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Reduce SL_SKE damage


Gladius

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Hello guys!

I would like to know how or where to reduce the effect of SL_SKE (Eske)
I searched before opening the thread but found nothing ?
This modification would be in source? I checked battle.c, status.c and skill.c but I did not find anything that made sense

The closest I think it could be is

	case SL_SKE:
		if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
			clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
			status_change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10);
			break;
		}
		clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
		if (skill_id == SL_SKE)
			sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA,skill_lv));
		break;


Can anybody help me?

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You searched by skill, not for SC_SKE. 

Search in src/map/status.ccp:

if(sc->data[SC_SKE])
		batk += batk * 3;

if(sc->data[SC_SKE])
		watk += watk * 3;

and change *3 value for *2 or *1  whatever you want to do.

Don't forget recompile.

Edited by EIysium
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On 5/8/2019 at 1:54 AM, EIysium said:

You searched by skill, not for SC_SKE

Search in src/map/status.ccp:


if(sc->data[SC_SKE])
		batk += batk * 3;

if(sc->data[SC_SKE])
		watk += watk * 3;

and change *3 value for *2 or *1  whatever you want to do.

Don't forget recompile.

*3 is 300% ? and *2 200%?

@edit

Guys, *3 = 300% | *2 = 200% forward...
I used this formula to reach 25% in level 3:
 

batk += batk * 1/4;

100% / 4 = 25%, tested and approved ?
 

@Elysium tks!

Edited by Gladius
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