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Tetra Vortex and Release skill


Ice Bear

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I am trying to make tetra unlimited version that you can cast tetra and retain the element ball in the character

in skill.cpp i try to disable this

status_change_end(src, static_cast<sc_type>(spheres), INVALID_TIMER);

 it worked but the balls animation still removed

unlike with release skill it retain even i remove this 

status_change_end(src, static_cast<sc_type>(spheres), INVALID_TIMER);

any ideas to retain element ball in tetra vortex?

Edited by Ice Bear
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solved. i gave up haha

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