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Script Invsion Shop NPC


Sensei334

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Hi i need shop for trade mi RPS points of this script

geffen,130,69,1	script	Ragnarok#2	-1,{
OnInit:
OnClock0135:
OnClock0235:
OnClock0335:
OnClock0435:
OnClock0535:
OnClock0635:
OnClock0735:
OnClock0835:
OnClock0935:
OnClock1035:
OnClock1135:
OnClock1235:
OnClock1335:
OnClock1435:
OnClock1535:
OnClock1644:
OnClock1735:
OnClock1835:
OnClock1935:
OnClock2035:
OnClock2135:
OnClock2235:
OnClock2335:
OnClock0035:
	announce "Se ha iniciado una Invasion en la Ciudad de Jawaii !!!!",bc_all;
	set $Monsters_2,32;
	monster "jawaii",0,0,"Amon Ra",1511,1,"Ragnarok#2::OnMyMobDead"; // 1
	monster "jawaii",0,0,"Atroce",1785,1,"Ragnarok#2::OnMyMobDead"; // 2
	monster "jawaii",0,0,"White Lady",1630,1,"Ragnarok#2::OnMyMobDead";// 3
	monster "jawaii",0,0,"Baphomet",1039,1,"Ragnarok#2::OnMyMobDead";// 4
	monster "jawaii",0,0,"Dark Lord",1272,1,"Ragnarok#2::OnMyMobDead";// 5
	monster "jawaii",0,0,"Detardeurus",1719,1,"Ragnarok#2::OnMyMobDead";// 6
	monster "jawaii",0,0,"Doppelganger",1046,1,"Ragnarok#2::OnMyMobDead";// 7
	monster "jawaii",0,0,"Dracula",1389,1,"Ragnarok#2::OnMyMobDead";// 8
	monster "jawaii",0,0,"Drake",1112,1,"Ragnarok#2::OnMyMobDead";// 9
	monster "jawaii",0,0,"Eddga",1115,1,"Ragnarok#2::OnMyMobDead";// 10
	monster "jawaii",0,0,"Evil Snake Lord",1418,1,"Ragnarok#2::OnMyMobDead";// 11
	monster "jawaii",0,0,"Garm",1252,1,"Ragnarok#2::OnMyMobDead";// 12
	monster "jawaii",0,0,"Turtle General",1312,1,"Ragnarok#2::OnMyMobDead";// 13
	monster "jawaii",0,0,"Golden Thief Bug",1086,1,"Ragnarok#2::OnMyMobDead";// 14
	monster "jawaii",0,0,"Gopinich",1885,1,"Ragnarok#2::OnMyMobDead";// 15
	monster "jawaii",0,0,",Incantation Samurai",1492,1,"Ragnarok#2::OnMyMobDead";// 16
	monster "jawaii",0,0,"Stormy Knight",1251,1,"Ragnarok#2::OnMyMobDead";// 17
	monster "jawaii",0,0,"Amon Ra",1511,1,"Ragnarok#2::OnMyMobDead";// 18
	monster "jawaii",0,0,"Lady Tanee",1688,1,"Ragnarok#2::OnMyMobDead";// 19
	monster "jawaii",0,0,"Lord of Death",1373,1,"Ragnarok#2::OnMyMobDead";// 20
	monster "jawaii",0,0,"Maya",1147,1,"Ragnarok#2::OnMyMobDead";// 21
	monster "jawaii",0,0,"Mistress",1059,1,"Ragnarok#2::OnMyMobDead";// 22
	monster "jawaii",0,0,"Moonlight Flower",1150,1,"Ragnarok#2::OnMyMobDead";// 23
	monster "jawaii",0,0,"Orc Hero",1087,1,"Ragnarok#2::OnMyMobDead";// 24
	monster "jawaii",0,0,"Orc Lord",1190,1,"Ragnarok#2::OnMyMobDead";// 25
	monster "jawaii",0,0,"Osiris",1038,1,"Ragnarok#2::OnMyMobDead";// 26
	monster "jawaii",0,0,"Pharaoh",1157,1,"Ragnarok#2::OnMyMobDead";// 27
	monster "jawaii",0,0,"Phreeoni",1159,1,"Ragnarok#2::OnMyMobDead";// 28
	monster "jawaii",0,0,"RSX-0806",1623,1,"Ragnarok#2::OnMyMobDead";// 29
	monster "jawaii",0,0,"Tao Gunka",1583,1,"Ragnarok#2::OnMyMobDead";// 30
	monster "jawaii",0,0,"Turtle General",1312,1,"Ragnarok#2::OnMyMobDead";// 31
	monster "jawaii",0,0,"Vesper",1685,1,"Ragnarok#2::OnMyMobDead";// 32
	end;

OnMyMobDead:
	set #RPs,#RPs+1;
	set $Monsters_2,$Monsters_2-1;
	if ($Monsters_2 == 31) {
	announce "Quedan 31 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 30) {
	announce "Quedan 30 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 29) {
	announce "Quedan 29 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 28) {
	announce "Quedan 28 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 27) {
	announce "Quedan 27 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 26) {
	announce "Quedan 26 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 25) {
	announce "Quedan 25 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 24) {
	announce "Quedan 24 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 23) {
	announce "Quedan 23 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 22) {
	announce "Quedan 22 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 21) {
	announce "Quedan 21 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 20) {
	announce "Quedan 20 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 19) {
	announce "Quedan 19 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 18) {
	announce "Quedan 18 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 17) {
	announce "Quedan 17 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 16) {
	announce "Quedan 16 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 15) {
	announce "Quedan 15 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 14) {
	announce "Quedan 14 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 13) {
	announce "Quedan 13 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 12) {
	announce "Quedan 12 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 11) {
	announce "Quedan 11 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 10) {
	announce "Quedan 10 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 9) {
	announce "Quedan 9 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 8) {
	announce "Quedan 8 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 7) {
	announce "Quedan 7 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 6) {
	announce "Quedan 6 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 5) {
	announce "Quedan 5 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 4) {
	announce "Quedan 4 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 3) {
	announce "Quedan 3 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 2) {
	announce "Quedan 2 monstruos en jawaii.",bc_all;
	}
	if ($Monsters_2 == 1) {
	announce "Queda 1 monstruo en jawaii.",bc_all;
	}
	if ($Monsters_2 == 0) {
	announce "Felicidades " + strcharinfo(0) + " que mato al ultimo invasor que quedaba",bc_all,"008800";
	}
	end;
}

 

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Refined and can easily configured.

-	script	Ragnarok#2	-1,{
OnClock0135:
OnClock0235:
OnClock0335:
OnClock0435:
OnClock0535:
OnClock0635:
OnClock0735:
OnClock0835:
OnClock0935:
OnClock1035:
OnClock1135:
OnClock1235:
OnClock1335:
OnClock1435:
OnClock1535:
OnClock1644:
OnClock1735:
OnClock1835:
OnClock1935:
OnClock2035:
OnClock2135:
OnClock2235:
OnClock2335:
OnClock0035:
OnTest:
	setarray .@MobName$[0],"Amon Ra","Atroce","White Lady","Baphomet","Dark Lord","Detardeurus","Doppelganger","Dracula","Drake","Eddga","Evil Snake Lord","Garm","Turtle General","Golden Thief Bug","Gopinich",",Incantation Samurai","Stormy Knight","Amon Ra","Lady Tanee","Lord of Death","Maya","Mistress","Moonlight Flower","Orc Hero","Orc Lord","Osiris","Pharaoh","Phreeoni","RSX-0806","Tao Gunka","Turtle General","Vesper";
	setarray .@MobID[0],1511,1785,1630,1039,1272,1719,1046,1389,1112,1115,1418,1252,1312,1086,1885,1492,1251,1511,1688,1373,1147,1059,1150,1087,1190,1038,1157,1159,1623,1583,1312,1685;
	.@mapName$ = "jawaii";
	.@x = 0;
	.@y = 0;
	$Monsters_2 = getarraysize(.@mobName$);
	announce (" .@mapName$ :: " + .@mapName$ + " .@x " + .@x + " .@y " + .@y ),bc_all;
	announce (" mobname size :: " + getarraysize(.@MobName$) + " MobID size " + getarraysize(.@MobID) ),bc_all; 
	announce "Se ha iniciado una Invasion en la Ciudad de Jawaii !!!!",bc_all;
	for ( .@i = 0 ; .@i < getarraysize(.@mobName$); ++.@i) {
		monster .@mapName$,.@x,.@y,.@mobName$[.@i],.@mobID[.@i],1,"Ragnarok#2::OnMyMobDead";
	}
	end;
OnMyMobDead:
	announce strcharinfo(0) + " has 1 RPs gained ",bc_all;
	#RPs += 1;
	$Monsters_2 -= 1;
	if ($Monsters_2 > 0) {
		announce "Felicidades " + strcharinfo(0) + " que mato al ultimo invasor que quedaba",bc_all,"008800";
	} else {
		announce "Queda " + $Monsters_2 + " monstruo en jawaii.",bc_all;
	}
	end;
}


jawaii,247,190,1	script	Hefesto#Jea1	813,{
	mes "Bem Vindo";
	mes "Hoje estamos vendendo diversos Conjuntos de Itens Especiais.";
	next;
	mes "Como você prefere pagar?";
	if ( getgmlevel() >= 90 ) {
		switch(select("RPs Point","RPs Shop","Test Event","Bye~")) {
		case 1:
			#RPs = #RPs + 1000;
			dispbottom ( " #RPs :: " + #RPs ) ;
			close2;
			end;
		case 2:
			callshop "shop3#xJea",1;
			end;
		case 4:
			close;
		case 3:
			close2;
			donpcevent "Ragnarok#2::OnTest";
			end;
		}
	}
	if ( getgmlevel() < 90 ) {
		switch(select("RPs Shop","Bye~")) {
		case 1:
			callshop "shop3#xJea",1;
			end;
		case 2:
			close;
		}
	}
}
-	pointshop	shop3#xJea	-1,#RPs,4001:1

 

Edited by utofaery
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