Jump to content
  • 0

Problem's with database for huntingquest script


max65

Question


  • Group:  Members
  • Topic Count:  46
  • Topics Per Day:  0.02
  • Content Count:  120
  • Reputation:   1
  • Joined:  10/02/18
  • Last Seen:  

Hi rathena, can you help me for resolve my problem's with this ^^

229555623_Sanstitre.png.5c15e893007e0c736716c00a0fc10acb.png

//===== rAthena Script =======================================
//= Hunting Missions
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: =========================================
//= Random hunting missions.
//= Rewards are based on quest difficulty.
//============================================================

prontera,168,162,3	script	Hunting Missions	619,{
function Chk; function Cm;
	mes "[Hunting Missions]";
	mes "Hello, "+strcharinfo(0)+"!";
	if (!#Mission_Delay) {
		next;
		mes "[Hunting Missions]";
		mes "I can't find any records...";
		mes "You must be new here!";
		emotion ET_HUK;
		next;
		callsub Mission_Info;
		emotion ET_GO;
		set #Mission_Delay,1;
		close;
	}
	mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
	mes "Is there anything I can help";
	mes "you with?";
	mes " ";
	mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
	next;
	switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
	case 1:
		mes "[Hunting Missions]";
		if (#Mission_Count) {
			mes "You've started a mission";
			mes "on another character.";
			close;
		}
		if (#Mission_Delay > gettimetick(2) && .Delay) {
			set .@i, #Mission_Delay-gettimetick(2);
			if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
			else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
			else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
			mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
			close;
		}
		mes "You must hunt:";
		query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);
		for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
			setd "Mission"+.@i, .@mob[.@i];
			setd "Mission"+.@i +"_",0;
		}
		set #Mission_Count, rand(.Count[0],.Count[1]);
		callsub Mission_Status;
		next;
		mes "[Hunting Missions]";
		mes "Report back when";
		mes "you've finished.";
		mes "Good luck!";
		close;
	case 2:
		mes "[Hunting Missions]";
		mes "Mission status:";
		callsub Mission_Status;
		close;
	case 3:
		mes "[Hunting Missions]";
		mes "Do you really want to";
		mes "abandon your mission?";
		if (.Delay) mes "Your delay time will not be reset.";
		next;
		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
		case 1:
			mes "[Hunting Missions]";
			mes "Alright, I've dropped";
			mes "your current mission.";
			specialeffect2 EF_STORMKICK4;
			for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
				setd "Mission"+.@i,0;
				setd "Mission"+.@i+"_",0;
			}
			set #Mission_Count,0;
			if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
			close;
		case 2:
			mes "[Hunting Missions]";
			mes "I knew you were kidding!";
			mes "Keep up the good work.";
			emotion ET_SMILE;
			close;
		}
	case 4:
		callsub Mission_Info;
		close;
	case 5:
		mes "[Hunting Missions]";
		mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
		mes "Use them well!";
		callshop "mission_shop",1;
		npcshopattach "mission_shop";
		end;
	case 6:
		mes "[Hunting Missions]";
		mes "The top hunters are:";
		query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
		for(set .@i,0; .@i<5; set .@i,.@i+1)
			mes "  [Rank "+(.@i+1)+"]  "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
		close;
	case 7:
		mes "[Hunting Missions]";
		mes "Nothing? Okay...";
		emotion ET_SCRATCH;
		close;
	}

Mission_Status:
	set @f,0;
	deletearray .@j[0], getarraysize(.@j);
	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
		set .@j[.@i], getd("Mission"+.@i);
		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
		set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
		set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
	}

	// Reward formulas:
	set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];

	next;
	mes "[Hunting Missions]";
	mes "Mission rewards:";
	mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
	mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
	mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
	mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
	if (@f) { set @f,0; return; }
	next;
	mes "[Hunting Missions]";
	mes "Oh, you're done!";
	mes "Good work.";
	mes "Here's your reward.";
	emotion ET_BEST;
	specialeffect2 EF_ANGEL;
	specialeffect2 EF_TRUESIGHT;
	set #Mission_Points, #Mission_Points+.@Mission_Points;
	set BaseExp, BaseExp+.@Base_Exp;
	set JobExp, JobExp+.@Job_Exp;
	set Zeny, Zeny+.@Zeny;
	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
		setd "Mission"+.@i,0;
		setd "Mission"+.@i+"_",0;
	}
	set #Mission_Count,0;
	if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
	set Mission_Total, Mission_Total+1;
	if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
	else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
	close;

Mission_Info:
	mes "[Hunting Missions]";
	mes "If you so choose, I can assign";
	mes "you a random hunting quest.";
	mes "Some are easier than others, but";
	mes "the rewards increase with difficulty.";
	next;
	mes "[Hunting Missions]";
	mes "Missions points are shared";
	mes "amongst all your characters.";
	if (.Delay) mes "Delay time is, too.";
	mes "You can't take missions on";
	mes "multiple characters at once.";
	next;
	mes "[Hunting Missions]";
	mes "You can start a quest";
	if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
	else mes "whenever you want.";
	mes "That's everything~";
	return;

function Chk {
	if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
	else return "^00FF00"; }

function Cm {
	set .@str$, getarg(0);
	for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
		set .@str$, insertchar(.@str$,",",.@i);
	return .@str$; }

OnBuyItem:
	set @cost,0;
	for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
		for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
			if (@bought_nameid[.@i] == .Shop[.@j]) {
				set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
				break;
			}
	mes "[Hunting Missions]";
	if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
	else {
		for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
			getitem @bought_nameid[.@i], @bought_quantity[.@i];
			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
		}
		set #Mission_Points, #Mission_Points-@cost;
		mes "Deal completed.";
		emotion ET_MONEY;
	}
	set @cost,0;
	deletearray @bought_nameid[0], getarraysize(@bought_nameid);
	deletearray @bought_quantity[0], getarraysize(@bought_quantity);
	close;

OnNPCKillEvent:
	if (!getcharid(1) || !.Party) {
		if (!#Mission_Count || !Mission0) end;
		for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
			if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
				if (getd("Mission"+.@i+"_") < #Mission_Count) {
					dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
					end;
				}
			}
		}
	} else if (.Party) {
		set .@mob, killedrid;
		getmapxy(.@map1$,.@x1,.@y1,0);
		getpartymember getcharid(1),1;
		getpartymember getcharid(1),2;
		for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
			if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
				attachrid $@partymemberaid[.@i];
				if (#Mission_Count && Mission0 && HP > 0) {
					getmapxy(.@map2$,.@x2,.@y2,0);
					if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
						for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
							if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
								if (getd("Mission"+.@j+"_") < #Mission_Count) {
									dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
									break;
								}
							}
						}
					}
				}
			}
		}
	}
	end;

OnInit:
	set .Delay,12;		// Quest delay, in hours (0 to disable).
	set .Quests,4;		// Number of subquests per mission (increases rewards).
	set .Party,3;		// Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
		40,70;
	setarray .Modifier[0],	// Multipliers for Base Exp, Job Exp, and Zeny rewards.
		getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per h538
		20500,500,20727,500,20763,300,20507,300,20504,500,20764,500,20762,500,20761,500,20737,500,20502,500,20746,500,20510,500,40031,500;
	set .Blacklist$,	// Blacklisted mob IDs.
		"1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+
		"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+
		"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+
		"1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+
		"1975,1976,1977,1978,1979";

	npcshopdelitem "mission_shop",512;
	for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
	end;
}
-	shop	mission_shop	-1,20500:500,20727:500,20763:300,20507:300,20504:500,20764:500,20762:500,20761:500,20737:500,20502:500,20746:500,20510:500,40031:500

Thx for your repply . ?

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  303
  • Reputation:   117
  • Joined:  12/10/16
  • Last Seen:  

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  46
  • Topics Per Day:  0.02
  • Content Count:  120
  • Reputation:   1
  • Joined:  10/02/18
  • Last Seen:  

thx for your repply , i will try that ^^

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...