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Help with this Novice vs Zombies Script


Gidz Cross

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I really love this script. Nothings complicated. But i want a functional one. Tried downloading other NvZ out there it works. But this one is i prefer. Can anybody help?

 

-	script	announce_nvz	-1,{

OnClock0030:
OnClock0130:
OnClock0230:
OnClock0330:	
OnClock0530:
OnClock0630:
OnClock0730:
OnClock0830:
OnClock0930:
OnClock1030:
OnClock1131:
OnClock1230:
OnClock1330:
OnClock1430:
OnClock1530:
OnClock1630:
OnClock1730:
OnClock1830:
OnClock1930:
OnClock2030:
OnClock2130:
OnClock2230:
OnClock2330:
if(agitcheck() == 1) end;


announce "The Novice Vs. Zombie Event will begin in 3 minutes.",0;
killmonsterall "quiz_01","All";
sleep 5000;
announce "The NPC 'Novice vs. Zombie' has appeared in Prontera!",0;
enablenpc "Novice vs. Zombie";
sleep 55000;
announce "Event: Novice Vs. Zombie will begin in 2 minutes. You better get ready!",0;
sleep 60000;
announce "Event: Novice Vs. Zombie will begin in 1 minute!",0;
sleep 30000;
mapannounce "quiz_01","In 30 seconds the monster will appear!",0;
sleep 25000;
announce "Event: Novice Vs. Zombie will begin in ~5~",0;
sleep 1000;
announce "~4~",0;
sleep 1000;
announce "~3~",0;
sleep 1000;
announce "~2~",0;
sleep 1000;
announce "~1~",0;
sleep 1000;
announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00;
monster "quiz_01",42,369,"Zombie",1036,4;
disablenpc "Novice vs. Zombie";
sleep 10000;
monster "quiz_01",42,369,"Zombie-2",1036,10;
sleep 10000;
monster "quiz_01",42,369,"Zombie-3",1036,10;
sleep 10000;
monster "quiz_01",42,369,"Zombie-4",1036,10;
initnpctimer;
end;

OnTimer5000:
if ( getmapusers("quiz_01") == 0 )
{
killmonsterall "quiz_01","All";
announce "'Novice Vs. Zombie' has ended. All of the Zombies are gone.",0;
stopnpctimer;
end;
}
else if ( getmapusers("quiz_01") > 1 )
{
if ($@NvZCounter >= 5){
    switch(rand(0,2)){
        case 0: mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; break;
        case 1: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL alive? Are you sure you're not cheating?",0,0x00FF00; break;
        case 2: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL ALIVE? Seriously, I'm gonna have to report you.",0,0x00FF00; break;
        }
} else {
    mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00;
}
sleep 10000;
set $@NvZCounter,$@NvZCounter+1;
initnpctimer;
end;
}
initnpctimer;
end;

OnPCDieEvent:
getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;

sleep2 1000;
if ( .@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) {
killmonsterall "quiz_01","All";
if (sex == 1) {
announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0;
}
else {
announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0;
};
getitem 512,1;
set $@NvZCounter,0;
stopnpctimer;
warp "prontera",156,223;
sleep2 250;

}
else {
sleep2 1;
warp "prontera",156,223;
dispbottom "You have lost...";
}

end;
}

prontera,155,170,3	script	Novice vs. Zombie	1015,{
if (BaseLevel > 1) goto L_No;
if (class == 0) goto L_event;
if (class > 0) goto L_No;
L_event:
sc_end SC_ALL;
sc_start SC_DECREASEAGI,10,1;
percentheal 100,100;
atcommand "@storeall";
warp "quiz_01",42,369;


L_No:
mes "[^0000FFNovice Vs. Zombie^000000]";
mes "Brains!!!!!!! D=<";
mes "^696969You are not a level 1 novice! Cheater!^000000";
close;

OnInit:
	disablenpc "Novice vs. Zombie";
	end;

}

// mapflag

quiz_01	mapflag	nocommand	2


I tried testing it. I created 2 novice alright. The one got already killed but my other novice is still running around. It should make the other victorious. But it doesnt. And also please add condition if not enough players (2 players) the event will cancelled. Thanks!

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you try this
 

 

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