Asking here because I haven't yet had the time to check whether woe is implemented in script, source or both.
I'm playing on my own offline server, so that obviously means no PVP or WOE, as there are no other players. However it would be a waste to not use the castles. So I have been thinking to implement the following instead :
-Every X hours (while the server is turned on) there is a chance for each owned castle to be retaken by monsters, or if it's already owned by monsters, chance to lose an investment level.
-Treasure does not respawn except after the castle is taken from the monsters and you can invest only once.
-Monsters grow stronger the more investment levels there are so each time it's harder to retake the castle (but higher investment means more treasure chest as usual)
-Woe is always enabled so I can take the castles from the monsters whenever I feel like doing it.
That's all I think. Also, no idea how the guardians could be incorporated into this system, if at all, might be better to get rid of them. How difficult/possible it is do this? Is it as easy as changing some scripts or is it harder? Is it even possible to change the level of the monsters spawned? Do Woe SE castles work the same way as normal castles regarding monsters/chests/investing zeny, so can the same be done for them? It wasn't implemented last time I played so I know nothing about it.
Question
Seravy
Asking here because I haven't yet had the time to check whether woe is implemented in script, source or both.
I'm playing on my own offline server, so that obviously means no PVP or WOE, as there are no other players. However it would be a waste to not use the castles. So I have been thinking to implement the following instead :
-Every X hours (while the server is turned on) there is a chance for each owned castle to be retaken by monsters, or if it's already owned by monsters, chance to lose an investment level.
-Treasure does not respawn except after the castle is taken from the monsters and you can invest only once.
-Monsters grow stronger the more investment levels there are so each time it's harder to retake the castle (but higher investment means more treasure chest as usual)
-Woe is always enabled so I can take the castles from the monsters whenever I feel like doing it.
That's all I think. Also, no idea how the guardians could be incorporated into this system, if at all, might be better to get rid of them. How difficult/possible it is do this? Is it as easy as changing some scripts or is it harder? Is it even possible to change the level of the monsters spawned? Do Woe SE castles work the same way as normal castles regarding monsters/chests/investing zeny, so can the same be done for them? It wasn't implemented last time I played so I know nothing about it.
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.