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Find the Dragon Balls - Script


Strand

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Hello guys,

I hope you can help me out with the following requests:

A couple of months back I found a script event where you had to find the Dragon Ball Spheres all around Midgard maps. Just like Dragon Ball Z.

Do you know where I can find it?

Thanks in advance.

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Haven't seen such a script but it seems fun.

I've done something, hope it helps you:

-	script	DB_Spawn	-1,{

OnInit:

	.item_id = 512;

	setarray .maps$[0],
		"alb_ship",
		"alb2trea",
		"alberta",
		"alberta_in",
		"alde_dun01",
		"alde_dun02",
		"alde_dun03",
		"alde_dun04",
		"aldeba_in",
		"aldebaran",
		"anthell01",
		"anthell02",
		"arena_room",
		"c_tower1",
		"c_tower2",
		"c_tower3",
		"c_tower4",
		"force_1-1",
		"force_1-2",
		"force_1-3",
		"force_2-1",
		"force_2-2",
		"force_2-3",
		"force_3-1",
		"force_3-2",
		"force_3-3",
		"gef_dun00",
		"gef_dun01",
		"gef_dun02",
		"gef_dun03",
		"gef_fild00",
		"gef_fild01",
		"gef_fild02",
		"gef_fild03",
		"gef_fild04",
		"gef_fild05",
		"gef_fild06",
		"gef_fild07",
		"gef_fild08",
		"gef_fild09",
		"gef_fild10",
		"gef_fild11",
		"gef_fild12",
		"gef_fild13",
		"gef_fild14",
		"gef_tower",
		"geffen",
		"geffen_in",
		"gl_cas01",
		"gl_cas02",
		"gl_church",
		"gl_chyard",
		"gl_dun01",
		"gl_dun02",
		"gl_in01",
		"gl_knt01",
		"gl_knt02",
		"gl_prison",
		"gl_prison1",
		"gl_sew01",
		"gl_sew02",
		"gl_sew03",
		"gl_sew04",
		"gl_step",
		"glast_01",
		"hunter_1-1",
		"hunter_2-1",
		"hunter_3-1",
		"in_hunter",
		"in_moc_16",
		"in_orcs01",
		"in_sphinx1",
		"in_sphinx2",
		"in_sphinx3",
		"in_sphinx4",
		"in_sphinx5",
		"iz_dun00",
		"iz_dun01",
		"iz_dun02",
		"iz_dun03",
		"iz_dun04",
		"job_sword1",
		"izlu2dun",
		"izlude",
		"izlude_in",
		"job_thief1",
		"knight_1-1",
		"knight_2-1",
		"knight_3-1",
		"mjo_dun01",
		"mjo_dun02",
		"mjo_dun03",
		"mjolnir_01",
		"mjolnir_02",
		"mjolnir_03",
		"mjolnir_04",
		"mjolnir_05",
		"mjolnir_06",
		"mjolnir_07",
		"mjolnir_08",
		"mjolnir_09",
		"mjolnir_10",
		"mjolnir_11",
		"mjolnir_12",
		"moc_castle",
		"moc_fild01",
		"moc_fild02",
		"moc_fild03",
		"moc_fild04",
		"moc_fild05",
		"moc_fild06",
		"moc_fild07",
		"moc_fild08",
		"moc_fild09",
		"moc_fild10",
		"moc_fild11",
		"moc_fild12",
		"moc_fild13",
		"moc_fild14",
		"moc_fild15",
		"moc_fild16",
		"moc_fild17",
		"moc_fild18",
		"moc_fild19",
		"moc_pryd01",
		"moc_pryd02",
		"moc_pryd03",
		"moc_pryd04",
		"moc_pryd05",
		"moc_pryd06",
		"moc_prydb1",
		"moc_ruins",
		"monk_in",
		"morocc",
		"morocc_in",
		"new_1-1",
		"new_1-2",
		"new_1-3",
		"new_1-4",
		"new_2-1",
		"new_2-2",
		"new_2-3",
		"new_2-4",
		"new_3-1",
		"new_3-2",
		"new_3-3",
		"new_3-4",
		"new_4-1",
		"new_4-2",
		"new_4-3",
		"new_4-4",
		"new_5-1",
		"new_5-2",
		"new_5-3",
		"new_5-4",
		"orcsdun01",
		"orcsdun02",
		"ordeal_1-1",
		"ordeal_1-2",
		"//ordeal_1-3",
		"//ordeal_1-4",
		"ordeal_2-1",
		"ordeal_2-2",
		"//ordeal_2-3",
		"//ordeal_2-4",
		"ordeal_3-1",
		"ordeal_3-2",
		"//ordeal_3-3",
		"//ordeal_3-4",
		"pay_arche",
		"pay_dun00",
		"pay_dun01",
		"pay_dun02",
		"pay_dun03",
		"pay_dun04",
		"pay_fild01",
		"pay_fild02",
		"pay_fild03",
		"pay_fild04",
		"pay_fild05",
		"pay_fild06",
		"pay_fild07",
		"pay_fild08",
		"pay_fild09",
		"pay_fild10",
		"pay_fild11",
		"payon",
		"payon_in01",
		"payon_in02",
		"priest_1-1",
		"priest_2-1",
		"priest_3-1",
		"prontera",
		"prt_are_in",
		"prt_are01",
		"pvp_room",
		"prt_castle",
		"prt_church",
		"prt_fild00",
		"prt_fild01",
		"prt_fild02",
		"prt_fild03",
		"prt_fild04",
		"prt_fild05",
		"prt_fild06",
		"prt_fild07",
		"prt_fild08",
		"prt_fild09",
		"prt_fild10",
		"prt_fild11",
		"prt_in",
		"prt_maze01",
		"prt_maze02",
		"prt_maze03",
		"prt_monk",
		"prt_sewb1",
		"prt_sewb2",
		"prt_sewb3",
		"prt_sewb4",
		"pvp_2vs2",
		"pvp_c_room",
		"pvp_n_1-1",
		"pvp_n_1-2",
		"pvp_n_1-3",
		"pvp_n_1-4",
		"pvp_n_1-5",
		"pvp_n_2-1",
		"pvp_n_2-2",
		"pvp_n_2-3",
		"pvp_n_2-4",
		"pvp_n_2-5",
		"pvp_n_3-1",
		"pvp_n_3-2",
		"pvp_n_3-3",
		"pvp_n_3-4",
		"pvp_n_3-5",
		"pvp_n_4-1",
		"pvp_n_4-2",
		"pvp_n_4-3",
		"pvp_n_4-4",
		"pvp_n_4-5",
		"pvp_n_5-1",
		"pvp_n_5-2",
		"pvp_n_5-3",
		"pvp_n_5-4",
		"pvp_n_5-5",
		"pvp_n_6-1",
		"pvp_n_6-2",
		"pvp_n_6-3",
		"pvp_n_6-4",
		"pvp_n_6-5",
		"pvp_n_7-1",
		"pvp_n_7-2",
		"pvp_n_7-3",
		"pvp_n_7-4",
		"pvp_n_7-5",
		"pvp_n_8-1",
		"pvp_n_8-2",
		"pvp_n_8-3",
		"pvp_n_8-4",
		"pvp_n_8-5",
		"pvp_n_room",
		"pvp_y_1-1",
		"pvp_y_1-2",
		"pvp_y_1-3",
		"pvp_y_1-4",
		"pvp_y_1-5",
		"pvp_y_2-1",
		"pvp_y_2-2",
		"pvp_y_2-3",
		"pvp_y_2-4",
		"pvp_y_2-5",
		"pvp_y_3-1",
		"pvp_y_3-2",
		"pvp_y_3-3",
		"pvp_y_3-4",
		"pvp_y_3-5",
		"pvp_y_4-1",
		"pvp_y_4-2",
		"pvp_y_4-3",
		"pvp_y_4-4",
		"pvp_y_4-5",
		"pvp_y_5-1",
		"pvp_y_5-2",
		"pvp_y_5-3",
		"pvp_y_5-4",
		"pvp_y_5-5",
		"pvp_y_6-1",
		"pvp_y_6-2",
		"pvp_y_6-3",
		"pvp_y_6-4",
		"pvp_y_6-5",
		"pvp_y_7-1",
		"pvp_y_7-2",
		"pvp_y_7-3",
		"pvp_y_7-4",
		"pvp_y_7-5",
		"pvp_y_8-1",
		"pvp_y_8-2",
		"pvp_y_8-3",
		"pvp_y_8-4",
		"pvp_y_8-5",
		"pvp_y_room",
		"sword_1-1",
		"sword_2-1",
		"sword_3-1",
		"treasure01",
		"treasure02",
		"wizard_1-1",
		"wizard_2-1",
		"wizard_3-1",
		"xmas",
		"xmas_dun01",
		"xmas_dun02",
		"xmas_fild01",
		"xmas_in",
		"beach_dun",
		"beach_dun2",
		"beach_dun3",
		"cmd_fild01",
		"cmd_fild02",
		"cmd_fild03",
		"cmd_fild04",
		"cmd_fild05",
		"cmd_fild06",
		"cmd_fild07",
		"cmd_fild08",
		"cmd_fild09",
		"cmd_in01",
		"cmd_in02",
		"comodo",
		"quiz_00",
		"quiz_01",
		"g_room1-1",
		"g_room1-2",
		"g_room1-3",
		"g_room2",
		"tur_dun01",
		"tur_dun02",
		"tur_dun03",
		"tur_dun04",
		"tur_dun05",
		"tur_dun06",
		"alde_gld",
		"aldeg_cas01",
		"aldeg_cas02",
		"aldeg_cas03",
		"aldeg_cas04",
		"aldeg_cas05",
		"gefg_cas01",
		"gefg_cas02",
		"gefg_cas03",
		"gefg_cas04",
		"gefg_cas05",
		"gld_dun01",
		"gld_dun02",
		"gld_dun03",
		"gld_dun04",
		"guild_room",
		"guild_vs1",
		"guild_vs2",
		"guild_vs3",
		"guild_vs4",
		"guild_vs5",
		"guild_vs1-1",
		"guild_vs1-2",
		"guild_vs1-3",
		"guild_vs1-4",
		"guild_vs2-1",
		"guild_vs2-2",
		"job_hunte",
		"job_knt",
		"job_prist",
		"job_wiz",
		"pay_gld",
		"payg_cas01",
		"payg_cas02",
		"payg_cas03",
		"payg_cas04",
		"payg_cas05",
		"prt_gld",
		"prtg_cas01",
		"prtg_cas02",
		"prtg_cas03",
		"prtg_cas04",
		"prtg_cas05",
		"alde_alche",
		"in_rogue",
		"job_cru",
		"job_duncer",
		"job_monk",
		"job_sage",
		"mag_dun01",
		"mag_dun02",
		"monk_test",
		"quiz_test",
		"yuno",
		"yuno_fild01",
		"yuno_fild02",
		"yuno_fild03",
		"yuno_fild04",
		"yuno_in01",
		"yuno_in02",
		"yuno_in03",
		"yuno_in04",
		"yuno_in05",
		"ama_dun01",
		"ama_dun02",
		"ama_dun03",
		"ama_fild01",
		"ama_in01",
		"ama_in02",
		"ama_test",
		"amatsu",
		"gon_dun01",
		"gon_dun02",
		"gon_dun03",
		"gon_fild01",
		"gon_in",
		"gon_test",
		"gonryun",
		"sec_in01",
		"sec_in02",
		"sec_pri",
		"umbala",
		"um_dun01",
		"um_dun02",
		"um_fild01",
		"um_fild02",
		"um_fild03",
		"um_fild04",
		"um_in",
		"niflheim",
		"nif_fild01",
		"nif_fild02",
		"nif_in",
		"yggdrasil01",
		"valkyrie",
		"himinn",
		"lou_in01",
		"lou_in02",
		"lou_dun03",
		"lou_dun02",
		"lou_dun01",
		"lou_fild01",
		"louyang",
		"siege_test",
		"n_castle",
		"nguild_gef",
		"nguild_prt",
		"nguild_pay",
		"nguild_alde",
		"jawaii",
		"jawaii_in",
		"gefenia01",
		"gefenia02",
		"gefenia03",
		"gefenia04",
		"new_zone01",
		"new_zone02",
		"new_zone03",
		"new_zone04",
		"payon_in03",
		"ayothaya",
		"ayo_in01",
		"ayo_in02",
		"ayo_fild01",
		"ayo_fild02",
		"ayo_dun01",
		"ayo_dun02",
		"que_god01",
		"que_god02",
		"yuno_fild05",
		"yuno_fild07",
		"yuno_fild08",
		"yuno_fild09",
		"yuno_fild11",
		"yuno_fild12",
		"alde_tt02",
		"turbo_n_1",
		"turbo_n_4",
		"turbo_n_8",
		"turbo_n_16",
		"turbo_e_4",
		"turbo_e_8",
		"turbo_e_16",
		"turbo_room",
		"airplane",
		"airport",
		"einbech",
		"einbroch",
		"ein_dun01",
		"ein_dun02",
		"ein_fild06",
		"ein_fild07",
		"ein_fild08",
		"ein_fild09",
		"ein_fild10",
		"ein_in01",
		"que_sign01",
		"que_sign02",
		"ein_fild03",
		"ein_fild04",
		"lhz_fild02",
		"lhz_fild03",
		"yuno_pre",
		"lhz_fild01",
		"lighthalzen",
		"lhz_in01",
		"lhz_in02",
		"lhz_in03",
		"lhz_que01",
		"lhz_dun01",
		"lhz_dun02",
		"lhz_dun03",
		"lhz_cube",
		"juperos_01",
		"juperos_02",
		"jupe_area1",
		"jupe_area2",
		"jupe_core",
		"jupe_ele",
		"jupe_ele_r",
		"jupe_gate",
		"y_airport",
		"lhz_airport",
		"airplane_01",
		"jupe_cave",
		"quiz_02",
		"hu_fild07",
		"hu_fild05",
		"hu_fild04",
		"hu_fild01",
		"yuno_fild06",
		"job_soul",
		"job_star",
		"que_job01",
		"que_job02",
		"que_job03",
		"abyss_01",
		"abyss_02",
		"abyss_03",
		"thana_step",
		"thana_boss",
		"tha_scene01",
		"tha_t01",
		"tha_t02",
		"tha_t03",
		"tha_t04",
		"tha_t07",
		"tha_t05",
		"tha_t06",
		"tha_t08",
		"tha_t09",
		"tha_t10",
		"tha_t11",
		"tha_t12",
		"auction_01",
		"auction_02",
		"hugel",
		"hu_in01",
		"que_bingo",
		"que_hugel",
		"p_track01",
		"p_track02",
		"odin_tem01",
		"odin_tem02",
		"odin_tem03",
		"hu_fild02",
		"hu_fild03",
		"hu_fild06",
		"ein_fild01",
		"ein_fild02",
		"ein_fild05",
		"yuno_fild10",
		"kh_kiehl02",
		"kh_kiehl01",
		"kh_dun02",
		"kh_dun01",
		"kh_mansion",
		"kh_rossi",
		"kh_school",
		"kh_vila",
		"force_map1",
		"force_map2",
		"force_map3",
		"job_hunter",
		"job_knight",
		"job_priest",
		"job_wizard",
		"ve_in02",
		"rachel",
		"ra_in01",
		"ra_fild01",
		"ra_fild02",
		"ra_fild03",
		"ra_fild04",
		"ra_fild05",
		"ra_fild06",
		"ra_fild07",
		"ra_fild08",
		"ra_fild09",
		"ra_fild10",
		"ra_fild11",
		"ra_fild12",
		"ra_fild13",
		"ra_san01",
		"ra_san02",
		"ra_san03",
		"ra_san04",
		"ra_san05",
		"ra_temin",
		"ra_temple",
		"ra_temsky",
		"que_rachel",
		"ice_dun01",
		"ice_dun02",
		"ice_dun03",
		"ice_dun04",
		"que_thor",
		"thor_camp",
		"thor_v01",
		"thor_v02",
		"thor_v03",
		"veins",
		"ve_in",
		"ve_fild01",
		"ve_fild02",
		"ve_fild03",
		"ve_fild04",
		"ve_fild05",
		"ve_fild06",
		"ve_fild07",
		"poring_c01",
		"poring_c02",
		"que_ng",
		"nameless_i",
		"nameless_n",
		"nameless_in",
		"abbey01",
		"abbey02",
		"abbey03",
		"poring_w01",
		"poring_w02",
		"que_san04",
		"moscovia",
		"mosk_in",
		"mosk_ship",
		"mosk_fild01",
		"mosk_fild02",
		"mosk_dun01",
		"mosk_dun02",
		"mosk_dun03",
		"mosk_que",
		"force_4-1",
		"force_5-1",
		"06guild_r",
		"06guild_01",
		"06guild_02",
		"06guild_03",
		"06guild_04",
		"06guild_05",
		"06guild_06",
		"06guild_07",
		"06guild_08",
		"z_agit",
		"que_temsky",
		"itemmall",
		"bossnia_01",
		"bossnia_02",
		"bossnia_03",
		"bossnia_04",
		"schg_cas01",
		"schg_cas02",
		"schg_cas03",
		"schg_cas04",
		"schg_cas05",
		"sch_gld",
		"cave",
		"moc_fild20",
		"moc_fild21",
		"moc_fild22",
		"que_ba",
		"que_moc_16",
		"que_moon",
		"arug_cas01",
		"arug_cas02",
		"arug_cas03",
		"arug_cas04",
		"arug_cas05",
		"aru_gld",
		"bat_room",
		"bat_a01",
		"bat_a02",
		"bat_b01",
		"bat_b02",
		"que_qsch01",
		"que_qsch02",
		"que_qsch03",
		"que_qsch04",
		"que_qsch05",
		"que_qaru01",
		"que_qaru02",
		"que_qaru03",
		"que_qaru04",
		"que_qaru05",
		"1@cata",
		"2@cata",
		"e_tower",
		"1@tower",
		"2@tower",
		"3@tower",
		"4@tower",
		"5@tower",
		"6@tower",
		"mid_camp",
		"mid_campin",
		"man_fild01",
		"man_fild03",
		"spl_fild02",
		"spl_fild03",
		"moc_fild22b",
		"que_dan01",
		"que_dan02",
		"schg_que01",
		"schg_dun01",
		"arug_que01",
		"arug_dun01",
		"1@orcs",
		"2@orcs",
		"1@nyd",
		"2@nyd",
		"nyd_dun01",
		"nyd_dun02",
		"manuk",
		"man_fild02",
		"man_in01",
		"splendide",
		"spl_fild01",
		"spl_in01",
		"spl_in02",
		"bat_c01",
		"bat_c02",
		"bat_c03",
		"moc_para01",
		"job3_arch01",
		"job3_arch02",
		"job3_arch03",
		"job3_guil01",
		"job3_guil02",
		"job3_guil03",
		"job3_rang01",
		"job3_rang02",
		"job3_rune01",
		"job3_rune02",
		"job3_rune03",
		"job3_war01",
		"job3_war02",
		"jupe_core2",
		"brasilis",
		"bra_in01",
		"bra_fild01",
		"bra_dun01",
		"bra_dun02",
		"dicastes01",
		"dicastes02",
		"dic_in01",
		"dic_fild01",
		"dic_fild02",
		"dic_dun01",
		"dic_dun02",
		"job3_gen01",
		"s_atelier",
		"job3_sha01",
		"//evt_zombie",
		"//evt_coke",
		"//ac_sl_area",
		"//ac_cl_hall",
		"//ac_cl_room",
		"//jp_s_dun11",
		"mora",
		"bif_fild01",
		"bif_fild02",
		"1@mist",
		"dewata",
		"dew_in01",
		"dew_fild01",
		"dew_dun01",
		"dew_dun02",
		"que_house_s",
		"malangdo",
		"mal_in01",
		"mal_in02",
		"mal_dun01",
		"1@pump",
		"2@pump",
		"1@cash",
		"iz_dun05",
		"evt_mobroom",
		"alde_tt03",
		"dic_dun03",
		"//mjolnir_04_1",
		"1@lhz",
		"lhz_dun04",
		"que_lhz",
		"evt_swar_b",
		"evt_swar_r",
		"evt_swar_s",
		"evt_swar_t",
		"gld2_ald",
		"gld2_gef",
		"gld2_pay",
		"gld2_prt",
		"gld_dun01_2",
		"gld_dun02_2",
		"gld_dun03_2",
		"gld_dun04_2",
		"malaya",
		"job_ko",
		"ma_scene01",
		"1@ma_b",
		"1@ma_c",
		"1@ma_h",
		"ma_in01",
		"ma_dun01",
		"ma_fild01",
		"ma_fild02",
		"ma_zif01",
		"ma_zif02",
		"ma_zif03",
		"ma_zif04",
		"ma_zif05",
		"ma_zif06",
		"ma_zif07",
		"ma_zif08",
		"ma_zif09",
		"new_event",
		"eclage",
		"ecl_fild01",
		"ecl_tdun01",
		"ecl_tdun02",
		"ecl_tdun03",
		"ecl_tdun04",
		"que_avan01",
		"1@ecl",
		"ecl_in01",
		"ecl_in02",
		"ecl_in03",
		"ecl_in04",
		"ecl_hub01",
		"moc_prydn1",
		"moc_prydn2",
		"iz_ac01",
		"iz_ac02",
		"treasure_n1",
		"treasure_n2",
		"iz_int",
		"iz_ng01",
		"iz_int01",
		"iz_int02",
		"iz_int03",
		"iz_int04",
		"iz_ac01_a",
		"iz_ac02_a",
		"iz_ac01_b",
		"iz_ac02_b",
		"iz_ac01_c",
		"iz_ac02_c",
		"iz_ac01_d",
		"iz_ac02_d",
		"te_prtcas01",
		"te_prtcas02",
		"te_prtcas03",
		"te_prtcas04",
		"te_prtcas05",
		"te_aldecas1",
		"te_aldecas2",
		"te_aldecas3",
		"te_aldecas4",
		"te_aldecas5",
		"prt_fild08a",
		"prt_fild08b",
		"prt_fild08c",
		"prt_fild08d",
		"izlude_a",
		"izlude_b",
		"izlude_c",
		"izlude_d",
		"te_prt_gld",
		"te_alde_gld",
		"teg_dun01",
		"teg_dun02",
		"1@gl_k",
		"2@gl_k",
		"gl_chyard_",
		"gl_cas02_",
		"evt_bomb",
		"1@def01",
		"1@def02",
		"1@def03",
		"1@gef",
		"1@face",
		"1@sara",
		"1@gef_in",
		"dali",
		"dali02",
		"1@ge_st",
		"1@spa",
		"1@tnm1",
		"1@tnm2",
		"1@tnm3",
		"1@dth1",
		"1@dth2",
		"1@dth3",
		"1@eom",
		"1@jtb",
		"1@rev",
		"1@xm_d",
		"moro_cav",
		"moro_vol",
		"silk_lair",
		"c_tower2_",
		"c_tower3_",
		"1@mcd",
		"ver_eju",
		"ver_tunn",
		"verus03",
		"verus04",
		"job_gun",
		"1@air1",
		"1@air2",
		"1@glast",
		"lhz_dun_n",
		"lhz_d_n2",
		"1@gl_kh",
		"2@gl_kh",
		"1@lab",
		"1@uns",
		"un_bk_q",
		"un_bunker",
		"un_myst",
		"verus01",
		"verus02",
		"paramk",
		"1@infi",
		"1@ffp",
		"1@mir",
		"2@mir",
		"1@sthb",
		"1@sthc",
		"1@sthd",
		"prt_cas",
		"prt_cas_q",
		"prt_prison",
		"prt_lib",
		"prt_lib_q",
		"prt_q",
		"prt_pri00",
		"int_land",
		"int_land01",
		"int_land02",
		"int_land03",
		"int_land04",
		"lasagna",
		"lasa_fild01",
		"lasa_fild02",
		"lasa_dun01",
		"lasa_dun02",
		"lasa_dun03",
		"conch_in",
		"lasa_in01",
		"lasa_dun_q",
		"1@pop1",
		"1@pop2",
		"1@pop3",
		"1@slw",
		"1@swat",
		"que_swat",
		"slabw01",
		"rebel_in",
		"1@md_gef",
		"1@md_pay",
		"har_in01",
		"harboro1",
		"harboro2",
		"rockmi1",
		"rockmi2",
		"rockrdg1",
		"rockrdg2",
		"1@gl_k2",
		"2@gl_k2",
		"1@xm_d2",
		"pay_d03_i",
		"gef_d01_i",
		"ice_d03_i",
		"1@tre",
		"1@begi",
		"tur_d03_i",
		"tur_d04_i",
		"1@crd",
		"ordeal_a00",
		"ordeal_a02",
		"pprontera",
		"niflxmas",
		"sch_lab",
		"nakhyang",
		"lasa_sea",
		"1@drdo",
		"x_lhz",
		"x_prt",
		"x_ra",
		"prt_evt_in",
		"vis_h01",
		"vis_h02",
		"vis_h03",
		"vis_h04",
		"ein_d02_i",
		"com_d02_i",
		"1@soul",
		"star_frst",
		"star_in",
		"2009rwc_01",
		"2009rwc_02",
		"2009rwc_03",
		"2009rwc_04",
		"2009rwc_05",
		"2009rwc_06",
		"2009rwc_07",
		"2009rwc_08",
		"2009rwc_f01",
		"2012rwc_01",
		"2012rwc_02",
		"2012rwc_03",
		"2012rwc_04",
		"2012rwc_05",
		"2012rwc_06",
		"2012rwc_07",
		"2012rwc_08";

	.map_size = getarraysize(.maps$);

	freeloop true;
	for(;.@i < .map_size;.@i++) {
		if(getmapusers(.maps$[.@i]) >= 0) {
			if(!getmapflag(.maps$[.@i],mf_nowarpto) && !getmapflag(.maps$[.@i],mf_nowarp) && !getmapflag(.maps$[.@i],mf_nopenalty) && !getmapflag(.maps$[.@i],mf_noskill))
				continue;
		}
		deletearray .maps$[.@i],1;
		.@i--;
		.map_size--;
	}
	freeloop false;

OnSpawn:

	copyarray .@maps$,.maps$,.map_size;
	for(.@i = 0;.@i < 7;.@i++) {
		.@r = rand(.map_size - .@i);
		.@map$ = .@maps$[.@r];
		getfreecell .@map$,.@x,.@y;
		//makeitem .item_id + .@i,.@map$,.@x,.@y;
		makeitem .item_id,1,.@map$,.@x,.@y;
		debugmes "Dragon Ball "+(.@i + 1)+" location: "+.@map$+" "+.@x+" "+.@y+".";
	}
	end;

}

prontera,100,100,4	script	Dragon Ball	100,{

	.@item_id = getvariableofnpc(.item_id,"DB_Spawn");
	/*
	for(.@i = 0;.@i < 7;.@i++) {
		if(countitem(.@item_id + .@i))
			.@n++;
	}
	if(.@n >= 7) {
	*/
	if(countitem(.@item_id) >= 7) {
		mes "You have all the balls!";
		mes "Select your wish!";
		switch(select("Kill everyone","Resurrect everyone","Be millionaire")) {
		case 1:
			freeloop true;
			.@oid = getcharid(3);
			.@n = getunits(BL_PC,.@player);
			for(.@i = 0;.@i < .@n;.@i++) {
				if(.@player[.@n] != .@oid)
					unitkill .@player[.@n];
			}
			freeloop false;
			break;
		case 2:
			recovery 4,4;
			break;
		case 3:
			Zeny+= 700000000;
			break;
		}
		donpcevent "DB_Spawn::OnSpawn";
	} else {
		mes "Dragon Balls are all around the world!";
	}
	close;

}

Of course it can be expanded/modified a lot.

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Hello @n0tttt,

This looks pretty cool!

By the way, when I use it on my emulator, the system detects an error. I hope you can help me out on this.

image.png.70a448858dfa1ff49b9b0bcda46b3b70.png

image.png.a3888967d826437570f2cdb1e639edc2.png

Thanks a lot!

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That's a newer command. You need to update your emulator. Anyways I forgot makeitem is not permanent, so you might need to make some changes to the source and recompile.

 

map.cpp

Change:

int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect)
{
	int r;
	struct flooritem_data *fitem = NULL;

	nullpo_ret(item);

	if (!(flags&4) && battle_config.item_onfloor && (itemdb_traderight(item->nameid)&1))
		return 0; //can't be dropped

	if (!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
		return 0;
	r = rnd();

	CREATE(fitem, struct flooritem_data, 1);
	fitem->bl.type=BL_ITEM;
	fitem->bl.prev = fitem->bl.next = NULL;
	fitem->bl.m=m;
	fitem->bl.x=x;
	fitem->bl.y=y;
	fitem->bl.id = map_get_new_object_id();
	if (fitem->bl.id==0) {
		aFree(fitem);
		return 0;
	}

	fitem->first_get_charid = first_charid;
	fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
	fitem->second_get_charid = second_charid;
	fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
	fitem->third_get_charid = third_charid;
	fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
	fitem->mob_id = mob_id;

	memcpy(&fitem->item,item,sizeof(*item));
	fitem->item.amount = amount;
	fitem->subx = (r&3)*3+3;
	fitem->suby = ((r>>2)&3)*3+3;
	fitem->cleartimer = add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);

	map_addiddb(&fitem->bl);
	if (map_addblock(&fitem->bl))
		return 0;
	clif_dropflooritem(fitem,canShowEffect);

	return fitem->bl.id;
}

to:

int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect, bool permanent)
{
	int r;
	struct flooritem_data *fitem = NULL;

	nullpo_ret(item);

	if (!(flags&4) && battle_config.item_onfloor && (itemdb_traderight(item->nameid)&1))
		return 0; //can't be dropped

	if (!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
		return 0;
	r = rnd();

	CREATE(fitem, struct flooritem_data, 1);
	fitem->bl.type=BL_ITEM;
	fitem->bl.prev = fitem->bl.next = NULL;
	fitem->bl.m=m;
	fitem->bl.x=x;
	fitem->bl.y=y;
	fitem->bl.id = map_get_new_object_id();
	if (fitem->bl.id==0) {
		aFree(fitem);
		return 0;
	}

	fitem->first_get_charid = first_charid;
	fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
	fitem->second_get_charid = second_charid;
	fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
	fitem->third_get_charid = third_charid;
	fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
	fitem->mob_id = mob_id;

	memcpy(&fitem->item,item,sizeof(*item));
	fitem->item.amount = amount;
	fitem->subx = (r&3)*3+3;
	fitem->suby = ((r>>2)&3)*3+3;
	if(!permanent)
		fitem->cleartimer = add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);

	map_addiddb(&fitem->bl);
	if (map_addblock(&fitem->bl))
		return 0;
	clif_dropflooritem(fitem,canShowEffect);

	return fitem->bl.id;
}

 

map.hpp

 

Change:

int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false);

to:

int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false, bool permanent = false);

 

script.cpp

Change:

BUILDIN_FUNC(makeitem) {
	uint16 nameid, amount, flag = 0, x, y;
	const char *mapname;
	int m;
	struct item item_tmp;
	struct script_data *data;

	data = script_getdata(st,2);
	get_val(st,data);
	if( data_isstring(data) ){
		const char *name = conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			nameid = item_data->nameid;
		else
			nameid = UNKNOWN_ITEM_ID;
	}
	else
		nameid = conv_num(st,data);

	amount = script_getnum(st,3);
	mapname	= script_getstr(st,4);
	x = script_getnum(st,5);
	y = script_getnum(st,6);

	if(strcmp(mapname,"this")==0) {
		TBL_PC *sd;
		if (!script_rid2sd(sd))
			return SCRIPT_CMD_SUCCESS; //Failed...
		m = sd->bl.m;
	} else
		m = map_mapname2mapid(mapname);

	if(nameid<0) {
		nameid = -nameid;
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid = nameid;
		if(!flag)
			item_tmp.identify = 1;
		else
			item_tmp.identify = itemdb_isidentified(nameid);

		map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4,0);
	}
	return SCRIPT_CMD_SUCCESS;
}

to:

BUILDIN_FUNC(makeitem) {
	uint16 nameid, amount, flag = 0, x, y;
	bool permanent = false;
	const char *mapname;
	int m;
	struct item item_tmp;
	struct script_data *data;

	data = script_getdata(st,2);
	get_val(st,data);
	if( data_isstring(data) ){
		const char *name = conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			nameid = item_data->nameid;
		else
			nameid = UNKNOWN_ITEM_ID;
	}
	else
		nameid = conv_num(st,data);

	amount = script_getnum(st,3);
	mapname	= script_getstr(st,4);
	x = script_getnum(st,5);
	y = script_getnum(st,6);

	if(script_hasdata(st,7))
		permanent = script_getnum(st,7) != 0;

	if(strcmp(mapname,"this")==0) {
		TBL_PC *sd;
		if (!script_rid2sd(sd))
			return SCRIPT_CMD_SUCCESS; //Failed...
		m = sd->bl.m;
	} else
		m = map_mapname2mapid(mapname);

	if(nameid<0) {
		nameid = -nameid;
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid = nameid;
		if(!flag)
			item_tmp.identify = 1;
		else
			item_tmp.identify = itemdb_isidentified(nameid);

		map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4,0,0,permanent);
	}
	return SCRIPT_CMD_SUCCESS;
}

 

Change:

BUILDIN_DEF(makeitem,"visii"),

to:

BUILDIN_DEF(makeitem,"visii?"),

 

Script:

-	script	DB_Spawn	-1,{

OnInit:

	.item_id = 512;

	setarray .maps$[0],
		"alb_ship",
		"alb2trea",
		"alberta",
		"alberta_in",
		"alde_dun01",
		"alde_dun02",
		"alde_dun03",
		"alde_dun04",
		"aldeba_in",
		"aldebaran",
		"anthell01",
		"anthell02",
		"arena_room",
		"c_tower1",
		"c_tower2",
		"c_tower3",
		"c_tower4",
		"force_1-1",
		"force_1-2",
		"force_1-3",
		"force_2-1",
		"force_2-2",
		"force_2-3",
		"force_3-1",
		"force_3-2",
		"force_3-3",
		"gef_dun00",
		"gef_dun01",
		"gef_dun02",
		"gef_dun03",
		"gef_fild00",
		"gef_fild01",
		"gef_fild02",
		"gef_fild03",
		"gef_fild04",
		"gef_fild05",
		"gef_fild06",
		"gef_fild07",
		"gef_fild08",
		"gef_fild09",
		"gef_fild10",
		"gef_fild11",
		"gef_fild12",
		"gef_fild13",
		"gef_fild14",
		"gef_tower",
		"geffen",
		"geffen_in",
		"gl_cas01",
		"gl_cas02",
		"gl_church",
		"gl_chyard",
		"gl_dun01",
		"gl_dun02",
		"gl_in01",
		"gl_knt01",
		"gl_knt02",
		"gl_prison",
		"gl_prison1",
		"gl_sew01",
		"gl_sew02",
		"gl_sew03",
		"gl_sew04",
		"gl_step",
		"glast_01",
		"hunter_1-1",
		"hunter_2-1",
		"hunter_3-1",
		"in_hunter",
		"in_moc_16",
		"in_orcs01",
		"in_sphinx1",
		"in_sphinx2",
		"in_sphinx3",
		"in_sphinx4",
		"in_sphinx5",
		"iz_dun00",
		"iz_dun01",
		"iz_dun02",
		"iz_dun03",
		"iz_dun04",
		"job_sword1",
		"izlu2dun",
		"izlude",
		"izlude_in",
		"job_thief1",
		"knight_1-1",
		"knight_2-1",
		"knight_3-1",
		"mjo_dun01",
		"mjo_dun02",
		"mjo_dun03",
		"mjolnir_01",
		"mjolnir_02",
		"mjolnir_03",
		"mjolnir_04",
		"mjolnir_05",
		"mjolnir_06",
		"mjolnir_07",
		"mjolnir_08",
		"mjolnir_09",
		"mjolnir_10",
		"mjolnir_11",
		"mjolnir_12",
		"moc_castle",
		"moc_fild01",
		"moc_fild02",
		"moc_fild03",
		"moc_fild04",
		"moc_fild05",
		"moc_fild06",
		"moc_fild07",
		"moc_fild08",
		"moc_fild09",
		"moc_fild10",
		"moc_fild11",
		"moc_fild12",
		"moc_fild13",
		"moc_fild14",
		"moc_fild15",
		"moc_fild16",
		"moc_fild17",
		"moc_fild18",
		"moc_fild19",
		"moc_pryd01",
		"moc_pryd02",
		"moc_pryd03",
		"moc_pryd04",
		"moc_pryd05",
		"moc_pryd06",
		"moc_prydb1",
		"moc_ruins",
		"monk_in",
		"morocc",
		"morocc_in",
		"new_1-1",
		"new_1-2",
		"new_1-3",
		"new_1-4",
		"new_2-1",
		"new_2-2",
		"new_2-3",
		"new_2-4",
		"new_3-1",
		"new_3-2",
		"new_3-3",
		"new_3-4",
		"new_4-1",
		"new_4-2",
		"new_4-3",
		"new_4-4",
		"new_5-1",
		"new_5-2",
		"new_5-3",
		"new_5-4",
		"orcsdun01",
		"orcsdun02",
		"ordeal_1-1",
		"ordeal_1-2",
		"ordeal_2-1",
		"ordeal_2-2",
		"ordeal_3-1",
		"ordeal_3-2",
		"pay_arche",
		"pay_dun00",
		"pay_dun01",
		"pay_dun02",
		"pay_dun03",
		"pay_dun04",
		"pay_fild01",
		"pay_fild02",
		"pay_fild03",
		"pay_fild04",
		"pay_fild05",
		"pay_fild06",
		"pay_fild07",
		"pay_fild08",
		"pay_fild09",
		"pay_fild10",
		"pay_fild11",
		"payon",
		"payon_in01",
		"payon_in02",
		"priest_1-1",
		"priest_2-1",
		"priest_3-1",
		"prontera",
		"prt_are_in",
		"prt_are01",
		"pvp_room",
		"prt_castle",
		"prt_church",
		"prt_fild00",
		"prt_fild01",
		"prt_fild02",
		"prt_fild03",
		"prt_fild04",
		"prt_fild05",
		"prt_fild06",
		"prt_fild07",
		"prt_fild08",
		"prt_fild09",
		"prt_fild10",
		"prt_fild11",
		"prt_in",
		"prt_maze01",
		"prt_maze02",
		"prt_maze03",
		"prt_monk",
		"prt_sewb1",
		"prt_sewb2",
		"prt_sewb3",
		"prt_sewb4",
		"pvp_2vs2",
		"pvp_c_room",
		"pvp_n_1-1",
		"pvp_n_1-2",
		"pvp_n_1-3",
		"pvp_n_1-4",
		"pvp_n_1-5",
		"pvp_n_2-1",
		"pvp_n_2-2",
		"pvp_n_2-3",
		"pvp_n_2-4",
		"pvp_n_2-5",
		"pvp_n_3-1",
		"pvp_n_3-2",
		"pvp_n_3-3",
		"pvp_n_3-4",
		"pvp_n_3-5",
		"pvp_n_4-1",
		"pvp_n_4-2",
		"pvp_n_4-3",
		"pvp_n_4-4",
		"pvp_n_4-5",
		"pvp_n_5-1",
		"pvp_n_5-2",
		"pvp_n_5-3",
		"pvp_n_5-4",
		"pvp_n_5-5",
		"pvp_n_6-1",
		"pvp_n_6-2",
		"pvp_n_6-3",
		"pvp_n_6-4",
		"pvp_n_6-5",
		"pvp_n_7-1",
		"pvp_n_7-2",
		"pvp_n_7-3",
		"pvp_n_7-4",
		"pvp_n_7-5",
		"pvp_n_8-1",
		"pvp_n_8-2",
		"pvp_n_8-3",
		"pvp_n_8-4",
		"pvp_n_8-5",
		"pvp_n_room",
		"pvp_y_1-1",
		"pvp_y_1-2",
		"pvp_y_1-3",
		"pvp_y_1-4",
		"pvp_y_1-5",
		"pvp_y_2-1",
		"pvp_y_2-2",
		"pvp_y_2-3",
		"pvp_y_2-4",
		"pvp_y_2-5",
		"pvp_y_3-1",
		"pvp_y_3-2",
		"pvp_y_3-3",
		"pvp_y_3-4",
		"pvp_y_3-5",
		"pvp_y_4-1",
		"pvp_y_4-2",
		"pvp_y_4-3",
		"pvp_y_4-4",
		"pvp_y_4-5",
		"pvp_y_5-1",
		"pvp_y_5-2",
		"pvp_y_5-3",
		"pvp_y_5-4",
		"pvp_y_5-5",
		"pvp_y_6-1",
		"pvp_y_6-2",
		"pvp_y_6-3",
		"pvp_y_6-4",
		"pvp_y_6-5",
		"pvp_y_7-1",
		"pvp_y_7-2",
		"pvp_y_7-3",
		"pvp_y_7-4",
		"pvp_y_7-5",
		"pvp_y_8-1",
		"pvp_y_8-2",
		"pvp_y_8-3",
		"pvp_y_8-4",
		"pvp_y_8-5",
		"pvp_y_room",
		"sword_1-1",
		"sword_2-1",
		"sword_3-1",
		"treasure01",
		"treasure02",
		"wizard_1-1",
		"wizard_2-1",
		"wizard_3-1",
		"xmas",
		"xmas_dun01",
		"xmas_dun02",
		"xmas_fild01",
		"xmas_in",
		"beach_dun",
		"beach_dun2",
		"beach_dun3",
		"cmd_fild01",
		"cmd_fild02",
		"cmd_fild03",
		"cmd_fild04",
		"cmd_fild05",
		"cmd_fild06",
		"cmd_fild07",
		"cmd_fild08",
		"cmd_fild09",
		"cmd_in01",
		"cmd_in02",
		"comodo",
		"quiz_00",
		"quiz_01",
		"g_room1-1",
		"g_room1-2",
		"g_room1-3",
		"g_room2",
		"tur_dun01",
		"tur_dun02",
		"tur_dun03",
		"tur_dun04",
		"tur_dun05",
		"tur_dun06",
		"alde_gld",
		"aldeg_cas01",
		"aldeg_cas02",
		"aldeg_cas03",
		"aldeg_cas04",
		"aldeg_cas05",
		"gefg_cas01",
		"gefg_cas02",
		"gefg_cas03",
		"gefg_cas04",
		"gefg_cas05",
		"gld_dun01",
		"gld_dun02",
		"gld_dun03",
		"gld_dun04",
		"guild_room",
		"guild_vs1",
		"guild_vs2",
		"guild_vs3",
		"guild_vs4",
		"guild_vs5",
		"guild_vs1-1",
		"guild_vs1-2",
		"guild_vs1-3",
		"guild_vs1-4",
		"guild_vs2-1",
		"guild_vs2-2",
		"job_hunte",
		"job_knt",
		"job_prist",
		"job_wiz",
		"pay_gld",
		"payg_cas01",
		"payg_cas02",
		"payg_cas03",
		"payg_cas04",
		"payg_cas05",
		"prt_gld",
		"prtg_cas01",
		"prtg_cas02",
		"prtg_cas03",
		"prtg_cas04",
		"prtg_cas05",
		"alde_alche",
		"in_rogue",
		"job_cru",
		"job_duncer",
		"job_monk",
		"job_sage",
		"mag_dun01",
		"mag_dun02",
		"monk_test",
		"quiz_test",
		"yuno",
		"yuno_fild01",
		"yuno_fild02",
		"yuno_fild03",
		"yuno_fild04",
		"yuno_in01",
		"yuno_in02",
		"yuno_in03",
		"yuno_in04",
		"yuno_in05",
		"ama_dun01",
		"ama_dun02",
		"ama_dun03",
		"ama_fild01",
		"ama_in01",
		"ama_in02",
		"ama_test",
		"amatsu",
		"gon_dun01",
		"gon_dun02",
		"gon_dun03",
		"gon_fild01",
		"gon_in",
		"gon_test",
		"gonryun",
		"sec_in01",
		"sec_in02",
		"sec_pri",
		"umbala",
		"um_dun01",
		"um_dun02",
		"um_fild01",
		"um_fild02",
		"um_fild03",
		"um_fild04",
		"um_in",
		"niflheim",
		"nif_fild01",
		"nif_fild02",
		"nif_in",
		"yggdrasil01",
		"valkyrie",
		"himinn",
		"lou_in01",
		"lou_in02",
		"lou_dun03",
		"lou_dun02",
		"lou_dun01",
		"lou_fild01",
		"louyang",
		"siege_test",
		"n_castle",
		"nguild_gef",
		"nguild_prt",
		"nguild_pay",
		"nguild_alde",
		"jawaii",
		"jawaii_in",
		"gefenia01",
		"gefenia02",
		"gefenia03",
		"gefenia04",
		"new_zone01",
		"new_zone02",
		"new_zone03",
		"new_zone04",
		"payon_in03",
		"ayothaya",
		"ayo_in01",
		"ayo_in02",
		"ayo_fild01",
		"ayo_fild02",
		"ayo_dun01",
		"ayo_dun02",
		"que_god01",
		"que_god02",
		"yuno_fild05",
		"yuno_fild07",
		"yuno_fild08",
		"yuno_fild09",
		"yuno_fild11",
		"yuno_fild12",
		"alde_tt02",
		"turbo_n_1",
		"turbo_n_4",
		"turbo_n_8",
		"turbo_n_16",
		"turbo_e_4",
		"turbo_e_8",
		"turbo_e_16",
		"turbo_room",
		"airplane",
		"airport",
		"einbech",
		"einbroch",
		"ein_dun01",
		"ein_dun02",
		"ein_fild06",
		"ein_fild07",
		"ein_fild08",
		"ein_fild09",
		"ein_fild10",
		"ein_in01",
		"que_sign01",
		"que_sign02",
		"ein_fild03",
		"ein_fild04",
		"lhz_fild02",
		"lhz_fild03",
		"yuno_pre",
		"lhz_fild01",
		"lighthalzen",
		"lhz_in01",
		"lhz_in02",
		"lhz_in03",
		"lhz_que01",
		"lhz_dun01",
		"lhz_dun02",
		"lhz_dun03",
		"lhz_cube",
		"juperos_01",
		"juperos_02",
		"jupe_area1",
		"jupe_area2",
		"jupe_core",
		"jupe_ele",
		"jupe_ele_r",
		"jupe_gate",
		"y_airport",
		"lhz_airport",
		"airplane_01",
		"jupe_cave",
		"quiz_02",
		"hu_fild07",
		"hu_fild05",
		"hu_fild04",
		"hu_fild01",
		"yuno_fild06",
		"job_soul",
		"job_star",
		"que_job01",
		"que_job02",
		"que_job03",
		"abyss_01",
		"abyss_02",
		"abyss_03",
		"thana_step",
		"thana_boss",
		"tha_scene01",
		"tha_t01",
		"tha_t02",
		"tha_t03",
		"tha_t04",
		"tha_t07",
		"tha_t05",
		"tha_t06",
		"tha_t08",
		"tha_t09",
		"tha_t10",
		"tha_t11",
		"tha_t12",
		"auction_01",
		"auction_02",
		"hugel",
		"hu_in01",
		"que_bingo",
		"que_hugel",
		"p_track01",
		"p_track02",
		"odin_tem01",
		"odin_tem02",
		"odin_tem03",
		"hu_fild02",
		"hu_fild03",
		"hu_fild06",
		"ein_fild01",
		"ein_fild02",
		"ein_fild05",
		"yuno_fild10",
		"kh_kiehl02",
		"kh_kiehl01",
		"kh_dun02",
		"kh_dun01",
		"kh_mansion",
		"kh_rossi",
		"kh_school",
		"kh_vila",
		"force_map1",
		"force_map2",
		"force_map3",
		"job_hunter",
		"job_knight",
		"job_priest",
		"job_wizard",
		"ve_in02",
		"rachel",
		"ra_in01",
		"ra_fild01",
		"ra_fild02",
		"ra_fild03",
		"ra_fild04",
		"ra_fild05",
		"ra_fild06",
		"ra_fild07",
		"ra_fild08",
		"ra_fild09",
		"ra_fild10",
		"ra_fild11",
		"ra_fild12",
		"ra_fild13",
		"ra_san01",
		"ra_san02",
		"ra_san03",
		"ra_san04",
		"ra_san05",
		"ra_temin",
		"ra_temple",
		"ra_temsky",
		"que_rachel",
		"ice_dun01",
		"ice_dun02",
		"ice_dun03",
		"ice_dun04",
		"que_thor",
		"thor_camp",
		"thor_v01",
		"thor_v02",
		"thor_v03",
		"veins",
		"ve_in",
		"ve_fild01",
		"ve_fild02",
		"ve_fild03",
		"ve_fild04",
		"ve_fild05",
		"ve_fild06",
		"ve_fild07",
		"poring_c01",
		"poring_c02",
		"que_ng",
		"nameless_i",
		"nameless_n",
		"nameless_in",
		"abbey01",
		"abbey02",
		"abbey03",
		"poring_w01",
		"poring_w02",
		"que_san04",
		"moscovia",
		"mosk_in",
		"mosk_ship",
		"mosk_fild01",
		"mosk_fild02",
		"mosk_dun01",
		"mosk_dun02",
		"mosk_dun03",
		"mosk_que",
		"force_4-1",
		"force_5-1",
		"06guild_r",
		"06guild_01",
		"06guild_02",
		"06guild_03",
		"06guild_04",
		"06guild_05",
		"06guild_06",
		"06guild_07",
		"06guild_08",
		"z_agit",
		"que_temsky",
		"itemmall",
		"bossnia_01",
		"bossnia_02",
		"bossnia_03",
		"bossnia_04",
		"schg_cas01",
		"schg_cas02",
		"schg_cas03",
		"schg_cas04",
		"schg_cas05",
		"sch_gld",
		"cave",
		"moc_fild20",
		"moc_fild21",
		"moc_fild22",
		"que_ba",
		"que_moc_16",
		"que_moon",
		"arug_cas01",
		"arug_cas02",
		"arug_cas03",
		"arug_cas04",
		"arug_cas05",
		"aru_gld",
		"bat_room",
		"bat_a01",
		"bat_a02",
		"bat_b01",
		"bat_b02",
		"que_qsch01",
		"que_qsch02",
		"que_qsch03",
		"que_qsch04",
		"que_qsch05",
		"que_qaru01",
		"que_qaru02",
		"que_qaru03",
		"que_qaru04",
		"que_qaru05",
		"1@cata",
		"2@cata",
		"e_tower",
		"1@tower",
		"2@tower",
		"3@tower",
		"4@tower",
		"5@tower",
		"6@tower",
		"mid_camp",
		"mid_campin",
		"man_fild01",
		"man_fild03",
		"spl_fild02",
		"spl_fild03",
		"moc_fild22b",
		"que_dan01",
		"que_dan02",
		"schg_que01",
		"schg_dun01",
		"arug_que01",
		"arug_dun01",
		"1@orcs",
		"2@orcs",
		"1@nyd",
		"2@nyd",
		"nyd_dun01",
		"nyd_dun02",
		"manuk",
		"man_fild02",
		"man_in01",
		"splendide",
		"spl_fild01",
		"spl_in01",
		"spl_in02",
		"bat_c01",
		"bat_c02",
		"bat_c03",
		"moc_para01",
		"job3_arch01",
		"job3_arch02",
		"job3_arch03",
		"job3_guil01",
		"job3_guil02",
		"job3_guil03",
		"job3_rang01",
		"job3_rang02",
		"job3_rune01",
		"job3_rune02",
		"job3_rune03",
		"job3_war01",
		"job3_war02",
		"jupe_core2",
		"brasilis",
		"bra_in01",
		"bra_fild01",
		"bra_dun01",
		"bra_dun02",
		"dicastes01",
		"dicastes02",
		"dic_in01",
		"dic_fild01",
		"dic_fild02",
		"dic_dun01",
		"dic_dun02",
		"job3_gen01",
		"s_atelier",
		"job3_sha01",
		"mora",
		"bif_fild01",
		"bif_fild02",
		"1@mist",
		"dewata",
		"dew_in01",
		"dew_fild01",
		"dew_dun01",
		"dew_dun02",
		"que_house_s",
		"malangdo",
		"mal_in01",
		"mal_in02",
		"mal_dun01",
		"1@pump",
		"2@pump",
		"1@cash",
		"iz_dun05",
		"evt_mobroom",
		"alde_tt03",
		"dic_dun03",
		"1@lhz",
		"lhz_dun04",
		"que_lhz",
		"evt_swar_b",
		"evt_swar_r",
		"evt_swar_s",
		"evt_swar_t",
		"gld2_ald",
		"gld2_gef",
		"gld2_pay",
		"gld2_prt",
		"gld_dun01_2",
		"gld_dun02_2",
		"gld_dun03_2",
		"gld_dun04_2",
		"malaya",
		"job_ko",
		"ma_scene01",
		"1@ma_b",
		"1@ma_c",
		"1@ma_h",
		"ma_in01",
		"ma_dun01",
		"ma_fild01",
		"ma_fild02",
		"ma_zif01",
		"ma_zif02",
		"ma_zif03",
		"ma_zif04",
		"ma_zif05",
		"ma_zif06",
		"ma_zif07",
		"ma_zif08",
		"ma_zif09",
		"new_event",
		"eclage",
		"ecl_fild01",
		"ecl_tdun01",
		"ecl_tdun02",
		"ecl_tdun03",
		"ecl_tdun04",
		"que_avan01",
		"1@ecl",
		"ecl_in01",
		"ecl_in02",
		"ecl_in03",
		"ecl_in04",
		"ecl_hub01",
		"moc_prydn1",
		"moc_prydn2",
		"iz_ac01",
		"iz_ac02",
		"treasure_n1",
		"treasure_n2",
		"iz_int",
		"iz_ng01",
		"iz_int01",
		"iz_int02",
		"iz_int03",
		"iz_int04",
		"iz_ac01_a",
		"iz_ac02_a",
		"iz_ac01_b",
		"iz_ac02_b",
		"iz_ac01_c",
		"iz_ac02_c",
		"iz_ac01_d",
		"iz_ac02_d",
		"te_prtcas01",
		"te_prtcas02",
		"te_prtcas03",
		"te_prtcas04",
		"te_prtcas05",
		"te_aldecas1",
		"te_aldecas2",
		"te_aldecas3",
		"te_aldecas4",
		"te_aldecas5",
		"prt_fild08a",
		"prt_fild08b",
		"prt_fild08c",
		"prt_fild08d",
		"izlude_a",
		"izlude_b",
		"izlude_c",
		"izlude_d",
		"te_prt_gld",
		"te_alde_gld",
		"teg_dun01",
		"teg_dun02",
		"1@gl_k",
		"2@gl_k",
		"gl_chyard_",
		"gl_cas02_",
		"evt_bomb",
		"1@def01",
		"1@def02",
		"1@def03",
		"1@gef",
		"1@face",
		"1@sara",
		"1@gef_in",
		"dali",
		"dali02",
		"1@ge_st",
		"1@spa",
		"1@tnm1",
		"1@tnm2",
		"1@tnm3",
		"1@dth1",
		"1@dth2",
		"1@dth3",
		"1@eom",
		"1@jtb",
		"1@rev",
		"1@xm_d",
		"moro_cav",
		"moro_vol",
		"silk_lair",
		"c_tower2_",
		"c_tower3_",
		"1@mcd",
		"ver_eju",
		"ver_tunn",
		"verus03",
		"verus04",
		"job_gun",
		"1@air1",
		"1@air2",
		"1@glast",
		"lhz_dun_n",
		"lhz_d_n2",
		"1@gl_kh",
		"2@gl_kh",
		"1@lab",
		"1@uns",
		"un_bk_q",
		"un_bunker",
		"un_myst",
		"verus01",
		"verus02",
		"paramk",
		"1@infi",
		"1@ffp",
		"1@mir",
		"2@mir",
		"1@sthb",
		"1@sthc",
		"1@sthd",
		"prt_cas",
		"prt_cas_q",
		"prt_prison",
		"prt_lib",
		"prt_lib_q",
		"prt_q",
		"prt_pri00",
		"int_land",
		"int_land01",
		"int_land02",
		"int_land03",
		"int_land04",
		"lasagna",
		"lasa_fild01",
		"lasa_fild02",
		"lasa_dun01",
		"lasa_dun02",
		"lasa_dun03",
		"conch_in",
		"lasa_in01",
		"lasa_dun_q",
		"1@pop1",
		"1@pop2",
		"1@pop3",
		"1@slw",
		"1@swat",
		"que_swat",
		"slabw01",
		"rebel_in",
		"1@md_gef",
		"1@md_pay",
		"har_in01",
		"harboro1",
		"harboro2",
		"rockmi1",
		"rockmi2",
		"rockrdg1",
		"rockrdg2",
		"1@gl_k2",
		"2@gl_k2",
		"1@xm_d2",
		"pay_d03_i",
		"gef_d01_i",
		"ice_d03_i",
		"1@tre",
		"1@begi",
		"tur_d03_i",
		"tur_d04_i",
		"1@crd",
		"ordeal_a00",
		"ordeal_a02",
		"pprontera",
		"niflxmas",
		"sch_lab",
		"nakhyang",
		"lasa_sea",
		"1@drdo",
		"x_lhz",
		"x_prt",
		"x_ra",
		"prt_evt_in",
		"vis_h01",
		"vis_h02",
		"vis_h03",
		"vis_h04",
		"ein_d02_i",
		"com_d02_i",
		"1@soul",
		"star_frst",
		"star_in",
		"2009rwc_01",
		"2009rwc_02",
		"2009rwc_03",
		"2009rwc_04",
		"2009rwc_05",
		"2009rwc_06",
		"2009rwc_07",
		"2009rwc_08",
		"2009rwc_f01",
		"2012rwc_01",
		"2012rwc_02",
		"2012rwc_03",
		"2012rwc_04",
		"2012rwc_05",
		"2012rwc_06",
		"2012rwc_07",
		"2012rwc_08";

	.map_size = getarraysize(.maps$);

	freeloop true;
	for(;.@i < .map_size;.@i++) {
		if(getmapusers(.maps$[.@i]) >= 0) {
			if(!getmapflag(.maps$[.@i],mf_nowarpto) && !getmapflag(.maps$[.@i],mf_nowarp) && !getmapflag(.maps$[.@i],mf_nopenalty) && !getmapflag(.maps$[.@i],mf_noskill) && mobcount(.maps$[.@i],"all"))
				continue;
		}
		deletearray .maps$[.@i],1;
		.@i--;
		.map_size--;
	}
	freeloop false;

OnSpawn:

	copyarray .@maps$,.maps$,.map_size;
	for(.@i = 0;.@i < 7;.@i++) {
		.@r = rand(.map_size - .@i);
		.@map$ = .@maps$[.@r];
		getfreecell .@map$,.@x,.@y;
		//makeitem .item_id + .@i,.@map$,.@x,.@y;
		makeitem .item_id,1,.@map$,.@x,.@y,true;
		deletearray .@maps$[.@r],1;
		debugmes "Dragon Ball "+(.@i + 1)+" location: "+.@map$+" "+.@x+" "+.@y+".";
	}
	end;

}

prontera,100,100,4	script	Dragon Ball	100,{

	.@item_id = getvariableofnpc(.item_id,"DB_Spawn");
	/*
	for(.@i = 0;.@i < 7;.@i++) {
		if(countitem(.@item_id + .@i))
			.@n++;
	}
	if(.@n >= 7) {
	*/
	if(countitem(.@item_id) >= 7) {
		mes "You have all the balls!";
		mes "Select your wish!";
		switch(select("Kill everyone","Resurrect everyone","Be millionaire")) {
		case 1:
			freeloop true;
			.@oid = getcharid(3);
			.@n = getunits(BL_PC,.@player);
			for(.@i = 0;.@i < .@n;.@i++) {
				if(.@player[.@n] != .@oid)
					unitkill .@player[.@n];
			}
			freeloop false;
			break;
		case 2:
			recovery 4,4;
			break;
		case 3:
			Zeny+= 700000000;
			break;
		}
		donpcevent "DB_Spawn::OnSpawn";
	} else {
		mes "Dragon Balls are all around the world!";
	}
	close;

}

 

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Hello @n0tttt,

Thanks for your quick answer.

  If I do not intend to update my emulator, I would like to preserve the same one, is there any way that you can adapt the script with older commands?

I would really appreciate this.

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Updating is always the best option since bugs are fixed all the time. But if you really want to keep your current emulator, you have to apply these commits:

https://github.com/rathena/rathena/commit/10e7035bebdbc2ec25a392ee2cf14172ecf169e5

https://github.com/rathena/rathena/commit/0c2ccc77c7ef30afda6fb978f402a10d1f1b7f24

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Hello @n0tttt

I tried to update my emulator but an error keeps on appearing every time I compile the server:

image.png.69f946ac64742f6c713b9ad18b8b40be.png

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To be honest, can't really know how much you need to change. Do you know what version do you have?

Anyways I think it has to be something about map.cpp or map.hpp

Check the differences yourself:

https://github.com/rathena/rathena/search?q=bl_type&amp;type=Code

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Adicionei no npc

mes "Dragon Ball "+(.@i + 1)+" location: "+.@map$+" "+.@x+" "+.@y+".";

Retornou:

Dragon Ball  1 location: 0 0.

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