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BG score don't decrease


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Hi,

i need your help,

I found this script :

// ==============================================================================
 
// BattleGround System - Flavius TD - Flavius Team Deathmatch
 
// ==============================================================================
 
// By Suke / s4zuk3
 
// ==============================================================================
 
// Registration NPC's
 
// *********************************************************************
 
 
bat_room,151,159,4  script  Registration::Fl1R_Guillaume    418,{
    end;
 
OnInit:
 
    waitingroom "BG DeathMatch",5,"Flavius_BG1::OnGuillaumeJoin",1;
 
    end;
 
OnEnterBG:
 
    set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
 
    end;
 
}
 
 
bat_room,158,159,4  script  Registration::Fl1R_Croix    414,{
 
    end;
 
OnInit:
 
    waitingroom "BG DeathMatch",5,"Flavius_BG1::OnCroixJoin",1;
 
    end;
 
OnEnterBG:
 
    set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
 
    end;
 
}
 
 
// Battleground Engine
 
// *********************************************************************
 
 
-   script  Flavius_BG1 -1,{
 
    end;
 
 
OnInit:
 
    disablenpc "Guillaume Vintenar#fl1";
 
    disablenpc "Croix Vintenar#fl1";
 
    disablenpc "Therapist in battle#fl11";
 
    disablenpc "Therapist in battle#fl12";
 
    end;
 
 
OnGuillaumeQuit:
 
OnCroixQuit:
 
if($@FlaviusBG1 != 1) {end;}
 
if(Bat_Team == 2) {
 
for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
 
if($@bg_red$[.@i] == strcharinfo(0)) {break;}
 
}
 
deletearray $@bg_red$[.@i],1;
 
set $@td_a,$@td_a-1;
 
end;
 
} else if(Bat_Team == 1) {
 
for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
 
if($@bg_blue$[.@i] == strcharinfo(0)) {break;}
 
}
 
deletearray $@bg_blue$[.@i],1;
 
set $@td_b,$@td_b-1;
 
end;
 
}
 
else { end; }
 
    end;
 
 
OnGuillaumeJoin:
 
OnCroixJoin:
 
        if( $@FlaviusBG1 == 1 ){
 
    if( $@Guill < 30 && $@Croi < 30){
 
    set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
 
    set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
 
    if (.@Guillaume!=0 && .@Croix!=0){
 
    set $@Guill, ($@Guill + 1);
 
    set $@Croi, ($@Croi + 1);
 
    waitingroom2bg_single($@FlaviusBG1_id1,"bat_b01",311,224,"Fl1R_Guillaume");
 
    waitingroom2bg_single($@FlaviusBG1_id2,"bat_b01",87,75,"Fl1R_Croix");
 
    mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + $@Guill + "/30, C: " + $@Croi + "/30 in Progress!!",1,0x006400;
 
        end;
 
    }
 
    }
 
    }
 
 
    if( $@FlaviusBG1 == 0 ){
 
        donpcevent "Flavius_BG1::OnReadyCheck";
 
        end;
 
    }
 
 
OnReadyCheck:
 
    if( $@FlaviusBG1 )
 
        end;
 
    set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
 
    set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
 
 
    if( .@Guillaume < 1 || .@Croix < 1 ){
 
 
    if( .@Guillaume >=4 && .@Croix >=4 && !agitcheck() && $@FLTD_Flood < gettimetick(2) )
 
{
 
announce "Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",bc_all,0x006400;
 
set $@FLTD_Flood, gettimetick(2) + 15;
 
end;
 
}
 
        mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
 
        end;
 
    }
 
    //
 
 
        // BG Variables
 
    set $@FlaviusBG1, 1;
 
    set $@FlaviusBG1_Victory, 0;
 
    set .Guillaume_Score, 25;
 
    set .Croix_Score, 25;
 
    // Prepare NPC
 
    donpcevent "#gfl1_respawn::OnBGStart";
 
    donpcevent "#cfl1_respawn::OnBGStart";
 
    donpcevent "#fltd_regroup::OnBGStart";
 
    enablenpc "Therapist in battle#fl11";
 
    enablenpc "Therapist in battle#fl12";
 
    disablenpc "Guillaume Vintenar#fl1";
 
    disablenpc "Croix Vintenar#fl1";
 
    // Build and Warp Teams
 
    donpcevent "Fl1R_Guillaume::OnEnterBG";
 
    donpcevent "Fl1R_Croix::OnEnterBG";
 
    // Vamos contando :3
 
    set $@Guill, 10;
 
    set $@Croi, 10;
 
    announce "Battleground -- Flavius Team Deathmatch [80-99] has started!",0,0x006400;
 
    initnpctimer;
 
    // Death!!
 
 
OnRoundStart:
 
    if( $@FlaviusBG1 != 1 ) end;
 
    bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
 
    areapercentheal "bat_b01",382,2,397,17,100,100;
 
    areapercentheal "bat_b01",2,282,17,297,100,100;
 
    bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
 
    bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;
 
    sleep 2000;
 
    if( $@FlaviusBG1 != 1 ) end;
 
    mapannounce "bat_b01","The Battle of Flavius Team Deathmatch has begun!!",1,0x006400;
 
    bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
 
    end;
 
 
OnPCDieEvent:
 
    if( $@FlaviusBG1 == 1 )
 
    {
 
     getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
 
     if ( mapname$ != "bat_b01") end;
 
     if( Bat_Team == 1) {
 
     set .Croix_Score, .Croix_Score -1;
 
     bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
 
     if (.Croix_Score < 1) donpcevent "Flavius_BG1::OnCroixTDWin";
 
     end;
 
     }
 
     if ( Bat_Team == 2) {
 
set .Guillaume_Score, .Guillaume_Score -1;
 
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
 
if (.Guillaume_Score < 1) donpcevent "Flavius_BG1::OnGuillaumeTDWin";
 
end;
 
}
 
}
 
end;
 
 
OnGuillaumeTDWin:
 
    set $@FlaviusBG1, 2;
 
    set $@FlaviusBG1_Victory, 1;
 
    mapannounce "bat_b01","The Guillaume Army has won the battle of Flavius Team Deathmatch",1,0x0000FF;
 
    stopnpctimer;
 
    sleep 2000;
 
    donpcevent "Flavius_BG1::OnMatchEnd";
 
    end;
 
 
OnCroixTDWin:
 
    set $@FlaviusBG1, 2;
 
    set $@FlaviusBG1_Victory, 2;
 
    mapannounce "bat_b01","The Croix Army has won the battle of Flavius Team Deathmatch",1,0xFF0000;
 
    stopnpctimer;
 
    sleep 2000;
 
    donpcevent "Flavius_BG1::OnMatchEnd";
 
    end;
 
 
OnTimer900000:
 
if ($@FlaviusBG1 != 1) end;
 
    mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 5 minutes",1,0x006400;
 
    end;
 
OnTimer1140000:
 
if ($@FlaviusBG1 != 1) end;
 
    mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 1 minute",1,0x006400;
 
    end;
 
 
OnTimer1200000:
 
if ($@FlaviusBG1 != 1) end;
 
    if( .Croix_Score > .Guillaume_Score )
 
    {
 
        mapannounce "bat_b01","The Croix army has won the Battle of Flavius Team Deathmatch!",1,0xFF0000;
 
        donpcevent "Flavius_BG1::OnCroixTDWin";
 
    }
 
    else if( .Croix_Score < .Guillaume_Score )
 
    {
 
        mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius Team Deathmatch!",1,0x0000FF;
 
        donpcevent "Flavius_BG1::OnGuillaumeTDWin";
 
    }
 
    else
 
    {
 
        mapannounce "bat_b01","The Battle of Flavius Team Deathmatch is over. The time is out, this is a Tie",1,0x006400;
 
        set $@FlaviusBG1, 2;
 
        set $@FlaviusBG1_Victory, 3;
 
        stopnpctimer;
 
        sleep 2000;
 
    }
 
 
OnMatchEnd:    
 
    donpcevent "#gfl1_respawn::OnBGStop";
 
    donpcevent "#cfl1_respawn::OnBGStop";
 
    donpcevent "#fltd_regroup::OnBGStop";
 
    disablenpc "Therapist in battle#fl11";
 
    disablenpc "Therapist in battle#fl12";
 
    enablenpc "Guillaume Vintenar#fl1";
 
    enablenpc "Croix Vintenar#fl1";
 
    bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
 
    bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
 
    deletearray $@bg_red$;
 
deletearray $@bg_blue$;
 
set $@td_a,0;
 
set $@td_b,0;
 
    sleep 3000;
 
    mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 1 minute!",1,0x006400;
 
    initnpctimer;
 
    end;
 
 
OnTimer30000:
 
    if( $@FlaviusBG1 == 2 )
 
        mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 30 seconds!",1,0x006400;
 
    end;
 
OnTimer50000:
 
    if( $@FlaviusBG1 == 2 )
 
        mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 10 seconds!",1,0x006400;
 
    end;
 
 
OnTimer60000:
 
    if( $@FlaviusBG1 != 2 ) end;
 
 
OnReset:
 
    stopnpctimer;
 
    set .Guillaume_Score, 25;
 
    set .Croix_Score, 25;
 
    set $@FlaviusBG1_Victory, 0;
 
    // NPC's
 
    disablenpc "Guillaume Vintenar#fl1";
 
    disablenpc "Croix Vintenar#fl1";
 
    disablenpc "Therapist in battle#fl11";
 
    disablenpc "Therapist in battle#fl12";
 
    if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
 
    if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
 
    sleep 1000;
 
    mapwarp "bat_b01","bat_room",155,150;
 
    sleep 2000;
 
    bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
 
    set $@FlaviusBG1, 0;
 
    donpcevent "Flavius_BG1::OnReadyCheck";
 
    end;
 
}
 
 
 
// View oponentes en el mapa <3
 
-   script  viewtd  -   ,{
 
end;
 
OnPCLoadMapEvent:
 
if($@FlaviusBG1 != 1) {end;}
 
if(Bat_Team == 2) {
 
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
 
while(.@MAPNAME$ == "bat_b01"){
 
if($@FlaviusBG1 != 1) {end;}
 
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
 
if(.@MAPNAME$ != "bat_b01") { end;}
 
for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
 
if($@bg_red$[.@i] == strcharinfo(0)) { set .@ontd,1; break;}
 
}
 
if(.@ontd != 1) {
 
setarray $@bg_red$[$@td_a],strcharinfo(0);
 
set $@td_a,$@td_a+1; }
 
set .@j,0;
 
for (set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
 
set .@j,.@j+1;
 
getmapxy(.mapES$, .xI, .yI,0,$@bg_blue$[.@i]);
 
viewpoint 1,.xI,.yI,.@j,0x0000ff;
 
} // cierre for
 
sleep2 1000;
 
} // cierre while
 
} else if(Bat_Team == 1) {
 
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
 
while(.@MAPNAME$ == "bat_b01"){
 
if($@FlaviusBG1 != 1) {end;}
 
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
 
if(.@MAPNAME$ != "bat_b01") { end;}
 
for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
 
if($@bg_blue$[.@i] == strcharinfo(0)) { set .@ontd,1; break;}
 
}
 
if(.@ontd != 1) {
 
setarray $@bg_blue$[$@td_b],strcharinfo(0);
 
set $@td_b,$@td_b+1; }
 
set .@j,0;
 
for (set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
 
set .@j,.@j+1;
 
getmapxy(.mapES$, .xE, .yE,0,$@bg_red$[.@i]);
 
viewpoint 1,.xE,.yE,.@j,0xff0000;
 
} // cierre for
 
sleep2 1000;
 
} // cierre while
 
}
 
else { end; }
 
}
 
 
// Battleground rewards
 
// *********************************************************************
 
 
bat_b01,390,13,5    script  Guillaume Vintenar#fl1  419,{
 
    if( $@FlaviusBG1_Victory )
 
    {
 
        if( $@FlaviusBG1_Victory == Bat_Team )
 
        { // Victory
 
            mes "[Swandery]";
 
            mes "Blessed Guillaume!!";
 
            mes "Let's enjoy our glorious victory!";
 
            mes "" + strcharinfo(0) + ", its a sign reflecting victory";
 
            close2;
 
            set .@Reward,18;
 
        }
 
        else
 
        { // Derrota
 
            mes "[Swandery]";
 
            mes "You lost, but you're dedicated to this battle.";
 
            mes "This is a reward for your great dedication by Guillaume Marollo!";
 
            mes "Just take this defeat a lesson, and later you would definitely learn.";
 
            close2;
 
            set .@Reward,6;
 
        }
 
 
        set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070;
 
        getitem 7829, .@Reward;
 
        set .@ontd,0;
 
        bg_leave;
 
        warp "bat_room",155,150;
 
        end;
 
    }
 
    end;
 
}
 
 
bat_b01,10,293,5    script  Croix Vintenar#fl1  415,{
 
    if( $@FlaviusBG1_Victory )
 
    {
 
        if( $@FlaviusBG1_Victory == Bat_Team )
 
        { // Victory
 
            mes "[Swandery]";
 
            mes "Blessed Croax!!";
 
            mes "Let's enjoy our glorious victory!";
 
            mes "" + strcharinfo(0) + ", its a sign reflecting victory";
 
            close2;
 
            set .@Reward, 18;
 
        }
 
        else
 
        { // Derrota
 
            mes "[Swandery]";
 
            mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
 
            mes "Even though we didn't win, we did our best.";
 
            mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
 
            close2;
 
            set .@Reward, 6;
 
        }
 
 
        set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070;
 
        getitem 7829, .@Reward;
 
        set .@ontd,0;
 
        bg_leave;
 
        warp "bat_room",155,150;
 
        end;
 
    }
 
    end;
 
}
 
 
// Battleground Therapist
 
// *********************************************************************
 
 
bat_b01,390,13,5    script  Therapist in battle#fl12    95,{
 
    mes "[Therapist in battle]";
 
    mes "Just close your eyes, and take a deep breathe.";
 
    mes "You can be free from pain.";
 
    specialeffect2 312;
 
    if (select("Close:Repairman")==1){
 
            close;
 
            }
 
    next;
 
callfunc "repairmain","Repairman";
 
    end;
 
}
 
 
bat_b01,10,293,5    script  Therapist in battle#fl11    95,{
 
    mes "[Therapist in battle]";
 
    mes "Just close your eyes, and take a deep breathe.";
 
    mes "You can be free from pain.";
 
    specialeffect2 312;
 
    if (select("Close:Repairman")==1){
 
            close;
 
            }
 
    next;
 
callfunc "repairmain","Repairman";
 
    end;
 
}
 
 
// Battleground Respawn and Regroup
 
// *********************************************************************
 
 
-   script  #fltd_regroup   -1,{
 
end;
 
 
OnBGStart:
 
initnpctimer;
 
end;
 
OnBGStop:
 
stopnpctimer;
 
end;
 
OnTimer150000:
 
mapannounce "bat_b01","Regroup Team in 30 Seconds...",1,0x006400;
 
end;
 
OnTimer175000:
 
mapannounce "bat_b01","Regroup Team in 5 Seconds...",1,0x006400;
 
end;
 
OnTimer180000:
 
mapannounce "bat_b01","Regroup Team!!",1,0x006400;
 
bg_warp $@FlaviusBG1_id1,"bat_b01",328,150;
 
    bg_warp $@FlaviusBG1_id2,"bat_b01",62,150;
 
    initnpctimer;
 
    end;
 
}
 
 
bat_b01,390,10,0    script  #gfl1_respawn   139,{
 
    end;
 
 
OnBGStart:
 
    initnpctimer;
 
    end;
 
 
OnBGStop:
 
    stopnpctimer;
 
    end;
 
 
OnTimer9000:
 
    misceffect 83;
 
    end;
 
 
OnTimer10000:
 
    areapercentheal "bat_b01",382,2,397,17,100,100;
 
    set .@mapx,rand(309,327);
 
    set .@mapy,rand(141,159);
 
    areawarp "bat_b01",382,2,397,17,"bat_b01",.@mapx,.@mapy;
 
    initnpctimer;
 
    end;
 
}
 
 
bat_b01,10,290,0    script  #cfl1_respawn   139,{
 
    end;
 
 
OnBGStart:
 
    initnpctimer;
 
    end;
 
 
OnBGStop:
 
    stopnpctimer;
 
    end;
 
 
OnTimer9000:
 
    misceffect 83;
 
    end;
 
 
OnTimer10000:
 
    areapercentheal "bat_b01",2,282,17,297,100,100;
 
    set .@mapx,rand(72,91);
 
    set .@mapy,rand(141,159);
 
    areawarp "bat_b01",2,282,17,297,"bat_b01",.@mapx,.@mapy;
 
    initnpctimer;
 
    end;
 
}
 
 
// Flags
 
// *********************************************************************
 
/*
bat_b01,304,231,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat1 973
 
bat_b01,319,231,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat2 973
 
bat_b01,304,218,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat3 973
 
bat_b01,319,218,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat4 973
 
bat_b01,304,231,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat5 973
   
bat_b01,304,231,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat6 973
 
bat_b01,335,142,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat7 973
 
bat_b01,335,157,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat8 973
 
bat_b01,390,16,1    duplicate(Guillaume camp#bat)   Guillaume camp#bat9 973
 
bat_b01,292,163,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat19    973
 
bat_b01,292,136,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat20    973
 
bat_b01,241,185,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat21    973
 
bat_b01,247,179,1   duplicate(Guillaume camp#bat)   Guillaume camp#bat22    973
 
 
bat_b01,96,81,1 duplicate(Croix camp#bat)   Croix camp#bat1 974
 
bat_b01,96,68,1 duplicate(Croix camp#bat)   Croix camp#bat2 974
 
bat_b01,79,81,1 duplicate(Croix camp#bat)   Croix camp#bat3 974
 
bat_b01,79,68,1 duplicate(Croix camp#bat)   Croix camp#bat4 974
 
bat_b01,96,81,1 duplicate(Croix camp#bat)   Croix camp#bat5 974
 
bat_b01,96,81,1 duplicate(Croix camp#bat)   Croix camp#bat6 974
 
bat_b01,59,164,1    duplicate(Croix camp#bat)   Croix camp#bat7 974
 
bat_b01,59,137,1    duplicate(Croix camp#bat)   Croix camp#bat8 974
 
bat_b01,10,296,1    duplicate(Croix camp#bat)   Croix camp#bat9 974
 
bat_b01,110,162,1   duplicate(Croix camp#bat)   Croix camp#bat18    974
 
bat_b01,110,137,1   duplicate(Croix camp#bat)   Croix camp#bat19    974
 
bat_b01,152,120,1   duplicate(Croix camp#bat)   Croix camp#bat20    974
 
bat_b01,158,114,1   duplicate(Croix camp#bat)   Croix camp#bat21    974
*/
 
// MapFlags
 
// *********************************************************************
 
 
bat_b01 mapflag battleground    2
 
bat_b01 mapflag nomemo
 
bat_b01 mapflag nosave  SavePoint
 
bat_b01 mapflag noteleport
 
bat_b01 mapflag nowarp
 
bat_b01 mapflag nowarpto
 
bat_b01 mapflag noreturn
 
bat_b01 mapflag nobranch
 
bat_b01 mapflag nopenalty
 
bat_b01 mapflag loadevent
 
 
// ***********************************************************************

(https://pastebin.com/qjY38fv5)

But the problem ,The score won't decrease when someone (croix or guillaume) has been killed?  the score still the same and i have 0 error

 

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Hello, I'm trying to fix have other kvm versions etc ... so I can test?

 

http://prntscr.com/lmqopu

 

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Nobody has an idea to resolve the bug ?

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The script looks kinda old, but I did what you asked.

https://pastebin.com/raw/niJpv3b6

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