Hey guys, I need help in some creative way to solve this issue:
So, I'm still trying to make my Deleveling program work independend of the level, but I'm bumping into a problem. I'm having issues with the monsters Hit and Flee rates,
I actually have not much idea of how It's being handled, but those two status are causing me problems when testing the Deleveling program, because either the player has high evasion and hit rate, or the inverse happens, and that isn't nice. (For example, when testing level 1 and level 99 player characters)
Someone has any idea how I can control It to not make the values so overpowered?
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nakano15
Hey guys, I need help in some creative way to solve this issue:
So, I'm still trying to make my Deleveling program work independend of the level, but I'm bumping into a problem. I'm having issues with the monsters Hit and Flee rates,
I actually have not much idea of how It's being handled, but those two status are causing me problems when testing the Deleveling program, because either the player has high evasion and hit rate, or the inverse happens, and that isn't nice. (For example, when testing level 1 and level 99 player characters)
Someone has any idea how I can control It to not make the values so overpowered?
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