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Hyroshima

Callfunc npc script in src code?

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Posted (edited)

hlw, would anyone tell me how to execute a

callfunc "func", param1,param2;

in src (função de npc script existente!)   ?

one skill will call callfunc "func", 1, skill_id;

I need to pass param1 = 1, param2 = skil_level

Edited by Hyroshima

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try using the code it was written with

 

DUHHHHHHHHHHHH

 

check your script.c

 

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Heya,

You can't do that (not without major changes anyway). I presume the goal here is to run a script in the source (which is a bad idea), but the easy solution here would simply be to set your variables as temporary global variables and then run an event label:

In the source, you would use something like:

#include "mapreg.h"
#include "npc.h"

[...]

mapreg_setreg(reference_uid(add_str("[email protected]"), 0), MG_SAFETYWALL);
mapreg_setreg(reference_uid(add_str("[email protected]"), 0), skill_id);
mapreg_setregstr(reference_uid(add_str("[email protected]$"), 0), "a string");

npc_event_do_id("MyScript::OnCalled", sd->bl.id);

 

And in the script:

function	script	myfunction	{
	announce "arg1: " + getarg(0) + ", arg2: " + getarg(1) + ", arg3: " + getarg(2);
	return;
}

-	script	MyScript	-1,{
	end;
OnCalled:
	callfunc("myfunction", [email protected], [email protected], [email protected]$);
	end;
}

 

It would be much easier to do the code in the source directly instead though.

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