I would like to know how or where to reduce the effect of SL_SKE (Eske)
I searched before opening the thread but found nothing
This modification would be in source? I checked battle.c, status.c and skill.c but I did not find anything that made sense
The closest I think it could be is
case SL_SKE:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
status_change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10);
break;
}
clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
if (skill_id == SL_SKE)
sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA,skill_lv));
break;
Question
Gladius
Hello guys!
I would like to know how or where to reduce the effect of SL_SKE (Eske)
I searched before opening the thread but found nothing
This modification would be in source? I checked battle.c, status.c and skill.c but I did not find anything that made sense
The closest I think it could be is
case SL_SKE: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); status_change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10); break; } clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); if (skill_id == SL_SKE) sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA,skill_lv)); break;
Can anybody help me?
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