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Monster hp cut short


Seravy

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Looked at all the options in Nemo but didn't see one for fixing this, maybe I missed it? Monsters with more than 4 digits of hit points display incorrectly, for example 32751/327 HP, missing the last few digits on original hit points. It seems the length of the string is limited by the client so more than 9999 HP doesn't work.

Or is this an unfixable problem? I guess the max hp of the monster isn't really that important to see but it's confusing when it is displayed wrong and appears less than the remaining hp.

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Hello! You should inform EXE version, list of applied patches and show screenshot of the problem.

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