Jump to content
  • 0

Union Skill


Zeiyan

Question


  • Group:  Members
  • Topic Count:  49
  • Topics Per Day:  0.01
  • Content Count:  275
  • Reputation:   23
  • Joined:  01/06/13
  • Last Seen:  

I removed / commented SC_FUSION on effects that does not dispel on death. However upon recompiling and testing, the flying effect does go away but my custom effect which is adjusting the ASPD of the character does not go away when dying. Is there any other blocks of code that controls statuses? my ultimate goal for skill behavior is as follows:

SL_STAR = grants the ability to use the skill of SG_FUSION and can not be used if SG_FUSION is active  (no issues)

SG_FUSION = (can be toggled on and off (toggle is working HOWEVER it does not remove the buffs after toggling the skill off, only the flying effect seems to be removed)

SC_FUSION = upon having this status debuff SC_SPIRIT(SL_STAR)

Any tips? Thanks

 

Update:

Attack speed is updated after going back to the save point. but if revived it keeps the adjusted attack speed.

 

Edited by Zeiyan
Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...