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Player measure idle time


Frost Diver

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// How the server should measure the character's idle time? (Note 3)
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
idletime_option: 0x1F

Just a quick question. As the code above, the default set is 0x1F.

What if I want to add Chat Request and Sit/Stand variables including that default 0x1F.

What variables should it be?

Thanks.
 

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0x1F + 0x020 + 0x040 = 0x7F

 

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6 minutes ago, Emistry said:

0x1F + 0x020 + 0x040 = 0x7F

 

Thank you master! Solved.

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