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About the waper npc that comes in our latest git


Gidz Cross

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Hello! i am using the trunk\npc\custom\warper.txt. As i am exploring. I noticed that it can warp you anywhere you want (Not anywhere but you get the idea). Can anyone teach me how to edit/disable some areas? Because i have modded my mapflag nowarpto.txt. 

 

Heres my mapflag

//===== rAthena Script =======================================
//= Mapflag: Disable warpto.
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: ========================================= 
//= Disables warping to a map.
//= Atcommands @warp, @go, @load, @jump, @partyrecall,
//=   @guildrecall, and @recallall are disabled.
//= Command /memo is disabled.
//===== Additional Comments: ================================= 
//= 1.0 Initial script.
//= 1.4 Updated. [L0ne_W0lf]
//= 1.5 Renewal split. [Euphy]
//============================================================

// Gidz Selected Maps ===================
lhz_dun01	mapflag	nowarpto
lhz_dun02	mapflag	nowarpto
lhz_dun03	mapflag	nowarpto
lhz_dun04	mapflag	nowarpto

sec_pri	mapflag	nowarpto

tha_scene01	mapflag	nowarpto
tha_t01	mapflag	nowarpto
tha_t02	mapflag	nowarpto
tha_t03	mapflag	nowarpto
tha_t04	mapflag	nowarpto
tha_t05	mapflag	nowarpto
tha_t06	mapflag	nowarpto
tha_t07	mapflag	nowarpto
tha_t08	mapflag	nowarpto
tha_t09	mapflag	nowarpto
tha_t10	mapflag	nowarpto
tha_t11	mapflag	nowarpto
tha_t12	mapflag	nowarpto
thana_boss	mapflag	nowarpto

abbey01	mapflag	nowarpto
abbey02	mapflag	nowarpto
abbey03	mapflag	nowarpto

ra_san04	mapflag	nowarpto
ra_san05	mapflag	nowarpto

 

Here is the full script of the warper that comes in our latest git

//===== rAthena Script ======================================= 
//= Warper
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//===== Additional Comments: =================================
//= 1.0 Initial script By [Euphy].
//= 1.1 Added missing duplicates and fixed coordinates.
//=     Some coordinates written by [Tekno-Kanix] and [ToastOfDoom].
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992].
//= 1.5a Fix Bifrost Tower
//============================================================

-	script	Warper	-1,{
function Go; function Disp; function Pick; function Restrict;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    	" ~ Towns",Towns,
    	" ~ Fields",Fields,
    	" ~ Dungeons",Dungeons,
    	" ~ Guild Castles",Castles,
    	" ~ Guild Dungeons",Guild_Dungeons,
    	" ~ Instances",Instances,
    	" ~ Special Areas",Special;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//	~ Fields and Dungeons must use Disp and Pick Functions.
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	warp getarg(0),getarg(1,0),getarg(2,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
		set .@select,1;
		if(.@warp_block){
			while(.@warp_block & (1<<.@select)){
				.@select += 1;
			}
		}
	}else{
		set .@select, select(@menu$);
	}
	if (getarg(0) == "") {
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	set .@x, @c[.@i*2];
	set .@y, @c[.@i*2+1];
	deletearray @c[0],getarraysize(@c);
	@f = false; @d = false;
	Go(.@map$,.@x,.@y);
}
function Restrict {
	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
		if (getarg(1,0)) {
			set @warp_block,0;
			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
				set @warp_block, @warp_block | (1<<getarg(.@i));
		} else {
			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
			end;
		}
	}
	return;
}

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
    	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    	"Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Louyang",T20,
		"Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
		"Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28,
		"Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
		"Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
	Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
	Go("dewata",200,180);
T9: Restrict("RE");
	Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
	 Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Restrict("RE");
	 Go("lasagna",193,182);
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
	 Go("malangdo",140,114);
T23: Restrict("RE");
	 Go("malaya",231,200);
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
	 Go("mora",55,146);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
@f = true;
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
		"Lasagna Fields",F13, "Lighthalzen Fields",F14, "Louyang Field",F15, 
		"Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18, 
		"Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21, 
		"Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24, 
		"Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27, 
		"Veins Fields",F28, "Yuno Fields",F29;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
	setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
	setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
	setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
	setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
	setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	 Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	 Disp("Hugel Field",1,7); Pick("hu_fild");
F13: Restrict("RE");
	 setarray @c[2],344,371,20,98;
	 Disp("Lasagna Field",1,2); Pick("lasa_fild");	 
F14: setarray @c[2],240,179,185,235,240,226;
	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F15: setarray @c[2],229,187;
	 Disp("Louyang Field",1,1); Pick("lou_fild");
F16: setarray @c[2],115,145;
	 Disp("Lutie Field",1,1); Pick("xmas_fild");
F17: Restrict("RE");
	 setarray @c[2],40,272,207,180;
	 Disp("Malaya Field",1,2); Pick("ma_fild");
F18: setarray @c[2],35,236,35,262,84,365;
	 Disp("Manuk Field",1,3); Pick("man_fild");
F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F20: setarray @c[2],82,104,131,147;
	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
F21: setarray @c[2],215,229,167,234;
	 Disp("Niflheim Field",1,2); Pick("nif_fild");
F22: Restrict("Pre-RE",5,11);
	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	 Disp("Payon Forest",1,11); Pick("pay_fild");
F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
F24: Restrict("Pre-RE",2,7,9,10,11,13);
	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	 Disp("Rachel Field",1,13); Pick("ra_fild");
F25: if(.Satan_Morroc){
	 setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
	 }else{
	 setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
	 Disp("Sograt Desert",1,19); Pick("moc_fild");
	 }
F26: setarray @c[2],175,186,236,184,188,204;
	 Disp("Splendide Field",1,3); Pick("spl_fild");
F27: setarray @c[2],217,206,223,221,237,215,202,197;
	 Disp("Umbala Field",1,4); Pick("um_fild");
F28: Restrict("Pre-RE",5);
	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	 Disp("Veins Field",1,7); Pick("ve_fild");
F29: Restrict("Pre-RE",5,10);
	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	 Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
@d = true;
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42,
    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23,
		"Louyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26,
		"Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29,
		"Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33,
    	"Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37,
    	"Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
	setarray @c[2],150,288,150,18,140,134,244,52;
	Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	 Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	 Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
	 setarray @c[2],285,160,299,29;
	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	 Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	 Disp("Entrance:Juperos 1:Juperos 2:Core");
	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: Restrict("RE");
	 setarray @c[2],24,143,22,171,190,18;
	 Disp("Lasagna Dungeon",1,3); Pick("lasa_dun");
D24: setarray @c[2],218,196,282,20,165,38;
	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D25: setarray @c[2],126,68,47,30;
	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: Restrict("RE");
	 setarray @c[2],33,230;
	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D27: setarray @c[2],189,48,165,30,32,135;
	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D28: setarray @c[2],61,239,60,271;
	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D29: setarray @c[2],298,167,224,149,266,280;
	 Disp("Odin Temple",1,3); Pick("odin_tem");
D30: setarray @c[2],32,170,21,185;
	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D32: Restrict("RE",7,8);
	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D34: Restrict("RE");
	 setarray @c[2],364,44,101,141;
	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D36: setarray @c[2],69,24,102,27;
	 Disp("Sunken Ship",1,2); Pick("treasure");
D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	 Disp("Thanatos Tower",1,12); Pick("tha_t");
D38: setarray @c[2],21,228,75,205,34,272;
	 Disp("Thor Volcano",1,3); Pick("thor_v");
D39: setarray @c[2],205,15,129,133;
	 Disp("Toy Factory",1,2); Pick("xmas_dun");
D40: setarray @c[2],154,49,148,261,132,189,100,192;
	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D41: Restrict("Pre-RE",1,2);
	 setarray @c[2],42,31,48,30,204,78;
	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
	 Pick("","um_dun01","um_dun02","yggdrasil01");
D42: Restrict("RE");
	 setarray @c[2],57,13,64,88,45,14,26,23;
	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");

// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3,
    	"[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwaltzvalt Castles",C6,
		"[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
C7: Restrict("RE");
	setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5");
	Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld");
C8: Restrict("RE");
	setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5");
	Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld");
	
// --------------------------------------------------
	Guild_Dungeons:
// --------------------------------------------------
menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    	"Arunafeltz",G5, "Schwaltzvalt",G6, "Kafragarten",G7,
		"Gloria",G8;

G1: Restrict("RE",2,3);
	setarray @c[2],119,93,119,93,120,130;
	Disp("Baldur F1:Baldur F2:Hall of Abyss");
	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
	setarray @c[2],39,161,39,161,147,155;
	Disp("Luina F1:Luina F2:Hall of Abyss");
	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
	setarray @c[2],50,44,50,44,140,132;
	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
	setarray @c[2],116,45,116,45,152,118;
	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);
G7: Restrict("RE");
	Go("teg_dun01",42,36);
G8: Restrict("RE");
	Go("teg_dun02",26,160);

// --------------------------------------------------
	Instances:
// --------------------------------------------------
menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
		"Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6,
		"Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9,
		"Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12,
		"Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15,
		"Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18,
		"Sealed Shrine",I19, "Wolfchev's Laboratory",I20;

I1: Restrict("RE");
	Go("ma_scene01",172,175);
I2: Restrict("RE");
	Go("ma_dun01",151,8);
I3: Restrict("RE");
	Go("ma_fild02",316,317);
I4: Restrict("RE");
	Go("dali02",137,115);
I5: Restrict("RE");
	Go("ecl_hub01",129,12);
I6: Go("e_tower",72,112);
I7: Restrict("RE");
	Go("dali",85,64);
I8: Restrict("RE");
	Go("dali",94,141);
I9: Restrict("RE");
	Go("dali02",46,128);
I10: Restrict("RE");
	Go("bif_fild01",161,334);
I11: Restrict("RE");
	Go("xmas",234,298);
I12: Restrict("RE");
	Go("mal_in01",164,21);
I13: Go("nyd_dun02",95,193);
I14: Restrict("RE");
	Go("mal_dun01",152,230);
I15: Restrict("RE");
	Go("glast_01",204,268);
I16: Go("gef_fild10",240,198);
I17: Restrict("RE");
	Go("dali02",92,141);
I18: Restrict("RE");
	Go("dali",133,108);
I19: Go("monk_test",306,143);
I20: Restrict("RE");
	Go("lhz_dun04",148,269);

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Dimensional Rift",S4,
		"Eden Group Headquarters",S5, "Gonryun Arena",S6, "Izlude Arena",S7, 
		"Monster Race Arena",S8, "Para Market",S9, "Turbo Track",S10;

S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
	Go("dali",113,82);	
S5: Restrict("RE");
	Go("moc_para01",31,14);
S6: Go("gon_test",48,10);
S7: Go("arena_room",100,88);
S8: Go("p_track01",62,41);
S9: Restrict("RE");
	Go("paramk",97,17);
S10: Go("turbo_room",99,114);

OnInit:
	.Satan_Morroc = true;	//	false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
	.OnlyFirstFld = false;	//	true will teleport to the first level of the Fields  Default is false.
	.OnlyFirstDun = false;	//	true will teleport to the first level of the Dungeons  Default is false.
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
alb2trea,57,70,6	duplicate(Warper)	Warper#tre	811
alberta,28,240,4	duplicate(Warper)	Warper#alb	811
aldebaran,145,118,4	duplicate(Warper)	Warper#alde	811
amatsu,203,87,4	duplicate(Warper)	Warper#ama	811
ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	811
comodo,194,158,4	duplicate(Warper)	Warper#com	811
einbech,59,38,6	duplicate(Warper)	Warper#einbe	811
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	811
gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	811
geffen,124,72,4	duplicate(Warper)	Warper#gef	811
glast_01,372,308,4	duplicate(Warper)	Warper#glh	811
gonryun,162,122,4	duplicate(Warper)	Warper#gon	811
hugel,101,151,4	duplicate(Warper)	Warper#hug	811
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	811
izlude,134,150,4	duplicate(Warper)	Warper#izl	811	//Pre-RE: (132,120)
jawaii,253,138,4	duplicate(Warper)	Warper#jaw	811
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	811
louyang,208,103,6	duplicate(Warper)	Warper#lou	811
manuk,274,146,6	duplicate(Warper)	Warper#man	811
mid_camp,216,288,4	duplicate(Warper)	Warper#mid	811
mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	811
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	811
morocc,159,97,4	duplicate(Warper)	Warper#mor	811
moscovia,229,191,4	duplicate(Warper)	Warper#mos	811
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	811
niflheim,205,179,4	duplicate(Warper)	Warper#nif	811
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	811
payon,182,108,4	duplicate(Warper)	Warper#pay	811
prontera,159,192,4	duplicate(Warper)	Warper#prt	811
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	811
rachel,135,116,4	duplicate(Warper)	Warper#rac	811
splendide,205,153,4	duplicate(Warper)	Warper#spl	811
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	811
umbala,106,150,3	duplicate(Warper)	Warper#umb	811
veins,214,123,4	duplicate(Warper)	Warper#ve	811
xmas,150,136,6	duplicate(Warper)	Warper#xmas	811
yuno,162,47,4	duplicate(Warper)	Warper#yuno	811

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	811
dewata,204,186,6	duplicate(Warper)	Warper#dew	811
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	811
ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	811
lasagna,196,187,4	duplicate(Warper)	Warper#las	811
malangdo,134,117,6	duplicate(Warper)	Warper#mal	811
malaya,231,204,4	duplicate(Warper)	Warper#ma	811
mora,57,152,4	duplicate(Warper)	Warper#mora	811

 

Or leave it like that. Just add conditions that if a normal player selected a map that has to do with my mapflag nowarpto. It should tell them that this area is restricted.

 

my general idea for this is for a normal player that have @warp @go @rura commands. 

 

Thanks in advance for the help guys!

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delete on the menu
example
remove "Prontera",t1;

and

t1: go("prontera",155,183);

 

same with the other menu
 

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
    	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    	"Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Louyang",T20,
		"Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
		"Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28,
		"Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
		"Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
	Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
	Go("dewata",200,180);
T9: Restrict("RE");
	Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
	 Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Restrict("RE");
	 Go("lasagna",193,182);
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
	 Go("malangdo",140,114);
T23: Restrict("RE");
	 Go("malaya",231,200);
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
	 Go("mora",55,146);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);

 

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This will be tricky. I will try my outmost! Thanks as always @BeWan

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