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ULTA HIGH ITEMS ID


Ziu

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Found at itemInfo_true.lub (mains servers) ultra high items ID (now in version test, except ID 200001).

Example:

Spoiler
[1220000] = {
["identifiedResourceName"] = "거시기",
["identifiedDescriptionName"] = {
[1] = "슈리켄던지기, 쿠나이던지기 모두 소모가능",
[2] = "계열 : ^777777투사체^000000 공격 : ^77777710^000000",
[3] = "무게 : ^7777771^000000 속성 : ^777777무속성^000000",
},
["slotCount"] = 0,
["unidentifiedDisplayName"] = "IDTest throw",
["identifiedDisplayName"] = "IDTest throw",
["ClassNum"] = 0,
["unidentifiedDescriptionName"] = {
[1] = "슈리켄던지기, 쿠나이던지기 모두 소모가능",
[2] = "계열 : ^777777투사체^000000 공격 : ^77777710^000000",
[3] = "무게 : ^7777771^000000 속성 : ^777777무속성^000000",
},
["costume"] = "false",
["unidentifiedResourceName"] = "거시기",
},
[100000] = {
["identifiedResourceName"] = "먹물",
["identifiedDescriptionName"] = {
[1] = "젤로피, 솜털, 단단한껍질을 1개씩 넣으면, 가렛, 셀, 자르곤 세 아이템중 1개를 얻을 수 있다.",
[2] = "무게 : ^7777771^000000",
},
["slotCount"] = 0,
["unidentifiedDisplayName"] = "IDTest Special",
["identifiedDisplayName"] = "IDTest Special",
["ClassNum"] = 0,
["unidentifiedDescriptionName"] = {
[1] = "젤로피, 솜털, 단단한껍질을 1개씩 넣으면, 가렛, 셀, 자르곤 세 아이템중 1개를 얻을 수 있다.",
[2] = "무게 : ^7777771^000000",
},
["costume"] = "false",
["unidentifiedResourceName"] = "먹물",
},
[1100000] = {
["identifiedResourceName"] = "개구리알",
["identifiedDescriptionName"] = {
[1] = "HP가 30, SP가 10 회복한다.",
[2] = "무게 : ^7777771^000000",
},
["slotCount"] = 0,
["unidentifiedDisplayName"] = "IDTest heal",
["identifiedDisplayName"] = "IDTest heal",
["ClassNum"] = 0,
["unidentifiedDescriptionName"] = {
[1] = "HP가 30, SP가 10 회복한다.",
[2] = "무게 : ^7777771^000000",
},
["costume"] = "false",
["unidentifiedResourceName"] = "개구리알",
},
[800000] = {
["identifiedResourceName"] = "크림즌볼트",
["identifiedDescriptionName"] = {
[1] = "DEX + 2",
[2] = "계열 : ^777777권총^000000 공격 : ^777777100^000000",
[3] = "무게 : ^7777771^000000",
[4] = "무기 레벨 : ^7777771^000000",
[5] = "요구 레벨 : ^7777771^000000",
[6] = "장착 : ^777777건너계열^000000",
},
["slotCount"] = 1,
["unidentifiedDisplayName"] = "IDTest gun",
["identifiedDisplayName"] = "IDTest gun",
["ClassNum"] = 17,
["unidentifiedDescriptionName"] = {
[1] = "감정되지 않음. [돋보기] 를 사용하여 감정할 수 있다.",
},
["costume"] = "false",
["unidentifiedResourceName"] = "식스슈터",
},
[1000000] = {
["identifiedResourceName"] = "식인수의꽃",
["identifiedDescriptionName"] = {
[1] = "화살만들기 시도 시, 화살 10개를 생성한다.",
[2] = "무게 : ^7777771^000000",
},
["slotCount"] = 0,
["unidentifiedDisplayName"] = "IDTest event",
["identifiedDisplayName"] = "IDTest event",
["ClassNum"] = 0,
["unidentifiedDescriptionName"] = {
[1] = "화살만들기 시도 시, 화살 10개를 생성한다.",
[2] = "무게 : ^7777771^000000",
},
["costume"] = "false",
["unidentifiedResourceName"] = "식인수의꽃",
},
[200000] = {
["identifiedResourceName"] = "거미줄",
["identifiedDescriptionName"] = {
[1] = "소비 시 파리의 날개 1개를 준다.",
[2] = "무게 : ^7777771^000000",
},
["slotCount"] = 0,
["unidentifiedDisplayName"] = "IDTest Cash",
["identifiedDisplayName"] = "IDTest Cash",
["ClassNum"] = 0,
["unidentifiedDescriptionName"] = {
[1] = "소비 시 파리의 날개 1개를 준다.",
[2] = "무게 : ^7777771^000000",
},
["costume"] = "false",
["unidentifiedResourceName"] = "거미줄",
},
[300000] = {
["identifiedResourceName"] = "이름없는카드",
["identifiedDescriptionName"] = {
[1] = "AGI + 1",
[2] = "계열 : ^777777카드^000000",
[3] = "장착 : ^777777무기^000000",
[4] = "무게 : ^7777771^000000",
},
["slotCount"] = 0,
["unidentifiedDisplayName"] = "IDTest Card",
["identifiedDisplayName"] = "IDTest Card",
["ClassNum"] = 0,
["unidentifiedDescriptionName"] = {
[1] = "AGI + 1",
[2] = "계열 : ^777777카드^000000",
[3] = "장착 : ^777777무기^000000",
[4] = "무게 : ^7777771^000000",
},
["costume"] = "false",
["unidentifiedResourceName"] = "이름없는카드",
},

be careful ^^

Programs like as SeperateItemInfo of (Dastgir) skip this ID when decompile iteminfo...

Edited by Ziu
  • Upvote 2
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This items anyway useless for rAthena, because it not support this items.

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On 12/20/2018 at 5:55 PM, 4144 said:

This items anyway useless for rAthena, because it not support this items.

Hopefully this is not going to be true for long. I've looked into it and I'm also having a friend of mine who is a far better coder, as well.

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