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skill_damage_db.txt not working?


brunoshp

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i cant reduce damage skill : 271 how i do it?

i cant fond code in core.h too.

was removed?

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It's on by default by now. Also be sure to use last rAthena, the parsing was fixed in this commit: https://github.com/rathena/rathena/commit/2d4a59494803d15e9674b383688b9203d7123c68

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Use skillname instead of ID 

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i made this commit but not have result.

i put this:

271,1,15,-500,-500,-500,-500

or

MO_EXTREMITYFIST,1,15,-500,-500,-500,-500

or

MO_EXTREMITYFIST,BL_PC,15,-500,-500,-500,-500

or

271,BL_PC,15,-500,-500,-500,-500

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It's %, not a fixed amount.

Check the examples:

// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

 

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if i pt MO_EXTREMITYFIST,BL_PC,15,-50,-50,-50,-50  dont work too

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EXTRIMITYFIST is hard to adjust using skill_damage_db try capping the maxsp for it. I assume you're running a pre-renewal setup?

or try this

MO_EXTREMITYFIST,BL_PC,15,-80

or if your server files are not updated.

MO_EXTREMITYFIST,1,15,-80

 

Edited by Radian
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i have all 

// Caster: The groups for which the adjustment takes effect. (bitmask)
//		BL_PC = Player
//		BL_MOB = Monster
//		BL_PET = Pet
//		BL_HOM = Homunculus
//		BL_MER = Mercenary
//		BL_ELEM = Elemental
//
// Map:
// 		1    - Normal (the maps that aren't classified as these maps below)
// 		2    - PVP
// 		4    - GVG
// 		8    - Battlegrounds
// 		16   - 'skill_damage' mapflag
// Restricted zones - they're configured by 'restricted <number>' mapflag
// 		32   - Zone 1
// 		64   - Zone 2
// 		128  - Zone 3
// 		256  - Zone 4
// 		512  - Zone 5
// 		1024 - Zone 6
// 		2048 - Zone 7
//
// Notes:
//  	Damage is a percentage between -100 and 100000.
//  	Negative values decrease damage and positive values increase it (0 = no change).
//
// Examples:
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
//MO_EXTREMITYFIST,BL_PC,15,-99,-99,-99,-99
//MO_EXTREMITYFIST,1,15,-99,-99,-99,-99

 but dont increase ou decrease damage skills.

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Me too, Dont increase or decrease damage skills =(

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