I'm trying to figure out how to remove the player doing their standard skill animation from, for example, Magnificat but maintaining the visual effect of Magnificat when it affects a player. Is that possible? I have added if (skill_id == PR_MAGNIFICAT) return fail; under clif_skill_nodamage but that takes away both the player animation and the visual animation from Magnificat. Is there a way to keep one but not the other?
Edit: To add a bit more clarity, I want to know if it's possible to have magnificat's animations work like blessing, where it shows the blessing on the player but does not trigger an animation that stops movement or attacking.
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Dragonis1701
I'm trying to figure out how to remove the player doing their standard skill animation from, for example, Magnificat but maintaining the visual effect of Magnificat when it affects a player. Is that possible? I have added if (skill_id == PR_MAGNIFICAT) return fail; under clif_skill_nodamage but that takes away both the player animation and the visual animation from Magnificat. Is there a way to keep one but not the other?
Edit: To add a bit more clarity, I want to know if it's possible to have magnificat's animations work like blessing, where it shows the blessing on the player but does not trigger an animation that stops movement or attacking.
Edited by Dragonis1701Link to comment
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