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How to add custom Guild Castle and spawn emperium


Hnomkeng

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Map name : gvg_py01 (duplicate payg_cas01)

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
    // OnAgitStart will fall through and spawn the Emperium.
    if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    else if (strnpcinfo(2) == "gvg_py01") { setarray .@emproom[0],139,139; }
    // Add custom Guild Castles here.
    else {
        end;
    }
    if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
        monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    }
    end;

I have issue emperium no spawn on location.

 

agit_controller.txt agit_main.txt

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