• 0
Sign in to follow this  
behemothcze

how to add more prize in slot machine

Question

 I like this script since it have sound effect than other slot machine script out there who is easy to configure but then no sounds effect  =D

 im using this script , i dont know much  to configure setarrays i try diff ways but its not working hope someone can help TIA

im using the TSM or triple slot machine
 

/* =============================================================
/* Slot Machine - Triple Slot Machine
/* =============================================================
/* Version: v0.7
/* v0.1 - Original Script Created.
/* v0.2 - Added Option for Triple Slot Machine with animations.
/* v0.3 - Added support for item pricing &/or zeny pricing.
/* v0.4 - Cleaned up script variables for easy editing.
/* v0.5 - Tested out some new scripting methods with IF(THEN).
/* v0.6 - Added option to change slot machine modes ingame.
/* v0.7 - Added optional sound effects to slot machines. - NOTE 
/* =============================================================
/* Description
/* =============================================================
/* This script will allow users to spend zeny &/or an item for a
/* chance to win a prize from the slot machine. Currently there
/* are 2 versions. First is a Single Slot Machine, where only 1 
/* slot is rolled. Second is the Triple Slot machine, where 3
/* slots are rolled. For either version, SUCCESS must be the 
/* only thing displayed in order to win.
/* =============================================================
/* NOTE - If using soundeffects you must add the ".wav" files
/* provided in the ".rar" file to your: data/wav  folder located
/* in either your:  ( Ragnarok folder )  OR  ( .grf file )
/* =============================================================
/* Created By: GmOcean
/* ===========================================================*/

veil,119,159,4	script	SlotMachine::1slot	563,{
	if( getgmlevel() == 99 ) {
		mes "Welcome Administrator.","What would you like to do?";
		menu "Play Game",-,"Change Slot Machine Mode",iMode;
		next;
		}
switch( getd(".mode"+strnpcinfo(3)+"") ){
	case 0: // Single Slot machine mode.
		mes "Do you want to play a game?";
		if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; }
			else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; }
				else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; }
		if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; }
		while( @menu == 1 ){
			if( !.payment || .payment == 2 ) { Zeny -= .ssm_payment[0]; }
			if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); }
			if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; }
			[email protected] = rand(1,100);
			if( [email protected] < atoi(.ssm_animate$[0]) ){ [email protected] = 1; } else { [email protected] = 2; }
			[email protected] = 1;
			while( [email protected] < atoi(.ssm_animate$[[email protected]]) ) {
				cutin .ssm_animate$[3] + [email protected],4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[[email protected]]) ); [email protected]++;
				}
			if( [email protected] == 1 ){ 
				cutin .ssm_animate$[3] + atoi(.ssm_animate$[[email protected]]),4;
				dispbottom "Failed";
				} 
			else {
				cutin .ssm_animate$[3] + atoi(.ssm_animate$[[email protected]]),4;
				if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; }
				if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; }
				if( .soundeffects ){ soundeffect "slot_pay_coin.wav",0; }
				}
			if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; }
			}
		end;
	
	case 1: // Triple Slot machine mode.
		mes "Do you want to play a game?";
		if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; }
			else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; }
				else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; }
		if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; }
		while( @menu == 1 ){
			if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; }
			if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); }
			if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; }
			// Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it.
			[email protected] = rand(1,100); //Rolls dice for Slot 2
			[email protected] = rand(1,100); //Rolls dice for Slot 3
				if( [email protected] <= atoi(.tsm_animate$[0]) && [email protected] <= atoi(.tsm_animate$[1]) ){ [email protected] = 8; }
				else if( [email protected] <= atoi(.tsm_animate$[0]) && [email protected] > atoi(.tsm_animate$[1]) ){ [email protected] = 6; }
				else if( [email protected] > atoi(.tsm_animate$[0]) && [email protected] <= atoi(.tsm_animate$[1]) ){ [email protected] = 4; }
				else { [email protected] = 2; }
			[email protected] = 1;
			while( [email protected] < atoi(.tsm_animate$[[email protected]+1]) ) {
				cutin .tsm_animate$[[email protected]] + [email protected],4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[[email protected]+1]) ); [email protected]++;
				}
			cutin .tsm_animate$[[email protected]] + atoi(.tsm_animate$[[email protected]+1]),4;
				if( [email protected] == 2 ){
					if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; }
					if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; }
					if( .soundeffects ){ soundeffect "slot_pay_coin.wav",1; }
				} else { dispbottom "Failed"; }
			if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; }
			}
		end;
	}
OnSingleSlot:
setd ".mode"+strnpcinfo(3)+"",0;
end;
OnTripleSlot:
setd ".mode"+strnpcinfo(3)+"",1;
end;

iMode:
next;
mes "Which did you want to do?";
menu "Change THIS machine's mode:Change ALL machine's mode",-;
if( @menu == 1 ) {
	next;
	mes "What mode would you like this machine to have?";
	menu "Single Slot Machine Mode:Triple Slot Machine Mode",-;
	if( @menu == 1 ) {
		setd ".mode"+strnpcinfo(3)+"",0;
		} else {
			setd ".mode"+strnpcinfo(3)+"",1;
			}
	close;
	} else {
		next;
		mes "What mode would you like to change all slot machines to?";
		menu "Single Slot Machine Mode:Triple Slot Machine Mode",-;
		if( @menu == 1 ) {
			donpcevent "::OnSingleSlot";
			} else {
				donpcevent "::OnTripleSlot";
				}
		close;
		}


OnInit:
// 0 = Disabled, 1 = Enabled.
.soundeffects = 1; 

//[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ]
setd ".mode"+strnpcinfo(3)+"",1;

//[0] = Fail Rate
//[1] = Fail (Do not change)
//[2] = Success (Do not change)
//[3] = File Name (Do not change)
//[4] = Animation Time (Do not change, for best results :D)
setarray .ssm_animate$[0],"30","29","33","slot_","3";

//[0] = Fail Rate "Slot 2"
//[1] = Fail Rate "Slot 3"
//[2] = SSS (Do not change)
//[3] = SSS_Count (Do not change)
//[4] = SSF (Do not change)
//[5] = SSF_Count (Do not change)
//[6] = SFS (Do not change)
//[7] = SFS_Count (Do not change)
//[8] = SFF (Do not change)
//[9] = SFF_Count (Do not change)
//[10] = Animation Time (Do not change, for best results :D)
setarray .tsm_animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3";

// Prize Settings
// Prize Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.prize = 1;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_prize[0],125,501,10;
setarray .tsm_prize[0],450,501,30;

// Payment Settings
// Payment Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.payment = 0;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_payment[0],100,501,1; // Single Slot Machine Payment Price
setarray .tsm_payment[0],500000,501,3; // Triple Slot Machine Payment Price

// DO NOT CHANGE BELOW
// Payment Text Syntax
setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +"";
setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +"";
end;
}

//Duplicates
veil,115,159,4	duplicate(1slot)	SlotMachine#2slot	563
veil,123,159,4	duplicate(1slot)	SlotMachine#3slot	563

i already tried to edit the setarrays like these.

// Prize Settings
// Prize Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.prize = 1;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_prize[0],125,501,10;
setarray .tsm_prize[0],450,501,30,1,502,40,1,503,50;

// Payment Settings
// Payment Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.payment = 0;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_payment[0],100,501,1; // Single Slot Machine Payment Price
setarray .tsm_payment[0],500000,501,3; // Triple Slot Machine Payment Price

but its seems the only reward can get is the apple 30pcs (501,30)

hope someone can help thanks...

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

http://herc.ws/board/topic/7170-slot-machine/?do=findComment&amp;comment=87874

On 6/1/2018 at 6:32 PM, AnnieRuru said:
// Prize Settings
// Prize Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.prize = 2;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_prize[0],125,501,10;
setarray .tsm_prize[0],450,501,30;

the script doesn't let you to give more than 1 item in the configuration
so can only change 10 red pot or 30 red pot

ssm is single slot machine and tsm is triple slot machine

 

  • Love 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this