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Youness

Crash w Skill Bio Canibalize

Question

Hello everyone 🙂

I didn't make any changes to this skill but apparently when I use Bio Cannibalize (Creator Skill) my server crash.

Can anyone help me to fix the code?  https://pastebin.com/Tf02Uxb9

 

Quote
  1. Program received signal SIGSEGV, Segmentation fault.
  2. status_calc_slave_mode (md=[email protected]=0x7fffe36ecc54, mmd=0x0)
  3.     at status.cpp:7516
  4. 7516                            if (status_has_mode(&mmd->status,MD_AGGRESSIVE))
  5. (gdb) bt full
  6. #0  status_calc_slave_mode ([email protected]=0x7fffe36ecc54, mmd=0x0)
  7.     at status.cpp:7516
  8. No locals.
  9. #1  0x0000555555767f03 in status_calc_mob_ ([email protected]=0x7fffe36ecc54,
  10.     opt=[email protected]=SCO_FIRST) at status.cpp:2882
  11.         status = <optimized out>
  12.         mbl = <optimized out>
  13.         flag = 56
  14.         __FUNCTION__ = "status_calc_mob_"
  15. #2  0x0000555555768ac3 in status_calc_bl_ (bl=0x7fffe36ecc54, flag=SCB_ALL,
  16.     opt=SCO_FIRST) at status.cpp:5432
  17.         b_status = {hp = 0, sp = 0, max_hp = 0, max_sp = 0, str = 0, agi = 0,
  18.           vit = 0, int_ = 0, dex = 0, luk = 0, eatk = 0, batk = 0,
  19.           matk_min = 0, matk_max = 0, speed = 0, amotion = 0, adelay = 0,
  20.           dmotion = 0, mode = MD_NONE, hit = 0, flee = 0, cri = 0, flee2 = 0,
  21.           def2 = 0, mdef2 = 0, aspd_rate = 0, def = 0 '\000',
  22.           mdef = 0 '\000', def_ele = 0 '\000', ele_lv = 0 '\000',
  23.           size = 0 '\000', race = 0 '\000', class_ = 0 '\000', rhw = {
  24.             atk = 0, atk2 = 0, range = 0, ele = 0 '\000'}, lhw = {atk = 0,
  25.             atk2 = 0, range = 0, ele = 0 '\000'}}
  26.         status = 0x7fffe36ed140
  27. #3  0x000055555563e132 in mob_spawn ([email protected]=0x7fffe36ecc54)
  28.     at mob.cpp:1154
  29. --Type <RET> for more, q to quit, c to continue without paging--ret
  30.         i = 0
  31.         tick = 3735230876
  32.         __FUNCTION__ = "mob_spawn"
  33.         c = <optimized out>
  34. #4  0x000055555571b93a in skill_castend_pos2 ([email protected]=0x555559b13e70,
  35.     x=<optimized out>, y=284, skill_id=232, skill_lv=<optimized out>,
  36.     tick=[email protected]=3735230861, flag=0) at skill.cpp:12283
  37.         summons = {1589, 1579, 1575, 1555, 1590}
  38.         class_ = <optimized out>
  39.         ai = <optimized out>
  40.         md = 0x7fffe36ecc54
  41.         sd = 0x555559b13e70
  42.         sc = <optimized out>
  43.         sce = 0x0
  44.         sg = <optimized out>
  45.         type = <optimized out>
  46.         i = <optimized out>
  47. #5  0x000055555571ca3c in skill_castend_pos (tid=<optimized out>,
  48.     tick=3735230861, id=<optimized out>, data=<optimized out>)
  49.     at skill.cpp:11900
  50.         src = 0x555559b13e70
  51.         sd = <optimized out>
  52.         ud = 0x555559b13e90
  53. --Type <RET> for more, q to quit, c to continue without paging--ret
  54.         md = 0x0
  55. #6  0x00005555555765d8 in main ()
  56. No symbol table info available.

 

Thank you.

 

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