I want to know if it is possible to make an effect like this:
If the player has a poring card (example) equipped, it loses neutral resistance by 10% if attacked by a player who has the lunatic card (exemple) equipped.
Is it possible to make this setting through item_db or script?
I would like to make an equipment system with the same logic as the elemental system.
example: wind causes more water damage or fire deals more damage to earth, etc ...
but I want to do this through equipment, not elements.
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Gladius
I want to know if it is possible to make an effect like this:
If the player has a poring card (example) equipped, it loses neutral resistance by 10% if attacked by a player who has the lunatic card (exemple) equipped.
Is it possible to make this setting through item_db or script?
I would like to make an equipment system with the same logic as the elemental system.
example: wind causes more water damage or fire deals more damage to earth, etc ...
but I want to do this through equipment, not elements.
What should I do?
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