Hello guys so my server is using pre-renewal , but the damage seems weird.
For example(for pvp/monster I tried it all): Sniper using hunter bow +0 , attacking player damage is 527 per hit (DS), and while he's using compo [4 hydra], attacking player damage is 570 per hit (DS)
The difference is so small like renewal, but I already setting all on pre-renewal, any solutions ? same goes to monster , hunter bow damage almost the same with compo with 4 card elements.
This is not only hunter bow , others aswell, like atk is better than card effect (Renewal).
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playgron
Hello guys so my server is using pre-renewal , but the damage seems weird.
For example(for pvp/monster I tried it all): Sniper using hunter bow +0 , attacking player damage is 527 per hit (DS), and while he's using compo [4 hydra], attacking player damage is 570 per hit (DS)
The difference is so small like renewal, but I already setting all on pre-renewal, any solutions ? same goes to monster , hunter bow damage almost the same with compo with 4 card elements.
This is not only hunter bow , others aswell, like atk is better than card effect (Renewal).
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