Tupac Posted April 21, 2019 Group: Members Topic Count: 43 Topics Per Day: 0.02 Content Count: 101 Reputation: 5 Joined: 12/04/16 Last Seen: December 20, 2019 Share Posted April 21, 2019 Script: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop",1,2; } //prontera,147,174,5 script Visual Shop#2 617,{ callfunc "qshop",2; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Quest","Quest 2"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //quest Add(1,5137,1,10000000,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,10000000,0,5172,1,7063,100,982,1); Add(1,5360,1,10000000,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,10000000,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,10000000,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,10000000,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,10000000,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(1,5361,1,10000000,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(1,5325,1,10000000,0,2263,5,2296,5,719,100,640,125); Add(1,5463,1,10000000,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); Add(1,2589,1,10000000,0,7063,200,7441,200,1039,100,983,10); Add(1,2576,1,10000000,0,16010,5,16001,3,976,25,975,25); Add(1,18603,1,10000000,0,18507,1,1038,200,1039,200); Add(1,2899,1,10000000,0,2701,2,4064,2,982,25); Add(1,18536,1,10000000,0,7206,100,905,100,7263,100,976,10); Add(1,5548,1,10000000,0,748,200,990,100,975,20); Add(1,2855,1,10000000,0,7206,100,983,25,975,25,7263,100); Add(1,19263,1,10000000,0,1168,1,7069,50,1527,1,6223,100,1413,1,616,25); Add(1,15041,1,10000000,0,2347,1,7444,100,995,250,962,200); Add(1,19118,1,10000000,0,2202,1,19117,1,713,250,4001,25,7297,25); Add(1,19020,1,10000000,0,5480,1,996,200,4141,25,7292,25,7022,3); Add(1,19021,1,10000000,0,1387,1,1490,1,2160,1,526,200,7053,250,4271,10,4270,10); Add(1,28507,1,10000000,0,7169,3,2701,2,27122,10,4577,10,27161,10,914,200); Add(1,28430,1,10000000,0,2729,2,4053,10,993,200); Add(1,5907,1,10000000,0,1377,5,7022,5,7024,25,999,200); Add(1,5933,1,10000000,0,2274,1,7205,200,983,25,975,25,7159,250); Add(1,19112,1,10000000,0,2274,1,7159,150,7205,100,713,100); //Add(2,5208,1,10000000,0,1006,150,4115,5,2254); //Add(2,20859,1,10000000,0,1015,100,13047,3,4362,5,1059,200); //Add(2,28433,1,10000000,0,4172,10,7297,25,991,200,7291,5); //Add(2,2202,1,10000000,0,7717,1,2201,5); //Add(2,2204,1,10000000,0,7717,1,2203,5); //Visual // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Error: Quote Link to comment Share on other sites More sharing options...
0 insandedid01 Posted April 29, 2019 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 02/28/16 Last Seen: March 2, 2020 Share Posted April 29, 2019 a sample complete SCRIPT on my country, If you will continue to do it SCOCKET_ENCHANT - shop Q_WC -1,13105:-1,1912:-1,1959:-1 - shop Q_WB -1,1808:-1,13166:-1,1538:-1,1955:-1 - shop Q_WA -1,1568:-1,1571:-1,1569:-1,1570:-1,1727:-1,1816:-1,1172:-1,13030:-1,1149:-1,1480:-1,1539:-1,1726:-1,1922:-1,1976:-1,1479:-1,1178:-1,1532:-1,1171:-1,1309:-1 - shop Q_WS -1,13033:-1,13400:-1,1476:-1,1180:-1,1179:-1,13019:-1,1540:-1,1418:-1,13032:-1,13016:-1,13018:-1,13031:-1,1481:-1,1266:-1,1275:-1,1278:-1,1276:-1,1277:-1 - shop Q_WSS -1,13017:-1,13033:-1 //========================================================================================================================================================= - shop Q_AC -1,2118:-1,5270:-1,5348:-1,5168:-1,5349:-1,12120:-1,2120:-1,5347:-1,5351:-1 - shop Q_AB -1,5298:-1,2432:-1,5299:-1,2715:-1 - shop Q_AA -1,2525:-1,2434:-1,5159:-1,2121:-1,5158:-1,5167:-1,2359:-1,5157:-1,5350:-1 - shop Q_AS -1,2349:-1,5162:-1,2671:-1,2351:-1,5163:-1,5165:-1,2373:-1,2345:-1,2372:-1,5160:-1,5375:-1,2371:-1,2360:-1,2128:-1,2347:-1,5297:-1,5166:-1,5161:-1,5164:-1,2523:-1 - shop Q_ASS -1,2204:-1,2202:-1 // =============================================== Item List =============================================== function script QS_Buy { // Weapon C Rank if(@bought_nameid == 13105) { setarray @itemuse[0], 13104, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } else if(@bought_nameid == 1912) { setarray @itemuse[0], 1911, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } else if(@bought_nameid == 1959) { setarray @itemuse[0], 1958, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } // Weapon B Rank else if(@bought_nameid == 1808) { setarray @itemuse[0], 1807, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 13166) { setarray @itemuse[0], 13165, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 1955) { setarray @itemuse[0], 1954, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 1538) { setarray @itemuse[0], 1523, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } // Weapon A Rank else if(@bought_nameid == 1568) { setarray @itemuse[0], 1553, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1571) { setarray @itemuse[0], 1556, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1569) { setarray @itemuse[0], 1554, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1570) { setarray @itemuse[0], 1555, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1727) { setarray @itemuse[0], 1722, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1816) { setarray @itemuse[0], 1814, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1172) { setarray @itemuse[0], 1163, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 13030) { setarray @itemuse[0], 13001, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1149) { setarray @itemuse[0], 1129, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1480) { setarray @itemuse[0], 1474, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1539) { setarray @itemuse[0], 1524, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1726) { setarray @itemuse[0], 1718, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1922) { setarray @itemuse[0], 1918, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1976) { setarray @itemuse[0], 1970, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1479) { setarray @itemuse[0], 1477, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1178) { setarray @itemuse[0], 1167, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1532) { setarray @itemuse[0], 1522, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1171) { setarray @itemuse[0], 1168, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1309) { setarray @itemuse[0], 1304, 1010, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } // Weapon S Rank else if(@bought_nameid == 13400) { setarray @itemuse[0], 1135, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1476) { setarray @itemuse[0], 1466, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1180) { setarray @itemuse[0], 1166, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1179) { setarray @itemuse[0], 1169, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13019) { setarray @itemuse[0], 13002, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1540) { setarray @itemuse[0], 1528, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1418) { setarray @itemuse[0], 1413, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13032) { setarray @itemuse[0], 1225, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13016) { setarray @itemuse[0], 1239, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13018) { setarray @itemuse[0], 1236, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13031) { setarray @itemuse[0], 1224, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1481) { setarray @itemuse[0], 1468, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1275) { setarray @itemuse[0], 1256, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1278) { setarray @itemuse[0], 1259, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1276) { setarray @itemuse[0], 1257, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1277) { setarray @itemuse[0], 1258, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1266) { setarray @itemuse[0], 1261, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } // Weapon SS Rank else if(@bought_nameid == 13017) { setarray @itemuse[0], 1230, 984, 999; setarray @itemusemany[0], 1, 10, 50; set @broken,5; set @zenyuse, 2000000; } else if(@bought_nameid == 13033) { setarray @itemuse[0], 1232, 984, 999; setarray @itemusemany[0], 1, 10, 50; set @broken,5; set @zenyuse, 2000000; } //================================================================================================================================================================================================================================= // Armor C Rank else if(@bought_nameid == 2118) { setarray @itemuse[0], 2118, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5348) { setarray @itemuse[0], 2244, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5168) { setarray @itemuse[0], 5046, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5349) { setarray @itemuse[0], 5016, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5270) { setarray @itemuse[0], 5189, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 2120) { setarray @itemuse[0], 2120, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5347) { setarray @itemuse[0], 5012, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5351) { setarray @itemuse[0], 2253, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } // Armor B Rank else if(@bought_nameid == 2432) { setarray @itemuse[0], 2409, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 2715) { setarray @itemuse[0], 2609, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 5298) { setarray @itemuse[0], 5258, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 5299) { setarray @itemuse[0], 5263, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } // Armor A Rank else if(@bought_nameid == 5167) { setarray @itemuse[0], 2264, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2434) { setarray @itemuse[0], 2425, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5350) { setarray @itemuse[0], 2287, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2525) { setarray @itemuse[0], 2507, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5159) { setarray @itemuse[0], 2246, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2121) { setarray @itemuse[0], 2109, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5158) { setarray @itemuse[0], 2251, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2359) { setarray @itemuse[0], 2337, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5157) { setarray @itemuse[0], 2299, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5271) { setarray @itemuse[0], 5152, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } // Armor S Rank else if(@bought_nameid == 2373) { setarray @itemuse[0], 2327, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2372) { setarray @itemuse[0], 2334, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2371) { setarray @itemuse[0], 2339, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2128) { setarray @itemuse[0], 2111, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2523) { setarray @itemuse[0], 2522, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2671) { setarray @itemuse[0], 2619, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2360) { setarray @itemuse[0], 2343, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5166) { setarray @itemuse[0], 5053, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2349) { setarray @itemuse[0], 2348, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5162) { setarray @itemuse[0], 5017, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2351) { setarray @itemuse[0], 2350, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5163) { setarray @itemuse[0], 5019, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5165) { setarray @itemuse[0], 2235, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2345) { setarray @itemuse[0], 2344, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5160) { setarray @itemuse[0], 2256, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2375) { setarray @itemuse[0], 5094, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2347) { setarray @itemuse[0], 2343, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5297) { setarray @itemuse[0], 5257, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5161) { setarray @itemuse[0], 2258, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5164) { setarray @itemuse[0], 2234, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } // Armor SS Rank else if(@bought_nameid == 2204) { setarray @itemuse[0], 2203, 985, 999; setarray @itemusemany[0], 1, 20, 50; set @broken,5; set @zenyuse, 10000000; } else if(@bought_nameid == 2202) { setarray @itemuse[0], 2201, 985, 999; setarray @itemusemany[0], 1, 20, 50; set @broken,5; set @zenyuse, 10000000; } return; } // =============== Slot Item ==================== - script SlotsChanges -1,{ set $@tr$,"^000080[ Slot Enchant ]^000000"; mes $@tr$; mes "สวัสดี :^FF0000 "+strcharinfo(0)+" ^000000 "; mes "ท่านต้องการเจาะรู Item ประเภทใด ?"; next; switch(select("^FF0000-^000000 Weapons:^FF0000-^000000 Armors")) { case 1: next; mes $@tr$; mes "เชิญเลือกได้เลย "; next; switch(select("^FF0000-^000000 C Rank:^FF0000-^000000 B Rank:^FF0000-^000000 A Rank:^FF0000-^000000 S Rank:^FF0000-^000000 SS Rank")) { case 1: callfunc "Shop_QS","Q_WC",1; case 2: callfunc "Shop_QS","Q_WB",1; case 3: callfunc "Shop_QS","Q_WA",1; case 4: callfunc "Shop_QS","Q_WS",1; case 5: callfunc "Shop_QS","Q_WSS",1; } case 2: next; mes $@tr$; mes "เชิญเลือกได้เลย "; next; switch(select("^FF0000-^000000 C Rank:^FF0000-^000000 B Rank:^FF0000-^000000 A Rank:^FF0000-^000000 S Rank:^FF0000-^000000 SS Rank")) { case 1: callfunc "Shop_QS","Q_AC",1; case 2: callfunc "Shop_QS","Q_AB",1; case 3: callfunc "Shop_QS","Q_AA",1; case 4: callfunc "Shop_QS","Q_AS",1; case 5: callfunc "Shop_QS","Q_ASS",1; } } OnBuyItem: callfunc "QS_ItemBuy"; end; } // ============================================ Function Run Shop =========================================== function script Shop_QS { npcshopattach getarg(0),1; close2; callshop getarg(0),getarg(1); end; } // ============================================ Function Check Item ========================================== function script QS_ItemBuy { for (set .@g,0; .@g < getarraysize(@bought_nameid); set .@g,.@g+1) { sleep2 1; set @bought_nameid,@bought_nameid[.@g]; deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; callfunc "QS_Buy"; if(@itemuse[0] <= 0) goto check; set .@r,0; set .@up,0; set @itemgetmany,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; set .@itemup[.@up], countitem(@itemuse[.@up])/@itemusemany[.@up]; if(.@up == 0) set @itemgetmany,.@itemup[.@up]; if(@itemgetmany > .@itemup[.@up]) set @itemgetmany,.@itemup[.@up]; set .@up,.@up+1; continue; } check: dispbottom "============================================="; if(@itemuse[0] <= 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ไม่มี Quest ให้แลก"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ไม่มี Quest ให้แลก"; } } else if (@itemgetmany == 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" จำนวน 1 ea"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] จำนวน 1 ea"; } set .@d,0; for( set .@i,0; .@i < getarraysize(@itemuse); set .@i,.@i+1 ) { if(.@d >= getarraysize(@itemuse)) break; if (0 == getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" จำนวน "+@itemusemany[.@d]+" ea"; } if (1 <= getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" ["+getitemslots( @itemuse[.@d])+"] จำนวน "+@itemusemany[.@d]+" ea"; } set .@d,.@d+1; continue; } if(@broken != 0) { set .@failmake,100-@broken; dispbottom " --> มีโอกาสเสียหาย "+.@failmake+" % "; } if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; } } else if (@bought_quantity[.@g] > @itemgetmany){ dispbottom "จาก Item ที่ท่านมี ท่านสามารถแลก "+getitemname(@bought_nameid[.@g])+" ได้ไม่เกิน "+@itemgetmany+" ea "; } else if (Zeny < (@zenyuse*@bought_quantity[.@g])){ if (@bought_quantity[.@g] == 1) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+@zenyuse+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+""; else if (@bought_quantity[.@g] >= 2) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@bought_quantity[.@g])+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+" จำนวน "+@bought_quantity[.@g]+" ea"; } else if ((@bought_quantity[.@g] <= @itemgetmany) && (Zeny >= (@zenyuse*@bought_quantity[.@g]))){ set .@r,0; set .@up,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; delitem @itemuse[.@up],@itemusemany[.@up]*@bought_quantity[.@g]; dispbottom "-> "+getitemname(@itemuse[.@up])+" ได้ถูกนำไปใช้จำนวน "+(@itemusemany[.@up]*@bought_quantity[.@g])+" ea"; set .@up,.@up+1; continue; } if(@zenyuse != 0) { set Zeny,(Zeny-@zenyuse*@bought_quantity[.@g]); dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@bought_quantity[.@g])+" zeny"; } if(@broken != 0) { set .@RTget,rand(1,100); if(@broken < .@RTget) { emotion 23; specialeffect2 155; dispbottom "ก๊อง ก๊อง ก๊อง ... !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ล้มเหลว เสียใจด้วย ... !!"; set @bought_quantity[.@g],0; } if(@broken >= .@RTget) { emotion 21; specialeffect2 154; dispbottom "ก๊อง ก๊อง ก๊อง ... !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] เสร็จสมบูรณ์ ... !!"; } } if(@broken == 0) { emotion 33; specialeffect2 488; } getitem @bought_nameid[.@g],@bought_quantity[.@g]; } } dispbottom "============================================="; deletearray @bought_nameid[0],getarraysize(@bought_nameid); deletearray @bought_quantity[0],getarraysize(@bought_quantity); deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; end; } morocc,191,144,6 duplicate(SlotsChanges) Slot Enchant#moc 475 QUEST ITEM SHOP Quote - script Wing Craft::wingcraft 2004,{ callfunc "Shop_QA","QA_Wing_A",1; end; OnBuyItem: callfunc "QA_ItemBuy"; OnSellItem: callfunc "QA_ItemSell"; } - shop QA_Wing_A -1,7079:10,20500:10,20764:10,20746:10 function script QA_Buy { if(@bought_nameid == 7079) { setarray @itemuse[0], 7063, 7510, 7083; setarray @itemusemany[0], 100, 1, 1; } else if(@bought_nameid == 20500) { setarray @itemuse[0], 7845, 61004, 7079; setarray @itemusemany[0], 1, 5, 20; } else if(@bought_nameid == 20764) { setarray @itemuse[0], 7846, 61004, 7079; setarray @itemusemany[0], 1, 5, 20; } else if(@bought_nameid == 20746) { setarray @itemuse[0], 7847, 61004, 7079; setarray @itemusemany[0], 1, 5, 20; } return; } //========================[NPC-POSITION]============================ morocc,139,140,8 duplicate(wingcraft) #mor 844 //==========================[FUNCTION]============================== function script Shop_QA_2 { npcshopattach getarg(0),1; callshop getarg(0),getarg(1); end; } function script Shop_QA { npcshopattach getarg(0),1; cutin "",255; callshop getarg(0),getarg(1); end; } function script QA_ItemBuy { for (set .@g,0; .@g < getarraysize(@bought_nameid); set .@g,.@g+1) { sleep2 1; set @bought_nameid,@bought_nameid[.@g]; deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; callfunc "QA_Buy"; if(@itemuse[0] <= 0) goto check; set .@r,0; set .@up,0; set @itemgetmany,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; set .@itemup[.@up], countitem(@itemuse[.@up])/@itemusemany[.@up]; if(.@up == 0) set @itemgetmany,.@itemup[.@up]; if(@itemgetmany > .@itemup[.@up]) set @itemgetmany,.@itemup[.@up]; set .@up,.@up+1; continue; } check: dispbottom "============================================="; if(@itemuse[0] <= 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ไม่มี Quest ให้แลก"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ไม่มี Quest ให้แลก"; } } else if (@itemgetmany == 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" จำนวน 1 ea"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] จำนวน 1 ea"; } set .@d,0; for( set .@i,0; .@i < getarraysize(@itemuse); set .@i,.@i+1 ) { if(.@d >= getarraysize(@itemuse)) break; if (0 == getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" จำนวน "+@itemusemany[.@d]+" ea"; } if (1 <= getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" ["+getitemslots( @itemuse[.@d])+"] จำนวน "+@itemusemany[.@d]+" ea"; } set .@d,.@d+1; continue; } if(@broken != 0) { set .@failmake,100-@broken; dispbottom " --> มีโอกาสเสียหาย "+.@failmake+" % "; } if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; } } else if (@bought_quantity[.@g] > @itemgetmany){ dispbottom "จาก Item ที่ท่านมี ท่านสามารถแลก "+getitemname(@bought_nameid[.@g])+" ได้ไม่เกิน "+@itemgetmany+" ea "; } else if (Zeny < (@zenyuse*@bought_quantity[.@g])){ if (@bought_quantity[.@g] == 1) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+@zenyuse+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+""; else if (@bought_quantity[.@g] >= 2) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@bought_quantity[.@g])+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+" จำนวน "+@bought_quantity[.@g]+" ea"; } else if ((@bought_quantity[.@g] <= @itemgetmany) && (Zeny >= (@zenyuse*@bought_quantity[.@g]))){ set .@r,0; set .@up,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; delitem @itemuse[.@up],@itemusemany[.@up]*@bought_quantity[.@g]; dispbottom "-> "+getitemname(@itemuse[.@up])+" ได้ถูกนำไปใช้จำนวน "+(@itemusemany[.@up]*@bought_quantity[.@g])+" ea"; set .@up,.@up+1; continue; } if(@zenyuse != 0) { set Zeny,(Zeny-@zenyuse*@bought_quantity[.@g]); dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@bought_quantity[.@g])+" zeny"; } if(@broken != 0) { set .@RTget,rand(1,100); if(@broken < .@RTget) { emotion 23; specialeffect2 155; dispbottom "Gang Gang Gang Boommmm !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ล้มเหลว เสียใจด้วย !!"; set @bought_quantity[.@g],0; } if(@broken >= .@RTget) { emotion 21; specialeffect2 154; dispbottom "Gang Gang Gang Gang !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] เสร็จสมบูรณ์ !!"; } } if(@broken == 0) { emotion 33; specialeffect2 488; } getitem @bought_nameid[.@g],@bought_quantity[.@g]; } } dispbottom "============================================="; deletearray @bought_nameid[0],getarraysize(@bought_nameid); deletearray @bought_quantity[0],getarraysize(@bought_quantity); deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; end; } function script QA_ItemSell { set Zeny, @zenyold; for (set .@g,0; .@g < getarraysize(@sold_nameid); set .@g,.@g+1) { sleep2 1; set @sold_nameid,@sold_nameid[.@g]; set @itemuse,0; set @itemget,0; set @zenyuse, 0; callfunc "QA_Sell"; if(@itemuse <= 0) goto check; set @itemgetmany, @sold_quantity[.@g]/@itemuse; check: dispbottom "============================================="; if(@itemuse <= 0){ getitem @sold_nameid[.@g],@sold_quantity[.@g]; dispbottom "สามารถรวม Elunium กับ Oridecon และทำ Quiver Milk กับ 17 Caratได้เท่านั้น"; } else if (@itemgetmany == 0){ getitem @sold_nameid[.@g],@sold_quantity[.@g]; dispbottom "ต้องใช้ "+getitemname(@sold_nameid[.@g])+" อย่างน้อย "+@itemuse+" ea ในการแลก "+getitemname(@itemget)+""; if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; } } else if (Zeny < (@zenyuse*@itemgetmany)){ getitem @sold_nameid[.@g],@sold_quantity[.@g]; dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@itemgetmany)+" Zeny ในการแลก "+getitemname(@itemget)+" จำนวน "+@itemgetmany+" ea"; } else if ((1 <= @itemgetmany) && (Zeny >= (@zenyuse*@itemgetmany))){ delitem @sold_nameid[.@g],@itemuse*@itemgetmany; dispbottom "-> "+getitemname(@sold_nameid[.@g])+" ได้ถูกนำไปใช้จำนวน "+(@itemuse*@itemgetmany)+" ea"; if(@zenyuse != 0){ set Zeny,(Zeny-@zenyuse*@itemgetmany); dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@itemgetmany)+" zeny"; } getitem @sold_nameid[.@g],@sold_quantity[.@g]-@itemuse*@itemgetmany; getitem @itemget,@itemgetmany; } } dispbottom "============================================="; deletearray @sold_nameid[0],getarraysize(@sold_nameid); deletearray @sold_quantity[0],getarraysize(@sold_quantity); set @itemuse,0; set @itemget,0; set @zenyuse, 0; end; } Quote Link to comment Share on other sites More sharing options...
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