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Problem with Transparent Models using TGA


Mina-chan

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Hii

I've made a transparent model for RO

It looks fine from the front (Even though it affects how the costume on my character looks, for some reason):
image.png.1e651a5bc9d4a67c72a446ef8f83ece9.png


However, it looks bugged and very weird from other angles:

image.thumb.png.0cef303311bf65f1c1e22d8402da08e6.png


And this is an official model, from the "hero" folder. It works perfectly fine~

image.png.931f681cca8b690941381f3369e71483.png


Do you know what could be happening, and how to solve it?
Thanks in advance! /lv

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are you building it on a plane? 

maybe i can try for you

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3 minutes ago, Naruto said:

are you building it on a plane? 

maybe i can try for you

yes, it's a plain square model :3
I just followed Syouji's tutorial:

 

Edited by Mina-chan
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9 minutes ago, Naruto said:

are you building it on a plane? 

maybe i can try for you

oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine.

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6 minutes ago, Mina-chan said:

oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine.

Hmm maybe just drawing the alpha channel wrong >_<

I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side ?

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1 minute ago, Naruto said:

Hmm maybe just drawing the alpha channel wrong >_<

I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side ?

Ño. You definitely can't tell ¬¬
unknown.png
unknown.png


As you can see, it's 2 sided.
But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens.

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46 minutes ago, Mina-chan said:

Ño. You definitely can't tell ¬¬
unknown.png
unknown.png


As you can see, it's 2 sided.
But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens.

hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency

 

i usually just play with the contrast slider for that stuff ? 

like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good 

 

 

not sure why the angles would get all weird though 

Edited by Naruto
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3 minutes ago, Naruto said:

hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency

 

i usually just play with the contrast slider for that stuff ? 

like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good 

 

 

not sure why the angles would get all weird though 

Uhm but I'm not asking if it looks good or not OTL...

The transparency level is fine, I took my time to play a lot with it. I'm using it as a frozen ice surface, so it doesn't need to look too transparent.

The problem is as I showed in the first post, how buggy it looks when it's above the water, even if it's much higher than it.

It looks bad when looking from the right and upper sides xP

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