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I would like it to be used with 1 Gold Coin and not with zenys

Lucky spin.txt

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//===== Hercules Script ======================================
//= Wheel of Fortune
//===== By ===================================================
//= Habilis
//= Edited by Myriad
//===== Version ==============================================
//= 1.02 - June 15, 2018
//  - Made the script work with zeny, to be more accesibly to everyone.
//= 1.01 - June 14, 2018
//    - Added @wheel_of_fortune GM command (level 98+).
//    - Merged S_Pay and S_Loop subs into main line of text.
//    - S_Gamble is now S_Spin and it will 'return' instead of
//    calling back to the initial sub.
//= 1.00 - June 13, 2018
//    - Initial script edit for Habilis.
//===== Description ==========================================
//= Wheel of fortune something.
//============================================================


prontera,164,169,1	script	Wheel of Fortune#Main	2_SLOT_MACHINE,{
    
OnTalk:

if (!countitem(7517) && #freewheelfortunespin < 0) {
        mes("[^0055FFLucky Spin^000000]", .EventName$);
        mes("You are out of Gold Coins");
        mes("and have no more");
        mes("free spins. Come back");
        mes("next time for more!");
        close();
    }

    .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : ".";
    addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
    mes("[^0055FFLucky Spin^000000]", .EventName$);
    mes("Do you want to spin the wheel?");
    mes("It costs ^FF00001 Gold Coin^000000 to play", .@mes$);
    next();

    while (true) {
        if (!countitem(7517) && #freewheelfortunespin < 0)
            callsub(S_End);
        switch (select(
            (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "",
            (countitem(7517)) ? "Yes!. (costs 1 gold coin)" : "",
            "No (Leave)"
        )) {
        // pay with free spin
        case 1:
            if (#freewheelfortunespin > 0) {
                if ((#freewheelfortunespin -= 1) < 0)
                    #freewheelfortunespin = 0;
                callsub(S_Spin);
            } else
                callsub(S_End);
            break;

        // Pay with zeny
        case 2:
            if (countitem(7517)) {
                delitem 7517,1;
                callsub(S_Spin);
            } else {
                cutin("aca_salim02", 2);
                mes("[^0055FFLucky Spin^000000]", .EventName$);
                mes("Awww, you don't have enough to gamble...");
                mes(" ");
                mes("Have you ever heard?");
                mes("'Money isn't all that matters' Got it?");
                mes("Byeeeeeeeeeeeeee ;)");
                callsub(S_End);
            }
            break;

        default:
            callsub(S_End);
        }
    }

// Wheel spin animation
S_Spin:
    .@Sector = rand(.Sector_Range[0], .Sector_Range[1]);
    .@Display = .@Sector * 2 - 1;
    .@Speed = .Spin_Speed;
    
    for (.@i = 0; .@i < .nbTurns; .@i++) {
        .@b = .Cutin_Range[0];
        while (.@b <= .Cutin_Range[1]) {
            cutin(sprintf("%s%d", .Cutin$, .@b), 4);
            sleep2(.@Speed);
            .@b++;
            .@Speed += 1; // not ++, because  you may want to adjust the stopping +1 +2 +3
        }
    }
    
    .@b = .Cutin_Range[0];
    while (.@b < .@Display) {
        cutin(sprintf("%s%d", .Cutin$, .@b), 4);
        sleep2(.@Speed);
        .@b++;
    }

    cutin(sprintf("%s%d", .Cutin$, .@b), 4);

    if (.Prize_ID[.@Sector] == -1) {
        // Free spin
        if (.Sound_Effects)
            soundeffect("wheel_jackpot.wav", 0);
        announce(sprintf("[%s] : Wow, %dx more Free spins!!!", .EventName$, .Prize_Qty[.@Sector]), bc_blue | bc_self);
        #freewheelfortunespin = #freewheelfortunespin == 0 ? .Prize_Qty[.@Sector] : #freewheelfortunespin + .Prize_Qty[.@Sector];
    } else if (.Prize_ID[.@Sector] == 0) {
        // Nothing
        if (.Sound_Effects)
            soundeffect("wheel_lost.wav", 0);
        announce(sprintf("[%s] : Awwww, no luck in your gamble, more luck in love...", .EventName$), bc_blue | bc_self);
    } else {
        // Item
        if (.Sound_Effects)
            soundeffect("wheel_won.wav", 0);
        announce(sprintf("[%s] : %dx %s - enjoy your prize!", .EventName$, .Prize_Qty[.@Sector], getitemname(.Prize_ID[.@Sector])), bc_blue | bc_self);
        getitem(.Prize_ID[.@Sector], .Prize_Qty[.@Sector]);
    }

    sleep2(1000);
    if (!countitem(7517) && #freewheelfortunespin < 0) {
        mes("[^0055FFLucky Spin^000000]", .EventName$);
        mes("You are out of Gold Coins");
        mes("and have no more");
        mes("free spins. Come back");
        mes("next time for more!");
        close();
    }
    return;
    
S_End:
    close2();
OnEnd:
    cutin("", 255);
    end;
    
OnInit:
    .EventName$ = "Wheel Of Fortune";
    bindatcmd("wheel_of_fortune", "Wheel_of_Fortune::OnCommand", 98,false);
    .Spin_Speed = 50; // What is the base spin speed? (ms)
    .nbTurns = 2; // How many times the arrow makes a complete turn, before entering the stopping routine
    .Sound_Effects = true; // Enable sound effects? (true/false)

    // You must have a total of 10 prizes. DO NOT remove 0 or -1 from the array and do not
    // change their order.
    setarray(.Prize_ID[1], -1, 7539, 14345, 7539,   617,   607, 7539,   604, 0,  12214);
    setarray(.Prize_Qty[1], 2,     3,     1,     1,     3,     3,     1,     3, 0,     1);

    // Don't touch below
    .Cutin$ = "WheelOfFortune_";
    setarray(.Sector_Range, 1, 10); // Sector range
    setarray(.Cutin_Range, 0, 19); // Cutin range
    end;
}

 

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Happy new year n0tttt, thank you very much

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