SkyRaven Posted July 23, 2019 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 07/23/19 Last Seen: December 18, 2022 Share Posted July 23, 2019 (edited) возможно ли сделать механику расчета дамага на реневале как на ПреРе? путем курения renewal.hpp смог добиться только возвращения пререневаловского каст-тайма. при закоментировании строк Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL персонаж просто перестает атаковать мобов и не работают некоторые скилы. а какие работают-не наносят урона. пс. а еще при закомментировании касттайма он просто пропадает. при 1 декс инкаст у некоторых скилов. например енерджи коат и дзен(сферки чампа)у гаста и болтов касттайм нормальный Edited July 23, 2019 by SkyRaven Quote Link to comment Share on other sites More sharing options...
saitamaq15 Posted July 23, 2019 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 04/27/18 Last Seen: May 19, 2021 Share Posted July 23, 2019 (edited) i want to read it but i just can understand the language's. Edited July 23, 2019 by saitamaq15 Quote Link to comment Share on other sites More sharing options...
SkyRaven Posted July 25, 2019 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 07/23/19 Last Seen: December 18, 2022 Author Share Posted July 25, 2019 is it possible to make the mechanics of calculating damage on the RENEWAL as on the PreRE? i correct renewal.hpp was able to achieve only a return PreRe cast-time. when commenting out lines Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL the character just stops attacking mobs and there are some skills. and what work-do not cause damage. Quote Link to comment Share on other sites More sharing options...
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