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bspace88

costume robe not showing pls help

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Posted (edited)

 

 

Costume Wings on robe not showing pls help

 

8.thumb.png.42f55d95010212f95af2bce308f9fc62.pnghow to add

 luafiles514/datainfo/spriterobeid.lub

1.png.d9b616b1c601d4c259e7b5a7a7020a91.png

luafiles514/datainfo/spriterobename.lub

 

2.png.e7cdb683c28c9f2e8bf18f3f8d190da4.png

iteminfo.lua

[31479] = {
        unidentifiedDisplayName = "Manananggal Wings",
        unidentifiedResourceName = "Manananggal_Wings",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Manananggal Wings",
        identifiedResourceName = "Manananggal_Wings",
        identifiedDescriptionName = {
            "Costume:^6666CC Garment^000000",
            "Weight:^006600 0^000000",
            "Level Requirement:^006600 1^000000",
            "Jobs:^6666CC All^000000"
        },
        slotCount = 0,
        ClassNum = 47
    },
    [31480] = {
        unidentifiedDisplayName = "Demon Wings",
        unidentifiedResourceName = "Demon_Wings",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Manananggal Wings",
        identifiedResourceName = "Demon_Wings",
        identifiedDescriptionName = {
            "Costume:^6666CC Garment^000000",
            "Weight:^006600 0^000000",
            "Level Requirement:^006600 1^000000",
            "Jobs:^6666CC All^000000"
        },
        slotCount = 0,
        ClassNum = 48
    },
    [31481] = {
        unidentifiedDisplayName = "Bloody Aura",
        unidentifiedResourceName = "bloody_aura",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Bloody Aura",
        identifiedResourceName = "bloody_aura",
        identifiedDescriptionName = {
           "Costume:^6666CC Garment^000000",
            "Weight:^006600 0^000000",
            "Level Requirement:^006600 1^000000",
            "Jobs:^6666CC All^000000"
        },
        slotCount = 0,
        ClassNum = 49
    },
    [31482] = {
        unidentifiedDisplayName = "Vengeance Aura",
        unidentifiedResourceName = "vengeance_aura",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Vengeance Aura",
        identifiedResourceName = "vengeance_aura",
        identifiedDescriptionName = {
           "Costume:^6666CC Garment^000000",
            "Weight:^006600 0^000000",
            "Level Requirement:^006600 1^000000",
            "Jobs:^6666CC All^000000"
        },
        slotCount = 0,
        ClassNum = 50
    },

 

data/sprite/¾ÆÀÌÅÛ

Manananggal_Wings.act
Manananggal_Wings.spr

Demon_Wings.act
Demon_Wings.spr

bloody_aura.act
bloody_aura.spr

vengeance_aura.act
vengeance_aura.spr

data/sprite/¾Ç¼¼»ç¸®/³²

³²_Manananggal_Wings.act
³²_Manananggal_Wings.spr

³²_Demon_Wings.act
³²_Demon_Wings.spr

³²_bloody_aura.act
³²_bloody_aura.spr

³²_vengeance_aura.act
³²_vengeance_aura.spr

 

data/sprite/¾Ç¼¼»ç¸®/¿©

¿©_Manananggal_Wings.act
¿©_Manananggal_Wings.spr

¿©_Demon_Wings.act
¿©_Demon_Wings.spr

¿©_bloody_aura.act
¿©_bloody_aura.spr


¿©_vengeance_aura.act
¿©_vengeance_aura.spr

 

data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item

Manananggal_Wings.bmp
Demon_Wings.bmp
bloody_aura.bmp
vengeance_aura.bmp

data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection

Manananggal_Wings.bmp
Demon_Wings.bmp
bloody_aura.bmp
vengeance_aura.bmp


re/item_db

31479,Manananggal_Wings,Manananggal Wings,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,47,{},{},{}
31480,Demon_Wings,Demon Wings,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,48,{},{},{}
31481,Bloody_Aura,Bloody Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,49,{},{},{}
31482,Vengeance_Aura,Vengeance Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,50,{},{},{}

 

Edited by Emistry
Please use codebox

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16 answers to this question

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use search engine " How to adding costume robe"  u miss 1 folder to make it show

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28 minutes ago, melv0 said:

use search engine " How to adding costume robe"  u miss 1 folder to make it show

data/sprite/·Îºê is this the file?

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22 minutes ago, bspace88 said:

data/sprite/·Îºê is this the file?

yess. and try to use garment tools from saders it more easier to add costume robe 😄

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30 minutes ago, melv0 said:

yess. and try to use garment tools from saders it more easier to add costume robe 😄

i dont have idea on how to use rotool.php T_T if can i ask? is neo item organizer also like sadders tool?

i think this is also same 😄

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Posted (edited)

You have to add your sprites on data/sprite/·Îºê and create a folder and rename it each based upon the sprites that you add on luafiles514/datainfo/spriterobename.lub

For example:

	[SPRITE_ROBE_IDs.ROBE_Manananggal_Wings] = "Manananggal_Wings",
	[SPRITE_ROBE_IDs.ROBE_Demon_Wings] = "Demon_Wings",
	[SPRITE_ROBE_IDs.ROBE_bloody_aura] = "bloody_aura",
	[SPRITE_ROBE_IDs.ROBE_vengeance_aura] = "vengeance_aura"

Copy the name "Demon_Wings" and make new folder then rename it to that and inside make 2 folders and rename it to ³² for male and ¿© for female then add your sprites there (Note: you have to make multiple copies of that sprite and remame it per class).

Edited by Lelouch vi Britannia

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1.thumb.png.321f12dfc812b0be678904f883b7e047.png

4 minutes ago, Lelouch vi Britannia said:

You have to add your sprites on data/sprite/·Îºê and create a folder and rename it each based upon the sprites that you add on luafiles514/datainfo/spriterobename.lub

For example:

	[SPRITE_ROBE_IDs.ROBE_Manananggal_Wings] = "Manananggal_Wings",
	[SPRITE_ROBE_IDs.ROBE_Demon_Wings] = "Demon_Wings",
	[SPRITE_ROBE_IDs.ROBE_bloody_aura] = "bloody_aura",
	[SPRITE_ROBE_IDs.ROBE_vengeance_aura] = "vengeance_aura"

Copy the name "Demon_Wings" and rename a new folder to it and inside make 2 folders and rename it to ³² for male and ¿© for female then add your sprites there (Note: you have to make multiple copies of that sprite and remame it per class)

yes i already did sir T_T and my new problem is this1.thumb.png.321f12dfc812b0be678904f883b7e047.png

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13 minutes ago, bspace88 said:

new problem T_T

1.png

Location? just change 4 = Garment to 8192 = Costume Garment/Robe.

 

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31479,bloody_aura,bloody aura,5,5,0,10,,0,,0,0xFFFFFFFF,7,2,4,,1,1,47,{},{},{}

31470,vwngeance_aura,vengeance aura,5,5,0,10,,0,,0,0xFFFFFFFF,7,2,4,,1,1,48,{},{},{}

that is my item_db sir generate from icabit's tool.. sorrycfor the late reply sir im only using mobile now

 

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36 minutes ago, bspace88 said:

31479,bloody_aura,bloody aura,5,5,0,10,,0,,0,0xFFFFFFFF,7,2,4,,1,1,47,{},{},{}

31470,vwngeance_aura,vengeance aura,5,5,0,10,,0,,0,0xFFFFFFFF,7,2,4,,1,1,48,{},{},{}

that is my item_db sir generate from icabit's tool.. sorrycfor the late reply sir im only using mobile now

 

Here...

31479,bloody_aura,bloody aura,4,5,0,10,,0,,0,0xFFFFFFFF,7,2,8192,,1,0,47,{},{},{}
31470,vwngeance_aura,vengeance aura,4,5,0,10,,0,,0,0xFFFFFFFF,7,2,8192,,1,0,48,{},{},{}

 

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25 minutes ago, bspace88 said:

data\cskroption.lub

where cani  find these?

for what??
Just See this Post bro, follow step by step

i told u to use search engine
 

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44 minutes ago, melv0 said:

for what??
Just See this Post bro, follow step by step

i told u to use search engine
 

yeah sorry  i was too quick not to read the last part 

i just copy the ieminfo.lua and put it in data and rname it to cskroption.lub and 

RobeNameTable = {

[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "bloodwings",

RobeNameTable_Eng = {

[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "_bloodwings",

this RobeNameTable no "_"

and RobeNametable_Eng has "_"

it works thanks a lot guys :DDDD thx for the help

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44 minutes ago, bspace88 said:

yeah sorry  i was too quick not to read the last part 

i just copy the ieminfo.lua and put it in data and rname it to cskroption.lub and 

RobeNameTable = {

[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "bloodwings",

RobeNameTable_Eng = {

[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "_bloodwings",

this RobeNameTable no "_"

and RobeNametable_Eng has "_"

it works thanks a lot guys :DDDD thx for the help

glad to hear that 

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