i thought it worked but maybe just imaging it . . .
if your db range is 2 (not exactly sure what -2 range does)
and you get targeted you can run more then 8 cells away and still be hit
but if you run outside map range it fails
any easy way to make it so if im not still range 2 it fails
Nevermind, ill just make them all insta cast
int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv)
{
int range;
struct map_session_data *sd = BL_CAST(BL_PC, bl);
if( bl->type == BL_MOB && battle_config.mob_ai&0x400 )
return 9; //Mobs have a range of 9 regardless of skill used.
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lllaaazzz
i thought it worked but maybe just imaging it . . .if your db range is 2 (not exactly sure what -2 range does)and you get targeted you can run more then 8 cells away and still be hitbut if you run outside map range it failsany easy way to make it so if im not still range 2 it failsNevermind, ill just make them all insta cast
int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) { int range; struct map_session_data *sd = BL_CAST(BL_PC, bl); if( bl->type == BL_MOB && battle_config.mob_ai&0x400 ) return 9; //Mobs have a range of 9 regardless of skill used.
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