Seravy Posted August 29, 2019 Share Posted August 29, 2019 (edited) I want to reduce the time between each waterball created to make the spell finish faster. I tried looking for any uses of WZ_WATERBALL but haven't found any interval. I tried changing the -1 in skill_unit_db but it did nothing either. Edited August 29, 2019 by Seravy Quote Link to comment Share on other sites More sharing options...
0 Seravy Posted August 31, 2020 Author Share Posted August 31, 2020 Found the solution. Apparently, the timer interval for Waterball was in the Case block for Jupitel Thunder as WB's block has no ending "break" in it. C is such a counter-intuitive language. If anyone else wants to change their waterball, this is how : https://github.com/SeravySensei/rathena/commit/38b1c6a102a1d121494d16eb2b4d2d7838435825 Quote Link to comment Share on other sites More sharing options...
0 Chun3 Posted September 16, 2019 Share Posted September 16, 2019 skill.c case WZ_WATERBALL: skill_addtimerskill(src,tick+125,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted September 16, 2019 Share Posted September 16, 2019 tick+xxx Quote Link to comment Share on other sites More sharing options...
0 Seravy Posted September 25, 2019 Author Share Posted September 25, 2019 Doesn't work. Adding +X there delays when the first waterball appears by that many miliseconds, it doesn't chance the time interval between the hits. Quote Link to comment Share on other sites More sharing options...
I want to reduce the time between each waterball created to make the spell finish faster. I tried looking for any uses of WZ_WATERBALL but haven't found any interval. I tried changing the -1 in skill_unit_db but it did nothing either.
Edited by SeravyLink to comment
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