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Seeking help with a script (Checkweight)


Sirique

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Hi,

I have the Wheel Of Fortune script I'd like help with adding a Check Weight variable. 

 

-	script	Wheel_of_Fortune	-1,{

OnInit:
	disablenpc("Wheel of Fortune#Main");
//	disablenpc("Hussein#WOF");
	.Eventname$ = "[Wheel Of Fortune]";
	end;

OnClock1500:
OnClock1630:
OnClock1900:
OnClock2200:

OnStart:
	.Start = true;
	announce(sprintf("%s : The event will begin in 1 minute, in the Secret Gambling Room.", .Eventname$), bc_blue | bc_all);
	initnpctimer();
	end;

OnTimer60000: // 1 min
	enablenpc("Wheel of Fortune#Main");
//	enablenpc("Hussein#WOF");
	announce(sprintf("%s : Come to Secret Gambling Room and test your luck", .Eventname$), bc_blue | bc_all);
	end;

OnTimer1800000: // 30 mins
	announce(sprintf("%s : One more minute, do your last spin!", .Eventname$), bc_blue | bc_all);
	end;

OnTimer1860000: // 31 mins
OnEndEvent:
	.Start = false;
        announce(sprintf("%s : The event is now over.", .Eventname$), bc_blue | bc_all);
	stopnpctimer();
	disablenpc("Wheel of Fortune#Main");
//	disablenpc("Hussein#WOF");
	end;

OnCommand:
	if (.@atcmd_numparameters != 1) {
		dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00);
		dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
		end;
	}

	if (.@atcmd_parameters$[0] == "start") {
		if (!.Start)
			donpcevent(sprintf("%s::OnStart", strnpcinfo(NPC_NAME)));
		else {
			dispbottom("The Wheel of Fortune has already started.", 0x00FF00);
			dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
		}
	} else if (.@atcmd_parameters$[0] == "end") {
		if (.Start)
			donpcevent(sprintf("%s::OnEndEvent", strnpcinfo(NPC_NAME)));
		else {
			dispbottom("The Wheel of Fortune is not active.", 0x00FF00);
			dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
		}
	} else {
		dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00);
		dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
	}
	end;
}

vip_lounge,145,60,3	script	Wheel of Fortune#Main	2_SLOT_MACHINE,{
	
OnTalk:
	.@today = atoi( gettimestr( "%Y%m%d", 9 ) );
	if ( $wof_today != .@today ) {
		$wof_today = .@today;
		deletearray $wof_charip$;
	}
	if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) {
		mes(.Eventname$);
		mes("You are out of Zeny");
		mes("and have no more");
		mes("free spins. Come back");
		mes("next time for more!");
		close();
	}
	.@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : ".";
	cutin("aca_salim02", 2);
	addtimer(1, sprintf("%s::OnEndEvent", strnpcinfo(NPC_NAME)));
	mes(.Eventname$);
	mes("Do you want to spin the wheel?");
	mes(sprintf("It costs ^FF0000%d Zeny^000000 to play%s", .Zeny_Cost, .@mes$));
	next();

	while (true) {
		if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0)
			callsub(S_End);
		switch (select(
			(#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "",
			(Zeny >= .Zeny_Cost ) ? sprintf("Yes! Use Zeny. (costs %dz)", .Zeny_Cost) : "",
			"No (Leave)"
		)) {
		// pay with free spin
		case 1:
			if (#freewheelfortunespin > 0) {
				if ((#freewheelfortunespin -= 1) < 0)
					#freewheelfortunespin = 0;
				callsub(S_Spin);
			} else
				callsub(S_End);
			break;

		// Pay with zeny
		case 2:
			if (Zeny >= .Zeny_Cost) {
			    Zeny -= .Zeny_Cost;
				callsub(S_Spin);
			} else {
				cutin("aca_salim02", 2);
				mes(.Eventname$);
				mes("Awww, you don't have enough to gamble...");
				mes(" ");
				mes("Have you ever heard?");
				mes("'Money isn't all that matters' Got it?");
				mes("Byeeeeeeeeeeeeee ;)");
				callsub(S_End);
			}
			break;

		default:
			callsub(S_End);
		}
	}

// Wheel spin animation
S_Spin:
	.@Sector = rand(.Sector_Range[0], .Sector_Range[1]);
	.@Display = .@Sector * 2 - 1;
	.@Speed = .Spin_Speed;
	.@charip$ = getcharip();
	if ( countinarray($wof_charip$,.@charip$) ) {
		mes "You can only spin one IP per day.";
		close;
	} else
		$wof_charip$[getarraysize($wof_charip$)] = .@charip$;
	
	for (.@i = 0; .@i < .nbTurns; .@i++) {
		.@b = .Cutin_Range[0];
		while (.@b <= .Cutin_Range[1]) {
			cutin(sprintf("%s%d", .Cutin$, .@b), 4);
			sleep2(.@Speed);
			.@b++;
			.@Speed += 1; // not ++, because  you may want to adjust the stopping +1 +2 +3
		}
	}
	
	.@b = .Cutin_Range[0];
	while (.@b < .@Display) {
		cutin(sprintf("%s%d", .Cutin$, .@b), 4);
		sleep2(.@Speed);
		.@b++;
	}

	cutin(sprintf("%s%d", .Cutin$, .@b), 4);

	if (.Prize_ID[.@Sector] == -1) {
		// Free spin
		if (.Sound_Effects)
			soundeffect("wheel_jackpot.wav", 0);
		announce(sprintf("[%s] : Wow, %dx more Free spins!!!", .Eventname$, .Prize_Qty[.@Sector]), bc_blue | bc_self);
		#freewheelfortunespin = #freewheelfortunespin == 0 ? .Prize_Qty[.@Sector] : #freewheelfortunespin + .Prize_Qty[.@Sector];
	} else if (.Prize_ID[.@Sector] == 0) {
		// Nothing
		if (.Sound_Effects)
			soundeffect("wheel_lost.wav", 0);
		announce(sprintf("[%s] : Awwww, no luck in your gamble, more luck in love...", .Eventname$), bc_blue | bc_self);
	} else { 
		// Item
		if (.Sound_Effects)
			soundeffect("wheel_won.wav", 0);
		announce(sprintf("[%s] : %dx %s - enjoy your prize!", .Eventname$, .Prize_Qty[.@Sector], getitemname(.Prize_ID[.@Sector])), bc_blue | bc_self);
		getitem(.Prize_ID[.@Sector], .Prize_Qty[.@Sector]);
	}

	sleep2(1000);
	if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) {
		mes(.Eventname$);
		mes("You are out of Zeny");
		mes("and have no more");
		mes("free spins. Come back");
		mes("next time for more!");
		close();
	}
	return;
	
S_End:
	close2();
OnEndEvent:
	cutin("", 255);
	end;
	
OnInit:
	.Eventname$ = "Wheel Of Fortune";

	bindatcmd("wof", "Wheel_of_Fortune::OnCommand", 99,  false);

	.Spin_Speed = 50; // What is the base spin speed? (ms)
	.nbTurns = 2; // How many times the arrow makes a complete turn, before entering the stopping routine
	.Zeny_Cost = 100000; // How much zeny does it cost for a spin?
	.Sound_Effects = true; // Enable sound effects? (true/false)

	// You must have a total of 10 prizes. DO NOT remove 0 or -1 from the array and do not
	// change their order.
	setarray(.Prize_ID[1], -1, 13810, 13277, 12187,   617,   607, 603,   604, 0,  23093);
	setarray(.Prize_Qty[1], 2,     1,     1,     1,     3,     3,     3,     3, 0,     1);

	// Don't touch below
	.Cutin$ = "WheelOfFortune_";
	setarray(.Sector_Range, 1, 10); // Sector range
	setarray(.Cutin_Range, 0, 19); // Cutin range
	end;
}


I'm not quite sure where it should go.

Thank You,
 

Edited by Sirique
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Put checkweight before spinning the wheel. 

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On 11/30/2019 at 6:18 PM, Mabuhay said:

Put checkweight before spinning the wheel. 

Yeah that I figured it would be the best way to go, so I would simply like have to use the item available in the wheel that has the more weight right?


Kind Regards,

Sirique

Edited by Sirique
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2 hours ago, Sirique said:

Yeah that I figured it would be the best way to go, so I would simply like have to use the item available in the wheel that has the more weight right?


Kind Regards,

Sirique

Alternatively, you may check the players current weight.. like maybe players must have less than 75% of max weight, so add something like :

if ( Weight >= MaxWeight - (MaxWeight / 4) ) {
	mes "You must at least 25% of your current weight available.";
	close;
}

Edit: Ehh, I'm not sure if the mes implies the correct meaning on what I wanted to say xD

Edited by Mabuhay
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2 hours ago, Mabuhay said:

Alternatively, you may check the players current weight.. like maybe players must have less than 75% of max weight, so add something like :


if ( Weight >= MaxWeight - (MaxWeight / 4) ) {
	mes "You must at least 25% of your current weight available.";
	close;
}

Edit: Ehh, I'm not sure if the mes implies the correct meaning on what I wanted to say xD

I really appreciate it, it's nice to see there's still some very helpful members on here!

Thanks a lot mate!

No problem I'll edit it if needed haha

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