nice. 

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On 4/4/2020 at 9:32 PM, Balfear said:

@Alberan Wow, thanks that you say about ESRGAN!
I work with some npc sprites and it`s really looking good in game~

  Reveal hidden contents

 

image.png.311023f801cf9bf35dba065f30efc523.pngimage.png.0962729acf47018c43bc12bf5d93d00a.png
image.png.c35d6fd4114a27948596810b59ae1200.pngimage.png.1ce8572d7b0604f9181a1b440833a4c8.png

image.png.45b70e14af64c407c22e655bbd6ba2e8.png

 

New part of sprites:
buYWLowMDCM.jpguiTektk7UJE.jpgJxRDKtjaOBs.jpgS7xUVRSYa50.jpgMah3oGwlwGo.jpg
4_TACNU.gif.da9387c3f0d585f8e76a5605b6c8b512.gif4_ANOLIAN.gif.289670b1c0d1104781e71a98a9e60d34.gif4_ALLIGATOR.gif.db30aa02bdccbfa825992657020d3ae7.gif4_f_06.gif.ea718f51595f419ee94d04a19131b07d.gif
image.thumb.png.3a6a986cd545ab622eb47a20c87331c3.png

WOW This is amazing! 

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what type of model('.pth file') did you use on ESRGAN?  @Balfear

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WOW! This looks really good guys!

Any plans on releasing a pack of this work? Like a GRF or Something? Would be great if yes!

Maybe we can optimize all the sprites/assets for the game, then repack everything in a single main 4k assets GRF.

Does the newers RE clients render the upscaled sprites correctly? (Hexeds 20180601+)

Cant wait to see a final result on this!

 

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On 5/28/2020 at 9:13 PM, Artanis said:

WOW! This looks really good guys!

Any plans on releasing a pack of this work? Like a GRF or Something? Would be great if yes!

Maybe we can optimize all the sprites/assets for the game, then repack everything in a single main 4k assets GRF.

Does the newers RE clients render the upscaled sprites correctly? (Hexeds 20180601+)

Cant wait to see a final result on this!

 

I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it.
I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT.
And it looks like this:
unknown.png
For now i can`t find any way to slove this problem.
I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone find the solution and I can finished rework jobs, then I`ll share it for free.
RuneKnight.grf

Edited by Balfear
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Amazing quality.

Unfortunately the HEXED doesn't use the ACT files to show the sprite in the UI. I really try to make a hexed edit/patch for this, but the hexed render's the Sprite directly without any transformation. If we had the source code, would be so much easier!

Equip window shows sprint index: 0

Skill's window show sprite index: 46

The point in my hexed witch the sprite is obtained: Address 936555 (RagRE 20180620e)

I edited your ACT/SPR and changed the Sprint Index 46. I also fixed the scaleX/Y for all other sprites. I will leave my file for you guys to test.

PS: The quality for sprite 46 is really terrible. I don't know how to scale it properly.

 

data_rk.7z

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downscaling and fitting it with other upscaled sprite doesnt look balance or even with using default sprite mixing with upscaled isnt look good if we could determined what to change or add the scale on client i'll gladly help with this project i have automated both act editor script and photoshop batch for this big boi project ?

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14 hours ago, Balfear said:

I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it.
I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT.
And it looks like this:
unknown.pngRuneKnight.rar
For now i can`t find any way to slove this problem.
I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone fine the solution and I can finished rework jobs, then I`ll share it for free.
RuneKnight.rar

maybe coz your size its so big?
Screenshot_294.thumb.png.2908005731971db954d8403ded200ff3.png

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3 hours ago, LearningRO said:

maybe coz your size its so big?
Screenshot_294.thumb.png.2908005731971db954d8403ded200ff3.png

its "upscale" it is intended to be big to get a better image even if you zoom in in-game compared to original one going blurred or pixelated

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19 hours ago, Hanashi said:

its "upscale" it is intended to be big to get a better image even if you zoom in in-game compared to original one going blurred or pixelated

owh i didn't know that

i test on client 20180621 still get same issue like  BalfearScreenshot_295.png.68425594241cfe94af28db68df3992ea.png

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On 5/31/2020 at 10:32 PM, Balfear said:

I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it.
I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT.
And it looks like this:
unknown.pngRuneKnight.rar
For now i can`t find any way to slove this problem.
I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone find the solution and I can finished rework jobs, then I`ll share it for free.
RuneKnight.rar

The current picture must be sized as the original.

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55 minutes ago, casper said:

The current picture must be sized as the original.

If change image size then the sprite loses quality in game.

Edited by Balfear
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On 6/13/2020 at 6:23 PM, Balfear said:

If change image size then the sprite loses quality in game.

but why your novice sprite doesnt have issue like me?

your issue only on equipment window and window skill

Edited by LearningRO
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6 hours ago, LearningRO said:

but why your novice sprite doesnt have issue like me?

your issue only on equipment window and window skill

do you change scale in act file? 

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4 hours ago, Balfear said:

do you change scale in act file? 

no i just put it on my grf and get an issue like that 
 

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