I'm trying to make hunter traps to not block moving into the same cell.
Right now you have to move through the trap to get trapped and moving on the trap is not possible. This makes moving through multiple traps (ankle snares in woe) annoying as it is hard to find a cell you can try to move to when there are traps blocking all possible cells you could move to.
Also most likely related to this somehow, in gvg flagged maps cursor turns to attack(sword) when targeting hunter traps. How to remove this too?
I'd like hunter traps to work pretty much like firepillar in terms of targeting and moving.
It would help a lot if I was told where stuff like this is set. (being able to move on firepillar unit, but trap unit blocks the cell like a player/npc would)
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iraciz
I'm trying to make hunter traps to not block moving into the same cell.
Right now you have to move through the trap to get trapped and moving on the trap is not possible. This makes moving through multiple traps (ankle snares in woe) annoying as it is hard to find a cell you can try to move to when there are traps blocking all possible cells you could move to.
Also most likely related to this somehow, in gvg flagged maps cursor turns to attack(sword) when targeting hunter traps. How to remove this too?
I'd like hunter traps to work pretty much like firepillar in terms of targeting and moving.
It would help a lot if I was told where stuff like this is set. (being able to move on firepillar unit, but trap unit blocks the cell like a player/npc would)
All help appreciated.
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