Can I know how do I add on a function for the existing refiner npc?
Example: Before you confirm what item u need to refine ( upper headgear, armor and weapon ), the npc will ask "Do you have xxx item ? It will protect your armor/weapon from broken."
If yes, it will consume the xxx item to protect the armor / weapon from broken if the refine failed; No will just keep on continue refine the item.
The refine rate still remain the same, nothing change . But if the refine failed, the armor/weapon will still be there just the xxx item gone.
Sorry for my bad english. Hope you guys understand what I mean.
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ahloi007
Dear all,
Can I know how do I add on a function for the existing refiner npc?
Example: Before you confirm what item u need to refine ( upper headgear, armor and weapon ), the npc will ask "Do you have xxx item ? It will protect your armor/weapon from broken."
If yes, it will consume the xxx item to protect the armor / weapon from broken if the refine failed; No will just keep on continue refine the item.
The refine rate still remain the same, nothing change . But if the refine failed, the armor/weapon will still be there just the xxx item gone.
Sorry for my bad english. Hope you guys understand what I mean.
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