I removed / commented SC_FUSION on effects that does not dispel on death. However upon recompiling and testing, the flying effect does go away but my custom effect which is adjusting the ASPD of the character does not go away when dying. Is there any other blocks of code that controls statuses? my ultimate goal for skill behavior is as follows:
SL_STAR = grants the ability to use the skill of SG_FUSION and can not be used if SG_FUSION is active (no issues)
SG_FUSION = (can be toggled on and off (toggle is working HOWEVER it does not remove the buffs after toggling the skill off, only the flying effect seems to be removed)
SC_FUSION = upon having this status debuff SC_SPIRIT(SL_STAR)
Any tips? Thanks
Update:
Attack speed is updated after going back to the save point. but if revived it keeps the adjusted attack speed.
Question
Zeiyan
I removed / commented SC_FUSION on effects that does not dispel on death. However upon recompiling and testing, the flying effect does go away but my custom effect which is adjusting the ASPD of the character does not go away when dying. Is there any other blocks of code that controls statuses? my ultimate goal for skill behavior is as follows:
SL_STAR = grants the ability to use the skill of SG_FUSION and can not be used if SG_FUSION is active (no issues)
SG_FUSION = (can be toggled on and off (toggle is working HOWEVER it does not remove the buffs after toggling the skill off, only the flying effect seems to be removed)
SC_FUSION = upon having this status debuff SC_SPIRIT(SL_STAR)
Any tips? Thanks
Update:
Attack speed is updated after going back to the save point. but if revived it keeps the adjusted attack speed.
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