I noticed something interesting today when I was fixing up some costumes. I was obligated to change the view ID range of them because the range I choose (4500s) weren't working, so I went for 2600s instead. Right so I changed the view IDs in item_db.txt and in accessoryid.lub, then rebooted my server to see if that did the trick.
To my surprise, they show up fine now... I find it pretty weird because the (iteminfo.lub's) ClassNum of the costumes haven't been changed yet/are still in the 4500s range. Which makes me wonder... Actually how important is setting the ClassNum field for headgears/costumes? I was certain it needed to correspond with the view ID defined in the other files. Could someone shed some light?
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HristDead
Hi rAthena,
I noticed something interesting today when I was fixing up some costumes. I was obligated to change the view ID range of them because the range I choose (4500s) weren't working, so I went for 2600s instead. Right so I changed the view IDs in item_db.txt and in accessoryid.lub, then rebooted my server to see if that did the trick.
To my surprise, they show up fine now... I find it pretty weird because the (iteminfo.lub's) ClassNum of the costumes haven't been changed yet/are still in the 4500s range. Which makes me wonder... Actually how important is setting the ClassNum field for headgears/costumes? I was certain it needed to correspond with the view ID defined in the other files. Could someone shed some light?
My client is 2016-12-28aRagexeRE
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