Can someone identify this cause of map-crash? I tried to reproduce this with going on an instance dungeon(Sealed Shrine.) and left the party during the instance.
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Reading symbols from map-server...
[New LWP 3178]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./map-server'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x000055d4132e13b1 in instance_destroy (instance_id=1) at instance.cpp:664
664 map_foreachinallarea(instance_npcdestroy, im->map[i]->m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
(gdb) bt full
#0 0x000055d4132e13b1 in instance_destroy (instance_id=1) at instance.cpp:664
mapdata = 0x0
im = 0x55d41356faa0 <instance_data+64>
sd = 0x0
pd = 0x7f0a94641ec4
gd = 0x0
cd = 0x0
i = 0
type = 1
now = <optimizedout>
mode = IM_PARTY
__FUNCTION__ = "instance_destroy"
#1 0x000055d4132e18bc in instance_delete_timer (tid=<optimizedout>,
tick=<optimizedout>, id=<optimizedout>, data=<optimizedout>)
at instance.cpp:96
No locals.
#2 0x000055d413248629 in main ()
No symbol table info available.
But it doesn't crash the server, Tested it several times.
Question
Han25
Can someone identify this cause of map-crash? I tried to reproduce this with going on an instance dungeon(Sealed Shrine.) and left the party during the instance.
But it doesn't crash the server, Tested it several times.
Edited by Han25Link to comment
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