I wanted to make the elementproof potions a player acquires from the Plasma card similar to as if the player had a card that set their armor to that element. SC_Armor_Element gives a player bonus2 bsubele +75 for three minutes. This has worked fine so far but I ran into a bit of a hiccup. If a player has another bsubele boost, such as Valk Shield's +20, instead of it being an 80% reduction in damage, it is a 95% reduction in damage from that element. Is there a way to easily have SC_Armor_element set an armor as a temporary element or is there no way around it? I experimented before with it and tried to get the potion to set an armor element for a set period of time but didn't succeed in my attempts. I would succeed in getting the potion to set the element but the element would not return to normal after the potion wore off.
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Dragonis1701
I wanted to make the elementproof potions a player acquires from the Plasma card similar to as if the player had a card that set their armor to that element. SC_Armor_Element gives a player bonus2 bsubele +75 for three minutes. This has worked fine so far but I ran into a bit of a hiccup. If a player has another bsubele boost, such as Valk Shield's +20, instead of it being an 80% reduction in damage, it is a 95% reduction in damage from that element. Is there a way to easily have SC_Armor_element set an armor as a temporary element or is there no way around it? I experimented before with it and tried to get the potion to set an armor element for a set period of time but didn't succeed in my attempts. I would succeed in getting the potion to set the element but the element would not return to normal after the potion wore off.
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