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implementation of the baby classes


IsabelaFernandez

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Hello community, I would like an implementation of the baby classes in my Job Master script. Thank you

https://pastebin.com/c7qMW17K

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4 minutes ago, IsabelaFernandez said:

 

Hello community, I would like an implementation of the baby classes in my Job Master script. Thank you

https://pastebin.com/c7qMW17K

function    Can_Rebirth {
    // To rebirth, you need to be:
    // * Second Class
    if( !.RebirthClass )
        return false; // Rebirth disabled
    if( !(eaclass()&EAJL_2) )
        return false; // Not second Class
    if( eaclass()&EAJL_UPPER )
        return false; // Already Rebirthed
    if( roclass(eaclass()|EAJL_UPPER) < 0 )
        return false; // Job has no transcended class
    if( Is_Baby() && !.BabyClass )
        return false; // No Baby changes allowed
    return true;
}

 

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2 hours ago, maken06 said:

function    Can_Rebirth {
    // To rebirth, you need to be:
    // * Second Class
    if( !.RebirthClass )
        return false; // Rebirth disabled
    if( !(eaclass()&EAJL_2) )
        return false; // Not second Class
    if( eaclass()&EAJL_UPPER )
        return false; // Already Rebirthed
    if( roclass(eaclass()|EAJL_UPPER) < 0 )
        return false; // Job has no transcended class
    if( Is_Baby() && !.BabyClass )
        return false; // No Baby changes allowed
    return true;
}

 

Sorry, I do not understand, where do I change?
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Aren't them already on by default? When .BabyNovice = true, it's the last option on the menu.

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